Multiverse archive

Ancestral Odyssey

Towerfall · R

Mana cost
UUU
Type
Sorcery
Rules
An opponent chooses one — You draw 3 cards; or you take an additional turn after this one. If ~ was played for its portent cost, instead you choose. Portent UUU
Power / toughness
/
Latest votes
+2 / −0

Comments (13)

I love punisher cards since you always get the worst option even though they always look totally busted.

Kieran Symington · 2012-05-26 16:16:19

Maybe call it Ancestral Walk.

Allan Chong · 2012-05-30 09:39:37

Had this played against me once with opponent still with a bunch of mana open and Diviner's Familiar on top and a "reveal top card" guy out. Had to give him the turn in which he drew Familiar, made it, drew the next guy and made that. Pretty damn good for UUU and a card but seems within reason for a rare so far ... got my eye on this on though!

Thomas Baker · 2012-06-03 22:29:30

Good to see, I was kind of worried that it would always be the right choice to give theme the turn rather than the cards. Maybe there is little difference in this set...

Simon O'Keeffe · 2012-06-04 11:26:28

I think I was still right to give him the turn even though he made a reasonable amount of hay with it. You may be right that it is basically Time Walk for UUU but it just happens that abusing Time Walk is not as simple as just casting it.

Thomas Baker · 2012-06-05 09:36:27

This is pretty much just a Time Walk for UUU. Which is totally fine in limited.

Kieran Symington · 2012-06-14 08:46:08

As much as I like the design of this card, I think that you almost always give them the turn. Maybe we'll see after another playtest. I also like how we almost have a cycle of triple of the same mana rares.

Simon O'Keeffe · 2012-06-14 10:04:48

I've had it cast against me three times and all three times it was the turn not even close so agree with the above analysis.

Thomas Baker · 2012-06-14 10:11:07

More interesting? (Rules templating nightmare aside)

Simon O'Keeffe · 2012-06-22 16:29:51

Definitely worth trying.

Thomas Baker · 2012-06-24 09:27:33

That Portent ability is pretty awesome. If only it wouldn't be totally busted if you could have both...

Kieran Symington · 2012-06-24 17:00:48

From averageness to stupendous all thanks to portent. Infinite combo with Mind Welder

Simon O'Keeffe · 2012-06-25 20:17:31

I definitely think this is potentially OP. Maybe it's ok if some of our rares are like that?

Thomas Baker · 2012-06-26 07:26:42

Revision history (4)

DatePersonNameCostTypeRules
2012-06-22 16:29:51Simon O'KeeffeAncestral OdysseyUUUSorceryAn opponent chooses one — You draw 3 cards; or you take an additional turn after this one. If ~ was played for its portent cost, instead you choose. Portent UUU
2012-05-30 14:22:43Simon O'KeeffeAncestral OdysseyUUUSorceryAn opponent chooses one — You draw 3 cards; or you take an additional turn after this one.
2012-05-30 10:28:58Simon O'KeeffeAncestral OdysseyUUUSorceryAn opponent chooses one — You draw 3 cards; or you take an additional turn after this one.
2012-05-26 15:27:37Simon O'KeeffeAncestral PunisherUUUSorceryAn opponent chooses one — You draw 3 cards; or you take an additional turn after this one.