Multiverse archive

Hot Under the Collar

Towerfall · C

Mana cost
3RR
Type
Instant
Rules
~ deals 4 damage to target creature or player. Madness 2R
Power / toughness
/
Latest votes
+1 / −0

Comments (13)

Could reprint Fiery Temper?

Simon O'Keeffe · 2012-05-26 16:45:18

Hmm, this basically IS Fiery Temper - unintentional!

Thomas Baker · 2012-05-26 16:45:19

Twice in two games all I wanted to do was draw this card. Removal that kills things with more than 2 toughness!

Thomas Baker · 2012-06-01 15:41:47

It's still just Fiery Temper for R more, though, which is annoying.

Thomas Baker · 2012-06-01 15:42:04

Still good but similarity to Fiery Temper is still annoying!

Thomas Baker · 2012-06-03 22:41:25

We mentioned shifting this to 4 damage. Will need increase in cost and/or increase in madness cost

Simon O'Keeffe · 2012-06-06 09:21:35

How about that for cost increase to compemsate for 4 damage. Slim chance you could keep the madness at R. Other option is to make it damage creatures only, and do 5 damage.

Simon O'Keeffe · 2012-06-06 18:33:11

templating fix

Simon O'Keeffe · 2012-06-14 07:04:56

Potentially might need to bump madness cost to 2R to lower red power level a bit

Simon O'Keeffe · 2012-06-29 14:54:32

This is pretty crazy when you can cast it for 2. It kills nearly any creature or is basically Lava Axe. The normal cost is really high, though. If it couldn't hit players it might be okay.

Kieran Symington · 2012-06-29 15:00:36

You're the one that won't let us have Fiery Temper!

Thomas Baker · 2012-07-01 10:28:58

Fiery Temper would probably be just as good if not actually better! Since our red has so much looting, this is basically 1R - destroy target creature, draw a card. Fiery Temper would be a cantrip lightning bolt, which is also pretty nuts. Whilst they do need other cards to be that good, those other cards are looters and therefore amazing anyway. Madness was originally in a set full of Dueling Mage style creatures whose abilities weren't quite as good. Maybe we could swap this and a red uncommon if there's one that would make sense.

Kieran Symington · 2012-07-01 11:41:00

I think being able to hit four toughness creatures is important, so lets just bump up the madness cost and see how that changes it.

Simon O'Keeffe · 2012-07-01 14:55:36

Revision history (4)

DatePersonNameCostTypeRules
2012-07-01 14:55:36Simon O'KeeffeHot Under the Collar3RRInstant~ deals 4 damage to target creature or player. Madness 2R
2012-06-14 07:04:56Simon O'KeeffeHot Under the Collar3RRInstant~ deals 4 damage to target creature or player. Madness 1R
2012-06-06 18:33:11Simon O'KeeffeHot Under the Collar3RRInstantMadness 1R. ~ deals 4 damage to target creature or player.
2012-05-26 15:27:37Thomas BakerHot Under the Collar3RInstantMadness R. ~ deals 3 damage to target creature or player.