I want black and green to have access to this without having to play both red and white. Tom does not agree. Join the debate!
Kieran Symington · 2012-05-30 09:34:21
Towerfall · R
I want black and green to have access to this without having to play both red and white. Tom does not agree. Join the debate!
Kieran Symington · 2012-05-30 09:34:21
Could always make it an artifact? Soulstoke Engine - 5 Artifact Whenever you gain life, ~ deals 2 damage to target creature or player.
Simon O'Keeffe · 2012-05-30 10:24:56
I think it would be too good if you could put it straight into a base-white deck. Being Red makes it fairer since red has no actual lifegain itself.
Kieran Symington · 2012-05-30 10:29:32
This has to be white somehow. If its black, it would be a bleeder mechanic.
Allan Chong · 2012-05-30 10:49:09
Provoked the question "why do you have the exact same card twice at different costs?" in draft. I guess we already know we have to pick this or Searing Meditation. Does it have to RR? I can see a WBr deck that splashes Searing/this and Chaplain-General being very good.
Thomas Baker · 2012-06-03 22:16:17
Searing Meditation is gone. This needs to be splashable.
Thomas Baker · 2012-06-14 10:57:21
Nailed on as one of the three R uncommon non-creatures for me.
Thomas Baker · 2012-06-14 17:26:02
OK after review I am wondering if we could lose this and go for a looting spell, Echo of the Phoenix and Empty the Libraries as the three R uncommons. Definitely not what I had planned but might actually make more sense.
Thomas Baker · 2012-06-14 17:40:09
Surely this can move to rare? We don't want multiples showing up in drafts because it only works in one specific archetype but it makes a great build-around card for that archetype so it's pretty much exactly what we want in rare.
Kieran Symington · 2012-06-15 08:10:57
I still think we should make this an artifact since we have holes in the skeleton there, and this does nothing for red at all.
Simon O'Keeffe · 2012-06-15 08:50:31
Moving out of red, as we have a ton of red rares, and very few artifact rares to choose from.
Simon O'Keeffe · 2012-06-25 10:19:44
Main issue with moving it to Artifact is that only the White deck will really want it since it does nothing for the other decks. Maybe it should also have "T, Sacrifice a Creature: Gain 1 life" as well so it becomes playable in pretty much any deck but amazing in the White deck?
Kieran Symington · 2012-06-25 11:10:48
Yeah I realised that we basically just snuck a white card into the artifact section.Now a pretty good card for black too.
Simon O'Keeffe · 2012-06-25 11:26:49
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2012-06-26 07:31:31 | Thomas Baker | Soulstoke Engine | 5 | Artifact | Whenever you gain life you may pay 2. If you do, ~ deals 2 damage to target creature or player. T, Sacrifice a Creature: Gain 1 life |
| 2012-06-25 11:26:49 | Simon O'Keeffe | Soulstoke Engine | 5 | Enchantment | Whenever you gain life you may pay 2. If you do, ~ deals 2 damage to target creature or player. T, Sacrifice a Creature: Gain 1 life |
| 2012-06-25 10:19:44 | Simon O'Keeffe | Soulstoke Engine | 5 | Enchantment | Whenever you gain life you may pay 2. If you do, ~ deals 2 damage to target creature or player. |
| 2012-06-16 08:16:03 | Thomas Baker | Soulstoking | 2R | Enchantment | Whenever you gain life you may pay 2. If you do, ~ deals 2 damage to target creature or player. |
| 2012-06-14 10:54:44 | Thomas Baker | Soulstoking | 2R | Enchantment | Whenever you gain life you may pay 2. If you do, ~ deals 2 damage to target creature or player. |
| 2012-05-30 09:34:21 | Kieran Symington | Soulstoking | 2RR | Enchantment | Whenever you gain life, ~ deals 2 damage to target creature or player. |