Multiverse archive

Entrenched Power

Wedges · R

Mana cost
4RWU
Type
Sorcery
Rules
Skip your next two turns The next time you would take a turn, you win the game instead
Power / toughness
/
Latest votes
+0 / −0

Comments (5)

Are 3 turns enough to kill an opponent? Or even too many? I have no idea, but this is pretty much guaranteed to make those turns interesting at least!

Kieran Symington · 2012-10-18 19:30:42

Woo hoo, this one is interesting. It feels like if you manage to cast this on turn 5, after playing a 3 and 4 drop that you could probably hold off pretty easily. Late game you can probably cast this and leave a little mana up for a counter or removal spell, plus you may have the board locked down already. So I think it might be a little too good, but I'm excited to try it.

Simon O'Keeffe · 2012-10-19 08:18:26

So completely and utterly broken it's beyond belief! Fix your mana, drop two defensive creatures and play this on turn 5 and you win the game every time! That said it would be really fun to build around and if we get the balance right create some fun games so I think we should work on this and try and make it as fun as possible!

Thomas Baker · 2012-10-19 15:45:39

needs to be more expensive to cast, or tap down all your stuff as a cost?

Paul Hodgson · 2012-10-21 22:02:58

Turns out this was pretty ridiculous. Upping mana cost, but doubt that is enough to save it, requires a bit more work I think.

Simon O'Keeffe · 2013-01-20 13:26:07

Revision history (2)

DatePersonNameCostTypeRules
2013-01-20 13:26:07Simon O'KeeffeEntrenched Power4RWUSorcerySkip your next two turns The next time you would take a turn, you win the game instead
2012-10-18 19:30:42Kieran SymingtonEntrenched Power2RWUSorcerySkip your next two turns The next time you would take a turn, you win the game instead