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Sphinx of the Steel Wind X
5WUB
Artifact Creature - Sphinx — C
Flying, first strike, vigilance, lifelink, protection from red and from green.
Cycling B, Exile all cards from your graveyard.
6/6
Nomad Stadium X
Land - Plains — C
T: Add W.
Threshold - W, T, Sacrifice Nomad Stadium X: You gain 4 life. Activate this ability only if there are seven or more cards in your graveyard.
Evolving Wilds X
Land — C
Sacrifice Evolving Wilds X: Put a basic land you own from outside the game onto the battlefield tapped.
Traveler's Amulet X
1
Artifact — C
1, Sacrifice Traveler's Amulet X: Put a basic land card you own from outside the game into your hand.
Prismatic Vista X
Land — C
T, Pay 1 life, Sacrifice Prismatic Vista X: Put a basic land card you own from outside the game onto the battlefield tapped.
Fabled Passage X
Land — C
T, Sacrifice Fabled Passage X: Put a basic land card you own from outside the game onto the battlefield tapped. Then if you control four or more lands, untap that land.
Terramorphic Expanse X
Land — C
T, Sacrifice Terramorphic Expanse X: Put a basic land card you own from outside the game onto the battlefield tapped.
Skarrg Goliath X
6GG
Creature - Beast — C
Trample
Bloodrush - 5GG, Discard Skarrg Goliath X: Target attacking creature gets +9/+9 and gains trample until end of turn.
Reinforce 2 - 2G
9/9
Seismic Assault X
3R
Enchantment — C
Discard a land card: Seismic Assault X deals 2 damage to any target.
Feldon of the Third Path
1RR
Legendary Creature - Human Artificer — C
2R, T: Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
2/3
Radical Idea X
U
Instant — C
Draw a card.
Jump-Start
Dakmor Salvage
Land — C
Dakmor Salvage enters the battlefield tapped.
T: Add B.
Dredge 2.
Archaeological Dig X
Land — C
T: Add 1.
T, Sacrifice Archaeological Dig X: Add one mana of any color.
Threshold - You may play Archaeological Dig X from your graveyard as long as there are seven or more cards in your graveyard.
Lotus Field
Land — C
Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
T: Add three mana of any one color.
Blasted Landscape X
Land — C
T: Add 1.
Cycling - Pay 2 life.
Sulfur Vent X
Land - Swamp Mountain — C
T: Add B or R.
Sulfur Vent X enters the battlefield tapped.
Sacrifice Sulfur Vent X: Add U.
Ancient Spring X
Land - Island Swamp — C
T: Add U or B.
Ancient Spring X enters the battlefield tapped.
Sacrifice Ancient Spring X: Add W.
Geothermal Crevice X
Land - Mountain Forest — C
T: Add R or G.
Geothermal Crevice X enters the battlefield tapped.
Sacrifice Geothermal Crevice X: Add B.
Tinder Farm X
Land - Plains Forest — C
T: Add W or G.
Tinder Farm X enters the battlefield tapped.
Sacrifice Tinder Farm X: Add R.
Irrigation Ditch X
Land - Plains Island — C
T: Add W or U.
Irrigation Ditch X enters the battlefield tapped.
Sacrifice Irrigation Ditch X: Add G.
Waterlogged Grave
Land — C
T, Pay 1 life: Add G or U.
1, T, Sacrifice Waterlogged Grave: Draw a card.
Wasteland
Land — C
T: Add 1.
T, Sacrifice Wasteland: Destroy target nonbasic land.
Volrath's Stronghold
Legendary Land — C
T: Add 1.
1B, T: Put target creature card from your graveyard on top of your library.
Tranquil Thicket
Land — C
Tranquil Thicket enters the battlefield tapped.
T: Add G.
Cycling G
Sunbaked Canyon
Land — C
T, Pay 1 life: Add R or W.
1, T, Sacrifice Sunbaked Canyon: Draw a card.
Strip Mine
Land — C
T: Add 1.
T, Sacrifice Strip Mine: Destroy target land.
Silent Clearing
Land — C
T, Pay 1 life: Add W or B.
1, T, Sacrifice Silent Clearing: Draw a card.
Secluded Steppe
Land — C
Secluded Steppe enters the battlefield tapped.
T: Add W
Cycling W
Petrified Field X
Land — C
T: Add 1
T, Sacrifice Petrified Field X: Return target land card from your graveyard to your hand.
Threshold - T, Sacrifice Petrified Field X: Return two target lands from your graveyard to the battlefield. Activate this ability only if there are seven or more cards in your graveyard.
Nurturing Peatland
Land — C
T, Pay 1 life: Add B or G.
1, T, Sacrifice Nurturing Peatland: Draw a card.
Lonely Sandbar
Land — C
Lonely Sandbar enters the battlefield tapped.
T: Add U.
Cycling U
Irrigated Farmland
Land - Plains Island — C
T: Add W or U
Irrigated Farmland enters the battlefield tapped.
Cycling 2
Lotus Vale
Land — C
When Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add three mana of any one color.
Hostile Desert
Land - Desert — C
T: Add 1.
2, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Gemstone Mine
Land — C
Gemstone Mine enters the battlefield with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any colour. If there are no mining counters on Gemstone Mine, sacrifice it.
Forgotten Cave
Land — C
Forgotten Cave enters the battlefield tapped.
T: Add R.
Cycling R
Fiery Islet
Land — C
T, Pay 1 life: Add U or R.
1, T, Sacrifice Fiery Islet: Draw a card.
Lantern-Lit Graveyard X
Land — C
T, Pay 1 life: Add B or R.
1, T, Sacrifice Lantern-Lit Graveyard X: Draw a card.
Waterveil Cavern X
Land — C
T, Pay 1 life: Add U or B.
1, T, Sacrifice Waterveil Cavern X: Draw a card.
Cloudcrest Lake X
Land — C
T, Pay 1 life: Add W or U.
1, T, Sacrifice Cloudcrest Lake X: Draw a card.
Horizon Canopy
Land — C
T, Pay 1 life: Add W or G
1, T, Sacrifice Horizon Canopy: Draw a card.
Pinecrest Ridge X
Land — C
T, Pay 1 Life: Add R or G.
1, T, Sacrifice Pinecrest Ridge X: Draw a card.
An-Havva Township X
Land - Plains Mountain — C
T: Add W or R.
An-Havva Township X enters the battlefield tapped.
Cycling 2
Wizards' School X
Land - Plains Swamp — C
T: Add W or B.
Wizards' School X enters the battlefield tapped.
Cycling 2
Castle Sengir X
Land - Island Mountain — C
T: Add U or R
Castle Sengir X enters the battlefield tapped.
Cycling 2
Koskun Keep X
Land - Swamp Forest — C
T: Add B or G
Koskun Keep X enters the battlefield tapped.
Cycling 2
Aysen Abbey X
Land - Island Forest — C
T: Add U or G
Aysen Abbey X enters the battlefield tapped.
Cycling 2
Crystal Vein X
Land — C
T: Add 1.
T, Sacrifice Crystal Vein X: Add 2.
Threshold - T, Sacrifice Crystal Vein X: Add 4. Activate this ability only if there are seven or more cards in your graveyard.
Cephalid Coliseum X
Land - Island — C
T: Add U.
U, T, Sacrifice Cephalid Coliseum X: Target player draws three cards, then discards three cards. Activate this ability only if there are seven or more cards in your graveyard.
Cabal Pit X
Land - Swamp — C
T: Add B.
Threshold B, T, Sacrifice Cabal Pit X: Return target creature card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.
Centaur Garden X
Land - Forest — C
T: Add G.
Threshold - G, T, Sacrifice Centaur Garden X: Target creature gets +3/+3 until end of turn. Activate this ability only if there are seven or more cards in your graveyard.
Canyon Slough
Land - Swmp Mountain — C
T: Add B or R.
Canyon Slough enters the battlefield tapped.
Cycling 2
Buried Ruin
Land — C
T: Add 1.
2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Bazaar of Baghdad X
Land — C
T: Draw two cards, then discard three cards.
Threshold - T: Add 1. Activate this ability only if there are seven or more cards in your graveyard.
Barren Moor
Land — C
Barren Moor enters the battlefield tapped.
T: Add B.
Cycling B
Barbarian Ring X
Land - Mountain — C
T: Add R
Threshold - R, T, Sacrifice Barbarian Ring X: Barbarian Ring X deals 2 damage to target creature or player. Activate this ability only if there are seven or more cards in your graveyard.
Ash Barrens
Land — C
T: Add 1
Basic landcycling 1
Academy Ruins
Legendary Land — C
T: Add 1
1U, T: Put target artifact card from your graveyard on top of your library.
Patchwork Gnomes X
3
Artifact Creature - Gnome — C
Discard a card: Regenerate Patchwork Gnomes X.
3/1
Smuggler's Copter
2
Artifact - Vehicle — C
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 - 3/3
Elaborate Firecannon X
2
Artifact — C
Elaborate Firecannon X doesn't untap during your untap step.
4, T: Elaborate Firecannon X deals 2 damage to target creature or player.
Discard a card: Untap Elaborate Firecannon X.
Shard of Broken Glass X
1
Artifact - Equipment — C
Living Weapon
Equipped creature gets +1/+1.
Whenever Shard of Broken Glass X attacks, put the top two cards of your library into your graveyard.
Equip 3
Chromatic Sphere
1
Artifact — C
1, T, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Trading Post
4
Artifact — C
1, T, Discard a card: You gain 4 life.
1, T, Pay 1 life: Create a 0/1 white Goat creature token.
1, T, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
1, T, Sacrifice an artifact: Draw a card.
Grimoire of the Dead
4
Legendary Artifact — C
1, T, Discard a card: Put a study counter on Grimoire of the Dead.
T, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Bonehoard
4
Artifact - Equipment — C
Living Weapon
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip 2
Desecrated Tomb
3
Artifact — C
Whenver one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Crucible of Worlds X
3
Artifact — C
You may play land cards from your graveyard.
Exile three land cards from your graveyard: Return Crucible of Worlds X from your graveyard to your hand.
Runechanter's Pike
2
Artifact - Equipment — C
Runechanter's Pike has first strike and gets +X/+0, where X is thw number of instant and sorcery cards in your graveyard.
Equip 2
Millstone X
2
Artifact — C
2, T: Target player puts the top two cards of their library into their graveyard.
2, T, Sacrifice Millstone X: Target player puts the top five cards of their library into their graveyard.
Grinding Station
2
Artifact — C
T, Sacrifice an Artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, untap Grinding Station.
Corrupted Grafstone X
2
Artifact — C
Corrupted Grafstone X enters the battlefield tapped.
T: Choose a color of a card in your graveyard: Add one mana of that card's color to your mana pool.
3: Return Corrupted Grafstone X from your graveyard to the battlefield.
Altar of Dementia
2
Artifact — C
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power into his or her graveyard.
Expedition Map X
1
Artifact — C
2, T, Sacrifice X: Search your library for a land card, reveal it and put it into your hand, then shuffle your library.
Threshold - As long as there are seven or more cards in your graveyard, Expedition Map X has "When Expedition Map X is put into your graveyard from the battlefield, draw a card".
Terrarion
1
Artifact — C
Terrarion enters the battlefield tapped.
2, T, Sacrifice Terrarion: Add two mana in any combination of colours.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Grindstone
1
Artifact — C
3, T: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
Shriekhorn
1
Artifact — C
Shriekhorn enters the battlefield with three charge counters on it.
T, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
Conjurer's Bauble
1
Artifact — C
T, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Codex Shredder
1
Artifact — C
T: Target player puts the top card of his or her library into his or her graveyard.
5, T, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Chromatic Star
1
Artifact — C
1, T, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Lotus Petal X
0
Artifact — C
T, Sacrifice Lotus Petal X: Add one mana of any color.
Dredge 1
Mox Diamond
0
Artifact — C
If Mox Diamond would enter the battlefield, you may discard a land card. If you do, put Mox Diamond onto the battlefield. If you don't, put Mox Diamond into its owner's graveyard.
T: Add one mana of any color.
Hollow One
5
Artifact Creature - Golem — C
Hollow One costs 2 less to cast for each card you've cycled or discarded this turn.
Cycling 2
4/4
Epitaph Golem X
5
Artifact Creature - Golem — C
2: Put target card from your graveyard on the bottom of your library
3, Exile Epitaph Golem X from your graveyard: Shuffle up to three target cards from your graveyard into your library.
3/5
Myr Retriever X
2
Artifact Creature - Myr — C
When Myr Retriever X enters the battlefield, put the top three cards of your library into your graveyard.
When Myr Retriever X dies, return another target artifact card from your graveyard to your hand.
1/1
Molten-Tail Masticore
4
Artifact Creature - Masticore — C
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
4, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
2: Regenerate Molten-Tail Masticore
4/4
Junktroller X
4
Artifact Creature - Golem — C
Defender
T: Put target card from a graveyard on the bottom of its owner's library.
Unearth 1
0/6
Scrap Trawler
3
Artifact Creature - Construct — C
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
3/2
Millikin
2
Artifact Creature - Construct — C
T, Put the top card of your library into your graveyard: Add 1.
0/1
Godsire X
4RGGW
Creature - Beast — C
Vigilance
T: Create an 8/8 red, green and white Beast creature token.
2RGW, Discard Godsire X: Create a 4/4 red, green and white Beast creature token.
8/8
Vengeful Rebirth
4RG
Sorcery — C
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.
Exile Vengeful Rebirth.
Spitting Image
4GUGU
Sorcery — C
Create a token that's a copy of target creature.
Retrace
Grave Upheaval
4BR
Sorcery — C
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling 2
Worm Harvest
2BGBGBG
Sorcery — C
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Waves of Aggression
3RWRW
Sorcery — C
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
Vigean Intuition X
1GU
Instant — C
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Flashback 3GU
Hypothesizzle X
3UR
Instant — C
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle X deals 4 damage to target creature.
Jump-Start
Heartwarming Redemption X
2RW
Instant — C
Discard your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Madness - RW, Discard a card.
Beacon Bolt
1UR
Sorcery — C
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-Start
Reap the Past
XRG
Sorcery — C
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Tariel, Reckoner of Souls
4WBR
Legendary Creature - Angel — C
Flying, Vigilance
T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4/7
Charnelhoard Wurm X
4BRG
Creature - Wurm — C
Trample
Whenever Charnelhoard Wurm X deals damage to an opponent, you may return target card from your graveyard to your hand.
Unearth 2BRG
6/6
Teneb, the Harvester
3BGW
Legendary Creature - Dragon — C
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard onto the battlefield under your control.
6/6
Sedris, the Traitor King X
3UBR
Legendary Creature - Zombie Warrior — C
Each creature card in your graveyard has Unearth 2B.
Unearth 1UBR
5/5
Debtors' Knell
4WBWBWB
Enchantment — C
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Muldrotha, the Gravetide
3BGU
Legendary Creature - Elemental Avatar — C
During each of your turns, you may play up to one permanent of each type from your graveyard.
6/6
Malfegor
2BBRR
Legendary Creature - Demon Dragon — C
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
6/6
Firemane Angel
3RWW
Creature - Angel — C
Flying, First Strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
4/3
Iridescent Angel X
5WU
Creature - Angel — C
Flying, Protection from all colours
Cycling 2WU
When you cycle Iridescent Angel X, target creature gains protection from all colours until end of turn.
4/4
The Gitrog Monster
3BG
Legendary Creature - Frog Horror — C
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more lands are put into your graveyard from anywhere, draw a card.
6/6
Sevinne, the Chronoclasm
2URW
Legendary Creature - Human Wizard — C
Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery card from your graveyard each turn, copy that spell. You may choose new targets for the copy.
2/2
Ravos, Soultender X
3WB
Legendary Creature - Human Cleric — C
Flying
Other creatures you control get +1/+1
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
2/2
Lord of Extinction
3GB
Creature - Elemental — C
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
*/*
Avalanche Tusker X
2GUR
Creature - Elephant Warrior — C
Whenever Avalanche Tusker X attacks, target creature defending player controls blocks it this combat if able.
Unearth 1GUR
6/4
Restoration Gearsmith X
2WB
Creature - Human Artificer — C
When Restoration Gearsmith X enters the battlefield, return target artefact or enchantment card from your graveyard to your hand.
Embalm 4WB
3/3
Ghor-Clan Rampager X
2RG
Creature - Beast — C
Trample
Bloodrush - RG, Discard Ghor-Clan Rampager X: Target attacking creature gets +4/+4 and gains trample until end of turn.
4RG, Exile Ghor-Clan Rampager X from your graveyard: Target creature gets +4/+4 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
4/4
Enigma Drake X
1UR
Creature - Drake — C
Enigma Drake X's power is equal to the number of instant and sorcery cards in your graveyard plus the number of instant and sorcery cards you own in exile.
*/4
Soul Manipulation X
1UB
Instant — C
Choose one or both -
Counter target creature spell.
Return target creature card from your graveyard to your hand.
Flashback 5UB
Mystic Enforcer X
2GW
Creature - Human Nomad Mystic — C
Protection from black.
Threshold - Mystic Enforcer X gets +3/+3 and has flying as long as there are seven or more cards in your graveyard.
Basic landcyling 2
3/3
Knight of the Reliquary
1GW
Creature - Human Knight — C
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
2/2
Atzocan Seer X
1GW
Creature - Human Druid — C
T: Add one mana of any color.
Sacrifice Atzocan Seer X: Return target creature card from your graveyard to your hand.
2/3
Wood Sage
GU
Creature - Human Druid — C
T: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
Grenzo, Dungeon Warden
XBR
Legendary Creature - Goblin Rogue — C
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
2: Put the bottom card of your library into your graveyard. If it’s a creature card with power less than or equal to Grenzo’s power, put it onto the battlefield.
2/2
Psychatog
1UB
Creature - Atog — C
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2
Prized Amalgam
1UB
Creature - Zombie — C
Whenever a creature enters the battlefield under your control, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
3/3
Temmet, Vizier of Naktamun
WU
Legendary Creature - Human Cleric — C
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.
Embalm 3WU
2/2
Hanna, Ship's Navigator
1WU
Legendary Creature - Human Artificer — C
1WU, T: Return target artifact or enchantment card from your graveyard to your hand.
1/2
Roar of the Wurm
6G
Sorcery — C
Create a 6/6 green Wurm creature token.
Flashback 3G
Seasons Past
4GG
Sorcery — C
Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Become Immense
5G
Instant — C
Delve
Target creature gets +6/+6 until end of turn.
Spider Spawning
4G
Sorcery — C
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback 6B
Grizzly Fate X
6GG
Sorcery — C
Delve
Create two 2/2 green Bear creature tokens.
Threshold - Create four of those tokens instead if there are seven or more cards in your graveyard.
Flashback 6GG
Savage Conception
3GG
Sorcery — C
Create a 3/3 green Beast creature token.
Retrace
Beast Attack
2GGG
Instant — C
Create a 4/4 green Beast creature token.
Flashback 2GGG
Pulse of Murasa X
2G
Instant — C
Return target creature or land card from your graveyard to your hand. You gain 6 life.
Jump-Start
Gnaw to the Bone
2G
Instant — C
You gain 2 life for each creature card in your graveyard.
Flashback 2G
Ayula's Influence X
GGG
Enchantment — C
Discard a land card: Create a 2/2 green Bear creature token.
Basic landcycling 2
Call of the Herd
2G
Sorcery — C
Create a 3/3 green Elephant creature token.
Flashback 3G
Winding Way
1G
Sorcery — C
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type into your hand and the rest into your graveyard.
Travel Preparations
1G
Sorcery — C
Put a +1/+1 counter on each of up to two target creatures.
Flashback 1W
Tracker's Instincts
1G
Sorcery — C
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback 2U
Sylvan Might
1G
Instant — C
Target creature gets +2/+2 and gains trample until end of turn.
Flashback 2GG
Survival of the Fittest
1G
Enchantment — C
G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Return to Nature
1G
Instant — C
Choose one -
Destroy target artefact.
Destroy target enchantment.
Exile target card from a graveyard.
Regrowth
1G
Sorcery — C
Return target card from your graveyard to your hand.
Moment's Peace
1G
Instant — C
Prevent all combat damage that would be dealt this turn.
Flashback 2G
Life from the Loam
1G
Sorcery — C
Return up to three target land cards from your graveyard to your hand.
Dredge 3
Grapple With the Past
1G
Instant — C
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
Wildest Dreams
XXG
Sorcery — C
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Traverse the Ulvenwald X
G
Sorcery — C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Threshold - If there are seven or more cards in your library, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
Krosan Tusker
5GG
Creature - Boar Beast — C
Cycling 2G
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
Shefet Monitor X
5G
Creature - Lizard — C
Cycling 3G
When you cycle Shefet Monitor X, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
6/5
Multani, Yavimaya's Avatar
4GG
Legendary Creature - Elemental Avatar — C
Reach, Trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land in your graveyard.
1G, Return two lands you control to their owners' hand: Return Multani from your graveyard to your hand.
0/0
Honored Hydra
5G
Creature - Snake Hydra — C
Trample
Embalm 3G
6/6
Greenwarden of Murasa
4GG
Creature - Elemental — C
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
Kessig Cagebreakers
4G
Creature - Human Rogue — C
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
3/4
Golgari Grave-Troll
4G
Creature - Troll Skeleton — C
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6
0/0
Arrogant Wurm
3GG
Creature - Wurm — C
Trample
Madness 2G
4/4
Vengevine
2GG
Creature - Elemental — C
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4/3
Prized Unicorn X
2G
Creature - Unicorn — C
All creatures able to block Prized Unicorn X do so.
Unearth 3GGG
2/2
Gnarlwood Dryad X
G
Creature - Dryad Horror — C
Deathtouch
Threshold - Gnarlwood Dryad X gets +2/+2 as long as there are seven or more cards in your graveyard.
Unearth 1GG
1/1
Masked Admirers
2GG
Creature - Elf Shaman — C
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.
3/2
Centaur Vinecrasher
3G
Creature - Plant Centaur — C
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from your graveyard to your hand.
1/1
Centaur Chieftain
3G
Creature - Centaur — C
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3/3
Brawn
3G
Creature - Incarnation — C
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3/3
Terravore X
1GG
Creature - Lhurgoyf — C
Trample
Terravore X's power and toughness are each equal to the number of land cards in all graveyards.
Cycling - Sacrifice a land
*/*
Splinterfright
2G
Creature - Elemental — C
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
*/*
Eternal Witness
1GG
Creature - Human Shaman — C
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2/1
Avenging Druid X
2G
Creature - Human Druid — C
Intimidate
Whenever Avenging Druid X deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3
Wild Mongrel
1G
Creature - Hound — C
Discard a card: Wild Mongrel gets +2/+2 and becomes the color of your choice until end of turn.
2/2
Werebear
1G
Creature - Human Bear Druid — C
T: Add G
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1/1
Scavenging Ooze
1G
Creature - Ooze — C
G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2/2
Resilient Khenra
1G
Creature - Jackal Wizard — C
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize 4GG
2/2
Noose Constrictor
1G
Creature - Snake — C
Reach
Discard a card: Noose Constrictor gets +2/+2 until end of turn.
2/2
Hermit Druid
1G
Creature - Human Druid — C
G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1/1
Fauna Shaman
1G
Creature - Elf Shaman — C
G, T, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
2/2
Llanowar Mentor X
G
Creature - Elf Spellshaper — C
G, T, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "T: Add G".
Unearth G
1/1
Wasteland Viper X
G
Creature - Snake — C
Deathtouch
Bloodrush - G, Discard Wasteland Viper X: Target attacking creature gets +1/+0 and gains deathtouch until end of turn.
Embalm 2GG
1/2
Deepwood Drummer X
1G
Creature - Human Spellshaper — C
G,T, Discard a card: Target creature gets +2/+2 until end of turn.
Madness 1GG
2/1
Elvish Reclainer
G
Creature - Elf Warrior — C
Elvish Reclainer gets +2/+2 as long as there are three or more land cards in your graveyard.
2,T, Sacrifice a Land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
1/2
About Face X
R
Instant — C
Switch target creature’s power and toughness until end of turn.
Retrace
Volley of Boulders X
8R
Sorcery — C
Delve
Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback RRRRRR
Swirling Sandstorm X
3R
Sorcery — C
Swirling Sandstorm X deals 3 damage to each creature without flying.
Threshold - if there are seven or more cards in your graveyard, Swirling Sandstorm X deals 6 damage to each creature without flying instead.
Fledgling Dragon X
1RR
Creature - Dragon — C
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “R: Fledgling Dragon gets +1/+0 until end of turn.”
2/2
Book Burning
1R
Sorcery — C
Any player may have Book Burning deal 6 damage to them. If no one does, target player puts the top six cards of their library into their graveyard.
Flaming Gambit X
XR
Instant — C
Flaming Gambit X deals X damage to target creature. That creature’s controller may choose to have Flaming Gambit X deal twice that much damage to them instead.
Flashback XRR
Knollspine Invocation
1RR
Enchantment — C
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.
Burning Vengeance
2R
Enchantment — C
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Molten Vortex
R
Enchantment — C
R, Discard a land card: Molten Vortex deals 2 damage to any target.
Devil’s Play
XR
Sorcery — C
Devil’s Play deals X damage to any target.
Flashback XRRR
Throws of Chaos
3R
Sorcery — C
Cascade
Retrace
Past in Flames
3R
Sorcery — C
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4R
Wheel of Fortune
2R
Sorcery — C
Each player discards his or her hand, then draws seven cards.
Cathartic Reunion
1R
Sorcery — C
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Magmatic Insight
R
Sorcery — C
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Gamble
R
Sorcery — C
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Flame Jab
R
Sorcery — C
Flame Jab deals 1 damage to any target.
Retrace.
Firebolt
R
Sorcery — C
Firebolt deals 2 damage to any target.
Flashback 4R
Careful Study X
U
Sorcery — C
Draw two cards, then discard two cards.
Jump-Start
Faithless Looting
R
Sorcery — C
Draw two cards, then discard two cards.
Flashback 2R
Magmatic Sinkhole
5R
Instant — C
Delve
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Violent Eruption
1RRR
Instant — C
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness 1RR
Fiery Temper
1RR
Instant — C
Fiery Temper deals 3 damage to any target.
Madness R
Thrill of Possibility
1R
Instant — C
As an additional cost to cast this spell, discard a card.
Draw two cards.
Desperate Ravings
1R
Instant — C
Draw two cards, then discard a card at random.
Flashback 2U
Ancient Grudge X
1R
Instant — C
Destroy target artifact.
Flashback R
Lightning Axe
R
Instant — C
As an additional cost to cast this spell, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.
Firestorm
R
Instant — C
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Skinbrand Goblin X
1R
Creature - Goblin Warrior — C
Bloodrush - R, Discard Skinbrand Goblin X: Target attacking creature gets +2/+1 until end of turn.
Unearth R
2/1
Anje’s Ravager
2R
Creature - Vampire Berserker — C
Anje’s Ravager attacks each combat if able.
Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.
Madness 1R
3/3
Rix Maadi Reveler X
1R
Creature - Human Shaman — C
Spectacle 2RR
When Rix Maadi Reveler X enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler X’s spectacle cost was paid, instead discard your hand, then draw three cards.
2/2
Burning-Fist Minotaur
1R
Creature - Minotaur Wizard — C
First Strike
1R, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
2/1
Backdraft Hellkite
3RR
Creature - Dragon — C
Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
4/4
Sand Strangler X
3R
Creature - Beast — C
When Sand Strangler X enters the battlefield, if there is a land in your graveyard you may have Sand Strangler X deal 3 damage to target creature.
3/3
Cyclops Electromancer X
4R
Creature - Cyclops Wizard — C
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
5/2
Bedlam Reveller
6RR
Creature - Devil Horror — C
Bedlam Reveller costs 1 less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveller enters the battlefield, discard your hand, then draw three cards.
3/4
Flayer of the Hatebound
5R
Creature - Devil — C
Undying
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4/2
Charmbreaker Devils
5R
Creature - Devil — C
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
Scourge Devil
4R
Creature - Devil — C
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth 2R
3/3
Reckless Wurm
3RR
Creature - Wurm — C
Trample
Madness 2R
4/4
Goblin Dark-Dwellers
3RR
Creature - Goblin — C
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
Neheb, Dreadhorde Champion
2RR
Legendary Creature - Zombie Minotaur Warrior — C
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much R. Until end of turn, you don’t lose this mana as steps and phases end.
5/4
Anger X
3R
Creature - Incarnation — C
Haste
As long as Anger X is in your graveyard and you control a Mountain, creatures you control have haste.
3/2
Vithian Stinger X
2R
Creature - Human Shaman — C
T: Vithian Stinger X deals 1 damage to target creature or player.
T: Exile Vithian Stinger X, it deals 3 damage to target creature or player.
Unearth 1R
0/1
Squee, Goblin Nabob
2R
Legendary Creature - Goblin — C
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1/1
Seasoned Pyromancer
1RR
Creature - Human Shaman — C
When Seasoned Pyromancer enters the battlefield, discard two cards then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
3RR, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2
Countryside Crusher
1RR
Creature - Giant Warrior — C
At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
Chandra’s Phoenix X
1RR
Creature - Phoenix — C
Flying, Haste
Whenever you cast a red spell from your graveyard you may return Chandra’s Phoenix X from your graveyard to the battlefield.
2/2
Goblin Welder
R
Creature - Goblin Artificer — C
T: Choose target artifact a player controls and target artifact card in that player’s graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1/1
Goblin Engineer
1R
Creature - Goblin Artificer — C
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.
R, T, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.
1/2
Dismissive Pyromancer
1R
Creature - Human Wizard — C
R, T, Discard a card: Draw a card.
2R, T, Sacrifice Dismissive Pyromancer: Dismissive Pyromancer deals 4 damage to target creature.
2/2
Grim Lavamancer
R
Creature - Human Wizard — C
R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
1/1
Dire Fleet Daredevil
1R
Creature - Human Pirate — C
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
2/1
Veilborn Ghoul X
4B
Creature - Zombie — C
Veilborn Ghoul X can’t block.
1B: Return Veilborn Ghoul X and target creature card from your graveyard to your hand.
4/1
Psychotic Haze X
2BB
Sorcery — C
All creatures get -2/-2 until end of turn.
Madness 1BB, Pay 3 life
Murderous Compulsion
2B
Sorcery — C
Destroy target tapped creature.
Madness 1B
Grisly Survivor X
2B
Creature - Minotaur Warrior — C
Lifelink
Whenever you cycle or discard a card, Grisly Survivor X gets +2/+0 until end of turn.
2/2
Tortured Existence
B
Enchantment — C
B, Discard a creature card: Return target creature card from your graveyard to your hand.
Zombie Infestation X
1B
Enchantment — C
When Zombie Infestation X enters the battlefield, create a 2/2 black Zombie creature token.
Discard two cards: Create a 2/2 black Zombie creature token.
Discard two cards: Populate.
Gorging Vulture
2B
Creature - Bird — C
Flying
When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.
2/2
Carrion Feeder X
B
Creature - Zombie — C
Carrion Feeder X can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder X.
Embalm - Sacrifice a creature.
1/1
Whip of Erebos
2BB
Legendary Enchantment Artifact — C
Attacking creatures you control have lifelink.
B, T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
Necromancy
2B
Enchantment — C
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.
Animate Dead
1B
Enchantment - Aura — C
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Living Death X
3BB
Sorcery — C
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Cycling - Pay 3 life
Dread Return
2BB
Sorcery — C
Return target creature card from your graveyard to the battlefield.
Flashback - Sacrifice three creatures.
Yawgmoth’s Will
2B
Sorcery — C
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Buried Alive X
1B
Sorcery — C
Search your library for up to two creature cards, put them into your graveyard, then shuffle your library.
Flashback 3B
Chainer’s Edict
1B
Sorcery — C
Target player sacrifices a creature.
Flashback 5BB
Unearth
B
Sorcery — C
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling 2
Reanimate
B
Sorcery — C
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Murderous Cut
4B
Instant — C
Delve
Destroy target creature.
Makeshift Mannequin X
3B
Instant — C
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has “When this creature becomes the target of a spell or ability, sacrifice it.”
Madness - Sacrifice a creature.
Crippling Fatigue X
1BB
Instant — C
Target creature gets -2/-2 until end of turn.
Threshold - Destroy that creature instead if there are seven or more cards in your graveyard.
Flashback 1B - Pay 3 life.
Ghastly Demise
B
Instant — C
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Entomb
B
Instant — C
Search your library for a card, put that card into your graveyard, then shuffle your library.
Darkblast
B
Instant — C
Target creature gets -1/-1 until end of turn.
Dredge 3
Sultai Scavenger X
5B
Artifact Creature - Bird Warrior — C
Delve
Flying
Unearth 2BB
3/3
Gurmag Angler X
6B
Artifact Creature - Zombie Fish — C
Delve
Scavenge 6B
5/5
Tasigur, the Golden Fang
5B
Legendary Creature - Human Shaman — C
Delve
2 (G/U)(G/U): Put the top two cards of your library into your graveyard, then return a nonland card of an opponent’s choice from your graveyard to your hand.
4/5
Extractor Demon
4BB
Creature - Demon — C
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.
Unearth 2B
5/5
Vengeful Pharaoh
2BBB
Creature - Zombie — C
Deathtouch
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
5/4
Syr Konrad, the Grim
3BB
Legendary Creature - Human Knight — C
Whenever a creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
1B: Each player puts the top card of their library into their graveyard.
5/4
Sheoldred, Whispering One
5BB
Legendary Creature - Praetor — C
Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent’s upkeep, that player sacrifices a creature.
6/6
Doom Whisperer
3BB
Creature - Nightmare Demon — C
Flying, Trample
Pay 2 life: Surveil 2.
6/6
Corpse Connoisseur X
3B
Creature - Zombie Wizard — C
When Corpse Connoisseur X enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B
3/3
Cabal Patriarch X
3BBB
Legendary Creature - Human Wizard — C
Discard a card: Target creature gets -1/-1 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Exile three cards from your graveyard: target creature gets -1/-1 until end of turn.
5/5
Chainer, Dementia Master
3BB
Legendary Creature - Human Minion — C
Nightmare creatures get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
3/3
Nearheath Chaplain X
2W
Creature - Human Cleric — C
Lifelink
You may cast Nearheath Chaplain X from your graveyard.
When Nearheath Chaplain X enters the battlefield, if you cast it from your graveyard, exile it and create two 1/1 white Spirit creature tokens with flying.
3/1
Bone Miser
4B
Creature - Zombie Wizard — C
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add BB.
Whenever you discard a noncreature, nonland card, draw a card.
4/4
Sewer Nemesis
3B
Creature - Horror — C
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis’s power and toughness are each equal to the number of cards in the chosen player’s graveyard.
Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.
*/*
Mortivore
2BB
Creature - Lhurgoyf — C
Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore.
*/*
Reassembling Skeleton X
1B
Creature - Skeleton — C
You may cast Reassembling Skeleton X from your graveyard.
1/1
Ghoulcaller’s Accomplice X
1B
Creature - Human Rogue — C
You may cast Ghoulcaller’s Accomplice X from your graveyard.
When Ghoulcaller’s Accomplice X enters the battlefield, if you cast it from your graveyard exile it and create a 2/2 black Zombie creature token.
2/2
Hell’s Caretaker
3B
Creature - Horror — C
T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
1/1
Haunted Dead
3B
Creature - Zombie — C
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
1B, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
2/2
Gravedigger X
3B
Creature - Zombie — C
When Gravedigger X enters the battlefield, return target creature card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, also return another target creature card from your graveyard to your hand.
2/2
Stinkweed Imp X
2B
Creature - Imp — C
Flying, Deathtouch
Dredge 5
1/2
Doomed Necromancer
2B
Creature - Human Cleric Wizard — C
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
1/1
Apprentice Necromancer X
1B
Creature - Zombie Wizard — C
B, T, Sacrifice Apprentice Necromancer X: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Unearth 2B
1/1
Big Game Hunter
1BB
Creature - Human Rebel Assassin — C
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can’t be regenerated.
Madness B
1/1
Rotting Rats
1B
Creature - Rat — C
When Rotting Rats enters the battlefield, each player discards a card.
Unearth 1B
1/1
Golgari Thug X
1B
Creature - Human Warrior — C
When Golgari Thug X dies, put target creature card from your graveyard on top of your library.
Dredge 4
2/1
Bloodghast
BB
Creature - Vampire Spirit — C
Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Stitcher’s Supplier
B
Creature - Zombie — C
When Stitcher’s Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
1/1
Gravecrawler X
B
Creature - Zombie — C
Gravecrawler X can’t block.
You may cast Gravecrawler X from your graveyard as long as you control at least two creatures that share a creature type.
2/1
Cryptbreaker
B
Creature - Zombie — C
1B, T, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1/1
Circling Vultures X
B
Creature - Bird — C
Flying
You may discard Circling Vultures X any time you could cast an instant.
During your upkeep, remove a card in your graveyard from the game or sacrifice Circling Vultures X.
Dredge 1
3/2
Memory's Journey X
1U
Instant — C
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Dredge 5
The Mirari Conjecture
4U
Enchantment - Saga — C
I - Return target instant card from your graveyard to your hand.
II - Return target sorcery card from your graveyard to your hand.
III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Secrets of the Dead
2U
Enchantment — C
Whenever you cast a spell from your graveyard, draw a card.
Back From the Brink
4UU
Enchantment — C
Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.
Think Tank X
2U
Enchantment — C
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from your library you may pay 1. If you do, draw a card.
Treasure Cruise
7U
Sorcery — C
Delve
Draw three cards.
Rise From the Tides
5U
Sorcery — C
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Increasing Confusion
XU
Sorcery — C
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into their graveyard instead.
Flashback XU
Mystic Retrieval X
3U
Sorcery — C
Return target instant or sorcery card you own from your graveyard or from exile to your hand.
Flashback 3U
Deep Analysis
3U
Sorcery — C
Target player draws two cards.
Flashback 1U, Pay 3 life.
Compulsive Research
2U
Sorcery — C
Target player draws three cards, then that player discards two cards unless he or she discards a land card.
Chart a Course
1U
Sorcery — C
Draw two cards. Then discard a card unless you attacked with a creature this turn.
Quiet Speculation X
1U
Sorcery — C
Search your library for up to two instant or sorcery cards and put them into your graveyard, then shuffle your library.
Flashback 2UU
Silent Departure X
U
Sorcery — C
Return target creature to its owner's hand.
Flashback 3U
Brain Freeze
1U
Instant — C
Target player puts the top three cards of his or her libarary into his or her graveyard.
Storm
Familiar's Ruse X
UU
Instant — C
As an additional cost to cast X, return a creature you control to its onwer's hand.
Counter target spell
Madness - Return two creatures you control to their owners' hands
Twiddle X
U
Instant — C
Tap or untap target artifact, creature or land.
Flashback - Put the top three cards of your library into your graveyard.
Dig Through Time
6UU
Instant — C
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Mystical Teachings
3U
Instant — C
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B
Gifts Ungiven
3U
Instant — C
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Fact or Fiction
3U
Instant — C
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Intuition
2U
Instant — C
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Frantic Search
2U
Instant — C
Draw two cards then discard two cards. Untap up to three lands.
Circular Logic
2U
Instant — C
Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U
Visions of Beyond
U
Instant — C
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Thought Scour X
U
Instant — C
Target player puts the top two cards of his or her library into his or her graveyard.
Threshold - If there are seven or more cards in your graveyard, that player puts the top five cards of his or her library into his or her graveyard instead.
Draw a card.
Obsessive Search X
U
Instant — C
Draw a card.
Madness 0
Mental Note X
U
Instant — C
Put the top two cards of your library into your graveyard.
Draw a card.
Flashback 3U
Sultai Skullkeeper X
1U
Creature - Naga Shaman — C
When Sultai Skullkeeper X enters the battlefield, put the top two cards of your library into your graveyard, then you may put a card you own in exile into your graveyard.
2/1
Nehazal, Primal Tide
5UU
Legendary Creature - Elder Dinosaur — C
Nehazal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
Vantress Gargoyle
1U
Artifact Creature - Gargoyle — C
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
T: Each player puts the top card of their library into their graveyard.
5/4
Kederekt Leviathan
6UU
Creature - Leviathan — C
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth 6U
5/5
Skaab Goliath
5U
Creature - Zombie Giant — C
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
6/9
River Kelpiie
3UU
Creature - Beast — C
Whenever River Kelpiie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3
Mirror-Mad Phantasm
3UU
Creature - Spirit — C
Flying
U: Mirror-Mad Phantasm’s owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1
Glyph Keeper
3UU
Creature - Sphinx — C
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5UU
5/3
Body Double
4U
Creature - Shapeshifter — C
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0/0
Mindshrieker
1U
Creature - Spirit Bird — C
Flying
2: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.
1/1
Skaab Ruinator
1UU
Creature - Zombie Horror — C
As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
5/6
Wonder
3U
Creature - Incarnation — C
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2
Vizier of Many Faces
2UU
Creature - Shapeshifter Cleric — C
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it’s white, and it’s a Zombie in addition to its other types.
Embalm 3UU
0/0
Undead Alchemist
3U
Creature - Zombie — C
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.
Whenever a creature card is put into an opponent’s graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2
Archaeomancer X
2UU
Creature - Human Wizard — C
When Archaeomancer X enters the battlefield, return target instant card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, also return target sorcery card from your graveyard to your hand.
1/2
Merfolk Looter X
1U
Creature - Merfolk Rogue — C
T: Draw a card, then discard a card.
Unearth U
1/1
Waterfront Bouncer
1U
Creature - Merfolk Spellshaper — C
U, T, Discard a card: Return target creature to its owner's hand.
1/1
Laboratory Maniac X
2U
Creature - Human Wizard — C
If you would draw a card while your library has no cards in it, you win the game instead.
Unearth 2U
2/2
Breath of Life X
3W
Sorcery — C
Return target permanent card from your graveyard to the battlefield.
Emry, Lurker of the Loch
2U
Legendary Creature - Merfolk Wizard — C
This spell costs 1 less to cast for each artifact you control.
When Emry enters the battlefield, put the top four cards of your library into your graveyard.
T: Choose target artifact card in your graveyard. You may cast that spell this turn.
1/2
Champion of Wits X
2U
Creature - Naga Wizard — C
When Champion of Wits X enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 4UU
2/1
Bazaar Trademage
2U
Creature - Human Wizard — C
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3/4
Snapcaster Mage
1U
Creature - Human Wizard — C
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to is mana cost.
2/1
Deranged Assistant X
1U
Creature - Human Wizard — C
T, Put the top card of your library into your graveyard: Add 1
Embalm 1U
1/1
Hedron Crab
U
Creature - Crab — C
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
0/3
Confessor X
W
Creature - Human Cleric — C
Whenever you discard a card, you may gain 1 life.
W, Discard a card: Gain 1 life.
1/1
Descend Upon the Sinful X
8WW
Sorcery — C
Delve
Exile all creatures.
Feeling of Dread X
1W
Instant — C
Tap up to two target creatures
Flashback 1(G/U)
Radiant's Judgment X
2W
Instant — C
Destroy target creature with power 4 or greater.
Cycling 2
Madness 2WW
Rally the Peasants X
2W
Instant — C
Creatures you control get +1/+1 until end of turn.
Cycling 2
Flashback 2W
Astral Drift X
2W
Enchantment — C
Whenever you discard Astral Drift X or another card while Astral Drift X is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling 2W
Astral Slide X
2W
Enchantment — C
Whenever you discard a card, you may exile target creature. If you do, return the exiled card to the battlefield under its onwer's control at the beginning of the next end step.
Madness 2W
Divine Sacrament X
1WW
Enchantment — C
Creatures you control get +1/+1
Threshold - Creatures you control get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Seance X
2WW
Enchantment — C
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
1: The next time you would draw a card this turn, you gain 5 life instead.
Thalia's Geistcaller X
2W
Creature - Human Cleric — C
Lifelink
Whenever a creature card is exiled from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Thalia's Geistcaller X gains indestructible until end of turn.
3/1
False Defeat X
3W
Sorcery — C
Return target creature card from your graveyard to the battlefield.
Madness - Exile seven cards from your graveyard.
Hypochondria
1W
Enchantment — C
W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Kirtar's Desire
W
Enchantment - Aura — C
Enchant Creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block while there are seven or more cards in your graveyard.
Kirtar's Wrath
4WW
Sorcery — C
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, create two 1/1 white Spirit creature tokens with flying.
Increasing Devotion
3WW
Sorcery — C
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback 7WW
Battle Screech
2WW
Sorcery — C
Create two 1/1 white Bird creature tokens with flying
Flashback - Tap three untapped white creatures you control.
Sevinne's Reclamation
2W
Sorcery — C
Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 4W
Lingering Souls
2W
Sorcery — C
Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B
Balance
1W
Sorcery — C
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Momentary Blink
1W
Instant — C
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback 3U
Resilient Wanderer X
2WW
Creature - Human Nomad — C
First Strike
Discard a card: Resilient Wanderer X gains protection from the colour of your choice until end of turn.
3/2
Sacred Cat X
W
Creature - Cat — C
When Sacred Cat X enters the battlefield, create a 1/1 white Cat Spirit creature token with flying.
Embalm W
0/1
Stonecloaker X
2W
Artifact Creature - Gargoyle — C
Flash
Flying
When Stonecloaker X enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker X enters the battlefield, exile target card from a graveyard.
3/2
Ancestor's Chosen X
5WW
Enchantment Creature - Human Cleric — C
First Strike
When Ancestor's Chosen X enters the battlefield, you gain 1 life for each card in your graveyard.
Cycling 2
4/4
Restoration Specialist
1W
Creature - Dwarf Artificer — C
W, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one enchantment card from your graveyard to your hand.
2/1
Valor X
3W
Creature - Incarnation — C
First Strike
As long as Valor X is in your graveyard and you control a Plains, creatures you control have first strike.
3/2
Trueheart Duelist X
1W
Creature - Human Warrior — C
Trueheart Duelist X can block an additional creature each combat.
Embalm 1W
2/2
Tireless Tribe X
W
Creature - Human Nomad — C
Discard a card: Tireless Tribe X gets +0/+4 until end of turn.
2/1
Auramancer X
2W
Creature - Human Wizard — C
When Auramancer X enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, you may also return target artifact card from your graveyard to your hand.
2/2
Stoic Champion X
WW
Creature - Human Soldier — C
Whenever you discard a card, Stoic Champion X gets +2/+2 until end of turn.
Basic Landcycling 2
2/2
Patrol Hound X
1W
Creature - Hound — C
Discard a card: Patrol Hound X gains first strike until end of turn.
Madness - Discard a card.
2/2
Mystic Visionary X
1W
Creature - Human Nomad — C
Lifelink
Threshold - Mystic Visionary X has flying as long as there are seven or more cards in your graveyard.
2/1
Loyal Retainers X
2W
Creature - Human Advisor — C
Sacrifice Loyal Retainers X: Return target creature card from your graveyard to the battlefield. Activate this ability only during your turn before attackers are declared.
1/1
Jotun Grunt X
1W
Creature - Giant Soldier — C
Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owners' library.
Dredge 4
4/4
Icatian Crier X
2W
Creature - Human Spellshaper — C
1W, T, Discard a card: Create two 1/1 white Citizen creature tokens.
Unearth W
1/1
Disposal Mummy X
2W
Creature - Zombie Jackal — C
When Disposal Mummy X enters the battlefield, exile target card from an opponent's graveyard.
Embalm 2W
2/3
Reya Dawnbringer
6WWW
Legendary Creature - Angel — C
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6
Eternal Dragon
5WW
Creature - Dragon Spirit — C
Flying
3WW: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling 2
5/5
Sun Titan
4WW
Creature - Giant — C
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent with converted mana cost 3 or less from your graveyard to the battlefield.
6/6
Reveillark
4W
Creature - Elemental — C
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke 5W
4/3
Mageta the Lion
3WW
Legendary Creature - Human Spellshaper — C
2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those cratures can't be regenerated.
3/3
Karmic Guide
3WW
Creature - Angel Spirit — C
Flying, Protection from Black
Echo 3WW
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Glory
3WW
Creature - Incarnation — C
Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
3/3
Angel of Sanctions
3WW
Creature - Angel — C
Flying
When Angel of Sanctions enters the battlefield, you may exile target creature an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm 5W
3/4
Daring Archaeologist
3W
Creature - Human Artificer — C
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist.
3/3
Vesperlark
2W
Creature - Elemental — C
Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke 1W
2/1
Sunscourge Champion
2W
Creature - Human Wizard — C
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize - 2WW, Discard a card.
2/3
Hallowed Spiritkeeper
1WW
Creature - Avatar — C
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2
Magus of the Balance
1W
Creature - Human Wizard — C
4W, T, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Avenger en-Dal
1W
Creature - Human Spellshaper — C
2W, T, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1