Retired Cards

Name C Type R Text P/T Act.
Scion of Arges 4GG Creature - Cyclops R Foresight (Play with the top card of your library revealed)
You may play the top card of your library if it's a creature or land.
5/5
Arctotheir Dynast 4GGG Creature - Bear Warrior U When Arctotheir Dynast enters the battlefield, put three 2/2 green Bear creature tokens onto the battlefield 2/2
Dalgath Prophecy 3BB Sorcery R Target player’s life total becomes 10.
Song of Anara 2WW Enchantment R As long as Song of Anara is revealed and on top of your library, creatures you control get +2/+2
Creatures you control get +1/+1
Echo of the Phoenix 1RR Sorcery U Deal 1 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Hellbent — At the beginning of your upkeep, if you have no cards in hand, you may return Echo of the Phoenix from your graveyard to your hand.
Burn the Library XR Sorcery U As an additional cost to cast Burn the Library, discard X cards.
Draw X cards.
Burn the Library deals X damage to target creature.
Wild Murlodont 2GG Creature - Beast U Trample
At the beginning of your precombat main phase, put a creature you control on top of its owner's library.
5/5
Rallying Cry 1G Sorcery U Search your library for a creature card, shuffle your library then put that card on top
Knowledge from the Void BBB Sorcery R Put cards equal to your life total from the top of your library into your graveyard, then choose a card in your graveyard and put it into your hand.
Flashback - Pay half your life, rounded up.
Disdainful Research 3R Sorcery U As an additional cost to cast Disdainful Research, discard a card. Draw 3 cards.
Howling Devourer 3B Creature - Demon R Trample
At the beginning of your upkeep, sacrifice a permanent.
5/5
Mind Welder 3 Artifact Creature - Construct R When Mind Welder enters the battlefield, exile a card in your graveyard.
2, Discard a card, T: Put the top card of your library into your graveyard, exile target card in your graveyard, and put target face-up exiled card on top of your library.
1/1
Double Trouble R Sorcery C Target creature gains double strike until end of turn.
Flashback 2R.
Soul Lord of Anara 4WW Creature - Spirit R Flying
Soulsong - When Soul Lord of Anara enters the battlefield, if you gained life this turn, put X 1/1 white Bird creature tokens with flying onto the battlefield where X is equal to the life you gained this turn.
4/4
Burn the Incumbent XRR Sorcery R Burn the Incumbent deals X damage to target creature or player.
For each damage dealt this way discard a card then draw a card.
Exile Camp Land Creature - Wizard U (Exile Camp isn't a spell)
T: Add 1 to your mana pool
1/1
Shrike Mantle 2 Artifact - Equipment U Equipped creature has Flying and Haste
Equip 2
Portent 2 (If this is face up and on top of your library, you may play it for its portent cost.)
Unearth 2
Circling Drone 2 Artifact Creature - Homunculus U 3, Put Circling Drone on the bottom of your library: Draw a card. You may activate this ability from any zone where it is visible to you. 0/1
Librarian's Notebook 3 Artifact U 3: Draw a card, then discard a card.
If an effect causes you to discard a card, discard it, but you may put it on top of your library face up instead of into your graveyard.
Stone Beast 4 Artifact Creature - Construct U 5/2
Funnel Web Spider 1GG Creature - Spider U Reach, Deathtouch
Portent 1GG (If this is face up and on top of your library, you may play it for its portent cost.)
1/3
Charm-Clad Brute 1RR Creature - Beast U At the beginning of each upkeep, each opponent gains 1 life. 5/4
Subversion Priest 3BB Creature - Zombie Cleric U At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. 3/3
Destiny Coil 3 Artifact U Whenever you play a spell from your library, you may either gain 2 life, put the top 2 cards of your library into your graveyard, or discard a card then draw card.
Pyretic Striker R Creature - Human Wizard U R: Pyretic Striker gets +1/+0 until end of turn
Discard a card: Pyretic Striker gets Trample and Haste until end of turn.
1/1
Protean Sphere 3 Artifact R Foresight (Play with the top card of your library revealed)
If the top card of your library is a Land card, Protean Sphere is a 0/5 Wall creature with Defender.
If the top card of your library is a Creature card, Protean Sphere is a 4/3 Golem creature.
If the top card of your library is a Nonland, Noncreature card, Protean Sphere is a 2/2 Bird creature with Flying.
Staff of the Future's Might 5 Artifact R Foresight
You may play nonland cards from the top of your library as if they had Portent. Their portent cost is equal to their mana cost.
Whenever you play a card from the top of your library put a charge counter on Staff of the Future's Might.
Tap, remove X charge counters from Staff of the Future's Might : Staff of the Future's Might deals X damage to all creatures, players and planeswalkers
Tyroshi Saboteur 2R Creature - Human Rogue C Whenever Tyroshi Saboteur deals combat damage to a player, each player discards a card, then draws a card. 2/2
Readjust 3WWW Sorcery R Each player sacrifices a permanent of each type.
Soulsong - If you gained life this turn, for each permanent type, return up to one target card of that permanent type from your graveyard to play.
(Artifact, creature, enchantment, land, planeswalker, and tribal are permanent types.)
Long Journey 2W Sorcery C Put target creature into its owner's library third from the top.
Brawling Spider 3GG Creature - Spider U Reach
When Brawling Spider enters the battlefield, it fights target creature with flying.
3/4
Centaur Lookout 1G Creature - Centaur Scout U 2G: Put target creature you control face up on top of its owner's library. 2/1
Envious Ghast 1BB Creature - Spirit U Flying
When Envious Ghast is put into a graveyard from anywhere, sacrifice a creature
4/3
Cyclops Sentry 3G Creature - Cyclops Warrior C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Cyclops Sentry has vigilance.
3/3
Lurking Cyclops 1G Creature - Cyclops Warrior C Lurking G (While you're searching your library, you may cast Lurking Cyclops from your library for its Lurking cost.) 2/2
Blundering Cyclops 4G Creature - Cyclops Warrior C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Blundering Cyclops has trample.
4/4
Timorous Wurm 3GG Creature - Wurm U Trample
Lurking - 2G (While you're searching your library, you may cast Timorous Wurm from your library for its Lurking cost.)
4/4
Take Down BB Instant U Destroy target creature, you lose life equal to its power.
Flashback 4BB
Conjurer of Tomorrow 3R Creature - Human Wizard U T, 2R: Reveal the top card of your library.  If it is a permanent card put it into play, it gains haste and "sacrifice this permanent at end of turn".  Otherwise put it into your graveyard. 2/2
Rotting Messenger 3B Creature - Zombie U When Rotting Messenger is put into a graveyard from anywhere, you draw a card and you lose 2 life. 4/2
Graveslaver 6 Artifact R When Graveslaver enters the battlefield, choose a player. As long as Graveslaver remains on the battlefield, you control chosen players graveyard.
Vault Prophet 2B Creature - Zombie Wizard R Sacrifce a creature: Scry 1, then put a +1/+1 counter on Vault Prophet 1/1
Moldblood Cyclops 3GG Creature - Cyclops U Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Moldblood Cyclops has "G: Regenerate Moldblood Cyclops"
5/3
Deepwater Loon 2UU Creature - Bird U Flying
When Deepwater Loon enters the battlefield, draw 2 cards and then put 2 cards from your hand on the bottom of your library
Portent 2UU (If this is face up and on top of your library, you may play it for its portent cost.)
2/2
Ripple Seer 1U Creature - Human Wizard U When Ripple Seer enters the battlefield, look at the top four cards of your library, put them back in any order, then reveal the top card of your library until end of turn.
Portent 0 (If this is face up and on top of your library, you may play it for its portent cost.)
1/1
Towerfall Witness 2G Creature - Human Druid U When Towerfall Witness enters the battlefield, shuffle target card in your graveyard into your library.
Portent 2G (If this is face up and on top of your library, you may play it for its portent cost.)
2/3
Mental Collapse 1U Sorcery U Target player puts the top 3 cards of their library into their graveyard
Portent 1U (If this is face up and on top of your library, you may play it for its portent cost)
Auspice (When you cast a spell from your library, if Mental Collapse is in your graveyard, you may put it on top of your library)
Gravemaw 4B Creature - Zombie Horror U Intimidate
When Gravemaw is put into a graveyard from anywhere, destroy target non-black creature.
3/2
Cyclops Moonseer 2GG Creature - Cyclops U Whenever Cyclops Moonseer deals combat damage to a player, if the top card of your library is a face up creature card, put that card into your hand. 3/3
Cyclops Poisoner G Creature - Cyclops C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Cyclops Poisoner has deathtouch
1/1
Dreamsmith G Creature - Human Druid C T: Add G to your mana pool
T: Add two mana of any colour to your mana pool. Spend this mana only to cast spells from your library.
1/1
Echoes of Tomorrow 2R Instant R Target player reveals the top card of their library. If a permanent is revealed, put it into play under your control. It gains Haste until end of turn. Sacrifice it at end of turn.
Divining Druid G Creature - Human Druid U G, T: Put the top card of your library into your graveyard. If it was a land card, all creatures you control get +1/+1 until end of turn. 1/1
Herald of Tomorrow 2G Creature - Beast U When Herald of Tomorrow enters the battlefield, reveal the top card of your library. Herald of Tomorrow enters the battlefield with X +1/+1 counters on it where X is the converted mana cost of the revealed card. 1/1
Manic Researcher 1R Creature - Human Wizard U T: Discard a card at random, then draw a card. 1/1
Null Entity BBB Creature - Horror R Flying
If any player would gain life, place that many +1/+1 counters on Null Entity instead.
2/1
Capricious Demon 3B Creature - Demon U If you gain life, sacrifice Capricious Demon. 4/3
Brain Feaster 1B Creature - Zombie U Whenever Brain Feaster deals combat damage to a player, each player puts that many cards from the top of their library into their graveyard. 2/2
Bog Snorkel 1B Enchantment - Aura C Enchant Creature
Enchanted creature gets +1/+1 and has intimidate
When Bog Snorkel is put into a graveyard from anywhere, target creature gets +1/+1 and intimidate until end of turn
Quieten 1U Instant U Your opponent may not cast spells this turn.
Counter target spell. If a spell is countered in this way, return it to its owner's hand.
Temporal Apercher 4 Artifact R 5, T: Shuffle an opponents library, then reveal the top card of that library. Until end of turn you may play that card without paying its mana cost.
(This card is a mythic rare in all zones)
Interromancer 1B Creature - Human Wizard R When Interromancer enters the battlefield, search your library for a card and put it into your graveyard, then shuffle your library. 2/1
Goblin Confidant 1R Creature - Goblin Wizard R Players draw cards from the bottom of their libraries instead of the top. 2/1
Hemogoyf 1R Creature - Lhurgoyf R Hemogoyf’s power is equal to the life total of the opponent with the most life, minus your life, and its toughness is equal to that number plus 1. */1+*
Ouranophobia 2RR Enchantment R Whenever a creature with flying attacks or blocks, destroy it at end of combat.
Ruin Cultivator 2G Creature - Human Druid C When Ruin Cultivator enters the battlefield, you may search your library for a basic land card, reveal it and put it onto the battlefield tapped then shuffle your library.
Portent 2G (While this is face up on top of your library, you may cast it for its Portent cost)
1/1
Inertia 2RR Enchantment R Players have no maximum hand size.
Cards cannot be discarded. (If you would discard a card, instead do not. Costs that require discarding a card cannot be paid).
Voices from Oblivion 0 Sorcery R Voices from Oblivion is Black
Exile Voices from Oblivion, search your library for a card, put it into your hand, then shuffle your library.
Portent - pay a third of your life, rounded up
Madness - pay a third of your life, rounded up
Temporal Seizure U Instant C Tap target creature. If Temporal Seizure was played for its Portent cost, that creature doesn't untap during its controller's next untap step.
Portent U (If this is face up and on top of your library, you may play it for its portent cost).
Censure 3WW Instant U Destroy target permanent.
Primitive Bellow G Instant C Target creature gets +2/+2 until end of turn.
Portent G (If this is face up and on top of your library, you may play it for its portent cost.)
Magify U Instant C Target creature becomes a 1/1 Wizard until end of turn
Portent U (If this is face up and on top of your library, you may play it for its portent cost.)
Erratic Explorer G Creature - Human Scout C 2G, T: Reveal cards from the top of your library until a land card is revealed. Put the land into play tapped, and shuffle the revealed cards into your library. 1/1
Battlescarred Cyclops 3G Creature - Cyclops Warrior C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Battlescarred Cyclops gets +1/+1.
3/3
Fall of the Towers 2RR Sorcery R Target player sacrifices two lands.
Each other player sacrifices one land.
Futurist 1B Creature - Human Wizard U 2: Put a card from your hand on top of your library face up: Target opponent loses 1 life and you gain 1 life. 2/1
Chaplain-General 3WR Creature - Human Cleric Warrior R Whenever you gain life you may pay 1. If you do, Chaplain-General deals 2 damage to target creature or player. 3/3
Dalgath High Priest B Creature - Human Cleric U Sacrifice a creature: Gain 1 life
Unearth B
1/1
Ludicrous Blunder 2R Sorcery U Ludicrous Blunder deals 2 damage to each creature.
Madness R
Earthbond Goblin 1R Creature - Goblin Wizard U Whenever a player plays a land, Earthbond Goblin deals 1 damage to them. 2/1
Spiteful Goblin 1R Creature - Goblin U If a player would gain life, instead that player loses 1 life. 2/2
Aven Levitator 3UU Creature - Bird Wizard U Creatures you control have flying. 2/2
Dreamsmith Foundry Land U Dreamsmith Foundry enters the battlefield tapped
1, T: Add one mana of any colour to your mana pool
1, T: Add three mana of any colour to your mana pool. Use this mana only to cast spells from your library.
Anara Conjurer 2W Creature - Human Wizard U Soulsong - When Anara Conjurer enters the battlefield, if you gained life this turn search your library for an Enchantment card, reveal it, put it into your hand, then shuffle your library. 2/3
Selfless Revival 3WW Sorcery U Return target creature from your graveyard to play. Exile all other cards in graveyards.
Anara Gateward 1WW Creature - Human Cleric U Soulsong - When Anara Gateward enters the battlefield, if you gained life this turn, put target creature on top of its owner's library. 2/2
Solfatara Spirit 1RR Creature - Spirit U When Solfatara Spirit enters the battlefield, target player can’t play lands until your next upkeep. 2/2
Blue Tower Scribe 2UU Creature - Human Wizard U When Blue Tower scribe enters the battlefield, you may put target instant card from your graveyard face up on top of your library 2/2
Arcane Denier 2U Creature - Human Wizard U All players play with the top card of their library revealed.
U, T: each player puts the top card of their library into their graveyard.
2/2
Soul Mantra 1W Enchantment U At the beginning of your upkeep, you may gain 1 life.
Whenever Soul Mantra is turned face up on top of your library you gain 1 life
Cyclops Farmer 1G Creature - Cyclops C Foresight (Play with the top card of your library revealed)
T: Add G to your mana pool. If the top card of your library is a creature card, instead add one mana of any colour to your mana pool.
1/2
Anarchist 4R Creature - Human Wizard U When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2
Tyroshi Arsonist 1RR Creature - Human Rogue U When Tyroshi Arsonist enters the battlefield, destroy target nonbasic land. 2/1
Essence Exchange 2B Enchantment U At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
Whenever a player gains life, put the top 2 cards of their library into their graveyard.
Blazing Page Elemental 1R Creature - Elemental U If a player would draw a card except the first one he or she draws in his or her draw step each turn, Blazing Page Elemental deals 2 damage to that player. 2/2
Tower of Wizardry Land U T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a Wizard spell or activate an ability of a Wizard.
Magehunter Wolf GG Creature - Wolf U Protection from Wizards 3/2
Repel the Intruders 2RR Sorcery U Repel the Intruders deals damage equal to the number of Wizard creatures on the battlefield to each non-Wizard creature on the battlefield
Conclave 4U Tribal Sorcery - Wizard U Return up to one target permanent to its owner's hand for each Wizard you control.
Arcane Guide 2U Creature - Human Wizard U Play with the top card of your library revealed.
You may play the top card of your library if it is a Wizard.
2/2
Mana Burst G Sorcery U Reveal the top card of your library, if you reveal a land card, add three mana of any one colour to your mana pool
Magma Jet 1R Instant U Magma Jet deals 2 damage to target creature or player.
Scry 2.
Librarian's Wrath 3R Enchantment U Whenever you draw a card you may have Librarian's Wrath deal 1 damage to target creature or player.
The Bad Touch B Enchantment U Discard a card: Exile the top card of target players library
Order of the White Tower WW Creature - Human Cleric Soldier U Lifelink 2/2
Druidic Satchel 3 Artifact R 2, T: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Hissing Conspirator 3R Creature - Human Wizard U Whenever you draw a card you may have Hissing Conspirator deal 1 damage to target creature or player. 2/2
Wastrel's Wrath 3R Enchantment U Whenever you discard a card you may pay 1. If you do, Wastrel's Wrath deals 2 damage to target creature or player.
Searing Meditation 1WR Enchantment U Whenever you gain life, you may have Searing Meditation deal 2 damage to target creature or player.
Wild Researcher 4R Creature - Human Wizard R First strike
When Wild Researcher enters the battlefield, search your library for X instant cards, reveal them, suffle your library then put the revealed cards on top of your library in any order, where X is the amount of U mana spent to play this.
2/2
Arboreal Shrike 4U Creature - Bird R Flying
When Arboreal Shrike enters the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is the amount of G mana spent to play this.
2/2
Pernicious Mage 4G Creature - Human Wizard R Trample
When Pernicious Mage enters the battlefield, destroy each non-land permanent with mana cost equal to or less than the amount of B mana spent to cast this.
2/2
Holy Fire Magus 4W Creature - Human Wizard R Lifelink
When Holy Fire Magus enters the battlefield, deal damage to target creature or player equal to the amount of R mana spent to cast this.
2/2
Desolate Mage 4B Creature - Human Wizard R Deathtouch
When Desolate Mage enters the battlefield, each player sacrifices X lands, where X is the amount of W mana spent to cast this
2/2
Vigorous Study 1W Enchantment U Whenever you gain life, you may pay 1. If you do, draw a card.
Pitchlight Smuggler 2BB Creature - Zombie Wizard C Intimidate
When Pitchlight Smuggler enters the battlefield, target creature gains Intimidate until end of turn.
Unearth 4B
2/2
Bone Beast 3B Creature - Zombie Beast M 5/2
Netwielder 1R Creature - Goblin Rogue C Whenever Netwielder blocks or is blocked by a creature, tap that creature and it doesn’t untap during it’s controllers next untap step. 2/1
Scare Witless 5B Sorcery U Target player discards two cards.
Cycling 2
Flashback 3B
Perishing Zombie 2B Creature - Zombie U Vanishing 4
Dredge 4
3/3
Dalgath Castellan 2BB Creature - Zombie Wizard U Creature cards in your hand have Cycling 2B 2/3
Heartseeker Dagger 2 Artifact - Equipment U Equipped creature gets +1/+1 and deathtouch.
Equip 1
Sorcerer's Execution B Instant U Destroy target Wizard.
Shell Stamp 2B Instant U Destroy target creature with toughness four or more. You gain life equal to its toughness.
Ruins of the Green Tower Legendary Land R If Ruins of the Green Tower would enter the battlefield, sacrifice an untapped Forest instead. If you do, put Ruins of the Green Tower onto the battlefield. If you don't, put it into its owner's graveyard.
T: add GG to your mana pool
G, Tap : Target creature you control gains shroud until end of turn
White Tower Legendary Land R If White Tower would enter the battlefield, sacrifice an untapped Plains instead. If you do, put White Tower onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add WW to your mana pool
W, T: Target creature you control gains lifelink until end of turn
Black Tower Legendary Land R If Black Tower would enter the battlefield, sacrifice an untapped Swamp instead. If you do, put Black Tower onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add BB to your mana pool
B, T, Sacrifice a creature: Add BBBB to your mana pool
Deepwater Depths Legendary Land R If Deepwater Depths would enter the battlefield, sacrifice an Island instead. If you do, put Deepwater Depths onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add UU to your mana pool.
U, T: Look at the top card of your library
Red Tower Legendary Land R If Red Tower would enter the battlefield, sacrifice a Mountain instead. If you do, put Red Tower onto the battlefield. If you don't, put it into its owner's graveyard.
T: add RR to your mana pool
R, T, Discard a card at random: Draw a card
Tower Gardens Land C Tower Gardens enters the battlefield with a charge counter on it
T: Add 1 to your mana pool
T, Remove a charge counter from Tower Gardens: Choose one - Add one mana of any colour to your mana pool or Scry 2.
Cyclops Recanter 2G Creature - Cyclops U Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Cyclops Recanter has "T: Destroy target artifact or enchantment"
2/3
Cyclops Warrior 1G Creature - Cyclops Warrior C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Cyclops Warrior gets +1/+1
2/1
Centaur Mootcaller 4G Creature - Centaur Druid U At the beginning of your upkeep, reveal the top card of your library. If a creature card is revealed this way, put a 2/2 green Centaur creature token onto the battlefield 2/2
Mental Collapse 1U Sorcery U Target player puts the top four cards of their library into their graveyard. If Mental Collapse was cast for its Portent cost, put it on top of its owner's library as it resolves.
Portent 1U (If this is face up and on top of your library, you may play it for its portent cost.)
Speak In Tongues 2R Sorcery U Draw two cards, then discard two card. If two non-land cards are discarded this way, repeat this process.
Lavascarred Vault Land C When Lavascarred Vault enters the battlefield, sacrifice it unless you put an untapped land you control on top of its owner's library.
T: Add BB or RR to your mana pool.
Dreamsmith Cyclops 1GG Creature - Cyclops U Foresight (Play with the top card of your library revealed)
T: Add two mana of any colour to your mana pool. Spend this mana only to cast spells from your library.
1/3
Face the Future U Sorcery C Tap or untap target creature
Portent U (If this is face up and on top of your library, you may play it for its portent cost.)
Auspice (When you cast a spell from your library, if Face the Future is in your graveyard you may put it on top of your library.)
Esurient Armour 2 Artifact - Equipment U Sacrifice Equipped Creature: Put a charge counter on Esurient Armour
Equipped Creature gets +1/+1 for each charge counter on Esurient Armour
Equip 0
Might 3GG Creature - Incarnation R Trample
While Might is face up on top of your library, creatures you control have Trample.
5/5
Soulseer 2W Creature - Cyclops Cleric C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Soulseer has lifelink.
1/3
Cabal Therapy B Sorcery U Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Sage Hydra XG Creature - Plant Hydra R Sage Hydra enters the battlefield with X +1/+1 counters on it.
If Sage Hydra would be dealt damage, prevent that damage. Remove X +1/+1 counters from Sage Hydra and Scry X where X is equal to the damage prevented this way.
0/0
Prescience's Cost 2R Enchantment U Whenever a Portent cost is paid you may pay R, if you do Prescience's Cost deals 1 damage to target creature or player
Flaming Pages 4R Enchantment U Whenever you reveal a card from the top of you library, if that card is Red, Flaming Pages deals 3 damage to target creature or player
Strike Bear 2R Creature - Bear Warrior U Whenever the top card of your library is revealed, if you reveal a creature card, Strike Bear gets +1/+0 and first strike until end of turn 2/2
Beast Wars 4G Enchantment U Whenever you reveal the top card of your library, if it is Green, you may put a 3/3 green beast into play
Losing the Plot 4B Enchantment U Whenever the top card of your library is revealed, if the revealed card is black, target player discards a card.
Balance the Books 2UU Sorcery U Except the player with the fewest cards in their library, each other player puts the top card of their library into their graveyard until each players library contains the same number of cards as the library with the fewest cards.
Quintessence Alteration 1U Instant U If target player would gain life this turn, instead put that many cards from the top of their library into their graveyard.
Scrivener 4U Creature - Human Wizard U When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. 2/2
Prayer Leader 3W Creature - Human Cleric U Tap two untapped creatures you control: Look at the top card of target player's library, you may reveal that card until end of turn. 2/3
Wings of Tomorrow 4W Creature - Bird Spirit U Flying
2W: Reveal the top card of your library.
3/3
Temporal Moiraine Land C T: Add 1 to your mana pool
T, Sacrifice Temporal Moiraine: Put target land card in a graveyard on top of its owner's library.
Shred the Evidence 3U Enchantment U Whenever you reveal a card from the top of your library, if that card is blue, target player puts the top 3 cards of their library into their graveyard.
Scavenging Soul 1B Creature - Spirit C Flying
Whenever an opponent gains life put that many +1/+1 counters on Scavenging Soul
0/1
Shining Deceiver 3W Creature - Spirit U 1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Shining Deceiver gets +1/+0 and prevent the next one damage that would be dealt to Shining Deceiver this turn. Activate this ability only once each turn.
2/3
Martial Centaur 2W Creature - Centaur Soldier U Whenever Martial Centaur blocks, reveal the top card of your library until end of turn. If that card is a creature card, Martial Centaur gets +0/+4 until end of turn. 1/3
Blessed Knowledge 1W Enchantment U Whenever you draw a card, you gain 1 life.
Foloi Warcaller 3GG Creature - Centaur Warrior R Whenever Foloi Warcaller attacks, reveal the top card of your library. If that card is a creature card, creatures you control gain +2/+2 and trample until end of turn. 4/3
Pelion-Clan Mystic 3G Creature - Centaur Druid R If you would reveal a card from the top of your library, instead look at the top two cards of your library then put them back in any order. Then reveal the top card of your library. 2/2
Centaur Herdmaster 2GG Creature - Centaur Warrior R Whenever Centaur Herdmaster attacks reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. It has "at the end of combat put this on top of its owner's library". 4/4
Centaur Brawler 3GG Creature - Centaur Warrior U Whenever Centaur Brawler attacks, reveal the top card of your library. If that card is a creature card, Centaur Brawler fights target creature. 3/4
Centaur Clanmoot 2GG Enchantment U At the beginning of your upkeep, if you control two or more Centaur creatures, then put a 2/2 green Centaur creature token onto the battlefield.
Centaur Vanguard G Creature - Centaur Warrior U Whenever Centaur Vanguard attacks, reveal the top card of your library. If that card is a creature card, Centaur Vanguard gets +2/+2 until end of turn. 1/1
Foloi Banner Riders 2GG Creature - Centaur Warrior U Whenever Foloi Banner Riders attacks, reveal the top card of your library. If that card is a creature card, creatures you control get +2/+2 until end of turn. 2/2
Larkrising 2W Instant C Put two 1/1 white Bird creature tokens with Flying onto the battlefield
Soulsong - If you gained life this turn, those tokens are Indestructible this turn.
Scavenged Weaponry 2 Artifact - Equipment C Equipped Creature gets +2/+0
Equip 2
Unearth 0
Suppurating Shambler 3B Creature - Zombie C Cycling 2
Dredge 3
3/3
Aven Windseer 3U Creature - Bird Wizard C Flying
Foreshadow (play with the top card of your library revealed)
2/3
Blue Tower Apprentice 1U Creature - Human Wizard C When Blue Tower Apprentice enters the battlefield, you may Scry 1
Portent - 1U
2/1
Impending Doom 1BB Sorcery C Portent 1BB (If this is revealed and on top of your library, you may play it for its portent cost.)
Destroy target non-black creature
Startled Cyclops G Creature - Cyclops C Foresight (Play with the top card of your library revealed)
If the top card of your library is a creature card, Startled Cyclops gets +1/+1
1/1
Circling Lunatics 2R Creature - Human Wizard C You may discard Circling Lunatics at any time. 3/2
Second Coming 1W Instant C Gain 1 life
Exile target creature, then return it to the battlefield under its owner's control.
Deathseer 2B Creature - Zombie Cyclops C Foreshadow (Play with the top card of your library revealed)
If the top card of your library is a creature card, Deathseer has B: Regenerate Deathseer
3/1
Diviner's Rod 1U Tribal Artifact - Wizard C Foreshadow (Play with the top card of your library revealed.)
2, Sacrifice Diviner's Rod: Search your library for an Island and put it into your hand.
Maester of the Vault 2B Creature - Human Wizard R Instant and Sorcery cards in your graveyard have Retrace 1/1
Manasoul Druid G Creature - Human Druid C T: Add G to your mana pool
When Manasoul Druid is put into your graveyard from anywhere, add one mana of any colour to your mana pool.
1/1
Corpsefly Spawning 2BBB Sorcery R Put a 1/1 black Insect creature token with flying onto the battlefield for each creature card in your graveyard.
Flashback 2BBB
Deepwater Seer 1U Creature - Human Wizard C 2U: Each player reveals the top card of their library until end of turn. 1/1
Sanctuary Guard W Creature - Human Soldier C Soulsong - Sanctuary Guard enters the battlefield with a +1/+1 counter on it if you gained life this turn. 1/2
Move On 2R Sorcery C As an additional cost to cast Move On, discard a card. Draw 2 cards.
Windseer 2U Creature - Cyclops C Foreshadow (Play with the top card of your library revealed)
If the top card of your library is a creature card, Windseer has Flying
2/3
Putrid Crawler 1B Creature - Zombie Insect C When Putrid Crawler enters the battlefield, Scry 1 then reveal the top card of your library. Put X -1/-1 counters on Putrid Crawler where X is that card's converted mana cost 3/3
Fervent Bear 2R Creature - Bear Warrior U Whenever the top card of your library is revealed, if you reveal a creature card, creatures you control gain protection from zombies until end of turn 2/2
Bog Stalker 3B Creature - Zombie C Swampwalk
Portent - 3B
3/2
Foaling Glen Land Creature - Centaur C (Foaling Glen isn't a spell)
T: Add G to your mana pool
0/1
Darksight Shard 2 Artifact C T, Sacrifce Darksight Shard: Reveal the top card of your library until end of turn. You may put that card into your hand. If you don't, draw a card at the beginning of the next end step.
Foreshadowmage 1B Creature - Human Wizard C Play with the top card of your library revealed 2/1
Wild Herd 2R Creature - Beast C Wild Herd cannot attack or block unless another creature is attacking or blocking 4/3
Mindshock R Instant C Name a card. Target creature's controller exiles the top card of their library face up. If the named card is exiled, Mindshock deals 4 damage to that creature, otherwise Mindshock deals 2 damage to that creature
Mania Shards R Sorcery C Discard a card, then draw a card.
Flashback—Draw a card
Weighty Axe 3 Artifact - Equipment C Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip 2
Dalgath Fateseer 2B Creature - Zombie Wizard C When Dalgath Fateseer enters ths battlefield, Fateseal 1 (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.) 2/2
Centaur Healer 3W Creature - Centaur Cleric C Whenever the top card of your library is revealed, if a creature card is revealed, you may gain 1 life. 1/2
Foloi Thoroughbred 3G Creature - Centaur Warrior C Whenever Foloi Thoroughbred attacks, reveal the top card of your library. If that card is a creature card, Foloi Thoroughbred gets +2/+2 until end of turn. 3/3
Pelion-Clan Archer 3G Creature - Centaur Archer C Reach
When Pelion-Clan Archer attacks, reveal the top card of your library. If that card is a creature card, Pelion-Clan Archer gets +2/+2 until end of turn.
2/3
Horizon Explorer 1G Creature - Human Scout C 1G, T: Reveal the top card of your library, if its a land you may put it onto the battlefield tapped. 1/1
Foloi Recanter 1G Creature - Centaur Druid C Whenever Foloi Recanter attacks, reveal the top card of your library. If that card is a creature card, you may destroy target artifact or enchantment. 2/2
Pelion-Clan Ranger 2G Creature - Centaur Warrior C Whenever Pelion-Clan Ranger attacks, reveal the top card of your library. If that card is a creature card, Pelion-Clan Ranger gets +2/+2 until end of turn. 2/2
Pelion-Clan Warband 4G Creature - Centaur Warrior C Whenever Pelion-Clan Warband attacks, reveal the top card of your library. If that card is a creature card, Pelion-Clan Warband gets +2/+2 until end of turn. 4/4
Prescience's Balm 2W Enchantment U Whenever a Portent cost is paid you may pay W, if you do you gain 1 life or prevent the next 1 damage that would be dealt to target creature or player
Silt Shambler 2U Creature - Elemental C When Silt Shambler attacks or blocks, put it on top of its owner's library at end of combat.
Portent 2U
4/4
Crush of Tomes BB Instant C Target creature Gets -3/-3 until end of turn
Scry 2
Anara Nightwatch 2W Creature - Spirit Soldier C First Strike
Soulsong - Anara Nightwatch enters the battlefield with a +1/+1 counter on it if you gained life this turn.
2/1
Stunted Bear 1R Creature - Bear Warrior C 2/1
Release the Pressure 2U Instant C All creatures get -5/-0 until end of turn
Consider U Instant C Draw 2 cards then put 2 cards from your hand on top of your library.
Adolescent Centaur 1G Creature - Centaur Warrior C Whenever Adolescent Centaur attacks, reveal the top card of your library. If that card is a creature card, Adolescent Centaur gets +2/+2 until end of turn. 1/1
Landlock 2U Instant U Counter target spell unless it's controller pays 1 plus 1 for each land card in your graveyard.
Retrace
Corrupt Seer V1 2B Creature - Human Wizard R Play with the top card of your library revealed.
Pay 2 life: Exile the top card of your library.
2/2
Dark Meddler 2B Creature - Human Wizard U Your opponents play with the top card of their library revealed. Pay 2 life: put the top card of target opponent's library on the bottom of their library. 1/2
Ascendant Scion 2BBB Creature - Human Wizard R Unite 3 - If you control 3 or more other permanents that share a colour with Ascendent Scion, Ascendent Scion has +3/+3, Flying, Trample and 'at the beginning of your upkeep, sacrifice a creature' 4/4
Earthcurse 5BB Sorcery C Destroy target creature.
Retrace
Berate 2B Sorcery C Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Retrace
Lose Hope B Instant C Target creature gets -1/-1 until end of turn. Scry 2.
The Black Tower's Bargain 3B Enchantment R B: Reveal the top card of your library and put it in your hand. You lose life equal to its converted mana cost.
Reverse Form R Instant C Switch target creatures power and toughness until end of turn.
Retrace
Flames of the Bloodhand 2R Instant C Flames of the Bloodhand deals 4 damage to target player. The damage can’t be prevented. If that player would gain life this turn, that player gains no life instead.
Stirring the Wary 2W Instant U Creatures you control get +X/+0 until end of turn, where X is their toughness.
Dhalguur Bleeder 3B Creature - Human Wizard C Landfall - Target player loses 1 life and you gain 1 life. 2/2
Child of Twilight 1B Creature - Vampire Wizard C Lifelink
Portent 1W
2/1
Viscera Seer B Creature - Vampire Wizard C Sacrifice a creature: Scry 1. 1/1
Putrid Cyclops 2B Creature - Zombie Cyclops C When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. 3/3
Perishing Doommonger 4B Creature - Zombie Wizard R You may play Perishing Doommonger from your graveyard.
Play with the top card of your library revealed.
All creatures get -X/-X where X is that card's converted mana cost.
2/2
Doom Foretold 4B Enchantment R Play with the top card of your library revealed.
All creatures get -X/-X where X is that card's converted mana cost.
Child of Night 1B Creature - Vampire C Lifelink 2/1
Enfeebled Seer 2B Creature - Human Wizard U Play with the top card of your library revealed. Put target nonland card on the top of your library on the bottom of your library: You lose X life where X is its converted mana cost. 2/2
Mindspore Cultivator G Creature - Human Druid C T: Add G to your mana pool. You may look at the top card of your library. 1/1
Eternal Deceiver 1B Creature - Spirit C 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land card, Eternal Deceiver gains “Undying” until end of turn. Activate this ability only once each turn.
2/1
Solemn Offering 2W Sorcery C Destroy target artifact or enchantment. You gain 4 life.
Ajani's Mantra 1W Enchantment C At the beginning of your upkeep, you may gain 1 life.
Subdue W Instant C Remove target attacking or blocking creature from combat
Peacebind 1W Enchantment - Aura C Enchant creature
Enchanted creature gets +3/+0
If Enchanted creature's power is greater than its toughness, it can't attack or block
Ameliorate 1W Sorcery C You gain 4 life.
Healing Chant 4W Sorcery C You gain 6 life.
Draw a card.
Anara Pilgrim 1W Creature - Cleric C Lifelink 2/1
Homestead Guardian 3W Creature - Human Soldier C Landfall - Homestead Guardian gains Vigilance until end of turn 3/4
Flock 4WW Sorcery U Put 2 1/1 white Bird creature token with Flying onto the battlefield.
Retrace
Soulwelling 2WW Instant C Gain 7 life
Portent W
Vitae Priest W Creature - Human Cleric C When Vitae Priest enters the battlefield, each player gains 1 life. 1/1
Chant to Freya 1W Instant C All creatures you control get +1/+1 until end of turn.
Unite 3 — If you control 3 or more permanents that share a colour with this, then all creatures you control get +3/+3 until end of turn instead
Anara Armorer 1W Creature - Human Soldier C Unite 2 — If you control 2 or more permanents that share a colour with Anara Armorer, then Anara Armorer has first strike 2/2
Corrupted Seer White 2W Creature - Human Wizard R Pay 2 life, exile the bottom card of your library: Gain 1 life. 2/2
Freya's Conjuration 2W Sorcery R As an additional cost to cast Freya's Conjuration, sacrifice an enchantment.
Search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.
Soulful Offering 2W Sorcery C Destroy target artifact or enchantment
Soulsong - If you gained life this turn, you may destroy another target artifact or enchantment
Anara Blinder 1W Creature - Human Soldier C When Anara Blinder enters the battlefield, tap target creature
Portent 1R
2/1
Drawman 1UU Creature C When Drawman enters the battlefield, draw a card. 2/2
Counterintuition 1U Instant U Counter target spell not cast from a player's hand
Retrace
Wild Loremaster 2U Creature - Human Wizard C 1, T : Look at the top two cards of your library, then put them back on top of your library in any order
Portent 2G
2/2
Æther Adept Redux 2UU Creature - Jellyfish C Unite 2 - When Æther Adept Redux enters the battlefield, if you control at least 2 other permanents that share a colour with Æther Adept Redux, then return target creature to its owners hand 3/2
Æther Adept 1UU Creature - Human Wizard C When Æther Adept enters the battlefield, return target creature to its owner's hand. 2/2
Mystic Speculation U Sorcery U Buyback 2
Scry 3.
Premonition U Sorcery C Scry 1. Draw a card. Scry 1.
Levitator 2U Creature - Human Wizard C When Levitator enters the battlefield, target creature gains flying until end of turn. 2/2
Consider the Future U Instant U Scry 3.
Flashback U.
Counterbalance Guy 2UU Creature - Human Wizard U Play with the top card of your library revealed.
Whenever an opponent casts a spell with converted mana cost equal to the converted mana cost of the top card of your library, counter that spell.
2/2
Apprentice Seer U Creature - Human Wizard C When Apprentice Seer enters the battlefield, Scry 2. 1/1
Augury Owl 1U Creature - Bird C Flying
When Augury Owl enters the battlefield, scry 3.
1/1
Earth Shakes 3U Sorcery C Return target creature to its owner's hand.
Retrace
Rising Tides 1U Sorcery C Target player puts a card from the top of his or her library into his or her graveyard for each land card in your graveyard.
Retrace
Icy Ground 1U Instant C Freeze (Tap target creature, it does not untap during its controller's untap step.)
Retrace
Convivial Sage 2U Creature - Human Wizard C Unite 2 — When Convivial Sage enters the battlefield, if you control at least 2 other permanents that share a colour with this, draw a card. 2/2
Tension Turtle 2W Creature - Turtle U Vigilance
Whenever Tension Turtle becomes tapped, gain 2 life.
1/4
Harmonious Device 2 Artifact C Harmonious Device is all colours
When Harmonious Device enters the battlefield, draw a card
Pirates!!!!! 2U Creature - Human Pirate U Kicker: RR
If the Kicker cost was paid then gain control of target non-creature permanent. If you do then Pirates!!!!! deals damage equal to that permanent's converted mana cost to it's owner.
2/2
Brutalizer Exarch 5G Creature - Cleric U When Brutalizer Exarch enters the battlefield, choose one — Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library 3/3
Future Beast 2GG Creature - Beast U When Future Beast attacks, scry 2 then reveal the top card of your library. Future Beast gets +X/+X until end of turn where X is that card's converted mana cost. 2/2
Beneficent Druid 3G Creature - Human Druid U Landfall - Put a +1/+1 counter on target creature. 2/2
Stronghold Spider 3G Creature - Spider C Reach
Unite 2 - If you control 2 or more permanents that share a colour with this, Stronghold Spider gets +1/+1 and deathtouch.
2/4
Druidic Seer 2G Creature - Human Druid U Play with the top card of your library revealed.
If the top card of your library is a creature card, Druidic Seer gets +2/+2
2/2
Earth Mother 3G Creature - Human Druid R Landfall - Draw a card. 2/2
Reclaim G Instant C Put target card from your graveyard on top of your library.
Silent Disappearance 1U Instant C You may discard an Island card rather than pay Silent Disappearance's mana cost.
Return target creature to its owner's hand.
Silent Dismissal 1W Instant C You may discard a Plains card rather than pay Silent Dismissal's mana cost.
Destroy target attacking creature with power 3 or less.
Silent Flames 1R Instant C You may discard a Mountain card rather than pay Silent Flames's mana cost.
Silent Flames deals 2 damage to target creature or player.
Silent Strength 1G Instant C You may discard a Forest card rather than pay Silent Strength's mana cost.
Target creature gets +3/+3 until end of turn.
Silent Suffering 1B Instant C You may discard a Swamp card rather than pay Silent Suffering's mana cost.
Target creature gets -2/-2 until end of turn.
Growth 2G Instant C Target creature gets +2/+2 until end of turn.
Retrace
Anara's Wrath 4WW Sorcery R Destroy all creatures
Soulsong - If you gained life this turn, put two 1/1 white Bird creature tokens with flying onto the battlefield
Soulbear 1G Creature - Bear Spirit U Soulsong - Soulbear enters the battlefield with a +1/+1 counter on it if you gained life this turn. 2/2
Natural End 2G Instant C Destroy target artifact or enchantment. You gain 3 life.
Dazzling Grotto Land C T: Add 1 to your mana pool
1, T: Add 1 mana of any colour to your mana pool. Dazzling Grotto becomes that colour until end of turn
Soulwatch Guardian 1GW Creature - Human Cleric C Unite 2 - If you control two or more permanents that share a colour with Soulwatch Guardian it gets +1/+1 and has Lifelink 1/2
Soldevi Digger 2 Artifact R 2: Put the top card of your graveyard on the bottom of your library
Foloi Avenger 1RG Creature - Centaur C Unite 2 - If you control two or more permanents that share a colour with Foloi Avenger it gets +2/+0 and has Trample 1/2
Ursine Vengeance 3G Enchantment U Whenever you cast a spell from your graveyard, put a 2/2 green Bear creature token onto the battlefield.
Vault Creeper 1B Creature - Zombie C Sacrifice Vault Creeper: Remove all cards with Retrace from target player's graveyard 2/1
Druidic Oracle GG Creature - Human Druid U When Druidic Oracle enters the battlefield, reveal the top card of your library. If it's a land card put it onto the battlefield. If it's a creature card you may put it into your hand. Otherwise, leave that card face up on top of your library. 1/1
Fledgeling Shrike 2W Creature - Bird Soldier C Unite 2 - If you control 2 or more permanents that share a colour with this, Fledgeling Shrike gains flying 3/1
Toadstool Druid 3G Creature - Human Druid U Landfall — Put a 1/1 green Saproling creature token onto the battlefield. 2/2
Ragged Duelist 1BR Creature - Human Rogue C Unite 2 - If you control two or more permanents that share a colour with Ragged Duelist it gets +1/+0 and has First Strike and Haste 1/2
Ghost Patrol 1UB Creature - Illusion C Unite 2 - If you control two or more permanents that share a colour with Ghost Patrol it gets +1/+0, is unblockable and can't block 1/2
Talonian Swooper 1WU Creature - Bird Scout C Unite 2 - If you control two or more permanents that share a colour with Talonian Swooper, it gets +1/+1 and has Flying 1/2
Spined Leaper 2B Creature - Zombie C Sacrifice a creature: Spined Leaper gains flying until end of turn. 3/1
Noxious Beetle G Creature - Insect C Deathouch
Portent B
1/1
Sift the Soil 2G Sorcery U Put target card from a graveyard on top of its owner's library.
Retrace
Endure All G Instant U Portent 1G
Regenerate target creature. If Endure All was cast for its Portent cost, put it on top of its owner's library as it resolves
Tyroshi Emissary 2R Creature - Human Wizard U 3B: Target player puts the top 2 cards of their library into their graveyard
4G, Discard a card: Put a +1/+1 counter on target creature
2/2
Foloi Herald 2G Creature - Centaur U 1R: Shuffle your library
3W: Prevent all combat damage that would be dealt to and dealt by target creature this turn
3/2
Vicious Looter 2R Creature - Human Wizard U First Strike.
Whenever Vicious Looter deals damage to a player you may discard a card.  If you do, draw a card.
2/2
Tome Elemental 2R Creature - Elemental U Haste
Tome Elemental enters the battlefield with a +1/+1 counter on it for each card put into your graveyard from your hand this turn.
1/1
Stinging Wizard 3R Creature - Human Wizard U Landfall - Stinging Wizard deals 1 damage to target creature or player 2/2
Break the Shared Grave 1B Sorcery C Return up to two target creature cards that share a creature type from your graveyard to your hand.
Chameleon Stalker 5 Artifact Creature - Golem C 1 : Chameleon Stalker becomes the colour of your choice until end of turn 4/4
G Unite Land Land C G Unite Landenters the battlefield tapped
G Unite Landis green
Tap : add G to your mana pool
G Unite Mana Rock 2 Artifact C G Unite Mana Rock is green
G Unite Mana Rock etbt
T: add G to your mana pool
Devoted Warden 1W Creature - Human Soldier C 3W: Devoted Warden gains Protection from the colour of your choice until end of turn. 2/2
Deepwater Rebuker 3U Creature - Human Wizard C When Deepwater Rebuker enters the battlefield, return target creature to its owner's hand.
Portent - Return a creature you control to its owner's hand
2/2
Loreburner 2R Creature - Human Rogue C First Strike
Whenever you discard a card, put a +1/+1 counter on Loreburner
1/1
Foloi Taunter 1G Creature - Centaur C Flash
When Foloi Taunter enters the battlefield, target creature must block another target creature this turn if able.
Portent 1G
2/1
Triple Threat 3RR Sorcery U Deal 3 damage to target creature
Rebound
Flashback 1R
Dalgath Ambassador 2B Creature - Zombie Wizard U 1U: Reveal the top card of your library
2R, Discard a card: Put a 1/1 red Human Wizard creature token onto the battlefield
2/2
Deepwater Legate 2U Creature - Human Wizard U 2W: Gain 1 life
4B: Return target creature card from your graveyard to your hand, then sacrifice a creature
2/2
Anara Consul 2W Creature - Human Wizard U 3U: Draw a card, then discard a card
4G: Return target land card from your graveyard to your hand
2/2
Path Tracer GG Creature - Human Druid U Play with the top card of your library revealed
If the top card of your library is a land card, you may discard that card as though it was in your hand
1/3
Loaming Bear 1G Creature - Bear Druid C When Loaming Bear enters the battlefield, you may return target basic land card from your graveyard to your hand. 2/2
Soulstair Guide 2W Creature - Human Cleric C Soulsong - When Soulstair Guide enters the battlefield, if you gained life this turn target creature gains protection from the colour of your choice until end of turn. 2/3
Call the Cubs 2G Sorcery C Put a 2/2 Green Bear Creature onto the battlefield
Retrace
Centaur Stomper 2G Creature - Centaur Druid C Unite 2 — When Centaur Stomper enters the battlefield, if you control 2 or more other permanents that share a colour with Centaur Stomper, then destroy target artifact or enchantment. 3/2
Ug Mage #2 X1G Creature - Wizard R Flash
When this enters the battlefield, counter target spell with converted mana cost equal to or less than the amount of U mana spent to cast this.
2/2
Ug Mage #1 4G Creature - Wizard R When Mind Mage enters the battlefield, gain control of target creature with converted mana cost equal to or less than the amount of U mana spent to cast this. 2/2
Tribal Standard 1 Artifact - Equipment C Equipped creature gets +1/+1.
1: Tribal Standard becomes the colour of your choice until end of turn
Equip 3
Spinneret Deceiver 2G Creature - Spirit C 1: Look at the top card of your library.
2: Reveal the top card of your library. If it’s a land card, Spinneret Deceiver gains “Reach” until end of turn. Activate this ability only once each turn.
2/3
Many-Eyed-Monster 1GG Creature - Beast C Whenever - attacks, reveal the top card of your library 3/2
Frantic Mentoring 2R Sorcery C Draw a card
Mindstorm
Deranged Librarian v2 1R Creature - Human Wizard C R, Tap, Discard a card : Draw a card

If you control a land named "Red Tower" Deranged Librarian v2 this has Wizard in addition to it's other creature types, and has "R, Tap : Deranged Librarian v2 deals 3 damage to target creature or player"
0/1
Idiot Savant 1R Creature - Goblin Wizard C T: Draw a card, then discard a card
Portent 1U
1/1
Lunatic Berserker 1R Creature - Human Warrior C Madness R. 2/2
Groundshaker Wurm 5G Creature - Wurm C Trample
When Groundshaker Wurm is turned face up on top of your library, you may have target creature gain Trample until end of turn.
5/4