Retired Cards

Name C Type R Text P/T Act.
Shredclaw W Artifact - Equipment C When Shredclaw enters the battlefield, Mourn 1 (put the top card of your library onto the battlefield face down as a 0/1 colourless Homunculous creature), then equip Shredclaw to a Homunculous creature you control.
Equipped creature gets +1/+1
Equip 2
Haunted Pilgrim 1W Creature - Human Cleric C When Haunted Pilgrim enters the battlefield, gain 1 life.
Ephemera 2 (You may cast this card from your graveyard. If you do, it gains ‘Vanishing 2’) and ‘when this creature leaves play, exile it’).
2/2
Test 2B2B Instant C
Aphetto Assassin 1BB Creature - Human Assassin C First Strike
When Aphetto Assassin enters the battlefield or is put into your graveyard from your library, create a black Sorcery card with ‘Flashback 1BB’ and ‘Destroy target tapped creature’ in your graveyard.
2/1
Demon of Dire Tribute 4BBB Creature - Demon C Flying, Trample
When Demon of Dire Tribute enters the battlefield or is put into your graveyard from your library, create a black Sorcery card with ‘Flashback - 1B’ and ‘Each player sacrifices a creature’.
7/7
Wirewood Kavu 2GG Creature - Kavu C When Wirewood Kavu enters the battlefield or is put into your graveyard from your library, create a green Sorcery card with ‘Flashback 1GG’ and ‘draw a card’ in your graveyard. 3/3
Chill Barrier U Creature - Wall C Defender
When Chill Barrier enters the battlefield or is put into your graveyard from your library, create a blue Sorcery card with ‘Flashback - 1U’ and ‘Target player puts the top three cards of their library into their graveyard’ in your graveyard.
0/4
Balshan Scrivener 1U Creature - Human Wizard C When Balshan Scrivener enters the battlefield or is put into your graveyard from your library, create a blue Sorcery card with Flashback 1UU and ‘Return target instant or sorcery card from your graveyard to your hand’ in your graveyard. 1/3
Tamingazin Captain 1W Creature - Human Soldier C When Tamingazin Captain enters the battlefield or is put into your graveyard from your library, create three 1/1 white Human Soldier creature cards with ‘Embalm - 1W’ in your graveyard. 2/2
Pardic Dragonspeaker 1R Creature - Human Shaman C When Pardic Dragonspeaker enters the battlefield or is put into your graveyard from your library, create a 5/5 red Dragon creature card with flying, and ‘Embalm - 5RR’ in your graveyard. 2/1
Krosan Seedsower 1G Creature - Human Druid C T: Add G
When Krosan Seedsower enters the battlefield or is put into your graveyard from your library, create a 5/7 green Treefolk creature card with trample and ‘Embalm - 6GG’ in your graveyard.
0/1
Nearheath Archangel 6WWW Creature - Angel C Flying, First Strike, Vigilance, Lifelink
When Nearheath Archangel enters the battlefield or is put into your graveyard from your library, create a 3/1 white Cleric creature card with lifelink and ‘Embalm - 2W’ in your graveyard.
6/6
Spawn of Marit Lage - Legendary Creature - Avatar C (This card has no mana cost and is black)
Flying, Trample, Indestructible
20/20
Wrath of Lieges 4W Sorcery C Destroy all creatures.
Basic Landcycling 2
Ruination of Cities 4WW Sorcery C Destroy all lands.
Madness 3W
Momentary Blink 1W Instant C Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback 3U
Balance 1W Sorcery C Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Lingering Souls 2W Sorcery C Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B
Battle Screech 2WW Sorcery C Create two 1/1 white Bird creature tokens with flying.
Flashback - Tap three untapped white creatures you control.
Sevinne’s Reclamation 2W Sorcery C Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from your graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 4W
Increasing Devotion 3WW Sorcery C Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback 7WW
Honoured Restoration 2WW Sorcery C Destroy all creatures. Each player returns each creature they own in exile to the battlefield.
Prepare for Burial 1W Sorcery C Search your library for up to two creature cards with Embalm, Eternalize or Unearth and put them into your graveyard, then shuffle your library.
Flashback 3W
Path to Eternity W Instant C Exile target creature. That creature’s controller searches their library for a card and puts it into their graveyard, then shuffles their library.
Empty the Asylum 3W Sorcery C Return target creature card from your graveyard to the battlefield.
Madness - Exile seven cards from your graveyard.
Lightning Balm W Instant C As an additional cost to cast Lightning Balm, discard a card or pay 5
Gain 8 life.
Overwhelming Advantage 5WW Instant C Delve
Attacking creatures you control get +2/+1 until end of turn.
Flashback 5WW
Monument of Dominion 2WW Artifact - Fortification C Whenever a land card is put onto the battlefield from your graveyard, you may return Monument of Dominion from your graveyard to the battlefield attached to that land.
Whenever fortified land becomes tapped, tap target creature.
Fortify 4
Enlightened Scavenging W Instant C Put target artifact or enchantment card from your graveyard on top of your library.
Flashback W
Relic Connoisseur 4W Creature - Human Cleric C When Relic Connoisseur enters the battlefield, search your library for an artifact or enchantment card and put it into your graveyard, then shuffle your library.
Unearth 3W
2/4
Fateful Abolition 1WW Instant C You may discard a Plains card rather than pay any other costs to cast Fateful Abolition.
Destroy target artifact or enchantment.
Cycling 2
Flashback 1WW
Opalescent Legion 3WW Enchantment Creature - Spirit C You may discard three cards rather than pay Opalescent Legion’s mana cost.
Opalescent Legion’s power and toughness are each equal to the number of artifact and enchantment cards in your graveyard.
*/*
Glory 3WW Creature - Incarnation C Flying
2W: Creatures you control gain protection from the colour of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
3/3
Hallowed Communion 2WW Enchantment C At the beginning of each upkeep, you may exile target creature cards from your graveyard. If you do, create a token that’s a copy of that card except it is a Spirit in addition to its other types. Exile it at end of turn.
1W, Exile Hallowed Communion from your graveyard: Exile target creature card from a graveyard. Create a token that’s a copy of that card except it’s a Spirit in addition to its other types. Exile it at the beginning of the next end step. Activate this ability only during an upkeep phase.
Mortuary Crier 2W Creature - Thrull Spellshaper C 1W, T, Discard a card: Create two 1/1 white Thrull creature tokens.
Unearth W
1/1
Anointer of the Honourbound 4W Creature - Spirit Cleric C Undying
Whenever Anointer of the Honourbound or another creature enters the battlefield from your graveyard, you gain life equal to that creature’s toughness.
2/4
Tireless Combatant 1W Creature - Human Soldier C Discard a card: Tireless Combatant gets +0/+4 until end of turn. 3/1
Resilient Captain 1WW Creature - Human Soldier C First Strike
Discard a card: Resilient Captain gains protection from the colour of your choice until end of turn.
2/3
Havengul Squire W Creature - Human Soldier C Exalted
Scavenge 0
1/1
Royal Confessor W Creature - Human Cleric C Whenever you discard a card you gain 1 life.
W, Discard a card: Gain 1 life.
1/1
Magus of the Word 2W Creature - Human Cleric C 1: The next time you would draw a card this turn you gain 5 life instead. 2/3
Exhumed Prelate 2W Creature - Human Cleric C When Exhumed Prelate enters the battlefield, exile target card from a graveyard.
Unearth 1W
3/2
Revered Geistcaller 2WW Creature - Human Cleric C Lifelink
Whenever a creature card is exiled from your graveyard, create a 1/1 white Spirit creature token with flying.
3/1
Magus of the Balance 1W Creature - Human Wizard C 4W, T, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
Hallowed Spiritkeeper 1WW Creature - Avatar C Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2
Restoration Specialist 1W Creature - Dwarf Artificer C W, Sacrifice Restoration Specialist: Return up to one target artifact and up to one target enchantment from your graveyard to your hand. 2/1
Stonecloaker 2W Creature - Gargoyle C Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner’s hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
Sunscourge Champion 2W Creature - Human Wizard C When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize 2WW, Discard a card.
2/3
Vesperlark 2W Creature - Elemental C Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke 1W
2/1
Reveillark 4W Creature - Elemental C Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke 5W
4/3
Eternal Dragon 5WW Creature - Dragon Spirit C Flying
3WW: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling 2
5/5
Karmic Guide 3WW Creature - Spirit C Flying, Protection from Black
Echo 3WW
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Angel of Cleansing Light 4WW Creature - Angel C Flying, Vigilance
When Angel of Cleansing Light enters the battlefield, destroy target black creature.
Eternalize 2WW
4/4
Dawnbringer’s Consort 6WWW Creature - Angel C Flying
At the beginning of your upkeep, return target permanent card from your graveyard to the battlefield.
Cycling 2W
4/6
Cogwork Luminary 4WWW Artifact Creature - Angel C Flying
Basic Landcycling 2
Embalm 6WWW
6/6
Sentinel Hound 1W Creature - Hound C Discard a card: Sentinel Hound gains first strike until end of turn.
Discard two cards: Sentinel Hound gains double strike until end of turn.
2/2
Adorned Pouncer 1W Creature - Cat C Double Strike
Eternalize 3WW
1/1
Cogwork Pony 2W Artifact Creature - Horse C Reinforce 2 - 2W
Scavenge 2W
2/2
Geistlantern Shrieker 3WW Creature - Spirit C Flying
When Geistlantern Shrieker deals combat damage to a player, that player skips their next combat step.
Unearth WWW
2/4
Oblation Sphere 2W Enchantment C When Oblation Sphere enters the battlefield, exile target nonland permanent until Oblation Sphere leaves the battlefield.
Cycling - Each opponent gains 4 life.
Mournful Summons W Sorcery C Create a 1/1 white Thrull creature token.
Madness 0
Flashback 1W
Deathshrike 2WW Creature - Bird Soldier C Flying
Creature tokens you control get +1/+1
Embalm 4WW
2/2
Mystic Auramancer 1W Creature - Human Cleric C Threshold - As long as there are seven or more cards in your graveyard, Mystic Auramancer gains flying and ‘When Mystic Auramancer enters the battlefield, return target enchantment card from your graveyard to your hand’. 2/2
Heralded Charge 1WW Sorcery C Creatures you control get +2/+1 until end of turn.
Flashback - Untap all creatures your opponents control. They get +1/+1 until end of turn.
Master Mortician 3W Creature - Human Cleric C Embalm and Eternalize abilities you control cost 2 less to activate.
Embalm 3WW
1/3
Avatar of Mournful Vengeance 9WW Creature - Avatar C Flying, Trample
Avatar of Mournful Vengeance costs 1 less to cast for each creature card in your graveyard.
Threshold - Avatar of Mournful Vengeance gets -6/-6 as long as there are seven or more cards in your graveyard.
8/8
Redeemer of the Dead 4WW Creature - Human Cleric C When Redeemer of the Dead enters the battlefield, create a 2/2 black zombie creature token for each creature card in your graveyard.
Threshold - Zombie creatures you control are 0/1 white creatures with no abilities as long as there are seven or more cards in your graveyard.
1/1
Deranged Assistant 1U Creature - Human Wizard C T, Put the top card of your library into your graveyard: Add 1. 1/1
Snapcaster Mage 1U Creature - Human Wizard C Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost.
2/1
Bazaar Trademage 2U Creature - Human Wizard C Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3/4
Champion of Wits 2U Creature - Naga Wizard C When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 5UU
2/1
Undead Alchemist 3U Creature - Zombie C If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.
Whenever a creature card is put into an opponent’s graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2
Vizier of Many Faces 2UU Creature - Shapeshifter Cleric C You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it’s white, and it’s a Zombie in addition to its other types.
Embalm 3UU
0/0
Wonder 3U Creature - Incarnation C Flying
If Wonder is in your graveyard and you control an island, creatures you control have flying.
2/2
Body Double 4U Creature - Shapeshifter C You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0
River Kelpie 3UU Creature - Beast C Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3
Kederekt Leviathan 6UU Creature - Leviathan C When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners’ hands.
Unearth 6U
5/5
Cemetery Maniac 4U Creature - Human Wizard C If you would draw a card while you have no cards in your library, you win the game instead.
Unearth 2U
2/2
Embalmer’s Assistant 1U Creature - Human Wizard C When Embalmer’s Assistant enters the battlefield, put cards equal to its power from the top of your library into your graveyard.
Eternalize 4UU
2/1
Everseeker 1UU Creature - Elemental C Flying
At the beginning of your upkeep, if Everseeker is in exile, return Everseeker to your hand.
2/2
Shadow Shifter 1UU Creature - Illusion C Discard a card: Shadow Shifter gains Shadow until end of turn.
Discard a card: - gains Hexproof until end of turn.
3/2
Wharf Infiltrator 1U Creature - Human Horror C Skulk
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card you may pay 2. If you do, create a 3/2 colourless Eldrazi Horror creature token.
1/1
Vantress Gargoyle 1U Artifact Creature - Gargoyle C Flying
Vantress Gargoyle can’t attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can’t block unless you have four or more cards in hand.
T: Each player puts the top card of their library into their graveyard.
5/4
Emry, Lurker of the Loch 2U Legendary Creature - Merfolk Wizard C This spell costs 1 less to cast for each artifact card in your graveyard.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
T: Choose target artifact card in your graveyard. You may cast that card this turn.
1/2
Rampant Speculation 1U Sorcery C Search your library for up to three instant or sorcery cards and put them into your graveyard, then shuffle your library.
Looter of Graves 1U Creature - Human Wizard C T: Draw a card, then discard a card.
Unearth U
1/1
Intuition 2U Instant C Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Gifts Ungiven 3U Instant C Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Spiritual Teachings 3U Instant C Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 4U
Dig Through Time 6UU Instant C Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Treasure Cruise 7U Sorcery C Delve
Draw three cards.
Aetheric Retrieval 3U Sorcery C Return target instant or sorcery card you own from your graveyard or from exile to your hand.
Flashback 2U
Increasing Confusion XU Sorcery C Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback XU
Lord of the Spires 4UUU Creature - Sphinx C Flying
When Lord of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
Basic Landcycling 2
5/7
Wall of Lost Thoughts 1U Creature - Wall C Defender
When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.
0/4
Stitched Colossus 5U Creature - Giant C As an additional cost to cast Stitched Colossus, exile two creature cards from your graveyard.
Trample
Embalm 5U
6/9
Thorough Analysis 3U Sorcery C Target player draws two cards
Madness 1U, Pay 3 life
Flashback 1U, Pay 3 life
Magus of the Wind 2U Creature - Human Wizard C 1: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead. 1/4
Thought Swallower 1UU Creature - Horror C Flying
Your maximum hand size is reduced to 1.
3/2
Spiteful Spoiling U Sorcery C Multikicker - Sacrifice a permanent
Target player puts the top 3 cards of their library into their graveyard. That player puts an additional card from the top of their library into their graveyard for each time Spiteful Spoiling was kicked.
Insane Spiral 6U Instant C Delve
Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of their library into their graveyard.
Djinn of Memories 5UUU Creature - Djinn C Flying
Whenever you cast a spell from a graveyard, copy that spell. You may choose new targets for the copy.
5/6
Logic Spike 2U Instant C Counter target spell unless it’s controller pays 1 for each card in your graveyard.
Madness 2U
Flashback U, Exile all but one card from your graveyard.
Apprentice Scrivener 1U Creature - Human Wizard C Threshold - When Apprentice Scrivener enters the battlefield, if there are seven or more cards in your graveyard, return target instant or sorcery card from your graveyard to your hand. 2/1
Shackle Mind 7UU Enchantment C Delve
Enchant Creature
You control enchanted creature.
Ninja of the Deep Graves 2U Creature - Human Ninja C Gravejutsu 1U (1U, return an unblocked attacking creature you control to its owner’s hand: return this card from your graveyard to the battlefield tapped and attacking).
When Ninja of the Deep Graves deals combat damage to a player, draw a card.
2/2
Compulsive Thinking U Instant C Draw a card
Madness 0
Flashback - Discard a card
Fading Thoughts U Sorcery C Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
Hedron Crab U Creature - Crab C Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard. 0/3
Thymesia 3UU Creature - Incarnation C Hexproof
U: Spells you cast this turn gain Delve. Activate this ability only if Thymesia is in your graveyard.
3/3
Moondrifter 4U Creature - Elemental C Flying
When Moondrifter enters the battlefield, draw two cards.
Evoke 2U
Embalm 5UU
2/2
Envy 1BB Creature - Incarnation C As long as Envy is in your graveyard, creatures you control get -1/-1. 5/5
Darkblast B Instant C Target creature gets -1/-1 until end of turn.
Dredge 3
Bloodghast BB Creature - Vampire Spirit C Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Gravecrawler B Creature - Zombie C Gravecrawler can’t block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2/1
Rotting Rats 1B Creature - Zombie Rat C When Rotting Rats enters the battlefield, each player discards a card.
Unearth 1B
1/1
Doomed Necromancer 2B Creature - Human Cleric Mercenary C B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 1/1
Stinkweed Imp 2B Creature - Imp C Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Golgari Thug 1B Creature - Human Warrior C When Golgari Thug dies, put target creature from your graveyard on top of your library.
Dredge 4
1/1
Rise From the Tides 5U Sorcery C Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Tortured Existence B Enchantment C B, Discard a creature card: Return target creature card from your graveyard to your hand.
Wall of Tortures 1B Creature - Wall C Defender
B, T, Discard a creature card: Return target creature card from your graveyard to your hand.
0/3
Victimize 2B Sorcery C Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Scapegoat B Sorcery C As an additional cost to cast Scapegoat, sacrifice a creature.
Return target creature card from your graveyard to the battlefield tapped.
Puppeteer Clique 3BB Creature - Faerie Wizard C Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist.
3/2
Entomb B Instant C Search your library for a card and put that card into your graveyard. Then shuffle your library.
Reanimate B Sorcery C Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Recurring Nightmare 2B Enchantment C Sacrifice a creature, Return Recurring Nightmare to its owner’s hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery
Bone Miser 4B Creature - Zombie Wizard C Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add BB
Whenever you discard a noncreature, nonland card, draw a card.
4/4
Circling Buzzards 3B Creature - Bird C Flying
Discard Circling Buzzards: Put the top card of your library into your graveyard.
3/2
Infested Zombie 1B Creature - Zombie Horror C Discard two cards: Create a 2/2 black Zombie creature token.
Sacrifice two Zombies: Draw a card.
2/2
Dregsacpe Supplier B Creature - Zombie C When Dregsacpe Supplier enters the battlefield, put the top 3 cards of your library into your graveyard.
Unearth B.
1/1
Corpse Connoisseur 4B Creature - Zombie Wizard C When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. Then shuffle your library.
Unearth 3B
3/3
Yawgmoth's Will 2B Sorcery C Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Dread Return 2BB Sorcery C Return target creature card from your graveyard to the battlefield tapped.
Flashback - Sacrifice three creatures.
Living Death 3BB Sorcery C Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Stutterscribe 4U Creature - Faerie Wizard C Flash
Flying
When Stutterscribe enters the battlefield, return target instant card in your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, copy the returned card. You may cast the copy without paying its mana cost.
2/2
Falkenrath Exhumer 3B Creature - Vampire C When Falkenrath Exhumer enters the battlefield, return target creature card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, you gain life equal to that card’s converted mana cost.
2/2
Anarchic Scholar 4R Creature - Human Rogue C When Anarchic Scholar enters the battlefield, return target sorcery card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, Anarchic Scholar deals damage equal to that card’s converted mana cost to target creature.
2/2
Loam Mapper 3G Creature - Human Shaman C When Loam Mapper enters the battlefield, return target land card from your graveyard to your hand.
Threshold - if there are seven or more cards in your graveyard, return up to three land cards from your graveyard to your hand instead and you may play up to three additional lands this turn.
3/2
Shadow Stitcher 3BB Creature - Vampire Wizard C Whenever a creature card leaves your graveyard, you may put a -1/-1 counter on target creature.
T, Put the top five cards of your library into your graveyard: Proliferate.
3/3
Loam Stitcher 3GG Creature - Human Shaman C Whenever a land card leaves your graveyard, you may put a +1/+1 counter on target creature.
T, Put the top five cards of your library into your graveyard: Proliferate.
3/3
Soul Stitcher 3WW Creature - Human Cleric C Whenever an effect you control removes a card from an opponent’s graveyard, create a 1/1 white Spirit creature token with flying.
T, Put the top five cards of your library into your graveyard: Populate.
3/3
Vandal Sprite U Creature - Faerie C Flying
T: Target player puts the top card of their library into their graveyard.
Threshold - Vandal Sprite gets +1/+1 as long as there are seven or more cards in your graveyard.
1/1
Test U Instant C If your opponent is Thomas David Baker, they lose the game.
Flashback - Remove your trousers.
Instant R Instant C You lose the game
Test W Instant C If your opponent is Thomas David Baker, they lose the game.
Flashback - Drop your trousers.