Retired Cards

Name C Type R Text P/T Act.
Death Rattle 5B Instant C Delve
Destroy target nongreen creature. It can't be regenerated.
Stygian Offering 5G Instant C Delve
Exile target noncreature permanent.
Tester 1 Artifact C Testing to see if it fixes print proxies
Shiloh, the Brood Mother 2BGW Legendary Creature - Spider Horror R Reach, Deathtouch, Lifelink
1G: Put a 1/2 green Spider creature token with reach onto the battlefield.
B: All other spiders you control gain deathtouch until end of turn.
W: All other spiders you control gain lifelink until end of turn.
2/5
Wooded Islet Land - Forest Island R Wooded Islet enters the battlefield tapped, unless you played it from your hand.
Conscriptus 1W Creature - Human Warrior C 2/1
Underground Forest Land - Forest U Underground Forest enters the battlefield tapped.
When Underground Forest enters the battlefield, add G to your mana pool.
T: Add U or B to your mana pool
Threadcutter GUB Creature - Spirit C When Threadcutter enters the battlefield, search your library for any number of creature cards, exile them, then shuffle your library. Threadcutter's power and toughness are each equal to the number of cards exiled this way. */*
Immobilizing Force 5G Sorcery R Creatures you control get +100/+100 and gain trample until end of turn.
Creatures you control may not attack this turn.
Corpsehall Attendant BG Creature - Zombie Druid U Creature cards in your graveyard cost 1 less to cast 2/2
Vultures' Wake 2BU Sorcery C Put a 2/2 blue and black Bird creature token with Flying onto the battlefield
Night Templar 1WB Creature - Zombie Knight U First Strike
Overwhelm - Whenever all creatures you control attack, put a 2/2 black Zombie creature token onto the battlefield
2/2
Triarch's Judgment 1RWU Instant U Exile target creature that dealt damage to you this turn
Return target creature that dealt damage to you this turn to its owner's hand
Terranull 2UG Instant C Counter target spell. Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Mindrip Shaman 2UBG Creature - Elf Shaman U When Mindrip Shaman enters the battlefield, target player puts the top 4 cards of their library into their graveyard, then you return target card from your graveyard to your hand. 2/2
Foetid Renaissance B Sorcery C Chose one - Return target creature card from your graveyard to your hand or return target white creature card and target green creature card from your graveyard to your hand.
Testing Hybrid wrUB2r Sorcery C
Darkfire Legionnaire 1W Creature - Skeleton Soldier C R: Darkfire Legionnaire Gets +1/+0 until end of turn
1B: Regenerate Darkfire Legionnaire
1/1
Mold Creeper 3B Creature - Insect C 1G: Mold Creeper gains Trample until end of turn
W: Mold Creeper gets +0/+1 until end of turn
4/1
Shell Fiend 2U Creature - Turtle C G: Shell Fiend Gains Reach until end of turn
2R: Switch Shell Fiend's power and toughness until end of turn
1/4
Hexdreg 3G Creature - Mutant C 2B: Hexdreg gains Intimidate until end of turn
1U: Hexdreg becomes the colour of your choice until end of turn
3/3
Skittersnap 1R Creature - Lizard C 1U: Skittersnap gains Flying until end of turn
2W: Prevent all combat damage that would be dealt to Skittersnap this turn
2/1
Xelethex, the Limbfiend 2GUB Legendary Creature - Wizard Mutant R Phylagraft 5 (When Xelethex, the Limbfiend enters the battlefield, search your library for up to 5 equipment cards and put them onto the battlefield attached to Xelethex, then shuffle your library. Whenever an equipment becomes unnatached from Xelethex, sacrifice it). 1/1