Name | C | Type | R | Text | P/T | Act. |
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Graveborn Muse | 2BB | Creature - Zombie Spirit | R | At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | 3/3 | |
Arms Dealer | 2R | Creature - Goblin Rogue | U | {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. | 1/1 | |
Living Death | 3BB | Sorcery | R | Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. | ||
Urza's Rage | 2R | Instant | R | Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. |
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Grim Monolith | 2 | Artifact | R | Grim Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. |
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Heartwood Dryad | 1G | Creature - Dryad | C | Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. | 2/1 | |
Repulse | 2U | Instant | U | Return target creature to its owner's hand.
Draw a card. |
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Opal Caryatid | W | Enchantment | C | When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. | ||
Karn, Silver Golem | 5 | Legendary Artifact Creature - Golem | M | Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. |
4/4 | |
Masticore | 4 | Artifact Creature - Masticore | M | At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. |
4/4 | |
Visara the Dreadful | 3BBB | Legendary Creature - Gorgon | M | Flying {T}: Destroy target creature. It can't be regenerated. |
5/5 | |
Arcanis the Omnipotent | 3UUU | Legendary Creature - Wizard | R | {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. |
3/4 | |
Avatar of Fury | 6RR | Creature - Avatar | R | If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. |
6/6 | |
Avatar of Might | 6GG | Creature - Avatar | R | If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
8/8 | |
Altar of Dementia | 2 | Artifact | R | Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. | ||
Cantivore | 1WW | Creature - Lhurgoyf | R | Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. |
0/0 | |
Crosis, the Purger | 3UBR | Legendary Creature - Dragon | R | Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. |
6/6 | |
Corpse Dance | 2B | Instant | R | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Bribery | 3UU | Sorcery | R | Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. | ||
Bearscape | 1GG | Enchantment | R | {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. | ||
Barrin, Master Wizard | 1UU | Legendary Creature - Human Wizard | R | {2}, Sacrifice a permanent: Return target creature to its owner's hand. | 1/1 | |
Barrin's Spite | 2UB | Sorcery | R | Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. | ||
Braids, Cabal Minion | 2BB | Legendary Creature - Human Minion | R | At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. | 2/2 | |
Bloodfire Colossus | 6RR | Creature - Giant | R | {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. | 6/6 | |
Energy Field | 1U | Enchantment | R | Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. |
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Dust Bowl | Land | R | {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. |
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Dromar, the Banisher | 3WUB | Legendary Creature - Dragon | R | Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. |
6/6 | |
Ertai, the Corrupted | 2WUB | Legendary Creature - Human Wizard | R | {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. | 3/4 | |
Draco | 16 | Artifact Creature - Dragon | R | Domain — Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control. |
9/9 | |
False Prophet | 2WW | Creature - Human Cleric | R | When False Prophet dies, exile all creatures. | 2/2 | |
Evacuation | 3UU | Instant | R | Return all creatures to their owners' hands. | ||
Decree of Pain | 6BB | Sorcery | R | Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
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Cursed Scroll | 1 | Artifact | R | {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. | ||
Darigaaz, the Igniter | 3BRG | Legendary Creature - Dragon | R | Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. |
6/6 | |
Defense of the Heart | 3G | Enchantment | R | At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library. | ||
Desolation Angel | 3BB | Creature - Angel | R | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
5/4 | |
Decree of Savagery | 7GG | Instant | R | Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. |
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Decree of Silence | 6UU | Enchantment | R | Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. |
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Hidden Stag | 1G | Enchantment | R | Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. |
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Holistic Wisdom | 1GG | Enchantment | R | {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) | ||
Humility | 2WW | Enchantment | R | All creatures lose all abilities and are 1/1. | ||
Helm of Possession | 4 | Artifact | R | You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. |
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Insurrection | 5RRR | Sorcery | R | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. | ||
Head Games | 3BB | Sorcery | R | Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. | ||
Kirtar's Wrath | 4WW | Sorcery | R | Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. |
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Kor Haven | Legendary Land | R | {T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. |
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Hanna, Ship's Navigator | 1WU | Legendary Creature - Human Artificer | R | {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. | 1/2 | |
Keldon Necropolis | Legendary Land | R | {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. |
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Kavu Titan | 1G | Creature - Kavu | R | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. |
2/2 | |
Kamahl, Fist of Krosa | 4GG | Legendary Creature - Human Druid | R | {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. |
4/3 | |
Kamahl, Pit Fighter | 4RR | Legendary Creature - Human Barbarian | R | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. |
6/1 | |
Goblin Goon | 3R | Creature - Goblin Mutant | R | Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. |
6/6 | |
Genesis | 4G | Creature - Incarnation | R | At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. | 4/4 | |
Gilded Drake | 1U | Creature - Drake | R | Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) |
3/3 | |
Ground Seal | 1G | Enchantment | R | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
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Greater Good | 2GG | Enchantment | R | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | ||
Goblin Marshal | 4RR | Creature - Goblin Warrior | R | Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. |
3/3 | |
Grindstone | 1 | Artifact | R | {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. | ||
Oath of Ghouls | 1B | Enchantment | R | At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. | ||
Opposition | 2UU | Enchantment | R | Tap an untapped creature you control: Tap target artifact, creature, or land. | ||
Nostalgic Dreams | GG | Sorcery | R | As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. |
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Parallax Nexus | 2B | Enchantment | R | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. |
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Opal Archangel | 4W | Enchantment | R | When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. | ||
Phantom Nishoba | 5GW | Creature - Cat Beast Spirit | R | Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. |
0/0 | |
Patriarch's Bidding | 3BB | Sorcery | R | Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. | ||
Phantom Nantuko | 2G | Creature - Insect Spirit | R | Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. |
0/0 | |
Nightscape Master | 2BB | Creature - Zombie Wizard | R | {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. |
2/2 | |
Patron Wizard | UUU | Creature - Human Wizard | R | Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. | 2/2 | |
Pattern of Rebirth | 3G | Enchantment - Aura | R | Enchant creature When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. |
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Penumbra Wurm | 5GG | Creature - Wurm | R | Trample When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. |
6/6 | |
Misdirection | 3UU | Instant | R | You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. |
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Meditate | 2U | Instant | R | Draw four cards. You skip your next turn. | ||
Magnivore | 2RR | Creature - Lhurgoyf | R | Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. |
0/0 | |
Mind Over Matter | 2UUUU | Enchantment | R | Discard a card: You may tap or untap target artifact, creature, or land. | ||
Mindwarper | 2BB | Creature - Spirit | R | Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. |
0/0 | |
Mutilate | 2BB | Sorcery | R | All creatures get -1/-1 until end of turn for each Swamp you control. | ||
Mortivore | 2BB | Creature - Lhurgoyf | R | Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. |
0/0 | |
Mogg Infestation | 3RR | Sorcery | R | Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. | ||
Mirri's Guile | G | Enchantment | R | At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | ||
Ravenous Baboons | 3R | Creature - Ape | R | When Ravenous Baboons enters the battlefield, destroy target nonbasic land. | 2/2 | |
Saproling Burst | 4G | Enchantment | R | Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. |
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Reya Dawnbringer | 6WWW | Legendary Creature - Angel | R | Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. |
4/6 | |
Scroll Rack | 2 | Artifact | R | {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. | ||
Recurring Nightmare | 2B | Enchantment | R | Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. | ||
Seedborn Muse | 3GG | Creature - Spirit | R | Untap all permanents you control during each other player's untap step. | 2/4 | |
Quicksilver Amulet | 4 | Artifact | R | {4}, {T}: You may put a creature card from your hand onto the battlefield. | ||
Planar Despair | 3BB | Sorcery | R | Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control. | ||
Plague Wind | 7BB | Sorcery | R | Destroy all creatures you don't control. They can't be regenerated. | ||
Rout | 3WW | Sorcery | R | You may cast Rout any time you could cast an instant if you pay {2} more to cast it. Destroy all creatures. They can't be regenerated. |
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Rofellos, Llanowar Emissary | GG | Legendary Creature - Elf Druid | R | {T}: Add {G} to your mana pool for each Forest you control. | 2/1 | |
Phyrexian Tower | Legendary Land | R | {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool. |
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Phyrexian Plaguelord | 3BB | Creature - Carrier | R | {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. |
4/4 | |
Rith, the Awakener | 3RGW | Legendary Creature - Dragon | R | Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. |
6/6 | |
Phyrexian Delver | 3BB | Creature - Zombie | R | When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. | 3/2 | |
Phyrexian Processor | 4 | Artifact | R | As Phyrexian Processor enters the battlefield, pay any amount of life. {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. |
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Sulfuric Vortex | 1RR | Enchantment | R | At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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Symbiotic Deployment | 2G | Enchantment | R | Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. |
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Starstorm | XRR | Instant | R | Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) |
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Static Orb | 3 | Artifact | R | As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. | ||
Stroke of Genius | X2U | Instant | R | Target player draws X cards. | ||
Spiritmonger | 3BG | Creature - Beast | R | Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. |
6/6 | |
Soltari Champion | 2W | Creature - Soltari Soldier | R | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. |
2/2 | |
Spike Weaver | 2GG | Creature - Spike | R | Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. |
0/0 | |
Sneak Attack | 3R | Enchantment | R | {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. | ||
Show and Tell | 2U | Sorcery | R | Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. | ||
Skizzik | 3R | Creature - Elemental | R | Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, sacrifice Skizzik unless it was kicked. |
5/3 | |
Skyship Weatherlight | 4 | Legendary Artifact | R | When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. |
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Spike Hatcher | 6G | Creature - Spike | R | Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. |
0/0 | |
Spike Breeder | 3G | Creature - Spike | R | Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. |
0/0 | |
Thornscape Master | 2GG | Creature - Human Wizard | R | {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. |
2/2 | |
Temporal Aperture | 2 | Artifact | R | {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) | ||
Time Stretch | 8UU | Sorcery | R | Target player takes two extra turns after this one. | ||
Treachery | 3UU | Enchantment - Aura | R | Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. |
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Xantid Swarm | G | Creature - Insect | R | Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. |
0/1 | |
Traumatize | 3UU | Sorcery | R | Target player puts the top half of his or her library, rounded down, into his or her graveyard. | ||
Tradewind Rider | 3U | Creature - Spirit | R | Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. |
1/4 | |
Volrath's Shapeshifter | 1UU | Creature - Shapeshifter | R | As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. |
0/1 | |
Volrath's Stronghold | Legendary Land | R | {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. |
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Vernal Bloom | 3G | Enchantment | R | Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). | ||
Undermine | UUB | Instant | R | Counter target spell. Its controller loses 3 life. | ||
Verdant Force | 5GGG | Creature - Elemental | R | At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. | 7/7 | |
Wild Research | 2R | Enchantment | R | {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. |
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Weird Harvest | XGG | Sorcery | R | Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. | ||
Trade Routes | 1U | Enchantment | R | {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |
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Yavimaya Hollow | Legendary Land | R | {T}: Add {1} to your mana pool. {G}, {T}: Regenerate target creature. |
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Worship | 3W | Enchantment | R | If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. | ||
Rishadan Port | Land | R | {T}: Add {1} to your mana pool. {1}, {T}: Tap target land. |
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Terravore | 1GG | Creature - Lhurgoyf | R | Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. |
0/0 | |
Seismic Assault | RRR | Enchantment | R | Discard a land card: Seismic Assault deals 2 damage to target creature or player. | ||
Goblin Sharpshooter | 2R | Creature - Goblin | R | Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. |
1/1 | |
Doomed Necromancer | 2B | Creature - Human Cleric Mercenary | R | {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. | 2/2 | |
Moggcatcher | 2RR | Creature - Human Mercenary | R | {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. | 2/2 | |
Goblin Piledriver | 1R | Creature - Goblin Warrior | R | Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. |
1/2 | |
Decree of Justice | XX2WW | Sorcery | R | Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. |
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Akroma's Vengeance | 4WW | Sorcery | R | Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) |
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Undead Gladiator | 1BB | Creature - Zombie Barbarian | R | {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) |
3/1 | |
Karmic Guide | 3WW | Creature - Angel Spirit | R | Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. |
2/2 | |
Replenish | 3W | Sorcery | R | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) | ||
Teferi's Moat | 3WU | Enchantment | R | As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you. |
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Lightning Angel | 1RWU | Creature - Angel | R | Flying, vigilance, haste | 3/4 | |
Shadowmage Infiltrator | 1UB | Creature - Human Wizard | R | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. |
1/3 | |
Verdeloth the Ancient | 4GG | Legendary Creature - Treefolk | R | Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. |
4/7 | |
Upheaval | 4UU | Sorcery | R | Return all permanents to their owners' hands. | ||
Stifle | U | Instant | R | Counter target activated or triggered ability. (Mana abilities can't be targeted.) | ||
Sparksmith | 1R | Creature - Goblin | R | {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. | 1/1 | |
High Market | Land | R | {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life. |
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Fluctuator | 2 | Artifact | R | Cycling abilities you activate cost you up to {2} less to activate. | ||
Wasteland | Land | R | {T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land. |
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Confiscate | 4UU | Enchantment - Aura | R | Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent. |
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Ravenous Baloth | 2GG | Creature - Beast | R | Sacrifice a Beast: You gain 4 life. | 4/4 | |
Fecundity | 2G | Enchantment | R | Whenever a creature dies, that creature's controller may draw a card. | ||
Tangle Wire | 3 | Artifact | R | Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. |
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Arc Mage | 2R | Creature - Human Spellshaper | U | {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. | 2/2 | |
Aphetto Grifter | 2U | Creature - Human Wizard | U | Tap two untapped Wizards you control: Tap target permanent. | 1/1 | |
Chain of Acid | 3G | Sorcery | U | Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. | ||
Chain of Smog | 1B | Sorcery | U | Target player discards two cards. That player may copy this spell and may choose a new target for that copy. | ||
Buried Alive | 2B | Sorcery | U | Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. | ||
Chimeric Idol | 3 | Artifact | U | {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. | ||
Cartographer | 2G | Creature - Human | U | When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. | 2/2 | |
Beast Attack | 2GGG | Instant | U | Put a 4/4 green Beast creature token onto the battlefield. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Brawn | 3G | Creature - Incarnation | U | Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. |
3/3 | |
Bottle Gnomes | 3 | Artifact Creature - Gnome | U | Sacrifice Bottle Gnomes: You gain 3 life. | 1/3 | |
Brass Secretary | 3 | Artifact Creature - Construct | U | {2}, Sacrifice Brass Secretary: Draw a card. | 2/1 | |
Dromar's Charm | WUB | Instant | U | Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. | ||
Flameshot | 3R | Sorcery | U | You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. |
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Dauthi Mercenary | 2B | Creature - Dauthi Knight Mercenary | U | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. |
2/1 | |
Dauthi Cutthroat | 1B | Creature - Dauthi Minion | U | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. |
1/1 | |
Darigaaz's Charm | BRG | Instant | U | Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. | ||
Dismiss | 2UU | Instant | U | Counter target spell. Draw a card. |
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Dauthi Warlord | 1B | Creature - Dauthi Soldier | U | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. |
0/1 | |
Henge of Ramos | Land | U | {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. |
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Harrow | 2G | Instant | U | As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
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Keldon Champion | 2RR | Creature - Human Barbarian | U | Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player. |
3/2 | |
Gempalm Sorcerer | 2U | Creature - Human Wizard | U | Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. |
2/2 | |
Gerrard's Verdict | WB | Sorcery | U | Target player discards two cards. You gain 3 life for each land card discarded this way. | ||
Foil | 2UU | Instant | U | You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. |
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Forbid | 1UU | Instant | U | Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. |
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Overrun | 2GGG | Sorcery | U | Creatures you control get +3/+3 and gain trample until end of turn. | ||
Phantom Flock | 3WW | Creature - Bird Soldier Spirit | U | Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. |
0/0 | |
Phantom Centaur | 2GG | Creature - Centaur Spirit | U | Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. |
2/0 | |
Phantatog | 1WU | Creature - Atog | U | Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn. |
1/2 | |
Penumbra Kavu | 4G | Creature - Kavu | U | When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. | 3/3 | |
Night / Day | B | Instant | U | |||
Narcissism | 2G | Enchantment | U | {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. |
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Mogg Cannon | 2 | Artifact | U | {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. | ||
Rancor | G | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. |
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Pyrostatic Pillar | 1R | Enchantment | U | Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. | ||
Rummaging Wizard | 3U | Creature - Human Wizard | U | {2}{U}: Look at the top card of your library. You may put that card into your graveyard. | 2/2 | |
Rewind | 2UU | Instant | U | Counter target spell. Untap up to four lands. | ||
Prowling Pangolin | 3BB | Creature - Anteater Beast | U | When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. | 6/5 | |
Rith's Charm | RGW | Instant | U | Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. | ||
Propaganda | 2U | Enchantment | U | Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. | ||
Phyrexian Gargantua | 4BB | Creature - Horror | U | When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. | 4/4 | |
Spite / Malice | 3U | Instant | U | |||
Slice and Dice | 4RR | Sorcery | U | Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. |
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Spike Rogue | 1GG | Creature - Spike | U | Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. |
0/0 | |
Shadowstorm | R | Sorcery | U | Shadowstorm deals 2 damage to each creature with shadow. | ||
Soltari Monk | WW | Creature - Soltari Monk Cleric | U | Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) |
2/1 | |
Shower of Coals | 3RR | Sorcery | U | Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. |
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Thaumatog | 1GW | Creature - Atog | U | Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. |
1/2 | |
Treva's Charm | GWU | Instant | U | Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. | ||
Wall of Mulch | 1G | Creature - Wall | U | Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. |
0/4 | |
Wall of Junk | 2 | Artifact Creature - Wall | U | Defender (This creature can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) |
0/7 | |
Engulfing Flames | R | Instant | U | Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Violent Eruption | 1RRR | Instant | U | Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Armadillo Cloak | 1GW | Enchantment - Aura | U | Enchant creature
Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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Complicate | 2U | Instant | U | Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. |
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Arc Lightning | 2R | Sorcery | U | Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. | ||
Valor | 3W | Creature - Incarnation | U | First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. |
2/2 | |
Soltari Priest | WW | Creature - Soltari Cleric | U | Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.) |
2/1 | |
Still Life | 1GG | Enchantment | U | {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. | ||
Wax / Wane | G | Instant | U | |||
Blastoderm | 2GG | Creature - Beast | U | Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
5/5 | |
Browbeat | 2R | Sorcery | U | Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. | ||
Flamewave Invoker | 2R | Creature - Goblin Mutant | U | {7}{R}: Flamewave Invoker deals 5 damage to target player. | 2/2 | |
Faceless Butcher | 2BB | Creature - Nightmare Horror | U | When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
2/3 | |
Avalanche Riders | 3R | Creature - Human Nomad | U | Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. |
2/2 | |
Assault / Battery | R | Sorcery | U | |||
Waterfront Bouncer | 1U | Creature - Merfolk Spellshaper | U | {U}, {T}, Discard a card: Return target creature to its owner's hand. | 1/1 | |
Wall of Blossoms | 1G | Creature - Plant Wall | U | Defender When Wall of Blossoms enters the battlefield, draw a card. |
0/4 | |
Symbiotic Beast | 4GG | Creature - Insect Beast | U | When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. | 4/4 | |
Battlefield Forge | Land | U | {T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. |
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Bloodstained Mire | Land | U | {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. | |||
Caves of Koilos | Land | U | {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. |
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Windswept Heath | Land | U | {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. | |||
Wooded Foothills | Land | U | {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. | |||
Yavimaya Coast | Land | U | {T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. |
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Polluted Delta | Land | U | {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. | |||
Silver Drake | 1WU | Creature - Drake | U | Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. |
3/3 | |
Recoil | 1UB | Instant | U | Return target permanent to its owner's hand. Then that player discards a card. | ||
Quicksilver Dagger | 1UR | Enchantment - Aura | U | Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." |
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Goblin Legionnaire | RW | Creature - Goblin Soldier | U | {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
2/2 | |
Terminate | BR | Instant | U | Destroy target creature. It can't be regenerated. | ||
Soltari Emissary | 1W | Creature - Soltari Soldier | U | {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) | 2/1 | |
Shivan Reef | Land | U | {T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. |
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Enfeeblement | BB | Enchantment - Aura | C | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. |
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Dauthi Horror | 1B | Creature - Dauthi Horror | C | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. |
2/1 | |
Dauthi Marauder | 2B | Creature - Dauthi Minion | C | Shadow (This creature can block or be blocked by only creatures with shadow.) | 3/1 | |
Deepwood Drummer | 1G | Creature - Human Spellshaper | C | {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. | 1/1 | |
Kor Chant | 2W | Instant | C | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. | ||
Mageta's Boon | 1W | Enchantment - Aura | C | Flash Enchant creature Enchanted creature gets +1/+2. |
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Mistform Dreamer | 2U | Creature - Illusion | C | Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. |
2/1 | |
Mistform Wall | 2U | Creature - Illusion Wall | C | Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. |
1/4 | |
Second Thoughts | 4W | Instant | C | Exile target attacking creature. Draw a card. |
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Spike Worker | 2G | Creature - Spike | C | Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. |
0/0 | |
Soltari Trooper | 1W | Creature - Soltari Soldier | C | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. |
1/1 | |
Wizard Mentor | 2U | Creature - Human Wizard | C | {T}: Return Wizard Mentor and target creature you control to their owner's hand. | 2/2 | |
Firebolt | R | Sorcery | C | Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Heat Ray | XR | Instant | C | Heat Ray deals X damage to target creature. | ||
Thalakos Scout | 2U | Creature - Thalakos Soldier Scout | C | Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. |
2/1 | |
Tribal Flames | 1R | Sorcery | C | Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. | ||
Patriarch's Desire | 3B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. |
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Penumbra Bobcat | 2G | Creature - Cat | C | When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. | 2/1 | |
Giant Warthog | 5G | Creature - Boar Beast | C | Trample | 5/5 | |
Goblin Clearcutter | 3R | Creature - Goblin | C | {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. | 3/3 | |
Discombobulate | 2UU | Instant | C | Counter target spell. Look at the top four cards of your library, then put them back in any order. | ||
Strafe | R | Sorcery | C | Strafe deals 3 damage to target nonred creature. | ||
Rush of Knowledge | 4U | Sorcery | C | Draw cards equal to the highest converted mana cost among permanents you control. | ||
Flooded Strand | Land | U | {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. | |||
Llanowar Wastes | Land | U | {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. |
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Treva, the Renewer | 3GWU | Legendary Creature - Dragon | R | Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. |
6/6 | |
Frenzied Tilling | 3RG | Sorcery | U | Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | ||
Sarcatog | 1BR | Creature - Atog | U | Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. |
1/2 | |
Plow Under | 3GG | Sorcery | R | Put two target lands on top of their owners' libraries. | ||
Spike Colony | 4G | Creature - Spike | C | Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. |
0/0 | |
Symbiotic Elf | 3G | Creature - Elf | C | When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. | 2/2 | |
Spike Soldier | 2GG | Creature - Spike Soldier | U | Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. |
0/0 | |
Sudden Impact | 3R | Instant | U | Sudden Impact deals damage to target player equal to the number of cards in that player's hand. | ||
Wave of Indifference | XR | Sorcery | C | X target creatures can't block this turn. | ||
Disease Carriers | 2BB | Creature - Rat | C | When Disease Carriers dies, target creature gets -2/-2 until end of turn. | 2/2 | |
Dauthi Mindripper | 3B | Creature - Dauthi Minion | U | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. |
2/1 | |
Gloomdrifter | 3B | Creature - Zombie Minion | U | Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." |
2/2 | |
Swat | 1BB | Instant | C | Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Tainted Pact | 1B | Instant | R | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. | ||
Duress | B | Sorcery | C | Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. | ||
Soltari Lancer | 2W | Creature - Soltari Knight | C | Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. |
2/2 | |
Soltari Crusader | 2W | Creature - Soltari Knight | U | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. |
2/1 | |
Crosis's Charm | UBR | Instant | U | Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. | ||
Annihilate | 3BB | Instant | U | Destroy target nonblack creature. It can't be regenerated. Draw a card. |
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Attrition | 1BB | Enchantment | R | {B}, Sacrifice a creature: Destroy target nonblack creature. | ||
Ghastly Demise | B | Instant | C | Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. | ||
Coalition Victory | 3WUBRG | Sorcery | M | You win the game if you control a land of each basic land type and a creature of each color. | ||
Lavamancer's Skill | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." |
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Pendrell Flux | 1U | Enchantment - Aura | C | Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." |
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Goblin Sledder | R | Creature - Goblin | C | Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. | 1/1 | |
Fireslinger | 1R | Creature - Human Wizard | C | {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. | 1/1 | |
Skirk Outrider | 3R | Creature - Goblin | C | As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. | 2/2 | |
Snorting Gahr | 2GG | Creature - Rhino Beast | C | Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. | 3/3 | |
Crested Craghorn | 4R | Creature - Goat Beast | C | Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) |
4/1 | |
Anurid Barkripper | 1GG | Creature - Frog Beast | C | Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. | 2/2 | |
Consume Strength | 1BG | Instant | U | Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. | ||
Emperor Crocodile | 3G | Creature - Crocodile | R | When you control no other creatures, sacrifice Emperor Crocodile. | 5/5 | |
Thoughtbound Primoc | 2R | Creature - Bird Beast | U | Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. |
2/3 | |
Ember Beast | 2R | Creature - Beast | C | Ember Beast can't attack or block alone. | 3/4 | |
Silt Crawler | 2G | Creature - Beast | C | When Silt Crawler enters the battlefield, tap all lands you control. | 3/3 | |
Thresher Beast | 3GG | Creature - Beast | C | Whenever Thresher Beast becomes blocked, defending player sacrifices a land. | 4/4 | |
Barkhide Mauler | 4G | Creature - Beast | C | Cycling {2} ({2}, Discard this card: Draw a card.) | 4/4 | |
Serra Avatar | 4WWW | Creature - Avatar | M | Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. |
0/0 | |
Metalworker | 3 | Artifact Creature - Construct | R | {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. | 1/2 | |
Reflecting Pool | Land | U | {T}: Add to your mana pool one mana of any type that a land you control could produce. | |||
Chainer, Dementia Master | 3BB | Legendary Creature - Human Minion | R | Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. |
3/3 | |
Cabal Patriarch | 3BBB | Legendary Creature - Human Wizard | R | {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. |
5/5 | |
Ascendant Evincar | 4BB | Legendary Creature - Vampire | R | Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
3/3 | |
Scion of Darkness | 5BBB | Creature - Avatar | R | Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) |
6/6 | |
Avatar of Woe | 6BB | Creature - Avatar | R | If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. |
6/5 | |
Ghitu War Cry | 2R | Enchantment | U | {R}: Target creature gets +1/+0 until end of turn. | ||
Price of Progress | 1R | Instant | U | Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. | ||
Jackal Pup | R | Creature - Hound | U | Whenever Jackal Pup is dealt damage, it deals that much damage to you. | 2/1 | |
Ancient Hydra | 4R | Creature - Hydra | U | Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. |
5/1 | |
Airdrop Condor | 4R | Creature - Bird | U | Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. |
2/2 | |
Reckless One | 3R | Creature - Goblin Avatar | U | Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. |
0/0 | |
Corrupt | 5B | Sorcery | U | Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. | ||
Seton's Scout | 1G | Creature - Centaur Druid Scout Archer | U | Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. |
2/1 | |
Albino Troll | 1G | Creature - Troll | U | Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. |
3/3 | |
Undead Warchief | 2BB | Creature - Zombie | U | Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1. |
1/1 | |
Soulless One | 3B | Creature - Zombie Avatar | U | Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. | 0/0 | |
Slaughter | 2BB | Instant | U | Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. |
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Phyrexian Defiler | 2BB | Creature - Carrier | U | {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. | 3/3 | |
Massacre | 2BB | Sorcery | U | If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. |
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Filth | 3B | Creature - Incarnation | U | Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. |
2/2 | |
Diabolic Servitude | 3B | Enchantment | U | When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. |
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Spike Cannibal | 1BB | Creature - Spike | U | Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. |
0/0 | |
Infest | 1BB | Sorcery | U | All creatures get -2/-2 until end of turn. | ||
Engineered Plague | 2B | Enchantment | U | As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. |
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Wall of Souls | 1B | Creature - Wall | U | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. |
0/4 | |
Smother | 1B | Instant | U | Destroy target creature with converted mana cost 3 or less. It can't be regenerated. | ||
Dauthi Ghoul | 1B | Creature - Dauthi Zombie | U | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. |
1/1 | |
Cabal Interrogator | 1B | Creature - Zombie Wizard | U | {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. | 1/1 | |
Reanimate | B | Sorcery | U | Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | ||
Dredge | B | Instant | U | Sacrifice a creature or land. Draw a card. |
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Cremate | B | Instant | U | Exile target card from a graveyard. Draw a card. |
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Opportunity | 4UU | Instant | U | Target player draws four cards. | ||
Spiketail Drake | 3UU | Creature - Drake | U | Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. |
3/3 | |
Thieving Magpie | 2UU | Creature - Bird | U | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. |
1/3 | |
Concentrate | 2UU | Sorcery | U | Draw three cards. | ||
Long-Term Plans | 2U | Instant | U | Search your library for a card, shuffle your library, then put that card third from the top. | ||
Wall of Tears | 1U | Creature - Wall | U | Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. |
0/4 | |
Fog Bank | 1U | Creature - Wall | U | Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. |
0/2 | |
Whispers of the Muse | U | Instant | U | Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card. |
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Syncopate | XU | Instant | U | Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | ||
Opal Acrolith | 2W | Enchantment | U | Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. |
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Catapult Squad | 1W | Creature - Human Soldier | U | Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. | 2/1 | |
Chain of Vapor | U | Instant | U | Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. | ||
Wing Shards | 1WW | Instant | U | Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Akroma's Blessing | 2W | Instant | U | Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) |
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Arrest | 2W | Enchantment - Aura | U | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Root Maze | G | Enchantment | R | Artifacts and lands enter the battlefield tapped. | ||
Phage the Untouchable | 3BBBB | Legendary Creature - Zombie Minion | R | When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. |
4/4 | |
Blasted Landscape | Land | U | {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Daru Encampment | Land | U | {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. |
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Faerie Conclave | Land | U | Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) |
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Ghitu Encampment | Land | U | Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) |
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Goblin Burrows | Land | U | {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. |
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Maze of Shadows | Land | U | {T}: Add {1} to your mana pool. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
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Nantuko Monastery | Land | U | {T}: Add {1} to your mana pool. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. |
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Temple of the False God | Land | U | {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. | |||
Voltaic Key | 1 | Artifact | U | {1}, {T}: Untap target artifact. | ||
Sungrass Egg | 1 | Artifact | U | {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. | ||
Skycloud Egg | 1 | Artifact | U | {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. | ||
Shadowblood Egg | 1 | Artifact | U | {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. | ||
Mossfire Egg | 1 | Artifact | U | {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. | ||
Darkwater Egg | 1 | Artifact | U | {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. | ||
Steamclaw | 2 | Artifact | U | {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. |
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Seal of Fire | R | Enchantment | U | Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. | ||
Seal of Doom | 2B | Enchantment | U | Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. | ||
Megrim | 2B | Enchantment | U | Whenever an opponent discards a card, Megrim deals 2 damage to that player. | ||
Knight of Dusk | 1BB | Creature - Human Knight | U | {B}{B}: Destroy target creature blocking Knight of Dusk. | 2/2 | |
Chainer's Edict | 1B | Sorcery | U | Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Planar Void | B | Enchantment | U | Whenever another card is put into a graveyard from anywhere, exile that card. | ||
Submerge | 4U | Instant | U | If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. |
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Think Tank | 2U | Enchantment | U | At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. | ||
Recoup | 1R | Sorcery | U | Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Breakthrough | XU | Sorcery | U | Draw four cards, then choose X cards in your hand and discard the rest. | ||
Ballista Squad | 3W | Creature - Human Rebel | U | {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. | 2/2 | |
Soulcatchers' Aerie | 1W | Enchantment | U | Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. |
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Thorn Elemental | 5GG | Creature - Elemental | R | You may have Thorn Elemental assign its combat damage as though it weren't blocked. | 7/7 | |
Spellbane Centaur | 2G | Creature - Centaur | R | Creatures you control can't be the targets of blue spells or abilities from blue sources. | 3/2 | |
Utopia Tree | 1G | Creature - Plant | R | {T}: Add one mana of any color to your mana pool. | 0/2 | |
Manabond | G | Enchantment | R | At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | ||
Devastating Dreams | RR | Sorcery | R | As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. |
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Goblin Welder | R | Creature - Goblin Artificer | R | {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. | 1/1 | |
Unmask | 3B | Sorcery | R | You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. |
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Mindslicer | 2BB | Creature - Horror | R | When Mindslicer dies, each player discards his or her hand. | 4/3 | |
Phyrexian Infiltrator | 2B | Creature - Minion | R | {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) | 2/2 | |
Plaguebearer | 1B | Creature - Zombie | R | {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. | 1/1 | |
Nantuko Shade | BB | Creature - Insect Shade | R | {B}: Nantuko Shade gets +1/+1 until end of turn. | 2/1 | |
Sarcomancy | B | Enchantment | R | When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. |
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Spelljack | 3UUU | Instant | R | Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) | ||
Rishadan Brigand | 4U | Creature - Human Pirate | R | Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. |
3/2 | |
Persuasion | 3UU | Enchantment - Aura | R | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. |
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Opalescence | 2WW | Enchantment | R | Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. | ||
Soltari Guerrillas | 2WR | Creature - Soltari Soldier | R | Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. |
3/2 | |
Tower of the Magistrate | Land | R | {T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. |
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Whetstone | 3 | Artifact | R | {3}: Each player puts the top two cards of his or her library into his or her graveyard. | ||
Emmessi Tome | 4 | Artifact | R | {5}, {T}: Draw two cards, then discard a card. | ||
Planar Portal | 6 | Artifact | R | {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. | ||
Living Wish | 1G | Sorcery | R | You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. | ||
Burning Wish | 1R | Sorcery | R | You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. | ||
Cunning Wish | 2U | Instant | R | You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. | ||
Golden Wish | 3WW | Sorcery | R | You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. | ||
Opal Titan | 2WW | Enchantment | R | When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. | ||
Opal Avenger | 2W | Enchantment | R | When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. | ||
True Believer | WW | Creature - Human Cleric | R | You have shroud. (You can't be the target of spells or abilities.) | 2/2 | |
Auratog | 1W | Creature - Atog | R | Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. | 1/2 | |
Planar Guide | W | Creature - Human Cleric | R | {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. | 1/1 | |
Goblin Pyromancer | 3R | Creature - Goblin Wizard | R | When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. |
2/2 | |
Exclude | 2U | Instant | U | Counter target creature spell.
Draw a card. |
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Phyrexian Negator | 2B | Creature - Horror | R | Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. |
5/5 | |
Goblin Lookout | 1R | Creature - Goblin | C | {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. | 1/2 | |
Phyrexian Tyranny | UBR | Enchantment | R | Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. | ||
Rebuild | 2U | Instant | U | Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Might of Oaks | 3G | Instant | R | Target creature gets +7/+7 until end of turn. | ||
Suffocating Blast | 1UUR | Instant | R | Counter target spell and Suffocating Blast deals 3 damage to target creature. | ||
Desolation Giant | 2RR | Creature - Giant | R | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. |
3/3 | |
Parallax Tide | 2UU | Enchantment | R | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. |
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Cho-Manno, Revolutionary | 2WW | Legendary Creature - Human Rebel | R | Prevent all damage that would be dealt to Cho-Manno, Revolutionary. | 2/2 | |
Gaea's Might | G | Instant | C | Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control. | ||
Hapless Researcher | U | Creature - Human Wizard | C | Sacrifice Hapless Researcher: Draw a card, then discard a card. | 1/1 | |
Primoc Escapee | 6U | Creature - Bird Beast | U | Flying Cycling {2} ({2}, Discard this card: Draw a card.) |
4/4 | |
Knight of Dawn | 1WW | Creature - Human Knight | U | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. |
2/2 | |
White Knight | WW | Creature - Human Knight | U | First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) |
2/2 | |
Silver Knight | WW | Creature - Human Knight | U | First strike, protection from red | 2/2 | |
Stand / Deliver | W | Instant | U | |||
Seal of Strength | G | Enchantment | C | Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. | ||
Reclaim | G | Instant | C | Put target card from your graveyard on top of your library. | ||
Aggressive Urge | 1G | Instant | C | Target creature gets +1/+1 until end of turn. Draw a card. |
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Moment's Peace | 1G | Instant | C | Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Crop Rotation | G | Instant | C | As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. |
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Symbiosis | 1G | Instant | C | Two target creatures each get +2/+2 until end of turn. | ||
Sudden Strength | 3G | Instant | C | Target creature gets +3/+3 until end of turn. Draw a card. |
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Rampant Growth | 1G | Sorcery | C | Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | ||
Pouncing Jaguar | G | Creature - Cat | C | Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | 2/2 | |
Thornscape Familiar | 1G | Creature - Insect | C | Red spells and white spells you cast cost {1} less to cast. | 2/1 | |
Wood Elves | 2G | Creature - Elf Scout | C | When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | 1/1 | |
Thornscape Apprentice | G | Creature - Human Wizard | C | {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. |
1/1 | |
Ana Disciple | G | Creature - Human Wizard | C | {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. |
1/1 | |
Phantom Tiger | 2G | Creature - Cat Spirit | C | Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. |
1/0 | |
Spike Drone | G | Creature - Spike Drone | C | Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. |
0/0 | |
Blood Frenzy | 1R | Instant | C | Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. |
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Trumpet Blast | 2R | Instant | C | Attacking creatures get +2/+0 until end of turn. | ||
Zap | 2R | Instant | C | Zap deals 1 damage to target creature or player. Draw a card. |
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Fiery Mantle | 1R | Enchantment - Aura | C | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. |
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Fling | 1R | Instant | C | As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. |
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Shock | R | Instant | C | Shock deals 2 damage to target creature or player. | ||
Spark Spray | R | Instant | C | Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card: Draw a card.) |
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Flame Burst | 1R | Instant | C | Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. | ||
Panic Attack | 2R | Sorcery | C | Up to three target creatures can't block this turn. | ||
Mogg Bombers | 3R | Creature - Goblin | C | When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. | 3/4 | |
Rock Jockey | 2R | Creature - Goblin | C | You can't cast Rock Jockey if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. |
3/3 | |
Shock Troops | 3R | Creature - Human Soldier | C | Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. | 2/2 | |
Chainflinger | 3R | Creature - Beast | C | {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. |
2/2 | |
Goblin Spelunkers | 2R | Creature - Goblin Warrior | C | Mountainwalk | 2/2 | |
Goblin Masons | 1R | Creature - Goblin | C | When Goblin Masons dies, destroy target Wall. | 2/1 | |
Goblin Gardener | 3R | Creature - Goblin | C | When Goblin Gardener dies, destroy target land. | 2/1 | |
Kris Mage | R | Creature - Human Spellshaper | C | {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. | 1/1 | |
Phyrexian Debaser | 3B | Creature - Carrier | C | Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
2/2 | |
Plague Spores | 4BR | Sorcery | C | Destroy target nonblack creature and target land. They can't be regenerated. | ||
Phyrexian Ghoul | 2B | Creature - Zombie | C | Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. | 2/2 | |
Crippling Fatigue | 1BB | Sorcery | C | Target creature gets -2/-2 until end of turn. Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Exhume | 1B | Sorcery | C | Each player puts a creature card from his or her graveyard onto the battlefield. | ||
Vicious Hunger | BB | Sorcery | C | Vicious Hunger deals 2 damage to target creature and you gain 2 life. | ||
Recover | 2B | Sorcery | C | Return target creature card from your graveyard to your hand. Draw a card. |
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Bubbling Muck | B | Sorcery | C | Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). | ||
Morbid Hunger | 4BB | Sorcery | C | Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Afflict | 2B | Instant | C | Target creature gets -1/-1 until end of turn. Draw a card. |
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Vendetta | B | Instant | C | Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. | ||
Dark Banishing | 2B | Instant | C | Destroy target nonblack creature. It can't be regenerated. | ||
Diabolic Edict | 1B | Instant | C | Target player sacrifices a creature. | ||
Reaping the Graves | 2B | Instant | C | Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Toxic Stench | 1B | Instant | C | Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. |
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Death Bomb | 3B | Instant | C | As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. |
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Sicken | B | Enchantment - Aura | C | Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Skittering Horror | 2B | Creature - Horror | C | When you cast a creature spell, sacrifice Skittering Horror. | 4/3 | |
Skittering Skirge | BB | Creature - Imp | C | Flying When you cast a creature spell, sacrifice Skittering Skirge. |
3/2 | |
Phyrexian Broodlings | 1BB | Creature - Minion | C | {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. | 2/2 | |
Dauthi Slayer | BB | Creature - Dauthi Soldier | C | Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able. |
2/2 | |
Carnophage | B | Creature - Zombie | C | At the beginning of your upkeep, tap Carnophage unless you pay 1 life. | 2/2 | |
Dauthi Jackal | 2B | Creature - Dauthi Hound | C | Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. |
2/1 | |
Crypt Creeper | 1B | Creature - Zombie | C | Sacrifice Crypt Creeper: Exile target card from a graveyard. | 2/1 | |
Death's-Head Buzzard | 1BB | Creature - Bird | C | Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. |
2/1 | |
Dusk Imp | 2B | Creature - Imp | C | Flying | 2/1 | |
Nightscape Familiar | 1B | Creature - Zombie | C | Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. |
1/1 | |
Bog Witch | 2B | Creature - Human Spellshaper | C | {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. | 1/1 | |
Plague Witch | 1B | Creature - Elf Spellshaper | C | {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. | 1/1 | |
Nightscape Apprentice | B | Creature - Zombie Wizard | C | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. |
1/1 | |
Looming Shade | 2B | Creature - Shade | C | {B}: Looming Shade gets +1/+1 until end of turn. | 1/1 | |
Blood Pet | B | Creature - Thrull | C | Sacrifice Blood Pet: Add {B} to your mana pool. | 1/1 | |
Soltari Visionary | 1WW | Creature - Soltari Cleric | C | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. |
2/2 | |
Prismatic Strands | 2W | Instant | C | Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rishadan Footpad | 3U | Creature - Human Pirate | U | When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. | 2/2 | |
Land Grant | 1G | Sorcery | C | If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. |
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Stormscape Apprentice | U | Creature - Human Wizard | C | {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. |
1/1 | |
Balloon Peddler | 2U | Creature - Human Spellshaper | C | {U}, {T}, Discard a card: Target creature gains flying until end of turn. | 2/2 | |
Kingfisher | 3U | Creature - Bird | C | Flying When Kingfisher dies, draw a card. |
2/2 | |
Capsize | 1UU | Instant | C | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. |
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Spell Blast | XU | Instant | C | Counter target spell with converted mana cost X. | ||
Jilt | 1U | Instant | C | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. |
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Worldly Counsel | 1U | Instant | C | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. | ||
Thran Dynamo | 4 | Artifact | U | {T}: Add {3} to your mana pool. | ||
Rishadan Cutpurse | 2U | Creature - Human Pirate | C | When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. | 1/1 | |
Seeker of Skybreak | 1G | Creature - Elf | C | {T}: Untap target creature. | 2/1 | |
Trained Armodon | 1GG | Creature - Elephant | C | 3/3 | ||
Wirewood Savage | 2G | Creature - Elf | C | Whenever a Beast enters the battlefield, you may draw a card. | 2/2 | |
Unholy Grotto | Land | R | {T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. |
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Destructive Flow | BRG | Enchantment | R | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. | ||
Haunting Echoes | 3BB | Sorcery | R | Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. | ||
Eastern Paladin | 2BB | Creature - Zombie Knight | R | {B}{B}, {T}: Destroy target green creature. | 3/3 | |
Western Paladin | 2BB | Creature - Zombie Knight | R | {B}{B}, {T}: Destroy target white creature. | 3/3 | |
Phyrexian Scuta | 3B | Creature - Zombie | R | Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. |
3/3 | |
Lord of the Undead | 1BB | Creature - Zombie | R | Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. |
2/2 | |
Spectral Lynx | 1W | Creature - Cat Spirit | R | Protection from green {B}: Regenerate Spectral Lynx. |
2/1 | |
Hidden Predators | G | Enchantment | R | When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. | ||
Hidden Herd | G | Enchantment | R | When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. | ||
Hidden Gibbons | G | Enchantment | R | When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. | ||
Yavimaya Wurm | 4GG | Creature - Wurm | C | Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 6/4 | |
Wirewood Herald | 1G | Creature - Elf | C | When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. | 1/1 | |
Wirewood Elf | 1G | Creature - Elf Druid | C | {T}: Add {G} to your mana pool. | 1/2 | |
Wirewood Pride | G | Instant | C | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. | ||
Wall of Distortion | 2BB | Creature - Wall | C | Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. |
1/3 | |
Twitch | 2U | Instant | C | You may tap or untap target artifact, creature, or land. Draw a card. |
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Thornwind Faeries | 1UU | Creature - Faerie | C | Flying {T}: Thornwind Faeries deals 1 damage to target creature or player. |
1/1 | |
Spire Owl | 1U | Creature - Bird | C | Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. |
1/1 | |
Phyrexian Monitor | 3B | Creature - Skeleton | C | {B}: Regenerate Phyrexian Monitor. | 2/2 | |
Phyrexian Denouncer | 1B | Creature - Carrier | C | {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. | 1/1 | |
Putrid Imp | B | Creature - Zombie Imp | C | Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. |
1/1 | |
Prohibit | 1U | Instant | C | Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. |
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Mana Leak | 1U | Instant | C | Counter target spell unless its controller pays {3}. | ||
Hidden Spider | G | Enchantment | C | When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) | ||
Gempalm Polluter | 5B | Creature - Zombie | C | Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. |
4/3 | |
Dirty Wererat | 3B | Creature - Human Rat Minion | C | {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. |
2/3 | |
Disciple of Malice | 1B | Creature - Human Cleric | C | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) |
1/2 | |
Aven Windreader | 3UU | Creature - Bird Soldier Wizard | C | Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. |
3/3 | |
Aphetto Dredging | 3B | Sorcery | C | Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. | ||
Agonizing Demise | 3B | Instant | C | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. |
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Barren Moor | Land | C | Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) |
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Secluded Steppe | Land | C | Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) |
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Wirewood Lodge | Land | U | {T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. |
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Wirewood Channeler | 3G | Creature - Elf Druid | U | {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. | 2/2 | |
Heedless One | 3G | Creature - Elf Avatar | U | Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. |
0/0 | |
Wirewood Hivemaster | 1G | Creature - Elf | U | Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. | 1/1 | |
Hidden Ancients | 1G | Enchantment | U | When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. | ||
Gempalm Strider | 1G | Creature - Elf | U | Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. |
2/2 | |
Wirewood Symbiote | G | Creature - Insect | U | Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. | 1/1 | |
Flame Wave | 3RRRR | Sorcery | U | Flame Wave deals 4 damage to target player and each creature he or she controls. | ||
Goblin Machinist | 4R | Creature - Goblin | U | {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. | 0/5 | |
Pardic Collaborator | 3R | Creature - Human Barbarian | U | First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. |
2/2 | |
Spellshock | 2R | Enchantment | U | Whenever a player casts a spell, Spellshock deals 2 damage to that player. | ||
Volcanic Spray | 1R | Sorcery | U | Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wall of Razors | 1R | Creature - Wall | U | Defender (This creature can't attack.) First strike |
4/1 | |
Plague Dogs | 4B | Creature - Zombie Hound | U | When Plague Dogs dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice Plague Dogs: Draw a card. |
3/3 | |
Wall of Vipers | 2B | Creature - Snake Wall | U | Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. |
2/4 | |
Plague Spitter | 2B | Creature - Horror | U | At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. |
2/2 | |
Dauthi Trapper | 2B | Creature - Dauthi Minion | U | {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) | 1/1 | |
Dauthi Embrace | 2B | Enchantment | U | {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) | ||
Power Sink | XU | Instant | U | Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. | ||
Disrupt | U | Instant | U | Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. |
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Predict | 1U | Instant | U | Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. | ||
Aquamoeba | 1U | Creature - Elemental Beast | C | Discard a card: Switch Aquamoeba's power and toughness until end of turn. | 1/3 | |
Seal of Removal | U | Enchantment | C | Sacrifice Seal of Removal: Return target creature to its owner's hand. | ||
Peek | U | Instant | C | Look at target player's hand. Draw a card. |
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Opt | U | Instant | C | Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. |
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Mind Games | U | Instant | C | Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
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Mental Note | U | Instant | C | Put the top two cards of your library into your graveyard. Draw a card. |
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Careful Study | U | Sorcery | C | Draw two cards, then discard two cards. | ||
Gempalm Avenger | 5W | Creature - Human Soldier | C | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. |
3/5 | |
Razorfoot Griffin | 3W | Creature - Griffin | C | Flying First strike (This creature deals combat damage before creatures without first strike.) |
2/2 | |
Pegasus Charger | 2W | Creature - Pegasus | C | Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) |
2/1 | |
Diving Griffin | 1WW | Creature - Griffin | C | Flying, vigilance | 2/2 | |
Dismantling Blow | 2W | Instant | C | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards. |
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Auramancer | 2W | Creature - Human Wizard | C | When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. | 2/2 | |
Benalish Trapper | 1W | Creature - Human Soldier | C | {W}, {T}: Tap target creature. | 1/2 | |
Angelic Wall | 1W | Creature - Wall | C | Defender, flying | 0/4 | |
Smite | W | Instant | C | Destroy target blocked creature. | ||
Nantuko Disciple | 3G | Creature - Insect Druid | C | {G}, {T}: Target creature gets +2/+2 until end of turn. | 2/2 | |
Nantuko Cultivator | 3G | Creature - Insect Druid | R | When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. | 2/2 | |
Nantuko Calmer | 2GG | Creature - Insect Druid | C | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. |
2/3 | |
Nantuko Mentor | 2G | Creature - Insect Druid | R | {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. | 1/1 | |
Nantuko Elder | 2G | Creature - Insect Druid | U | {T}: Add {1}{G} to your mana pool. | 1/2 | |
Nantuko Blightcutter | 2G | Creature - Insect Druid | R | Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. |
2/2 | |
Nantuko Tracer | 1G | Creature - Insect Druid | C | When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. | 2/1 | |
Forcemage Advocate | 1G | Creature - Centaur Shaman | U | {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. | 2/1 | |
Goblin Grappler | R | Creature - Goblin | C | Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) | 1/1 | |
Goblin Berserker | 3R | Creature - Goblin Berserker | U | First strike, haste | 2/2 | |
Goblin Dynamo | 5RR | Creature - Goblin Mutant | U | {T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. |
4/4 | |
Nantuko Shrine | 1GG | Enchantment | R | Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. | ||
Bullwhip | 4 | Artifact | U | {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. | ||
Aven Fogbringer | 3U | Creature - Bird Wizard | C | Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. |
2/1 | |
Aven Redeemer | 3W | Creature - Bird Cleric | C | Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
2/2 | |
Aven Fateshaper | 6U | Creature - Bird Wizard | U | Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. |
4/5 | |
Battlewise Aven | 3W | Creature - Bird Soldier | C | Flying Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. |
2/2 | |
Aven Flock | 4W | Creature - Bird Soldier | C | Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. |
2/3 | |
Cinder Elemental | 3R | Creature - Elemental | U | {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. | 2/2 | |
Captain Sisay | 2GW | Legendary Creature - Human Soldier | M | {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. | 2/2 | |
Cephalid Looter | 2U | Creature - Cephalid Rogue | C | {T}: Target player draws a card, then discards a card. | 2/1 | |
Brass Herald | 6 | Artifact Creature - Golem | R | As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. |
2/2 | |
Airborne Aid | 3U | Sorcery | C | Draw a card for each Bird on the battlefield. | ||
Absorb | WUU | Instant | R | Counter target spell. You gain 3 life. | ||
Call of the Herd | 2G | Sorcery | R | Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stormscape Master | 2UU | Creature - Human Wizard | R | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. |
2/2 | |
Dreamborn Muse | 2UU | Creature - Spirit | R | At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. | 2/2 | |
Trade Secrets | 1UU | Sorcery | R | Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. | ||
Rayne, Academy Chancellor | 2U | Legendary Creature - Human Wizard | R | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. | 1/1 | |
Planar Overlay | 2U | Sorcery | R | Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. | ||
Ambassador Laquatus | 1UU | Legendary Creature - Merfolk Wizard | R | {3}: Target player puts the top three cards of his or her library into his or her graveyard. | 1/3 | |
Divert | U | Instant | R | Change the target of target spell with a single target unless that spell's controller pays {2}. | ||
Avatar of Hope | 6WW | Creature - Avatar | R | If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. |
4/9 | |
Aven Brigadier | 3WWW | Creature - Bird Soldier | R | Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1. |
3/5 | |
Gerrard Capashen | 3WW | Legendary Creature - Human Soldier | R | At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. |
3/4 | |
Blinding Angel | 3WW | Creature - Angel | R | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. |
2/4 | |
Avenging Angel | 3WW | Creature - Angel | R | Flying When Avenging Angel dies, you may put it on top of its owner's library. |
3/3 | |
Voice of All | 2WW | Creature - Angel | R | Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. |
2/2 | |
Parallax Wave | 2WW | Enchantment | R | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. |
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Cataclysm | 2WW | Sorcery | R | Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. | ||
Wall of Nets | 1WW | Creature - Wall | R | Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. |
0/7 | |
Paladin en-Vec | 1WW | Creature - Human Knight | R | First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) | 2/2 | |
Mystic Crusader | 1WW | Creature - Human Nomad Mystic | R | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. |
2/1 | |
Mobilization | 2W | Enchantment | R | Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. |
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Hidden Retreat | 2W | Enchantment | R | Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. | ||
Aven Shrine | 1WW | Enchantment | R | Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. | ||
Vengeful Dreams | WW | Instant | R | As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. |
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Planar Collapse | 1W | Enchantment | R | At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. | ||
Planar Birth | 1W | Sorcery | R | Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. | ||
Flicker | 1W | Sorcery | R | Exile target nontoken permanent, then return it to the battlefield under its owner's control. | ||
Abandon Hope | X1B | Sorcery | U | As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. |
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Abolish | 1WW | Instant | U | You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. |
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Abundance | 2GG | Enchantment | R | If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. | ||
Academy Researchers | 1UU | Creature - Human Wizard | U | When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. | 2/2 | |
Acridian | 1G | Creature - Insect | C | Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | 2/4 | |
Aerial Caravan | 4UU | Creature - Human Soldier | R | Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) |
4/3 | |
Æther Burst | 1U | Instant | C | Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst. | ||
Æther Charge | 4R | Enchantment | U | Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. | ||
Æther Mutation | 3GU | Sorcery | U | Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. | ||
Æther Rift | 1RG | Enchantment | R | At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. | ||
Afterlife | 2W | Instant | U | Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. | ||
Aggravated Assault | 2R | Enchantment | R | {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. | ||
Akroma's Devoted | 3W | Creature - Human Cleric | U | Cleric creatures have vigilance. | 2/4 | |
Alexi, Zephyr Mage | 3UU | Legendary Creature - Human Spellshaper | R | {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. | 3/3 | |
Alley Grifters | 1BB | Creature - Human Mercenary | C | Whenever Alley Grifters becomes blocked, defending player discards a card. | 2/2 | |
Alpha Kavu | 2G | Creature - Kavu | U | {1}{G}: Target Kavu creature gets -1/+1 until end of turn. | 2/2 | |
Alpha Status | 2G | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. |
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Ambush Commander | 3GG | Creature - Elf | R | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. |
2/2 | |
Anaconda | 3G | Creature - Snake | U | Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) | 3/3 | |
Ancestor's Chosen | 5WW | Creature - Human Cleric | U | First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. |
4/4 | |
Ancient Kavu | 3R | Creature - Kavu | C | {2}: Ancient Kavu becomes colorless until end of turn. | 3/3 | |
Ancient Ooze | 5GG | Creature - Ooze | R | Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. | 0/0 | |
Ancient Spider | 2GW | Creature - Spider | R | First strike; reach (This creature can block creatures with flying.) | 2/5 | |
Andradite Leech | 2B | Creature - Leech | R | Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. |
2/2 | |
Angelic Favor | 3W | Instant | U | If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. |
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Angelic Shield | WU | Enchantment | U | Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. |
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Anthroplasm | 2UU | Creature - Shapeshifter | R | Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. |
0/0 | |
Anurid Brushhopper | 1GW | Creature - Frog Beast | R | Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. | 3/4 | |
Anurid Swarmsnapper | 2G | Creature - Frog Beast | U | Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. |
1/4 | |
Arcane Teachings | 2R | Enchantment - Aura | U | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." |
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Archivist | 2UU | Creature - Human Wizard | R | {T}: Draw a card. | 1/1 | |
Argothian Elder | 3G | Creature - Elf Druid | U | {T}: Untap two target lands. | 2/2 | |
Argothian Wurm | 3G | Creature - Wurm | R | Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. |
6/6 | |
Armored Guardian | 3WU | Creature - Cat Soldier | R | {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) |
2/5 | |
Artifact Mutation | RG | Instant | R | Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. | ||
Atalya, Samite Master | 3WW | Legendary Creature - Human Cleric | R | {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. | 2/3 | |
Attunement | 2U | Enchantment | R | Return Attunement to its owner's hand: Draw three cards, then discard four cards. | ||
Aura Flux | 2U | Enchantment | C | Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." | ||
Aura Mutation | GW | Instant | R | Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. | ||
Aura Thief | 3U | Creature - Illusion | R | Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) |
2/2 | |
Avenger en-Dal | 1W | Creature - Human Spellshaper | R | {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. | 1/1 | |
Backlash | 1BR | Instant | U | Tap target untapped creature. That creature deals damage equal to its power to its controller. | ||
Balancing Act | 2WW | Sorcery | R | Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. | ||
Balshan Collaborator | 3U | Creature - Bird Soldier | U | Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. |
2/2 | |
Balthor the Defiled | 2BB | Legendary Creature - Zombie Dwarf | R | Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. |
2/2 | |
Balthor the Stout | 1RR | Legendary Creature - Dwarf Barbarian | R | Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn. |
2/2 | |
Barbed Field | 2RR | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." |
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Bargaining Table | 5 | Artifact | R | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. | ||
Barrin's Codex | 4 | Artifact | R | At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. |
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Battle of Wits | 3UU | Enchantment | R | At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | ||
Battle Squadron | 3RR | Creature - Goblin | R | Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
0/0 | |
Battle Strain | 1R | Enchantment | U | Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. | ||
Battlefield Medic | 1W | Creature - Human Cleric | C | {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. | 1/1 | |
Battlefield Percher | 3BB | Creature - Bird | U | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. |
2/2 | |
Battlefield Scrounger | 3GG | Creature - Centaur | C | Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. | 3/3 | |
Beacon of Destiny | 1W | Creature - Human Cleric | R | {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. | 1/3 | |
Bedlam | 2RR | Enchantment | R | Creatures can't block. | ||
Belbe's Portal | 5 | Artifact | R | As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. |
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Bellowing Fiend | 4B | Creature - Spirit | R | Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. |
3/3 | |
Benalish Heralds | 3W | Creature - Human Soldier | U | {3}{U}, {T}: Draw a card. | 2/4 | |
Benalish Lancer | 2W | Creature - Human Knight | C | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. |
2/2 | |
Berserk Murlodont | 4G | Creature - Beast | C | Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. | 3/3 | |
Bifurcate | 3G | Sorcery | R | Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. | ||
Bind | 1G | Instant | R | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
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Black Market | 3BB | Enchantment | R | Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. |
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Bladewing's Thrall | 2BB | Creature - Zombie | U | Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. |
3/3 | |
Blanchwood Armor | 2G | Enchantment - Aura | U | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. |
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Blazing Specter | 2BR | Creature - Specter | R | Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. |
2/2 | |
Blessed Orator | 3W | Creature - Human Cleric | U | Other creatures you control get +0/+1. | 1/4 | |
Blind Seer | 2UU | Legendary Creature - Human Wizard | R | {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. | 3/3 | |
Blizzard Elemental | 5UU | Creature - Elemental | R | Flying {3}{U}: Untap Blizzard Elemental. |
5/5 | |
Blockade Runner | 3U | Creature - Merfolk | C | {U}: Blockade Runner is unblockable this turn. | 2/2 | |
Blood Celebrant | B | Creature - Human Cleric | C | {B}, Pay 1 life: Add one mana of any color to your mana pool. | 1/1 | |
Blood Vassal | 2B | Creature - Thrull | C | Sacrifice Blood Vassal: Add {B}{B} to your mana pool. | 2/2 | |
Bloodfire Infusion | 2R | Enchantment - Aura | C | Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. |
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Bloodfire Kavu | 2RR | Creature - Kavu | U | {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. | 2/2 | |
Bloodline Shaman | 1G | Creature - Elf Wizard Shaman | U | {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. | 1/1 | |
Bloodshot Cyclops | 5R | Creature - Cyclops Giant | R | {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. | 4/4 | |
Bloodstone Cameo | 3 | Artifact | U | {T}: Add {B} or {R} to your mana pool. | ||
Blurred Mongoose | 1G | Creature - Mongoose | R | Blurred Mongoose can't be countered. Shroud (This permanent can't be the target of spells or abilities.) |
2/1 | |
Boa Constrictor | 4G | Creature - Snake | U | {T}: Boa Constrictor gets +3/+3 until end of turn. | 3/3 | |
Body Snatcher | 2BB | Creature - Minion | R | When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. |
2/2 | |
Bog Down | 2B | Sorcery | C | Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. |
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Bog Glider | 2B | Creature - Human Mercenary | C | Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. |
1/1 | |
Bomb Squad | 3R | Creature - Dwarf | R | {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. |
1/1 | |
Bounty Hunter | 2BB | Creature - Human Archer Minion | R | {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. |
2/2 | |
Brawl | 3RR | Instant | R | Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." | ||
Breaking Point | 1RR | Sorcery | R | Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. | ||
Breath of Darigaaz | 1R | Sorcery | U | Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. |
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Briar Patch | 1GG | Enchantment | U | Whenever a creature attacks you, it gets -1/-0 until end of turn. | ||
Brink of Madness | 2BB | Enchantment | R | At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. | ||
Broken Fall | 2G | Enchantment | C | Return Broken Fall to its owner's hand: Regenerate target creature. | ||
Brontotherium | 4GG | Creature - Beast | U | Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) |
5/3 | |
Brush with Death | 2B | Sorcery | C | Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. |
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Burgeoning | G | Enchantment | R | Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. | ||
Butcher Orgg | 4RRR | Creature - Orgg | R | You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. | 6/6 | |
Cabal Coffers | Land | U | {2}, {T}: Add {B} to your mana pool for each Swamp you control. | |||
Cabal Surgeon | 2BB | Creature - Human Minion | C | {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. | 2/1 | |
Cabal Torturer | 1BB | Creature - Human Minion | C | {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. |
1/1 | |
Cackling Witch | 1B | Creature - Human Spellshaper | U | {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. | 1/1 | |
Call to the Grave | 4B | Enchantment | R | At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. |
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Caller of the Claw | 2G | Creature - Elf | R | Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. |
2/2 | |
Caller of the Hunt | 2G | Creature - Human | R | As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. |
0/0 | |
Callous Giant | 4RR | Creature - Giant | R | If a source would deal 3 or less damage to Callous Giant, prevent that damage. | 4/4 | |
Callous Oppressor | 1UU | Creature - Cephalid | R | You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. |
1/2 | |
Calming Licid | 2W | Creature - Licid | U | {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. |
2/2 | |
Caltrops | 3 | Artifact | U | Whenever a creature attacks, Caltrops deals 1 damage to it. | ||
Canopy Crawler | 3G | Creature - Beast | U | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. |
2/2 | |
Canopy Spider | 1G | Creature - Spider | C | Reach (This creature can block creatures with flying.) | 1/3 | |
Canopy Surge | 1G | Sorcery | U | Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. |
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Capashen Knight | 1W | Creature - Human Knight | C | First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. |
1/1 | |
Captain's Maneuver | XRW | Instant | U | The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. | ||
Carbonize | 2R | Instant | U | Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. | ||
Carnassid | 4GG | Creature - Beast | R | Trample {1}{G}: Regenerate Carnassid. |
5/4 | |
Carpet of Flowers | G | Enchantment | U | At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. | ||
Carrion Wall | 1BB | Creature - Wall | U | Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. |
3/2 | |
Carrion Wurm | 3BB | Creature - Zombie Wurm | U | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. | 6/5 | |
Carrionette | 1B | Creature - Skeleton | R | {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. | 1/1 | |
Cat Burglar | 3B | Creature - Kor Rogue Minion | C | {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. | 2/2 | |
Catapult Master | 3WW | Creature - Human Soldier | R | Tap five untapped Soldiers you control: Exile target creature. | 3/3 | |
Cateran Brute | 2B | Creature - Horror Mercenary | C | {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. | 2/2 | |
Cateran Enforcer | 3BB | Creature - Horror Mercenary | U | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. |
4/3 | |
Cateran Kidnappers | 2BB | Creature - Human Mercenary | U | {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. | 4/2 | |
Cateran Overlord | 4BBB | Creature - Horror Mercenary | R | Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. |
7/5 | |
Cateran Persuader | BB | Creature - Human Mercenary | C | {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. | 2/1 | |
Cateran Slaver | 4BB | Creature - Horror Mercenary | R | Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library. |
5/5 | |
Cateran Summons | B | Sorcery | U | Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. | ||
Cathodion | 3 | Artifact Creature - Construct | U | When Cathodion dies, add {3} to your mana pool. | 3/3 | |
Cauldron Dance | 4BR | Instant | U | Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. |
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Caustic Tar | 4BB | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
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Cave Sense | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. |
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Cave-In | 3RR | Sorcery | R | You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. |
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Celestial Convergence | 2WW | Enchantment | R | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
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Centaur Garden | Land | U | {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. |
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Centaur Glade | 3GG | Enchantment | U | {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. | ||
Centaur Rootcaster | 3G | Creature - Centaur Druid | C | Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. | 2/2 | |
Cephalid Broker | 3U | Creature - Cephalid | U | {T}: Target player draws two cards, then discards two cards. | 2/2 | |
Cephalid Constable | 1UU | Creature - Cephalid Wizard | R | Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. | 1/1 | |
Cephalid Illusionist | 1U | Creature - Cephalid Wizard | U | Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
1/1 | |
Cephalid Inkshrouder | 2U | Creature - Cephalid | U | Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) | 2/1 | |
Cephalid Retainer | 2UU | Creature - Cephalid | R | {U}{U}: Tap target creature without flying. | 2/3 | |
Cephalid Sage | 3U | Creature - Cephalid | U | Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." | 2/3 | |
Ceremonial Guard | 2R | Creature - Human Soldier | C | When Ceremonial Guard attacks or blocks, destroy it at end of combat. | 3/4 | |
Ceta Disciple | U | Creature - Merfolk Wizard | C | {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. |
1/1 | |
Chamber of Manipulation | 2UU | Enchantment - Aura | U | Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." |
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Charging Paladin | 2W | Creature - Human Knight | U | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. | 2/2 | |
Charging Rhino | 3GG | Creature - Rhino | R | Charging Rhino can't be blocked by more than one creature. | 4/4 | |
Charging Troll | 2GW | Creature - Troll | U | Vigilance {G}: Regenerate Charging Troll. |
3/3 | |
Charisma | UUU | Enchantment - Aura | R | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
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Charmed Griffin | 3W | Creature - Griffin | U | Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. |
3/3 | |
Chastise | 3W | Instant | U | Destroy target attacking creature. You gain life equal to its power. | ||
Chatter of the Squirrel | G | Sorcery | C | Put a 1/1 green Squirrel creature token onto the battlefield. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Chieftain en-Dal | 1WW | Creature - Human Knight | U | Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. | 2/2 | |
Childhood Horror | 3B | Creature - Horror | U | Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. |
2/2 | |
Chilling Apparition | 2B | Creature - Spirit | U | {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. |
1/1 | |
Chimeric Staff | 4 | Artifact | R | {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. | ||
Chlorophant | GGG | Creature - Elemental | R | At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." |
1/1 | |
Cho-Arrim Bruiser | 5W | Creature - Ogre Rebel | R | Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. | 3/4 | |
Choke | 2G | Enchantment | U | Islands don't untap during their controllers' untap steps. | ||
Cho-Manno's Blessing | WW | Enchantment - Aura | C | Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
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Churning Eddy | 3U | Sorcery | C | Return target creature and target land to their owners' hands. | ||
Cinder Seer | 3R | Creature - Human Wizard | U | {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. | 1/1 | |
Cinder Shade | 1BR | Creature - Shade | U | {B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. |
1/1 | |
Citanul Centaurs | 3G | Creature - Centaur | R | Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
6/3 | |
Citanul Flute | 5 | Artifact | R | {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. | ||
Citanul Hierophants | 3G | Creature - Human Druid | R | Creatures you control have "{T}: Add {G} to your mana pool." | 3/2 | |
Claws of Wirewood | 3G | Sorcery | U | Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Cleansing Meditation | 1WW | Sorcery | U | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
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Clear | 1W | Instant | U | Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Clear the Land | 2G | Sorcery | R | Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. | ||
Clickslither | 1RRR | Creature - Insect | R | Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. |
3/3 | |
Clone | 3U | Creature - Shapeshifter | R | You may have Clone enter the battlefield as a copy of any creature on the battlefield. | 0/0 | |
Close Quarters | 2RR | Enchantment | U | Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. | ||
Cloud Cover | 2WU | Enchantment | R | Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. | ||
Cloud Spirit | 2U | Creature - Spirit | U | Flying Cloud Spirit can block only creatures with flying. |
3/1 | |
Cloudreach Cavalry | 1W | Creature - Human Soldier | U | As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. | 1/1 | |
Clutch of Undeath | 3BB | Enchantment - Aura | C | Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. |
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Coastal Piracy | 2UU | Enchantment | R | Whenever a creature you control deals combat damage to an opponent, you may draw a card. | ||
Coastal Tower | Land | U | Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. |
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Coffin Puppets | 3BB | Creature - Zombie | R | Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. | 3/3 | |
Coffin Queen | 2B | Creature - Zombie Wizard | R | You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. |
1/1 | |
Collective Unconscious | 4GG | Sorcery | R | Draw a card for each creature you control. | ||
Commander Eesha | 2WW | Legendary Creature - Bird Soldier | R | Flying, protection from creatures | 2/4 | |
Commander Greven il-Vec | 3BBB | Legendary Creature - Human Warrior | R | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. |
7/5 | |
Commando Raid | 2R | Instant | U | Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." | ||
Conspiracy | 3BB | Enchantment | R | As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. |
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Constant Mists | 1G | Instant | U | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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Consumptive Goo | BB | Creature - Ooze | R | {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. | 1/1 | |
Contamination | 2B | Enchantment | R | At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. |
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Contested Cliffs | Land | R | {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
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Convalescent Care | 1WW | Enchantment | R | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. | ||
Copper Gnomes | 2 | Artifact Creature - Gnome | R | {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. | 1/1 | |
Corpse Harvester | 3BB | Creature - Zombie Wizard | U | {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. | 3/3 | |
Corrupt Official | 4B | Creature - Human Minion | R | {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. |
3/1 | |
Cover of Darkness | 1B | Enchantment | R | As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
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Covert Operative | 4U | Creature - Human Wizard | C | Covert Operative is unblockable. | 3/2 | |
Covetous Dragon | 4R | Creature - Dragon | R | Flying When you control no artifacts, sacrifice Covetous Dragon. |
6/5 | |
Cowardice | 3UU | Enchantment | R | Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) | ||
Crackdown | 2W | Enchantment | R | Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. | ||
Cradle Guard | 1GG | Creature - Treefolk | U | Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
4/4 | |
Crash | 2R | Instant | C | You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. |
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Crashing Boars | 3GG | Creature - Boar | U | Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. | 4/4 | |
Crashing Centaur | 4GG | Creature - Centaur | U | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) |
3/4 | |
Crater Hellion | 4RR | Creature - Hellion Beast | R | Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. |
6/6 | |
Crazed Armodon | 2GG | Creature - Elephant | R | {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. | 3/3 | |
Crazed Skirge | 3B | Creature - Imp | U | Flying, haste | 2/2 | |
Crenellated Wall | 4 | Artifact Creature - Wall | U | Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. |
0/4 | |
Crookclaw Elder | 5U | Creature - Bird Wizard | U | Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. |
3/2 | |
Crossbow Infantry | 1W | Creature - Human Soldier Archer | C | {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. | 1/1 | |
Crosswinds | 1G | Enchantment | U | Creatures with flying get -2/-0. | ||
Crown of Flames | R | Enchantment - Aura | C | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. |
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Crown of Suspicion | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. |
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Crown of Vigor | 1G | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. |
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Cruel Revival | 4B | Instant | C | Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | ||
Crumbling Sanctuary | 5 | Artifact | R | If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. | ||
Crypt Angel | 4B | Creature - Angel | R | Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. |
3/3 | |
Crystal Chimes | 3 | Artifact | U | {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. | ||
Cultural Exchange | 4UU | Sorcery | R | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) | ||
Cursed Flesh | B | Enchantment - Aura | C | Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
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Cursed Monstrosity | 4B | Creature - Horror | R | Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. |
4/3 | |
Customs Depot | 1U | Enchantment | U | Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. | ||
Darba | 3G | Creature - Bird Beast | U | At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. | 5/4 | |
Daring Leap | 1WU | Instant | C | Target creature gets +1/+1 and gains flying and first strike until end of turn. | ||
Dark Hatchling | 4BB | Creature - Horror | R | Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. |
3/3 | |
Dark Ritual | B | Instant | C | Add {B}{B}{B} to your mana pool. | ||
Dark Suspicions | 2BB | Enchantment | R | At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. | ||
Dark Triumph | 4B | Instant | U | If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. |
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Darkling Stalker | 3B | Creature - Shade Spirit | C | {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. |
1/1 | |
Darkwatch Elves | 2G | Creature - Elf | U | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) |
2/2 | |
Daunting Defender | 4W | Creature - Human Cleric | C | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. | 3/3 | |
Dawn Elemental | WWWW | Creature - Elemental | R | Flying Prevent all damage that would be dealt to Dawn Elemental. |
3/3 | |
Dawn of the Dead | 2BBB | Enchantment | R | At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Dawnstrider | 1G | Creature - Dryad Spellshaper | R | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. | 1/1 | |
Day of the Dragons | 4UUU | Enchantment | R | When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. |
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Deadapult | 2R | Enchantment | R | {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. | ||
Deadly Insect | 4G | Creature - Insect | C | Shroud (This permanent can't be the target of spells or abilities.) | 6/1 | |
Deadshot | 3R | Sorcery | R | Tap target creature. It deals damage equal to its power to another target creature. | ||
Death Charmer | 2B | Creature - Worm Mercenary | C | Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. | 2/2 | |
Death Grasp | XWB | Sorcery | R | Death Grasp deals X damage to target creature or player. You gain X life. | ||
Death Mutation | 6BG | Sorcery | U | Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. | ||
Death or Glory | 4W | Sorcery | R | Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. | ||
Death Pit Offering | 2BB | Enchantment | R | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
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Death Pits of Rath | 3BB | Enchantment | R | Whenever a creature is dealt damage, destroy it. It can't be regenerated. | ||
Death Pulse | 2BB | Instant | U | Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. |
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Death Stroke | BB | Sorcery | C | Destroy target tapped creature. | ||
Death Wish | 1BB | Sorcery | R | You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. | ||
Deathgazer | 3B | Creature - Lizard | U | Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. | 2/2 | |
Deathmark Prelate | 3B | Creature - Human Cleric | U | {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. | 2/3 | |
Death's Duet | 2B | Sorcery | C | Return two target creature cards from your graveyard to your hand. | ||
Decaying Soil | 1BB | Enchantment | R | At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." |
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Decimate | 2RG | Sorcery | R | Destroy target artifact, target creature, target enchantment, and target land. | ||
Deep Reconnaissance | 2G | Sorcery | U | Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Deepwood Elder | GG | Creature - Dryad Spellshaper | R | {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. | 2/2 | |
Deepwood Ghoul | 2B | Creature - Zombie | C | Pay 2 life: Regenerate Deepwood Ghoul. | 2/1 | |
Deepwood Legate | 3B | Creature - Shade | U | If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. |
1/1 | |
Deepwood Tantiv | 4G | Creature - Beast | U | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. | 2/4 | |
Defiant Vanguard | 2W | Creature - Human Rebel | U | When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. |
2/2 | |
Defiling Tears | 2B | Instant | U | Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." | ||
Delaying Shield | 3W | Enchantment | R | If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. |
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Delraich | 6B | Creature - Horror | R | Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. |
6/6 | |
Deluge | 2U | Instant | U | Tap all creatures without flying. | ||
Delusions of Mediocrity | 3U | Enchantment | R | When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. |
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Denying Wind | 7UU | Sorcery | R | Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. | ||
Desperate Research | 1B | Sorcery | R | Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. | ||
Despondency | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. |
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Destructive Urge | 1RR | Enchantment - Aura | U | Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. |
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Devouring Strossus | 5BBB | Creature - Horror | R | Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. |
9/9 | |
Devout Witness | 2W | Creature - Human Spellshaper | C | {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. | 2/2 | |
Diabolic Intent | 1B | Sorcery | R | As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. |
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Diligent Farmhand | G | Creature - Human Druid | C | {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. |
1/1 | |
Dimensional Breach | 5WW | Sorcery | R | Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. | ||
Diplomatic Escort | 1U | Creature - Human Spellshaper | U | {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. | 1/1 | |
Dirge of Dread | 2B | Sorcery | C | All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. |
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Dirtcowl Wurm | 4G | Creature - Wurm | R | Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. | 3/4 | |
Disappear | 2UU | Enchantment - Aura | U | Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. |
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Disciple of Kangee | 2W | Creature - Human Wizard | C | {U}, {T}: Target creature gains flying and becomes blue until end of turn. | 2/2 | |
Discordant Dirge | 3BB | Enchantment | R | At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. |
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Disenchant | 1W | Instant | C | Destroy target artifact or enchantment. | ||
Dispersing Orb | 3UU | Enchantment | U | {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. | ||
Disruptive Student | 2U | Creature - Human Wizard | C | {T}: Counter target spell unless its controller pays {1}. | 1/1 | |
Distorting Wake | XUUU | Sorcery | R | Return X target nonland permanents to their owners' hands. | ||
Disturbed Burial | 1B | Sorcery | C | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. |
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Dive Bomber | 3W | Creature - Bird Soldier | C | Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. |
2/2 | |
Diversionary Tactics | 3W | Enchantment | U | Tap two untapped creatures you control: Tap target creature. | ||
Divine Presence | 2W | Enchantment | R | If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. | ||
Divine Sacrament | 1WW | Enchantment | R | White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. |
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Divining Witch | 1B | Creature - Human Spellshaper | R | {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. | 1/1 | |
Do or Die | 1B | Sorcery | R | Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. | ||
Dodecapod | 4 | Artifact Creature - Golem | U | If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. | 3/3 | |
Dogged Hunter | 2W | Creature - Human Nomad | R | {T}: Destroy target creature token. | 1/1 | |
Dominaria's Judgment | 2W | Instant | R | Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. | ||
Dominate | X1UU | Instant | U | Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) | ||
Dominating Licid | 1UU | Creature - Licid | R | {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. |
1/1 | |
Donate | 2U | Sorcery | R | Target player gains control of target permanent you control. | ||
Doom Cannon | 6 | Artifact | R | As Doom Cannon enters the battlefield, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. |
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Doomsday Specter | 2UB | Creature - Specter | R | Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. |
2/3 | |
Downhill Charge | 2R | Instant | C | You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. |
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Dracoplasm | UR | Creature - Shapeshifter | R | Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. |
0/0 | |
Dragon Arch | 5 | Artifact | U | {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. | ||
Dragon Blood | 3 | Artifact | U | {3}, {T}: Put a +1/+1 counter on target creature. | ||
Dragon Breath | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. |
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Dragon Fangs | 1G | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. |
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Dragon Roost | 4RR | Enchantment | R | {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) | ||
Dragon Scales | 1W | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. |
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Dragon Shadow | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. |
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Dragon Tyrant | 8RR | Creature - Dragon | R | Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. |
6/6 | |
Dragon Wings | 1U | Enchantment - Aura | C | Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. |
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Dragonstorm | 8R | Sorcery | R | Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Dralnu's Pet | 1UU | Creature - Shapeshifter | R | Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. |
2/2 | |
Dream Cache | 2U | Sorcery | C | Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. | ||
Dregs of Sorrow | X4B | Sorcery | R | Destroy X target nonblack creatures. Draw X cards. | ||
Drifting Djinn | 4UU | Creature - Djinn | R | Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) |
5/5 | |
Drinker of Sorrow | 2B | Creature - Horror | R | Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. |
5/3 | |
Druid's Call | 1G | Enchantment - Aura | U | Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. |
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Dual Nature | 4GG | Enchantment | R | Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. |
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Dueling Grounds | 1GW | Enchantment | R | No more than one creature can attack each turn. No more than one creature can block each turn. |
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Dungeon Shade | 3B | Creature - Shade Spirit | C | Flying {B}: Dungeon Shade gets +1/+1 until end of turn. |
1/1 | |
Dwarven Bloodboiler | RRR | Creature - Dwarf | R | Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. | 2/2 | |
Dwarven Driller | 3R | Creature - Dwarf | U | {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. | 2/2 | |
Dwarven Patrol | 2R | Creature - Dwarf | U | Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. |
4/2 | |
Dwarven Strike Force | 4R | Creature - Dwarf Berserker | U | Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. | 4/3 | |
Earsplitting Rats | 3B | Creature - Rat | C | When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats. |
2/1 | |
Earthblighter | 1B | Creature - Human Cleric | U | {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. | 1/1 | |
Ebony Treefolk | 1BG | Creature - Treefolk | U | {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. | 3/3 | |
Eladamri, Lord of Leaves | GG | Legendary Creature - Elf Warrior | R | Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) |
2/2 | |
Eladamri's Call | GW | Instant | R | Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. | ||
Electryte | 3RR | Creature - Beast | R | Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. | 3/3 | |
Elephant Ambush | 2GG | Instant | C | Put a 3/3 green Elephant creature token onto the battlefield. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Elfhame Palace | Land | U | Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. |
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Elite Archers | 5W | Creature - Human Soldier Archer | R | {T}: Elite Archers deals 3 damage to target attacking or blocking creature. | 3/3 | |
Elite Javelineer | 2W | Creature - Human Soldier | U | Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. | 2/2 | |
Elven Rite | 1G | Sorcery | U | Distribute two +1/+1 counters among one or two target creatures. | ||
Elven Warhounds | 3G | Creature - Hound | R | Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. | 2/2 | |
Elvish Aberration | 5G | Creature - Elf Mutant | U | {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) |
4/5 | |
Elvish Champion | 1GG | Creature - Elf | R | Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | 2/2 | |
Elvish Fury | G | Instant | C | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
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Elvish Guidance | 2G | Enchantment - Aura | C | Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). |
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Elvish Herder | G | Creature - Elf | C | {G}: Target creature gains trample until end of turn. | 1/1 | |
Elvish Pioneer | G | Creature - Elf Druid | C | When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. | 1/1 | |
Elvish Piper | 3G | Creature - Elf Shaman | R | {G}, {T}: You may put a creature card from your hand onto the battlefield. | 1/1 | |
Elvish Soultiller | 3GG | Creature - Elf Mutant | R | When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. | 5/4 | |
Elvish Vanguard | 1G | Creature - Elf Warrior | R | Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. | 1/1 | |
Elvish Warrior | GG | Creature - Elf Warrior | C | 2/3 | ||
Embalmed Brawler | 2B | Creature - Zombie | C | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. |
2/2 | |
Embargo | 3U | Enchantment | R | Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. |
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Embermage Goblin | 3R | Creature - Goblin Wizard | U | When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. |
1/1 | |
Emblazoned Golem | 2 | Artifact Creature - Golem | U | Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. |
1/2 | |
Endangered Armodon | 2GG | Creature - Elephant | C | When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. | 4/5 | |
Endless Scream | XB | Enchantment - Aura | C | Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. |
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Energizer | 4 | Artifact Creature - Juggernaut | R | {2}, {T}: Put a +1/+1 counter on Energizer. | 2/2 | |
Enlistment Officer | 3W | Creature - Human Soldier | U | First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. |
2/3 | |
Enormous Baloth | 6G | Creature - Beast | U | 7/7 | ||
Enrage | XR | Instant | U | Target creature gets +X/+0 until end of turn. | ||
Enslaved Horror | 3B | Creature - Horror | U | When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. | 4/4 | |
Ensnare | 3U | Instant | U | You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. |
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Ephemeron | 4UU | Creature - Illusion | R | Flying Discard a card: Return Ephemeron to its owner's hand. |
4/4 | |
Equilibrium | 1UU | Enchantment | R | Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. | ||
Erhnam Djinn | 3G | Creature - Djinn | R | At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | 4/5 | |
Ertai's Meddling | XU | Instant | R | X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. |
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Escaped Shapeshifter | 3UU | Creature - Shapeshifter | R | As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. | 3/4 | |
Essence Fracture | 3UU | Sorcery | U | Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) |
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Evasive Action | 1U | Instant | U | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. | ||
Everglove Courier | 2G | Creature - Elf | U | You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. |
2/1 | |
Evincar's Justice | 2BB | Sorcery | C | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |
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Eviscerator | 3BB | Creature - Horror | R | Protection from white When Eviscerator enters the battlefield, you lose 5 life. |
5/5 | |
Excise | XW | Instant | C | Exile target attacking creature unless its controller pays {X}. | ||
Exoskeletal Armor | 1G | Enchantment - Aura | U | Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. |
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Expendable Troops | 1W | Creature - Human Soldier | C | {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. | 2/1 | |
Explosive Growth | G | Instant | C | Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. |
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Explosive Vegetation | 3G | Sorcery | U | Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. | ||
Expunge | 2B | Instant | C | Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Extinction | 4B | Sorcery | R | Destroy all creatures of the creature type of your choice. | ||
Extortion | 3BB | Sorcery | R | Look at target player's hand and choose up to two cards from it. That player discards those cards. | ||
Extra Arms | 4R | Enchantment - Aura | U | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. |
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Extravagant Spirit | 3U | Creature - Spirit | R | Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. |
4/4 | |
Extruder | 4 | Artifact Creature - Juggernaut | U | Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. |
4/3 | |
Faces of the Past | 2U | Enchantment | R | Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. | ||
Fade Away | 2U | Sorcery | C | For each creature, its controller sacrifices a permanent unless he or she pays {1}. | ||
False Demise | 2U | Enchantment - Aura | U | Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
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Famished Ghoul | 3B | Creature - Zombie | U | {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. | 3/2 | |
Fanning the Flames | XRR | Sorcery | U | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. |
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Far Wanderings | 2G | Sorcery | C | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. |
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Fault Line | XRR | Instant | R | Fault Line deals X damage to each creature without flying and each player. | ||
Feeding Frenzy | 2B | Instant | U | Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. | ||
Ferocity | 1G | Enchantment - Aura | C | Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. |
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Fervent Charge | 1WBR | Enchantment | R | Whenever a creature you control attacks, it gets +2/+2 until end of turn. | ||
Fever Charm | R | Instant | C | Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. | ||
Fevered Convulsions | BB | Enchantment | R | {2}{B}{B}: Put a -1/-1 counter on target creature. | ||
Fighting Drake | 2UU | Creature - Drake | U | Flying | 2/4 | |
Firebrand Ranger | 1R | Creature - Human Soldier | U | {G}, {T}: You may put a basic land card from your hand onto the battlefield. | 2/1 | |
Firecat Blitz | XRR | Sorcery | U | Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Firescreamer | 3B | Creature - Kavu | C | {R}: Firescreamer gets +1/+0 until end of turn. | 2/2 | |
Flaming Sword | 1R | Enchantment - Aura | C | Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. |
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Flash of Insight | X1U | Instant | U | Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) |
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Flay | 3B | Sorcery | C | Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. | ||
Fledgling Imp | 2B | Creature - Imp | C | {B}, Discard a card: Fledgling Imp gains flying until end of turn. | 2/2 | |
Fleetfoot Panther | 1GW | Creature - Cat | U | Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. |
3/4 | |
Fleeting Image | 2U | Creature - Illusion | R | Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. |
2/1 | |
Flesh Reaver | 1B | Creature - Horror | U | Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. | 4/4 | |
Flickering Ward | W | Enchantment - Aura | U | Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
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Flowering Field | 1W | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." |
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Flowstone Armor | 3 | Artifact | U | You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. |
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Flowstone Charger | 2RW | Creature - Beast | U | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. | 2/5 | |
Flowstone Crusher | 3RR | Creature - Beast | U | {R}: Flowstone Crusher gets +1/-1 until end of turn. | 4/4 | |
Flowstone Giant | 2RR | Creature - Giant | C | {R}: Flowstone Giant gets +2/-2 until end of turn. | 3/3 | |
Flowstone Hellion | 4R | Creature - Hellion Beast | U | Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. |
3/3 | |
Flowstone Mauler | 4RR | Creature - Beast | R | Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. |
4/5 | |
Flowstone Salamander | 3RR | Creature - Salamander | U | {R}: Flowstone Salamander deals 1 damage to target creature blocking it. | 3/4 | |
Flowstone Slide | X2RR | Sorcery | R | All creatures get +X/-X until end of turn. | ||
Fodder Cannon | 4 | Artifact | U | {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. | ||
Fog of Gnats | BB | Creature - Insect | C | Flying {B}: Regenerate Fog of Gnats. |
1/1 | |
Folk Medicine | 2G | Instant | C | You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Food Chain | 2G | Enchantment | R | Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. | ||
Fool's Tome | 4 | Artifact | R | {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. | ||
Forced March | XBBB | Sorcery | R | Destroy all creatures with converted mana cost X or less. | ||
Forgotten Cave | Land | C | Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) |
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Forgotten Harvest | 1G | Enchantment | R | At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. | ||
Foster | 2GG | Enchantment | R | Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. | ||
Foul Imp | BB | Creature - Imp | U | Flying When Foul Imp enters the battlefield, you lose 2 life. |
2/2 | |
Foul Presence | 2B | Enchantment - Aura | U | Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." |
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Fountain Watch | 3WW | Creature - Human Cleric | R | Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) | 2/4 | |
Frantic Purification | 2W | Instant | C | Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Frenetic Raptor | 5R | Creature - Lizard Beast | U | Beasts can't block. | 6/6 | |
Frightshroud Courier | 2B | Creature - Zombie | U | You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) |
2/1 | |
Frog Tongue | G | Enchantment - Aura | C | Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
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Frozen Solid | 1UU | Enchantment - Aura | C | Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. |
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Fugitive Druid | 3G | Creature - Human Druid | R | Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. | 3/2 | |
Fugue | 3BB | Sorcery | U | Target player discards three cards. | ||
Furious Assault | 2R | Enchantment | C | Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. | ||
Furnace Brood | 3R | Creature - Elemental | C | {R}: Target creature can't be regenerated this turn. | 3/3 | |
Furnace of Rath | 1RRR | Enchantment | R | If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. | ||
Furnace Spirit | 2R | Creature - Spirit | C | Haste {R}: Furnace Spirit gets +1/+0 until end of turn. |
1/1 | |
Gaea's Balance | 3G | Sorcery | U | As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. |
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Gaea's Bounty | 2G | Sorcery | C | Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. | ||
Gaea's Cradle | Legendary Land | R | {T}: Add {G} to your mana pool for each creature you control. | |||
Gaea's Embrace | 2GG | Enchantment - Aura | U | Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. |
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Gaea's Herald | 1G | Creature - Elf | R | Creature spells can't be countered. | 1/1 | |
Gaea's Skyfolk | GU | Creature - Elf Merfolk | C | Flying | 2/2 | |
Galina's Knight | WU | Creature - Merfolk Knight | C | Protection from red | 2/2 | |
Gallantry | 1W | Instant | U | Target blocking creature gets +4/+4 until end of turn. Draw a card. |
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Game Preserve | 2G | Enchantment | R | At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. | ||
Gamekeeper | 3G | Creature - Elf | U | When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. | 2/2 | |
Gang of Elk | 5G | Creature - Elk Beast | U | Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. | 5/4 | |
Gangrenous Goliath | 3BB | Creature - Zombie Giant | R | Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. | 4/4 | |
Gerrard's Battle Cry | W | Enchantment | R | {2}{W}: Creatures you control get +1/+1 until end of turn. | ||
Gerrard's Command | GW | Instant | C | Untap target creature. It gets +3/+3 until end of turn. | ||
Gerrard's Irregulars | 4R | Creature - Human Soldier | C | Trample, haste | 4/2 | |
Ghastly Remains | BBB | Creature - Zombie | R | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. |
0/0 | |
Ghitu Fire | XR | Sorcery | R | You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. Ghitu Fire deals X damage to target creature or player. |
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Ghitu Fire-Eater | 2R | Creature - Human Nomad | U | {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. | 2/2 | |
Ghitu Slinger | 2R | Creature - Human Nomad | C | Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. |
2/2 | |
Ghosthelm Courier | 2U | Creature - Human Wizard | U | You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) |
2/1 | |
Ghoul's Feast | 1B | Instant | U | Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. | ||
Giant Caterpillar | 3G | Creature - Insect | C | {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. | 3/3 | |
Giant Strength | RR | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/+2. |
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Gigapede | 3GG | Creature - Insect | R | Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. |
6/1 | |
Glade Gnarr | 5G | Creature - Beast | C | Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. | 4/4 | |
Glintwing Invoker | 4U | Creature - Human Wizard Mutant | C | {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. | 3/3 | |
Glittering Lion | 2W | Creature - Cat | U | Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. |
2/2 | |
Global Ruin | 4W | Sorcery | R | Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. | ||
Glowering Rogon | 5G | Creature - Beast | C | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) | 4/4 | |
Glowrider | 2W | Creature - Human Cleric | R | Noncreature spells cost {1} more to cast. | 2/1 | |
Gluttonous Zombie | 4B | Creature - Zombie | U | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | 3/3 | |
Goham Djinn | 5B | Creature - Djinn | U | {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. |
5/5 | |
Goliath Beetle | 2G | Creature - Insect | C | Trample | 3/1 | |
Goretusk Firebeast | 5R | Creature - Elemental Boar Beast | C | When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. | 2/2 | |
Gorilla Titan | 3GG | Creature - Ape | U | Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. |
4/4 | |
Gorilla Warrior | 2G | Creature - Ape Warrior | C | 3/2 | ||
Grafted Skullcap | 4 | Artifact | R | At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. |
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Grand Melee | 3R | Enchantment | R | All creatures attack each turn if able. All creatures block each turn if able. |
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Granite Grip | 2R | Enchantment - Aura | C | Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. |
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Gratuitous Violence | 2RRR | Enchantment | R | If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | ||
Grave Consequences | 1B | Instant | U | Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. |
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Grave Defiler | 3B | Creature - Zombie | U | When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler. |
2/1 | |
Gravegouger | 2B | Creature - Nightmare Horror | C | When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. |
2/2 | |
Gravespawn Sovereign | 4BB | Creature - Zombie | R | Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. | 3/3 | |
Gravestorm | BBB | Enchantment | R | At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. | ||
Great Whale | 5UU | Creature - Whale | R | When Great Whale enters the battlefield, untap up to seven lands. | 5/5 | |
Greel, Mind Raker | 3BB | Legendary Creature - Horror Spellshaper | R | {X}{B}, {T}, Discard two cards: Target player discards X cards at random. | 3/3 | |
Greener Pastures | 2G | Enchantment | R | At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. | ||
Grollub | 2B | Creature - Beast | C | Whenever Grollub is dealt damage, each opponent gains that much life. | 3/3 | |
Grotesque Hybrid | 4B | Creature - Zombie | U | Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. |
3/3 | |
Groundskeeper | G | Creature - Human Druid | U | {1}{G}: Return target basic land card from your graveyard to your hand. | 1/1 | |
Guided Passage | URG | Sorcery | R | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. | ||
Guided Strike | 1W | Instant | C | Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. |
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Guiltfeeder | 3BB | Creature - Horror | R | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. |
0/4 | |
Gulf Squid | 3U | Creature - Squid Beast | C | When Gulf Squid enters the battlefield, tap all lands target player controls. | 2/2 | |
Gurzigost | 3GG | Creature - Beast | R | At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. |
6/8 | |
Gustcloak Sentinel | 2WW | Creature - Human Soldier | U | Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. | 3/3 | |
Gustcloak Skirmisher | 3W | Creature - Bird Soldier | U | Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. |
2/3 | |
Halberdier | 3R | Creature - Human Barbarian | C | First strike | 3/1 | |
Hammerhead Shark | 1U | Creature - Fish | C | Hammerhead Shark can't attack unless defending player controls an Island. | 2/3 | |
Hand to Hand | 2R | Enchantment | R | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. | ||
Harmonic Convergence | 2G | Instant | U | Put all enchantments on top of their owners' libraries. | ||
Harsh Mercy | 2W | Sorcery | R | Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. | ||
Hatred | 3BB | Instant | R | As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. |
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Haunted Angel | 2W | Creature - Angel | U | Flying When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. |
3/3 | |
Haunted Crossroads | 2B | Enchantment | U | {B}: Put target creature card from your graveyard on top of your library. | ||
Havoc Demon | 5BB | Creature - Demon | R | Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. |
5/5 | |
Heart Warden | 1G | Creature - Elf Druid | C | {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. |
1/1 | |
Heartstone | 3 | Artifact | U | Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. | ||
Heartwood Giant | 3GG | Creature - Giant | R | {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. | 4/4 | |
Heartwood Treefolk | 2GG | Creature - Treefolk | U | Forestwalk | 3/4 | |
Heat of Battle | 1R | Enchantment | U | Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. | ||
Heightened Awareness | 3UU | Enchantment | R | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
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Hell-Bent Raider | 1RR | Creature - Human Barbarian | R | First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. |
2/2 | |
Henge Guardian | 5 | Artifact Creature - Dragon Wurm | U | {2}: Henge Guardian gains trample until end of turn. | 3/4 | |
Herald of Serra | 2WW | Creature - Angel | R | Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
3/4 | |
Hermetic Study | 1U | Enchantment - Aura | C | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." |
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Heroes' Reunion | GW | Instant | U | Target player gains 7 life. | ||
Hesitation | 1U | Enchantment | U | When a player casts a spell, sacrifice Hesitation and counter that spell. | ||
Highway Robber | 2BB | Creature - Human Rogue Mercenary | C | When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. | 2/2 | |
Hindering Touch | 3U | Instant | C | Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Hint of Insanity | 2B | Sorcery | R | Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. | ||
Hired Giant | 3R | Creature - Giant | U | When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. | 4/4 | |
Hollow Dogs | 4B | Creature - Zombie Hound | C | Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. | 3/3 | |
Hollow Specter | 1BB | Creature - Specter | R | Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. |
2/2 | |
Hollow Warrior | 4 | Artifact Creature - Golem Warrior | U | Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. | 4/4 | |
Honor the Fallen | 1W | Instant | R | Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. | ||
Hope and Glory | 1W | Instant | U | Untap two target creatures. Each of them gets +1/+1 until end of turn. | ||
Horned Cheetah | 2GW | Creature - Cat | U | Whenever Horned Cheetah deals damage, you gain that much life. | 2/2 | |
Horned Kavu | RG | Creature - Kavu | C | When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. | 3/4 | |
Horned Troll | 2G | Creature - Troll | C | {G}: Regenerate Horned Troll. | 2/2 | |
Hornet Cannon | 4 | Artifact | U | {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. | ||
Horseshoe Crab | 2U | Creature - Crab | C | {U}: Untap Horseshoe Crab. | 1/3 | |
Howling Gale | 1G | Instant | U | Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Howling Wolf | 2GG | Creature - Wolf | C | When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | 2/2 | |
Hulking Ogre | 2R | Creature - Ogre | U | Hulking Ogre can't block. | 3/3 | |
Hull Breach | RG | Sorcery | C | Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. | ||
Humble | 1W | Instant | U | Target creature loses all abilities and becomes 0/1 until end of turn. | ||
Hundroog | 6G | Creature - Beast | C | Cycling {3} ({3}, Discard this card: Draw a card.) | 4/7 | |
Hunted Wumpus | 3G | Creature - Beast | U | When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. | 6/6 | |
Hunting Grounds | GW | Enchantment | R | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." | ||
Hunting Kavu | 1RG | Creature - Kavu | U | {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. | 2/3 | |
Hunting Moa | 2G | Creature - Bird Beast | U | Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. |
3/2 | |
Hush | 3G | Sorcery | C | Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Hypnotic Cloud | 1B | Sorcery | C | Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. |
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Hypnox | 8BBB | Creature - Nightmare Horror | R | Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. |
8/8 | |
Hypochondria | 1W | Enchantment | U | {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
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Ichorid | 3B | Creature - Horror | R | Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. |
3/1 | |
Illuminate | XR | Sorcery | U | Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. |
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Imaginary Pet | 1U | Creature - Illusion | R | At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. | 4/4 | |
Impatience | 2R | Enchantment | R | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. | ||
Imps' Taunt | 1B | Instant | U | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
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Incendiary | R | Enchantment - Aura | U | Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. |
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Infected Vermin | 2B | Creature - Rat | U | {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. |
1/1 | |
Infernal Genesis | 4BB | Enchantment | R | At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. | ||
Information Dealer | 1U | Creature - Human Wizard | C | {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. | 1/1 | |
Insist | G | Sorcery | R | The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. |
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Inspirit | 2W | Instant | U | Untap target creature. It gets +2/+4 until end of turn. | ||
Instigator | 1B | Creature - Human Spellshaper | R | {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. | 1/1 | |
Interdict | 1U | Instant | U | Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. |
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Intrepid Hero | 2W | Creature - Human Soldier | R | {T}: Destroy target creature with power 4 or greater. | 1/1 | |
Intruder Alarm | 2U | Enchantment | R | Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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Invasion Plans | 2R | Enchantment | R | All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. |
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Invigorating Falls | 2GG | Sorcery | C | You gain life equal to the number of creature cards in all graveyards. | ||
Invulnerability | 1W | Instant | U | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
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Iridescent Angel | 5WU | Creature - Angel | R | Flying, protection from all colors | 4/4 | |
Iridescent Drake | 3U | Creature - Drake | U | Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. |
2/2 | |
Ironshell Beetle | 1G | Creature - Insect | C | When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. | 1/1 | |
Ivy Elemental | XG | Creature - Elemental | R | Ivy Elemental enters the battlefield with X +1/+1 counters on it. | 0/0 | |
Ivy Seer | 3G | Creature - Elf Wizard | U | {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. | 1/1 | |
Jackalope Herd | 3G | Creature - Rabbit Beast | C | When you cast a spell, return Jackalope Herd to its owner's hand. | 4/5 | |
Jade Leech | 2GG | Creature - Leech | R | Green spells you cast cost {G} more to cast. | 5/5 | |
Jagged Lightning | 3RR | Sorcery | U | Jagged Lightning deals 3 damage to each of two target creatures. | ||
Jareth, Leonine Titan | 3WWW | Legendary Creature - Cat Giant | R | Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn. |
4/7 | |
Jeska, Warrior Adept | 2RR | Legendary Creature - Human Barbarian Warrior | R | First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. |
3/1 | |
Jeweled Spirit | 3WW | Creature - Spirit | R | Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. |
3/3 | |
Jeweled Torque | 2 | Artifact | U | As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
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Jhovall Rider | 4W | Creature - Human Rebel | U | Trample | 3/3 | |
Jinxed Idol | 2 | Artifact | R | At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. |
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Jolrael, Empress of Beasts | 3GG | Legendary Creature - Human Spellshaper | R | {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. | 3/3 | |
Jolrael's Favor | 1G | Enchantment - Aura | C | Flash Enchant creature {1}{G}: Regenerate enchanted creature. |
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Jolting Merfolk | 2UU | Creature - Merfolk | U | Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. |
2/2 | |
Jungle Barrier | 2GU | Creature - Plant Wall | U | Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. |
2/6 | |
Kaboom! | 4R | Sorcery | R | Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. | ||
Kamahl's Desire | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. |
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Kamahl's Summons | 3G | Sorcery | U | Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. | ||
Karmic Justice | 2W | Enchantment | R | Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. | ||
Karn's Touch | UU | Instant | R | Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) | ||
Kavu Aggressor | 2R | Creature - Kavu | C | Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. |
3/2 | |
Kavu Chameleon | 3GG | Creature - Kavu | U | Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. |
4/4 | |
Kavu Climber | 3GG | Creature - Kavu | C | When Kavu Climber enters the battlefield, draw a card. | 3/3 | |
Kavu Howler | 4GG | Creature - Kavu | U | When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. | 4/5 | |
Kavu Lair | 2G | Enchantment | R | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. | ||
Kavu Mauler | 4GG | Creature - Kavu | R | Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. |
4/4 | |
Kavu Monarch | 2RR | Creature - Kavu | R | Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. |
3/3 | |
Kavu Scout | 2R | Creature - Kavu Scout | C | Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. | 0/2 | |
Keeneye Aven | 3U | Creature - Bird Soldier | C | Flying Cycling {2} ({2}, Discard this card: Draw a card.) |
2/3 | |
Keeper of the Beasts | GG | Creature - Human Wizard | U | {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. | 1/2 | |
Keeper of the Dead | BB | Creature - Human Wizard | U | {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. | 1/2 | |
Keeper of the Light | WW | Creature - Human Wizard | U | {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. | 1/2 | |
Keeper of the Nine Gales | 2U | Creature - Bird Wizard | R | Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. |
1/2 | |
Keldon Firebombers | 3RR | Creature - Human Soldier | R | When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. | 3/3 | |
Keldon Twilight | 1BR | Enchantment | R | At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. | ||
Keldon Vandals | 2R | Creature - Human Rogue | C | Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. |
4/1 | |
Kezzerdrix | 2BB | Creature - Rabbit Beast | R | First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. |
4/4 | |
Killer Whale | 3UU | Creature - Whale | U | {U}: Killer Whale gains flying until end of turn. | 3/5 | |
Kindle | 1R | Instant | C | Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. | ||
Krakilin | XGG | Creature - Beast | U | Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. |
0/0 | |
Krosan Archer | 3G | Creature - Centaur Archer | C | Reach (This creature can block creatures with flying.) {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. |
2/3 | |
Krosan Beast | 3G | Creature - Squirrel Beast | R | Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. | 1/1 | |
Krosan Constrictor | 3G | Creature - Snake | C | Swampwalk {T}: Target black creature gets -2/-0 until end of turn. |
2/2 | |
Krosan Drover | 3G | Creature - Elf | C | Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast. | 2/2 | |
Krosan Groundshaker | 4GGG | Creature - Beast | U | {G}: Target Beast creature gains trample until end of turn. | 6/6 | |
Krosan Reclamation | 1G | Instant | U | Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Krosan Restorer | 2G | Creature - Human Druid | C | {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. |
1/2 | |
Krosan Verge | Land | U | Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. |
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Krosan Vorine | 3G | Creature - Cat Beast | C | Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. |
3/2 | |
Krosan Warchief | 2G | Creature - Beast | U | Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast. |
2/2 | |
Kurgadon | 4G | Creature - Beast | U | Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon. | 3/3 | |
Kyren Negotiations | 2RR | Enchantment | U | Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. | ||
Lab Rats | B | Sorcery | C | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. |
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Laccolith Grunt | 2R | Creature - Beast | C | Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. | 2/2 | |
Laccolith Rig | R | Enchantment - Aura | C | Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. |
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Laccolith Titan | 5RR | Creature - Beast | R | Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. | 6/6 | |
Laccolith Warrior | 2RR | Creature - Beast Warrior | U | Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. | 3/3 | |
Lancers en-Kor | 3WW | Creature - Kor Soldier | U | Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. |
3/3 | |
Landslide | R | Sorcery | U | Sacrifice any number of Mountains. Landslide deals that much damage to target player. | ||
Laquatus's Champion | 4BB | Creature - Nightmare Horror | R | When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. |
6/3 | |
Laquatus's Creativity | 4U | Sorcery | U | Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. | ||
Larceny | 3BB | Enchantment | R | Whenever a creature you control deals combat damage to a player, that player discards a card. | ||
Lashknife Barrier | 2W | Enchantment | U | When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. |
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Last Laugh | 2BB | Enchantment | R | Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. |
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Last Rites | 2B | Sorcery | C | Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. | ||
Last Stand | WUBRG | Sorcery | R | Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. | ||
Last-Ditch Effort | R | Instant | U | Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. | ||
Latulla, Keldon Overseer | 3RR | Legendary Creature - Human Spellshaper | R | {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. | 3/3 | |
Lava Blister | 1R | Sorcery | U | Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. | ||
Lava Runner | 1RR | Creature - Lizard | R | Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. |
2/2 | |
Lava Zombie | 1BR | Creature - Zombie | C | When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. |
4/3 | |
Lavaborn Muse | 3R | Creature - Spirit | R | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. | 3/3 | |
Leaf Dancer | 1GG | Creature - Centaur | C | Forestwalk | 2/2 | |
Leery Fogbeast | 2G | Creature - Beast | C | Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. | 4/2 | |
Legacy's Allure | UU | Enchantment | U | At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) |
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Legerdemain | 2UU | Sorcery | U | Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) | ||
Lesser Gargadon | 2RR | Creature - Beast | U | Whenever Lesser Gargadon attacks or blocks, sacrifice a land. | 6/4 | |
Lethal Vapors | 2BB | Enchantment | R | Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. |
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Ley Line | 3G | Enchantment | U | At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. | ||
Liability | 1BB | Enchantment | R | Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. | ||
Liberate | 1W | Instant | U | Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. | ||
Lieutenant Kirtar | 1WW | Legendary Creature - Bird Soldier | R | Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. |
2/2 | |
Life Burst | 1W | Instant | C | Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. | ||
Lifeline | 5 | Artifact | R | Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. | ||
Lightning Blast | 3R | Instant | U | Lightning Blast deals 4 damage to target creature or player. | ||
Lightning Dragon | 2RR | Creature - Dragon | R | Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. |
4/4 | |
Lightning Elemental | 3R | Creature - Elemental | C | Haste (This creature can attack and {T} as soon as it comes under your control.) | 4/1 | |
Lightning Hounds | 2RR | Creature - Hound | C | First strike | 3/2 | |
Lightning Surge | 3RR | Sorcery | R | Lightning Surge deals 4 damage to target creature or player. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Lilting Refrain | 1U | Enchantment | U | At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. |
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Limestone Golem | 6 | Artifact Creature - Golem | U | {2}, Sacrifice Limestone Golem: Target player draws a card. | 3/4 | |
Lin Sivvi, Defiant Hero | 1WW | Legendary Creature - Human Rebel | M | {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library. |
1/3 | |
Lingering Death | 1B | Enchantment - Aura | C | Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. |
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Lingering Mirage | 1U | Enchantment - Aura | U | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Liquid Fire | 4RR | Sorcery | U | As an additional cost to cast Liquid Fire, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. |
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Liquify | 2U | Instant | C | Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | ||
Lithophage | 3RR | Creature - Insect | R | At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. | 7/7 | |
Living Airship | 3U | Creature - Metathran | C | Flying {2}{G}: Regenerate Living Airship. |
2/3 | |
Living Terrain | 2GG | Enchantment - Aura | U | Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |
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Llanowar Dead | BG | Creature - Zombie Elf | C | {T}: Add {B} to your mana pool. | 2/2 | |
Llanowar Knight | GW | Creature - Elf Knight | C | Protection from black | 2/2 | |
Llawan, Cephalid Empress | 3U | Legendary Creature - Cephalid | R | When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. |
2/3 | |
Loafing Giant | 4R | Creature - Giant | R | Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. | 4/6 | |
Lobotomy | 2UB | Sorcery | U | Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. | ||
Lone Wolf | 2G | Creature - Wolf | U | You may have Lone Wolf assign its combat damage as though it weren't blocked. | 2/2 | |
Lonely Sandbar | Land | C | Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.) |
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Longhorn Firebeast | 2R | Creature - Elemental Ox Beast | C | When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. | 3/2 | |
Lowland Basilisk | 2G | Creature - Basilisk | C | Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. | 1/3 | |
Lowland Giant | 2RR | Creature - Giant | C | 4/3 | ||
Lull | 1G | Instant | C | Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Lumbering Satyr | 2GG | Creature - Satyr Beast | U | All creatures have forestwalk. | 5/4 | |
Lure | 1GG | Enchantment - Aura | U | Enchant creature All creatures able to block enchanted creature do so. |
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Lurking Evil | BBB | Enchantment | R | Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. | ||
Lurking Skirge | 1B | Enchantment | R | When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. | ||
Mages' Contest | 1RR | Instant | R | You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. | ||
Mageta the Lion | 3WW | Legendary Creature - Human Spellshaper | R | {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. | 3/3 | |
Maggot Therapy | 2B | Enchantment - Aura | C | Flash Enchant creature Enchanted creature gets +2/-2. |
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Magistrate's Scepter | 3 | Artifact | R | {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. |
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Magma Burst | 3R | Instant | C | Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. |
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Magnigoth Treefolk | 4G | Creature - Treefolk | R | Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. | 2/6 | |
Malevolent Awakening | 1BB | Enchantment | U | {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. | ||
Mana Breach | 2U | Enchantment | U | Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. | ||
Mana Cache | 1RR | Enchantment | R | At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. |
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Mana Maze | 1U | Enchantment | R | Players can't cast spells that share a color with the spell most recently cast this turn. | ||
Mana Severance | 1U | Sorcery | R | Search your library for any number of land cards and exile them. Then shuffle your library. | ||
Manakin | 2 | Artifact Creature - Construct | C | {T}: Add {1} to your mana pool. | 1/1 | |
Maniacal Rage | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/+2 and can't block. |
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Mantis Engine | 5 | Artifact Creature - Insect | U | {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
3/3 | |
Marauding Knight | 2BB | Creature - Zombie Knight | R | Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. |
2/2 | |
Marble Titan | 3W | Creature - Giant | R | Creatures with power 3 or greater don't untap during their controllers' untap steps. | 3/3 | |
Mark of Fury | R | Enchantment - Aura | C | Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. |
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Marker Beetles | 1GG | Creature - Insect | C | When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. |
2/3 | |
Marsh Crocodile | 2UB | Creature - Crocodile | U | When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. |
4/4 | |
Marsh Lurker | 3B | Creature - Beast | C | Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | 3/2 | |
Martyr's Cause | 2W | Enchantment | U | Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. | ||
Martyrs' Tomb | 2WB | Enchantment | U | Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. | ||
Mask of the Mimic | U | Instant | U | As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. |
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Masked Gorgon | 4B | Creature - Gorgon | R | Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. |
5/5 | |
Master Healer | 4W | Creature - Human Cleric | R | {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. | 1/4 | |
Mawcor | 3UU | Creature - Beast | R | Flying {T}: Mawcor deals 1 damage to target creature or player. |
3/3 | |
Meddle | 1U | Instant | U | If target spell has only one target and that target is a creature, change that spell's target to another creature. | ||
Meltdown | XR | Sorcery | U | Destroy each artifact with converted mana cost X or less. | ||
Menacing Ogre | 3RR | Creature - Ogre | R | Trample, haste When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. |
3/3 | |
Mercadian Atlas | 5 | Artifact | R | At the beginning of your end step, if you didn't play a land this turn, you may draw a card. | ||
Mercenary Informer | 2W | Creature - Human Rebel Mercenary | R | Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. |
2/1 | |
Mesmeric Fiend | 1B | Creature - Nightmare Horror | C | When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
1/1 | |
Metamorphic Wurm | 3GG | Creature - Elephant Wurm | U | Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. | 3/3 | |
Metathran Aerostat | 2UU | Creature - Metathran | R | Flying {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. |
2/2 | |
Metathran Elite | 1UU | Creature - Metathran Soldier | U | Metathran Elite is unblockable as long as it's enchanted. | 2/3 | |
Metathran Transport | 1UU | Creature - Metathran | U | Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. |
1/3 | |
Metathran Zombie | 1U | Creature - Metathran Zombie | C | {B}: Regenerate Metathran Zombie. | 1/1 | |
Metrognome | 4 | Artifact | R | When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. |
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Midnight Ritual | X2B | Sorcery | R | Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. | ||
Midsummer Revel | 3GG | Enchantment | R | At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. |
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Might Weaver | 1G | Creature - Human Wizard | U | {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 2/1 | |
Mind Burst | 1B | Sorcery | C | Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. | ||
Mind Maggots | 3B | Creature - Insect | U | When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. | 2/2 | |
Mind Peel | B | Sorcery | U | Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. |
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Mind Slash | 1BB | Enchantment | U | {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. | ||
Mind Sludge | 4B | Sorcery | U | Target player discards a card for each Swamp you control. | ||
Mindless Automaton | 4 | Artifact Creature - Construct | R | Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. |
0/0 | |
Mine Bearer | 2W | Creature - Human Soldier | C | {T}, Sacrifice Mine Bearer: Destroy target attacking creature. | 1/1 | |
Mine Layer | 3R | Creature - Dwarf | R | {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. |
1/1 | |
Minion of the Wastes | 3BBB | Creature - Minion | R | Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. |
0/0 | |
Minotaur Explorer | 1R | Creature - Minotaur Scout | U | When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. | 3/3 | |
Minotaur Illusionist | 3UR | Creature - Minotaur Wizard | U | {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. |
3/4 | |
Mire Kavu | 3R | Creature - Kavu | C | Mire Kavu gets +1/+1 as long as you control a Swamp. | 3/2 | |
Mirri, Cat Warrior | 1GG | Legendary Creature - Cat Warrior | R | First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) | 2/3 | |
Yavimaya's Embrace | 5GUU | Enchantment - Aura | R | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. |
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Zombie Boa | 4B | Creature - Zombie Snake | C | {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. | 3/3 | |
Yawgmoth's Agenda | 3BB | Enchantment | R | You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead. |
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Zephid's Embrace | 2UU | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) |
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Youthful Knight | 1W | Creature - Human Knight | C | First strike (This creature deals combat damage before creatures without first strike.) | 2/1 | |
Zombie Assassin | 4B | Creature - Zombie Assassin | C | {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. | 3/2 | |
Zerapa Minotaur | 2RR | Creature - Minotaur | C | First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. |
3/3 | |
Zealous Inquisitor | 2W | Creature - Human Cleric | U | {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. | 2/2 | |
Yavimaya Scion | 4G | Creature - Treefolk | C | Protection from artifacts | 4/4 | |
Yavimaya Kavu | 2RG | Creature - Kavu | U | Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. |
0/0 | |
Words of Wilding | 2G | Enchantment | R | {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. | ||
Wormfang Behemoth | 3UU | Creature - Nightmare Fish Beast | R | When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. |
5/5 | |
Wormfang Crab | 3U | Creature - Nightmare Crab | U | Wormfang Crab is unblockable. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
3/6 | |
Wormfang Newt | 1U | Creature - Nightmare Salamander Beast | C | When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
2/2 | |
Worn Powerstone | 3 | Artifact | U | Worn Powerstone enters the battlefield tapped. {T}: Add {2} to your mana pool. |
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Worthy Cause | W | Instant | U | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
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Wretched Anurid | 1B | Creature - Zombie Frog Beast | C | Whenever another creature enters the battlefield, you lose 1 life. | 3/3 | |
Yavimaya Barbarian | RG | Creature - Elf Barbarian | C | Protection from blue | 2/2 | |
Yavimaya Granger | 2G | Creature - Elf | C | Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. |
2/2 | |
Words of Waste | 2B | Enchantment | R | {1}: The next time you would draw a card this turn, each opponent discards a card instead. | ||
Zombie Trailblazer | BBB | Creature - Zombie Scout | U | Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. |
2/2 | |
Mirror Strike | 3W | Instant | U | All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. | ||
Mirror Wall | 3U | Creature - Wall | C | Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. |
3/4 | |
Mirrorwood Treefolk | 3G | Creature - Treefolk | U | {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. | 2/4 | |
Misery Charm | B | Instant | C | Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. | ||
Misstep | 1U | Sorcery | C | Creatures target player controls don't untap during that player's next untap step. | ||
Mist of Stagnation | 3UU | Enchantment | R | Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. |
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Mistform Skyreaver | 5UU | Creature - Illusion | R | Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. |
6/6 | |
Mistform Stalker | 1U | Creature - Illusion | U | {1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. |
1/1 | |
Mistform Ultimus | 3U | Legendary Creature - Illusion | R | Mistform Ultimus is every creature type (even if this card isn't on the battlefield). | 3/3 | |
Mistform Wakecaster | 4U | Creature - Illusion | U | Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. |
2/3 | |
Mistform Warchief | 2U | Creature - Illusion | U | Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. |
1/3 | |
Mobile Fort | 4 | Artifact Creature - Wall | U | Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. |
0/6 | |
Molimo, Maro-Sorcerer | 4GGG | Legendary Creature - Elemental | R | Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. |
0/0 | |
Molten Hydra | 1R | Creature - Hydra | R | {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way. |
1/1 | |
Molten Influence | 1R | Instant | R | Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. | ||
Momentum | 2G | Enchantment - Aura | U | Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. |
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Mongrel Pack | 3G | Creature - Hound | R | When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield. | 4/1 | |
Monstrous Hound | 3R | Creature - Hound | R | Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. |
4/4 | |
Morality Shift | 5BB | Sorcery | R | Exchange your graveyard and library. Then shuffle your library. | ||
Morgue Theft | 1B | Sorcery | C | Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Morgue Thrull | 2B | Creature - Thrull | C | Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. | 2/2 | |
Morgue Toad | 2B | Creature - Frog | C | Sacrifice Morgue Toad: Add {U}{R} to your mana pool. | 2/2 | |
Morningtide | 1W | Sorcery | R | Exile all cards from all graveyards. | ||
Mortal Combat | 2BB | Enchantment | R | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | ||
Mortuary | 3B | Enchantment | R | Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. | ||
Mounted Archers | 3W | Creature - Human Soldier Archer | C | Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. |
2/3 | |
Mournful Zombie | 2B | Creature - Zombie | C | {W}, {T}: Target player gains 1 life. | 2/1 | |
Mourning | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. |
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Mudhole | 2R | Instant | R | Target player exiles all land cards from his or her graveyard. | ||
Multani, Maro-Sorcerer | 4GG | Legendary Creature - Elemental | R | Shroud (This permanent can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. |
0/0 | |
Mungha Wurm | 2GG | Creature - Wurm | R | You can't untap more than one land during your untap step. | 6/5 | |
Murderous Betrayal | BBB | Enchantment | R | {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. | ||
Muscle Burst | 1G | Instant | C | Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. | ||
Mystic Enforcer | 2GW | Creature - Human Nomad Mystic | R | Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. |
3/3 | |
Mystic Visionary | 1W | Creature - Human Nomad Mystic | C | Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. | 2/1 | |
Mystic Zealot | 3W | Creature - Human Nomad Mystic | C | Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. | 2/4 | |
Mythic Proportions | 4GGG | Enchantment - Aura | R | Enchant creature Enchanted creature gets +8/+8 and has trample. |
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Nakaya Shade | 1B | Creature - Shade | U | {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. | 1/1 | |
Natural Affinity | 2G | Instant | R | All lands become 2/2 creatures until end of turn. They're still lands. | ||
Natural Emergence | 2RG | Enchantment | R | When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
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Natural Spring | 3GG | Sorcery | U | Target player gains 8 life. | ||
Naturalize | 1G | Instant | C | Destroy target artifact or enchantment. | ||
Nature's Revolt | 3GG | Enchantment | R | All lands are 2/2 creatures that are still lands. | ||
Nausea | 1B | Sorcery | C | All creatures get -1/-1 until end of turn. | ||
Necra Disciple | B | Creature - Human Wizard | C | {G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
1/1 | |
Necrologia | 3BB | Instant | U | Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. Draw X cards. |
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Need for Speed | R | Enchantment | R | Sacrifice a land: Target creature gains haste until end of turn. | ||
Needle Storm | 2G | Sorcery | U | Needle Storm deals 4 damage to each creature with flying. | ||
Needleshot Gourna | 4GG | Creature - Beast | C | Reach (This creature can block creatures with flying.) | 3/6 | |
Nefarious Lich | BBBB | Enchantment | R | If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game. |
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Nefashu | 4BB | Creature - Zombie Mutant | R | Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. | 5/3 | |
Nemata, Grove Guardian | 4GG | Legendary Creature - Treefolk | R | {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. |
4/5 | |
Nesting Wurm | 4GG | Creature - Wurm | U | Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. |
4/3 | |
Nether Spirit | 1BB | Creature - Spirit | R | At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. | 2/2 | |
New Frontiers | XG | Sorcery | R | Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. | ||
No Quarter | 3R | Enchantment | R | Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. |
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No Rest for the Wicked | 1B | Enchantment | U | Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. | ||
Noble Panther | 1GW | Creature - Cat | R | {1}: Noble Panther gains first strike until end of turn. | 3/3 | |
Noetic Scales | 4 | Artifact | R | At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. | ||
Nomad Mythmaker | 2W | Creature - Human Nomad Cleric | R | {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. | 2/2 | |
Nomad Stadium | Land | U | {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. |
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Nomadic Elf | 1G | Creature - Elf Nomad | C | {1}{G}: Add one mana of any color to your mana pool. | 2/2 | |
Notorious Assassin | 3B | Creature - Human Spellshaper Assassin | R | {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. | 2/2 | |
Noxious Field | 1BB | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." |
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Noxious Ghoul | 3BB | Creature - Zombie | U | Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. | 3/3 | |
Nut Collector | 5G | Creature - Human Druid | R | At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. |
1/1 | |
Oath of Mages | 1R | Enchantment | R | At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. | ||
Oath of Scholars | 3U | Enchantment | R | At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. | ||
Ogre Shaman | 3RR | Creature - Ogre Shaman | R | {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. | 3/3 | |
Ogre Taskmaster | 3R | Creature - Ogre | U | Ogre Taskmaster can't block. | 4/3 | |
Okk | 1R | Creature - Goblin | R | Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. |
4/4 | |
One with Nature | G | Enchantment - Aura | U | Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. |
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Onslaught | R | Enchantment | C | Whenever you cast a creature spell, tap target creature. | ||
Opportunist | 2R | Creature - Human Soldier | U | {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. | 2/2 | |
Oppression | 1BB | Enchantment | R | Whenever a player casts a spell, that player discards a card. | ||
Oracle en-Vec | 1W | Creature - Human Wizard | R | {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. | 1/1 | |
Oracle's Attendants | 3W | Creature - Human Soldier | R | {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. | 1/5 | |
Order of Yawgmoth | 2BB | Creature - Zombie Knight | U | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card. |
2/2 | |
Ordered Migration | 3WU | Sorcery | U | Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. | ||
Organ Grinder | 2B | Creature - Zombie | C | {T}, Exile three cards from your graveyard: Target player loses 3 life. | 3/1 | |
Orim's Chant | W | Instant | R | Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. |
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Orim's Prayer | 1WW | Enchantment | U | Whenever one or more creatures attack you, you gain 1 life for each attacking creature. | ||
Orim's Thunder | 2W | Instant | C | Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. |
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Ostracize | B | Sorcery | C | Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. | ||
Otarian Juggernaut | 4 | Artifact Creature - Juggernaut | R | Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. |
2/3 | |
Outbreak | 3B | Sorcery | U | You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. |
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Outmaneuver | XR | Instant | U | X target blocked creatures assign their combat damage this turn as though they weren't blocked. | ||
Overabundance | 1RG | Enchantment | R | Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. | ||
Overburden | 1U | Enchantment | R | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. | ||
Overgrown Estate | BGW | Enchantment | R | Sacrifice a land: You gain 3 life. | ||
Overlaid Terrain | 2GG | Enchantment | R | As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." |
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Overmaster | R | Sorcery | R | The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. |
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Oversold Cemetery | 1B | Enchantment | R | At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. | ||
Overwhelming Instinct | 2G | Enchantment | U | Whenever you attack with three or more creatures, draw a card. | ||
Pack Hunt | 3G | Sorcery | R | Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. | ||
Painbringer | 2BB | Creature - Human Minion | U | {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. | 1/1 | |
Pale Moon | 1U | Instant | R | Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. | ||
Pallimud | 2R | Creature - Beast | R | As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. |
0/3 | |
Pandemonium | 3R | Enchantment | R | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. | ||
Pangosaur | 2GG | Creature - Lizard | R | Whenever a player plays a land, return Pangosaur to its owner's hand. | 6/6 | |
Parallel Evolution | 3GG | Sorcery | R | For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Parallel Thoughts | 3UU | Enchantment | R | When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. |
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Pardic Firecat | 3R | Creature - Elemental Cat | C | Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. |
2/3 | |
Path of Peace | 3W | Sorcery | C | Destroy target creature. Its owner gains 4 life. | ||
Pearlspear Courier | 2W | Creature - Human Soldier | U | You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. |
2/1 | |
Pedantic Learning | UU | Enchantment | R | Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. | ||
Peer Pressure | 3U | Sorcery | R | Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) | ||
Pemmin's Aura | 1UU | Enchantment - Aura | U | Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
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Pendrell Drake | 3U | Creature - Drake | C | Flying Cycling {2} ({2}, Discard this card: Draw a card.) |
2/3 | |
Persecute | 2BB | Sorcery | R | Choose a color. Target player reveals his or her hand and discards all cards of that color. | ||
Pestilence | 2BB | Enchantment | U | At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. |
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Petradon | 6RR | Creature - Nightmare Beast | R | When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: Petradon gets +1/+0 until end of turn. |
5/6 | |
Petravark | 3R | Creature - Nightmare Beast | C | When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
2/2 | |
Pianna, Nomad Captain | 1WW | Legendary Creature - Human Nomad | R | Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. | 2/2 | |
Pincher Beetles | 2G | Creature - Insect | C | Shroud (This creature can't be the target of spells or abilities.) | 3/1 | |
Pinpoint Avalanche | 3RR | Instant | C | Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. | ||
Pious Warrior | 3W | Creature - Human Rebel Warrior | C | Whenever Pious Warrior is dealt combat damage, you gain that much life. | 2/3 | |
Pit Raptor | 2BB | Creature - Bird Mercenary | U | Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. |
4/3 | |
Pit Spawn | 4BBB | Creature - Demon | R | First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. |
6/4 | |
Pit Trap | 2 | Artifact | U | {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. | ||
Plagiarize | 3U | Instant | R | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. | ||
Planeswalker's Fury | 2R | Enchantment | R | {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. | ||
Planeswalker's Mischief | 2U | Enchantment | R | {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. | ||
Planeswalker's Scorn | 2B | Enchantment | R | {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. | ||
Plated Rootwalla | 4G | Creature - Lizard | C | {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. | 3/3 | |
Plated Spider | 4G | Creature - Spider | C | Reach (This creature can block creatures with flying.) | 4/4 | |
Possessed Aven | 2UU | Creature - Bird Soldier Horror | R | Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." |
3/3 | |
Possessed Barbarian | 2RR | Creature - Human Barbarian Horror | R | First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." |
3/3 | |
Possessed Centaur | 2GG | Creature - Centaur Horror | R | Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." |
3/3 | |
Possessed Nomad | 2WW | Creature - Human Nomad Horror | R | Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." |
3/3 | |
Power Armor | 4 | Artifact | U | Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. | ||
Power Matrix | 4 | Artifact | R | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. | ||
Powerstone Minefield | 2RW | Enchantment | R | Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. | ||
Precognition | 4U | Enchantment | R | At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. | ||
Predator, Flagship | 5 | Legendary Artifact | R | {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. |
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Predatory Hunger | G | Enchantment - Aura | C | Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. |
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Price of Glory | 2R | Enchantment | U | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. | ||
Priest of Titania | 1G | Creature - Elf Druid | C | {T}: Add {G} to your mana pool for each Elf on the battlefield. | 1/1 | |
Primal Boost | 2G | Instant | U | Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. |
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Primal Growth | 2G | Sorcery | C | Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library. |
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Primal Rage | 1G | Enchantment | U | Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | ||
Primeval Shambler | 4B | Creature - Horror Mercenary | U | {B}: Primeval Shambler gets +1/+1 until end of turn. | 3/3 | |
Primitive Etchings | 2GG | Enchantment | R | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. | ||
Prison Barricade | 1W | Creature - Wall | C | Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." |
1/3 | |
Probe | 2U | Sorcery | C | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. |
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Provoke | 1G | Instant | C | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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Psionic Gift | 1U | Enchantment - Aura | C | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." |
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Psychic Battle | 3UU | Enchantment | R | Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. | ||
Psychic Theft | 1U | Sorcery | R | Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. | ||
Psychotic Haze | 2BB | Instant | C | Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Puffer Extract | 5 | Artifact | U | {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. | ||
Pulsating Illusion | 4U | Creature - Illusion | U | Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. |
0/1 | |
Pulse of Llanowar | 3G | Enchantment | U | If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. | ||
Pulverize | 4RR | Sorcery | R | You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. |
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Puppeteer | 2U | Creature - Human Wizard | U | {U}, {T}: You may tap or untap target creature. | 1/2 | |
Purify | 3WW | Sorcery | R | Destroy all artifacts and enchantments. | ||
Putrid Warrior | WB | Creature - Zombie Soldier Warrior | C | Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life. | 2/2 | |
Pyre Zombie | 1BR | Creature - Zombie | R | At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. |
2/1 | |
Pyromancy | 2RR | Enchantment | R | {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. | ||
Quagmire Druid | 2B | Creature - Zombie Druid | C | {G}, {T}, Sacrifice a creature: Destroy target enchantment. | 2/2 | |
Questing Phelddagrif | 1GWU | Creature - Phelddagrif | R | {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. |
4/4 | |
Quirion Elves | 1G | Creature - Elf Druid | C | As Quirion Elves enters the battlefield, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. |
1/1 | |
Quirion Explorer | 1G | Creature - Elf Druid Scout | C | {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. | 1/1 | |
Quirion Sentinel | 1G | Creature - Elf Druid | C | When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. | 2/1 | |
Quirion Trailblazer | 3G | Creature - Elf Scout | C | When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. | 1/2 | |
Rabid Elephant | 4G | Creature - Elephant | C | Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. | 3/4 | |
Rabid Rats | 1B | Creature - Rat | C | {T}: Target blocking creature gets -1/-1 until end of turn. | 1/1 | |
Rabid Wolverines | 3GG | Creature - Wolverine | C | Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. | 4/4 | |
Rackling | 4 | Artifact Creature - Construct | U | At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. | 2/2 | |
Radiant Kavu | RGW | Creature - Kavu | R | {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. | 3/3 | |
Radiant, Archangel | 3WW | Legendary Creature - Angel | R | Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. |
3/3 | |
Radiant's Dragoons | 3W | Creature - Human Soldier | U | Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. |
2/5 | |
Raging Kavu | 1RG | Creature - Kavu | R | Flash Haste |
3/1 | |
Rain of Blades | W | Instant | U | Rain of Blades deals 1 damage to each attacking creature. | ||
Rain of Filth | B | Instant | U | Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." | ||
Ramosian Captain | 1WW | Creature - Human Rebel | U | First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. |
2/2 | |
Ramosian Sky Marshal | 3WW | Creature - Human Rebel | R | Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library. |
3/3 | |
Ranger en-Vec | 1GW | Creature - Human Soldier Archer | U | First strike {G}: Regenerate Ranger en-Vec. |
2/2 | |
Ransack | 3U | Sorcery | R | Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. | ||
Rapid Decay | 1B | Instant | R | Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Rappelling Scouts | 2WW | Creature - Human Rebel Scout | R | Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. |
1/4 | |
Rathi Assassin | 2BB | Creature - Zombie Mercenary Assassin | R | {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. |
2/2 | |
Rathi Dragon | 2RR | Creature - Dragon | R | Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. |
5/5 | |
Rathi Fiend | 3B | Creature - Horror Mercenary | U | When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. |
2/2 | |
Rathi Intimidator | 1BB | Creature - Horror Mercenary | C | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. |
2/1 | |
Rats of Rath | 1B | Creature - Rat | C | {B}: Destroy target artifact, creature, or land you control. | 2/1 | |
Raven Familiar | 2U | Creature - Bird | U | Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
1/2 | |
Ravenous Skirge | 2B | Creature - Imp | C | Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. |
1/1 | |
Ray of Revelation | 1W | Instant | C | Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Razing Snidd | 4BR | Creature - Beast | U | When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. |
3/3 | |
Razorfin Hunter | UR | Creature - Merfolk Goblin | C | {T}: Razorfin Hunter deals 1 damage to target creature or player. | 1/1 | |
Reality Anchor | 1G | Instant | C | Target creature loses shadow until end of turn. Draw a card. |
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Reap | 1G | Instant | U | Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. | ||
Rebel Informer | 2B | Creature - Human Mercenary Rebel | R | Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. |
1/2 | |
Reborn Hero | 2W | Creature - Human Soldier | R | Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." |
2/2 | |
Recantation | 3UU | Enchantment | R | At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. |
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Reckless Abandon | R | Sorcery | C | As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. |
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Reckless Assault | 2BR | Enchantment | R | {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. | ||
Reckless Ogre | 3R | Creature - Ogre | C | Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. | 3/2 | |
Reckless Spite | 1BB | Instant | U | Destroy two target nonblack creatures. You lose 5 life. | ||
Recycle | 4GG | Enchantment | R | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
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Redeem | 1W | Instant | U | Prevent all damage that would be dealt this turn to up to two target creatures. | ||
Reef Shaman | U | Creature - Merfolk Shaman | C | {T}: Target land becomes the basic land type of your choice until end of turn. | 0/2 | |
Refresh | 2G | Instant | C | Regenerate target creature. Draw a card. |
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Refreshing Rain | 3G | Instant | U | If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. |
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Reins of Power | 2UU | Instant | R | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. | ||
Rejuvenate | 3G | Sorcery | C | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Reminisce | 2U | Sorcery | U | Target player shuffles his or her graveyard into his or her library. | ||
Renegade Warlord | 4R | Creature - Human Warrior | U | First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. |
3/3 | |
Renounce | 1W | Instant | U | Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. | ||
Repel | 3U | Instant | C | Put target creature on top of its owner's library. | ||
Repentance | 2W | Sorcery | U | Target creature deals damage to itself equal to its power. | ||
Repentant Vampire | 3BB | Creature - Vampire | R | Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." |
3/3 | |
Repercussion | 1RR | Enchantment | R | Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. | ||
Repopulate | 1G | Instant | C | Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Reprocess | 2BB | Sorcery | R | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. | ||
Rescind | 1UU | Instant | C | Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Rescue | U | Instant | C | Return target permanent you control to its owner's hand. | ||
Respite | 1G | Instant | C | Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. | ||
Restless Dreams | B | Sorcery | C | As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. |
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Resuscitate | 1G | Instant | U | Until end of turn, creatures you control gain "{1}: Regenerate this creature." | ||
Retaliation | 2G | Enchantment | U | Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." | ||
Rethink | 2U | Instant | C | Counter target spell unless its controller pays {X}, where X is its converted mana cost. | ||
Retraced Image | U | Sorcery | R | Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. | ||
Retromancer | 2RR | Creature - Viashino Shaman | C | Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. | 3/3 | |
Reveille Squad | 2WW | Creature - Human Rebel | U | Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. | 3/3 | |
Revenant | 4B | Creature - Spirit | R | Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. |
0/0 | |
Reverent Mantra | 3W | Instant | R | You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. |
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Revive | 1G | Sorcery | U | Return target green card from your graveyard to your hand. | ||
Reviving Vapors | 2WU | Instant | U | Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. | ||
Rhox | 4GG | Creature - Rhino Beast | R | You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
5/5 | |
Rhystic Lightning | 2R | Instant | C | Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. | ||
Rhystic Scrying | 2UU | Sorcery | U | Draw three cards. Then, if any player pays {2}, discard three cards. | ||
Rhystic Study | 2U | Enchantment | C | Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. | ||
Rhystic Syphon | 3BB | Sorcery | U | Unless target player pays {3}, he or she loses 5 life and you gain 5 life. | ||
Rhystic Tutor | 2B | Sorcery | R | Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. | ||
Rib Cage Spider | 2G | Creature - Spider | C | Reach (This creature can block creatures with flying.) | 1/4 | |
Ridgeline Rager | 2R | Creature - Beast | C | {R}: Ridgeline Rager gets +1/+0 until end of turn. | 1/2 | |
Ridgetop Raptor | 3R | Creature - Lizard Beast | U | Double strike (This creature deals both first-strike and regular combat damage.) | 2/1 | |
Ring of Gix | 3 | Artifact | R | Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. |
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Riptide Crab | 1WU | Creature - Crab | U | Vigilance When Riptide Crab dies, draw a card. |
1/3 | |
Riptide Director | 2UU | Creature - Human Wizard | R | {2}{U}{U}, {T}: Draw a card for each Wizard you control. | 2/3 | |
Riptide Replicator | X4 | Artifact | R | As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. |
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Riptide Shapeshifter | 3UU | Creature - Shapeshifter | U | {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. | 3/3 | |
Rising Waters | 3U | Enchantment | R | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. |
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Rites of Spring | 1G | Sorcery | C | Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. | ||
Rivalry | 2R | Enchantment | R | At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. | ||
Rolling Stones | 1W | Enchantment | R | Wall creatures can attack as though they didn't have defender. | ||
Root Greevil | 3G | Creature - Beast | C | {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. | 2/3 | |
Rootbreaker Wurm | 5GG | Creature - Wurm | U | Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 6/6 | |
Rooting Kavu | 2GG | Creature - Kavu | U | When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. | 4/3 | |
Rootwalla | 2G | Creature - Lizard | C | {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. | 2/2 | |
Rootwater Alligator | 3G | Creature - Crocodile | C | Sacrifice a Forest: Regenerate Rootwater Alligator. | 3/2 | |
Rootwater Hunter | 2U | Creature - Merfolk | C | {T}: Rootwater Hunter deals 1 damage to target creature or player. | 1/1 | |
Rootwater Matriarch | 2UU | Creature - Merfolk | R | {T}: Gain control of target creature for as long as that creature is enchanted. | 2/3 | |
Rootwater Shaman | 2U | Creature - Merfolk Shaman | R | You may cast Aura cards with enchant creature as though they had flash. | 2/2 | |
Rorix Bladewing | 3RRR | Legendary Creature - Dragon | R | Flying, haste | 6/5 | |
Rotting Giant | 1B | Creature - Zombie Giant | U | Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. | 3/3 | |
Rouse | 1B | Instant | C | If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. |
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Ruby Leech | 1R | Creature - Leech | R | First strike Red spells you cast cost {R} more to cast. |
2/2 | |
Rupture | 2R | Sorcery | U | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. | ||
Rushing River | 2U | Instant | C | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. |
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Rushwood Dryad | 1G | Creature - Dryad | C | Forestwalk (This creature is unblockable as long as defending player controls a Forest.) | 2/1 | |
Rushwood Elemental | GGGGG | Creature - Elemental | R | Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. |
4/4 | |
Rushwood Herbalist | 2G | Creature - Human Spellshaper | C | {G}, {T}, Discard a card: Regenerate target creature. | 2/2 | |
Rushwood Legate | 2G | Creature - Dryad | U | If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. | 2/1 | |
Saber Ants | 3G | Creature - Insect | U | Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. | 2/3 | |
Sabertooth Nishoba | 4GW | Creature - Cat Beast Warrior | R | Trample, protection from blue and from red | 5/5 | |
Sabertooth Wyvern | 4R | Creature - Drake | U | Flying, first strike | 3/2 | |
Sacred Ground | 1W | Enchantment | R | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. | ||
Sadistic Glee | B | Enchantment - Aura | C | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
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Sailmonger | 3U | Creature - Human Monger | U | {2}: Target creature gains flying until end of turn. Any player may activate this ability. | 3/3 | |
Salt Marsh | Land | U | Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. |
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Samite Archer | 1WU | Creature - Human Cleric Archer | U | {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. |
1/1 | |
Samite Sanctuary | 2W | Enchantment | R | {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. | ||
Sand Squid | 3U | Creature - Squid Beast | R | Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. |
2/2 | |
Sandbar Serpent | 4U | Creature - Serpent | U | Cycling {2} ({2}, Discard this card: Draw a card.) | 3/4 | |
Sandstone Warrior | 2RR | Creature - Human Soldier Warrior | C | First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. |
1/3 | |
Sanguine Guard | 1BB | Creature - Zombie Knight | U | First strike {1}{B}: Regenerate Sanguine Guard. |
2/2 | |
Saprazzan Breaker | 4U | Creature - Beast | U | {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. | 3/3 | |
Saprazzan Outrigger | 3U | Creature - Merfolk | C | When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. | 5/5 | |
Saproling Cluster | 1G | Enchantment | R | {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. | ||
Saproling Infestation | 1G | Enchantment | R | Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. | ||
Saproling Symbiosis | 3G | Sorcery | R | You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. |
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Savage Firecat | 3RR | Creature - Elemental Cat | R | Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. |
0/0 | |
Savage Gorilla | 4G | Creature - Ape | C | {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. | 3/3 | |
Scalding Salamander | 2R | Creature - Salamander | U | Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. | 2/1 | |
Scalpelexis | 4U | Creature - Beast | R | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. |
1/5 | |
Scandalmonger | 3B | Creature - Boar Monger | U | {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. | 3/3 | |
Scavenged Weaponry | 2B | Enchantment - Aura | C | Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. |
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Scent of Nightshade | 1B | Instant | C | Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. | ||
Scorching Lava | 1R | Instant | C | Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. |
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Scoria Cat | 3RR | Creature - Cat | U | Scoria Cat gets +3/+3 as long as you control no untapped lands. | 3/3 | |
Scour | 2WW | Instant | U | Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library. | ||
Scouting Trek | 1G | Sorcery | U | Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. | ||
Scragnoth | 4G | Creature - Beast | U | Scragnoth can't be countered.
Protection from blue |
3/4 | |
Screaming Seahawk | 4U | Creature - Bird | C | Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. |
2/2 | |
Screams of the Damned | 3BB | Enchantment | U | {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. | ||
Screeching Buzzard | 3B | Creature - Bird | C | Flying When Screeching Buzzard dies, each opponent discards a card. |
2/2 | |
Screeching Harpy | 2BB | Creature - Harpy Beast | U | Flying {1}{B}: Regenerate Screeching Harpy. |
2/2 | |
Sea Snidd | 4U | Creature - Beast | C | {T}: Target land becomes the basic land type of your choice until end of turn. | 3/3 | |
Seahunter | 2UU | Creature - Human Mercenary | R | {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. | 2/2 | |
Searing Flesh | 6R | Sorcery | U | Searing Flesh deals 7 damage to target opponent. | ||
Searing Rays | 2R | Sorcery | U | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. | ||
Searing Touch | R | Instant | U | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. |
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Searing Wind | 8R | Instant | R | Searing Wind deals 10 damage to target creature or player. | ||
Seashell Cameo | 3 | Artifact | U | {T}: Add {W} or {U} to your mana pool. | ||
Seaside Haven | Land | U | {T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. |
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Seasoned Marshal | 2WW | Creature - Human Soldier | U | Whenever Seasoned Marshal attacks, you may tap target creature. | 2/2 | |
Second Chance | 2U | Enchantment | R | At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. | ||
Seedtime | 1G | Instant | R | Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
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Seer's Vision | 2UB | Enchantment | U | Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Seething Anger | R | Sorcery | C | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. |
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Segmented Wurm | 3RG | Creature - Wurm | U | Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. | 5/5 | |
Seize the Day | 3R | Sorcery | R | Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Selfless Exorcist | 3WW | Creature - Human Cleric | R | {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. | 3/4 | |
Serene Offering | 1W | Instant | U | Destroy target enchantment. You gain life equal to its converted mana cost. | ||
Serene Sunset | XG | Instant | U | Prevent all combat damage X target creatures would deal this turn. | ||
Serpent Warrior | 2B | Creature - Snake Warrior | C | When Serpent Warrior enters the battlefield, you lose 3 life. | 3/3 | |
Serpentine Kavu | 4G | Creature - Kavu | C | {R}: Serpentine Kavu gains haste until end of turn. | 4/4 | |
Serra Advocate | 3W | Creature - Angel | U | Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. |
2/2 | |
Serra's Embrace | 2WW | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
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Serra's Liturgy | 2WW | Enchantment | R | At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. |
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Serra's Sanctum | Legendary Land | R | {T}: Add {W} to your mana pool for each enchantment you control. | |||
Servant of Volrath | 2B | Creature - Minion | C | When Servant of Volrath leaves the battlefield, sacrifice a creature. | 3/3 | |
Seton, Krosan Protector | GGG | Legendary Creature - Centaur Druid | R | Tap an untapped Druid you control: Add {G} to your mana pool. | 2/2 | |
Seton's Desire | 2G | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. |
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Sever Soul | 3BB | Sorcery | U | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. | ||
Shackles | 2W | Enchantment - Aura | C | Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. |
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Shade's Breath | 1B | Instant | U | Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." | ||
Shade's Form | 1BB | Enchantment - Aura | C | Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control. |
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Shaleskin Bruiser | 6R | Creature - Beast | U | Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. |
4/4 | |
Shaman en-Kor | 1W | Creature - Kor Cleric Shaman | R | {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. |
1/2 | |
Shaman's Trance | 2R | Instant | R | Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. | ||
Shambling Swarm | 1BBB | Creature - Horror | R | When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. | 3/3 | |
Shard Phoenix | 4R | Creature - Phoenix | R | Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. |
2/2 | |
Shared Triumph | 1W | Enchantment | R | As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1. |
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Shepherd of Rot | 1B | Creature - Zombie Cleric | C | {T}: Each player loses 1 life for each Zombie on the battlefield. | 1/1 | |
Shield Dancer | 2W | Creature - Human Rebel | U | {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. | 1/3 | |
Shieldmage Elder | 5W | Creature - Human Cleric Wizard | U | Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. |
2/3 | |
Shifting Sky | 2U | Enchantment | R | As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
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Shifting Wall | X | Artifact Creature - Wall | U | Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. |
0/0 | |
Shifty Doppelganger | 2U | Creature - Shapeshifter | R | {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. | 1/1 | |
Shimmering Barrier | 1W | Creature - Wall | U | Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) |
1/3 | |
Shivan Harvest | 1R | Enchantment | U | {1}{R}, Sacrifice a creature: Destroy target nonbasic land. | ||
Shivan Hellkite | 5RR | Creature - Dragon | R | Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. |
5/5 | |
Shivan Oasis | Land | U | Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. |
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Shivan Phoenix | 4RR | Creature - Phoenix | R | Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. |
3/4 | |
Shivan Raptor | 2R | Creature - Lizard | U | First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
3/1 | |
Shivan Zombie | BR | Creature - Barbarian Zombie | C | Protection from white | 2/2 | |
Shiv's Embrace | 2RR | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. |
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Shocker | 1R | Creature - Insect | R | Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. | 1/1 | |
Shoving Match | 2U | Instant | U | Until end of turn, all creatures gain "{T}: Tap target creature." | ||
Shrieking Mogg | 1R | Creature - Goblin | R | Haste When Shrieking Mogg enters the battlefield, tap all other creatures. |
1/1 | |
Sick and Tired | 2B | Instant | C | Two target creatures each get -1/-1 until end of turn. | ||
Sickening Dreams | 1B | Sorcery | U | As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. |
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Sigil of the New Dawn | 3W | Enchantment | R | Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. | ||
Silent Assassin | BB | Creature - Human Mercenary Assassin | R | {3}{B}: Destroy target blocking creature at end of combat. | 2/1 | |
Silkenfist Order | 3WW | Creature - Kor Soldier | U | Whenever Silkenfist Order becomes blocked, untap it. | 3/5 | |
Silklash Spider | 3GG | Creature - Spider | R | Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. |
2/7 | |
Silver Seraph | 5WWW | Creature - Angel | R | Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. |
6/6 | |
Silver Wyvern | 3UU | Creature - Drake | R | Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. |
4/3 | |
Silverglade Elemental | 4G | Creature - Elemental | C | When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. | 4/4 | |
Silverglade Pathfinder | 1G | Creature - Dryad Spellshaper | U | {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | 1/1 | |
Silvos, Rogue Elemental | 3GGG | Legendary Creature - Elemental | R | Trample {G}: Regenerate Silvos, Rogue Elemental. |
8/5 | |
Simian Grunts | 2G | Creature - Ape | C | Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
3/4 | |
Simoon | RG | Instant | U | Simoon deals 1 damage to each creature target opponent controls. | ||
Sinister Strength | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +3/+1 and is black. |
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Sivvi's Ruse | 2WW | Instant | U | If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. |
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Sivvi's Valor | 2W | Instant | R | If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. |
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Skeletal Scrying | XB | Instant | U | As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. You draw X cards and you lose X life. |
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Skeleton Scavengers | 2B | Creature - Skeleton | R | Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. |
0/0 | |
Skirge Familiar | 4B | Creature - Imp | U | Flying Discard a card: Add {B} to your mana pool. |
3/2 | |
Skirk Drill Sergeant | 1R | Creature - Goblin | U | Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. | 2/1 | |
Skirk Fire Marshal | 3RR | Creature - Goblin | R | Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. |
2/2 | |
Skulking Fugitive | 2B | Creature - Horror Mercenary | C | When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. | 3/4 | |
Skulltap | 1B | Sorcery | C | As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards. |
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Sky Spirit | 1WU | Creature - Spirit | U | Flying, first strike | 2/2 | |
Skyshaper | 2 | Artifact | U | Sacrifice Skyshaper: Creatures you control gain flying until end of turn. | ||
Skyshooter | 1G | Creature - Centaur Archer | U | Reach (This creature can block creatures with flying.) {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. |
1/2 | |
Skyshroud Blessing | 1G | Instant | U | Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
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Skyshroud Claim | 3G | Sorcery | C | Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. | ||
Skyshroud Cutter | 3G | Creature - Beast | C | If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. | 2/2 | |
Skyshroud Elf | 1G | Creature - Elf Druid | C | {T}: Add {G} to your mana pool. {1}: Add {R} or {W} to your mana pool. |
1/1 | |
Skyshroud Poacher | 2GG | Creature - Human Rebel | R | {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. | 2/2 | |
Skyshroud Ranger | G | Creature - Elf | C | {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. | 1/1 | |
Skyshroud Sentinel | 2G | Creature - Elf | C | When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. | 1/1 | |
Skyshroud Troll | 2GG | Creature - Troll Giant | C | {1}{G}: Regenerate Skyshroud Troll. | 3/3 | |
Skyshroud Troopers | 3G | Creature - Elf Druid Warrior | C | {T}: Add {G} to your mana pool. | 3/3 | |
Skyshroud Vampire | 3BB | Creature - Vampire | U | Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. |
3/3 | |
Skywing Aven | 2U | Creature - Bird Soldier | C | Flying Discard a card: Return Skywing Aven to its owner's hand. |
2/1 | |
Slate of Ancestry | 4 | Artifact | R | {4}, {T}, Discard your hand: Draw a card for each creature you control. | ||
Sleeper Agent | B | Creature - Minion | R | When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. |
3/3 | |
Sleeper's Guile | 2B | Enchantment - Aura | C | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. |
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Sleeper's Robe | UB | Enchantment - Aura | U | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. |
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Slinking Skirge | 3B | Creature - Imp | C | Flying {2}, Sacrifice Slinking Skirge: Draw a card. |
2/1 | |
Sliptide Serpent | 4UU | Creature - Serpent | R | {3}{U}: Return Sliptide Serpent to its owner's hand. | 4/4 | |
Sluggishness | 1R | Enchantment - Aura | C | Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. |
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Smash | 2R | Instant | C | Destroy target artifact. Draw a card. |
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Smokespew Invoker | 2B | Creature - Zombie Mutant | C | {7}{B}: Target creature gets -3/-3 until end of turn. | 3/1 | |
Smokestack | 4 | Artifact | R | At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. |
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Smoldering Tar | 2BR | Enchantment | U | At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. |
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Snag | 3G | Instant | U | You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. |
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Snake Pit | 3G | Enchantment | U | Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. | ||
Somnophore | 2UU | Creature - Illusion | R | Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. |
2/2 | |
Song of Serenity | 1G | Enchantment | U | Creatures that are enchanted can't attack or block. | ||
Soothsaying | U | Enchantment | U | {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order. |
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Soul Burn | X2B | Sorcery | C | Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. |
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Soul Channeling | 2B | Enchantment - Aura | C | Enchant creature Pay 2 life: Regenerate enchanted creature. |
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Soul Feast | 3BB | Sorcery | U | Target player loses 4 life and you gain 4 life. | ||
Soul Link | 1WB | Enchantment - Aura | C | Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
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Soul Scourge | 4B | Creature - Nightmare Horror | C | Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. |
3/2 | |
Soul Sculptor | 2W | Creature - Human | R | {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. | 1/1 | |
Souldrinker | 3B | Creature - Spirit | U | Pay 3 life: Put a +1/+1 counter on Souldrinker. | 2/2 | |
Soulgorger Orgg | 3RR | Creature - Nightmare Orgg | U | Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. |
6/6 | |
Sparkcaster | 2RG | Creature - Kavu | U | When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player. |
5/3 | |
Sparring Golem | 3 | Artifact Creature - Golem | U | Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. | 2/2 | |
Spawning Pool | Land | U | Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Spidersilk Armor | 2G | Enchantment | C | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) | ||
Spinal Embrace | 3UUB | Instant | R | Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. |
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Spinal Graft | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. |
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Spindrift Drake | U | Creature - Drake | C | Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. |
2/1 | |
Spined Fluke | 2B | Creature - Worm Horror | U | When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. |
5/1 | |
Spineless Thug | 1B | Creature - Zombie Mercenary | C | Spineless Thug can't block. | 2/2 | |
Spirit en-Kor | 3W | Creature - Kor Spirit | C | Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. |
2/2 | |
Spirit Flare | 3W | Instant | C | Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Spirit Weaver | 1W | Creature - Human Wizard | U | {2}: Target green or blue creature gets +0/+1 until end of turn. | 2/1 | |
Spiritualize | 2W | Instant | U | Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. |
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Spiteful Bully | 1B | Creature - Zombie Mercenary | C | At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. | 3/3 | |
Spitfire Handler | 1R | Creature - Goblin | U | Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. |
1/1 | |
Spitting Hydra | 3RR | Creature - Hydra | R | Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. |
0/0 | |
Spitting Spider | 3GG | Creature - Spider | U | Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. |
3/5 | |
Splinter | 2GG | Sorcery | U | Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library. | ||
Spontaneous Combustion | 1BR | Instant | U | As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. |
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Spontaneous Generation | 3G | Sorcery | R | Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. | ||
Sporogenesis | 3G | Enchantment | R | At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. |
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Spreading Plague | 4B | Enchantment | R | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. | ||
Sprouting Vines | 2G | Instant | C | Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Spur Grappler | 2R | Creature - Beast | C | Spur Grappler gets +2/+1 as long as you control no untapped lands. | 2/1 | |
Spurnmage Advocate | W | Creature - Human Nomad | U | {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. | 1/1 | |
Spurred Wolverine | 4R | Creature - Wolverine Beast | C | Tap two untapped Beasts you control: Target creature gains first strike until end of turn. | 3/2 | |
Squall | 2G | Sorcery | U | Squall deals 2 damage to each creature with flying. | ||
Squallmonger | 3G | Creature - Monger | U | {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. | 3/3 | |
Squee's Embrace | RW | Enchantment - Aura | C | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
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Squeeze | 3U | Enchantment | R | Sorcery spells cost {3} more to cast. | ||
Squirrel Mob | 1GG | Creature - Squirrel | R | Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | 2/2 | |
Squirrel Nest | 1GG | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." |
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Squirrel Wrangler | 2GG | Creature - Human Druid | R | {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. |
2/2 | |
Stabilizer | 2 | Artifact | R | Players can't cycle cards. | ||
Stag Beetle | 3GG | Creature - Insect | R | Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. | 0/0 | |
Stalking Assassin | 1UB | Creature - Human Assassin | R | {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. |
1/1 | |
Stalking Stones | Land | U | {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) |
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Stamina | 2G | Enchantment - Aura | U | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
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Stampede Driver | G | Creature - Human Spellshaper | U | {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. | 1/1 | |
Stand or Fall | 3R | Enchantment | R | At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. | ||
Standardize | UU | Instant | R | Choose a creature type other than Wall. Each creature becomes that type until end of turn. | ||
Standing Troops | 2W | Creature - Human Soldier | C | Vigilance | 1/4 | |
Standstill | 1U | Enchantment | U | When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. | ||
Star Compass | 2 | Artifact | U | Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color that a basic land you control could produce. |
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Starke of Rath | 1RR | Legendary Creature - Human Rogue | R | {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) | 2/2 | |
Starlight Invoker | 1W | Creature - Human Cleric Mutant | U | {7}{W}: You gain 5 life. | 1/3 | |
Starlit Sanctum | Land | U | {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. |
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Statecraft | 3U | Enchantment | R | Prevent all combat damage that would be dealt to and dealt by creatures you control. | ||
Staunch Defenders | 3WW | Creature - Human Soldier | U | When Staunch Defenders enters the battlefield, you gain 4 life. | 3/4 | |
Steadfast Guard | WW | Creature - Human Rebel | C | Vigilance (Attacking doesn't cause this creature to tap.) | 2/2 | |
Steal Enchantment | UU | Enchantment - Aura | U | Enchant enchantment You control enchanted enchantment. |
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Steal Strength | 1B | Instant | C | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. | ||
Steam Vines | 1RR | Enchantment - Aura | U | Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. |
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Steel Leaf Paladin | 4GW | Creature - Elf Knight | C | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. |
4/4 | |
Steely Resolve | 1G | Enchantment | R | As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) |
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Stinging Barrier | 2UU | Creature - Wall | C | Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. |
0/4 | |
Stitch Together | BB | Sorcery | U | Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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Stone Kavu | 4G | Creature - Kavu | C | {R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. |
3/3 | |
Stone-Tongue Basilisk | 4GGG | Creature - Basilisk | R | Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. |
4/5 | |
Stonewood Invoker | 1G | Creature - Elf Mutant | C | {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. | 2/2 | |
Storage Matrix | 3 | Artifact | R | As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. | ||
Strength of Isolation | 1W | Enchantment - Aura | U | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Strength of Night | 2G | Instant | C | Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
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Strength of Unity | 3W | Enchantment - Aura | C | Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |
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Strongarm Thug | 2B | Creature - Human Mercenary | U | When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. | 1/1 | |
Stronghold Assassin | 1BB | Creature - Zombie Assassin | R | {T}, Sacrifice a creature: Destroy target nonblack creature. | 2/1 | |
Stronghold Biologist | 2U | Creature - Human Spellshaper | U | {U}{U}, {T}, Discard a card: Counter target creature spell. | 1/1 | |
Stronghold Gambit | 1R | Sorcery | R | Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. | ||
Stronghold Machinist | 2U | Creature - Human Spellshaper | U | {U}{U}, {T}, Discard a card: Counter target noncreature spell. | 1/1 | |
Stronghold Taskmaster | 2BB | Creature - Giant Minion | U | Other black creatures get -1/-1. | 4/3 | |
Stronghold Zeppelin | 2UU | Creature - Human | U | Flying Stronghold Zeppelin can block only creatures with flying. |
3/3 | |
Stun | 1R | Instant | C | Target creature can't block this turn. Draw a card. |
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Subversion | 3BB | Enchantment | R | At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. | ||
Sulam Djinn | 5G | Creature - Djinn | U | Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. |
6/6 | |
Sulfuric Vapors | 3R | Enchantment | R | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | ||
Sunder | 3UU | Instant | R | Return all lands to their owners' hands. | ||
Sunfire Balm | 2W | Instant | U | Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. |
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Sunken Field | 1U | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." |
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Sunken Hope | 3UU | Enchantment | R | At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. | ||
Sunscape Master | 2WW | Creature - Human Wizard | R | {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. |
2/2 | |
Suppress | 2B | Sorcery | U | Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. | ||
Supreme Inquisitor | 3UU | Creature - Human Wizard | R | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. | 1/3 | |
Surprise Deployment | 3W | Instant | U | Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
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Sustenance | 1G | Enchantment | U | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. | ||
Sutured Ghoul | 4BBB | Creature - Zombie | R | Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. |
0/0 | |
Swelter | 3R | Sorcery | U | Swelter deals 2 damage to each of two target creatures. | ||
Sword Dancer | 1W | Creature - Human Rebel | U | {W}{W}: Target attacking creature gets -1/-0 until end of turn. | 1/2 | |
Sylvan Messenger | 3G | Creature - Elf | U | Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. |
2/2 | |
Sylvan Might | 1G | Instant | U | Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sylvan Safekeeper | G | Creature - Human Wizard | R | Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) | 1/1 | |
Syphon Mind | 3B | Sorcery | C | Each other player discards a card. You draw a card for each card discarded this way. | ||
Tahngarth, Talruum Hero | 3RR | Legendary Creature - Minotaur Warrior | R | Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. |
4/4 | |
Tainted Æther | 2BB | Enchantment | R | Whenever a creature enters the battlefield, its controller sacrifices a creature or land. | ||
Tangle | 1G | Instant | U | Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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Task Force | 2W | Creature - Human Rebel | C | Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. | 1/3 | |
Task Mage Assembly | 2R | Enchantment | R | When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. |
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Tattoo Ward | 2W | Enchantment - Aura | U | Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. |
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Taunting Elf | G | Creature - Elf | C | All creatures able to block Taunting Elf do so. | 0/1 | |
Tectonic Break | XRR | Sorcery | R | Each player sacrifices X lands. | ||
Tectonic Instability | 2R | Enchantment | R | Whenever a land enters the battlefield, tap all lands its controller controls. | ||
Teferi's Care | 2W | Enchantment | U | {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. |
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Telekinetic Bonds | 2UUU | Enchantment | R | Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. | ||
Telethopter | 4 | Artifact Creature - Thopter | U | Tap an untapped creature you control: Telethopter gains flying until end of turn. | 3/1 | |
Temper | X1W | Instant | U | Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. | ||
Temporal Adept | 1UU | Creature - Human Wizard | R | {U}{U}{U}, {T}: Return target permanent to its owner's hand. | 1/1 | |
Temporal Distortion | 3UU | Enchantment | R | Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
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Temporary Insanity | 3R | Instant | U | Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. | ||
Tempting Licid | 2G | Creature - Licid | U | {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. |
2/2 | |
Tempting Wurm | 1G | Creature - Wurm | R | When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. | 5/5 | |
Tephraderm | 4R | Creature - Beast | R | Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. |
4/5 | |
Teroh's Vanguard | 3W | Creature - Human Nomad | U | Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." |
2/3 | |
Terrain Generator | Land | U | {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. |
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Territorial Dispute | 4RR | Enchantment | R | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
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Testament of Faith | W | Enchantment | U | {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. | ||
Tethered Griffin | W | Creature - Griffin | R | Flying When you control no enchantments, sacrifice Tethered Griffin. |
2/3 | |
Tethered Skirge | 2B | Creature - Imp | U | Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. |
2/2 | |
Thalakos Deceiver | 3U | Creature - Thalakos Wizard | R | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) |
1/1 | |
Thalakos Dreamsower | 2U | Creature - Thalakos Wizard | U | Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. |
1/1 | |
Thalakos Drifters | 2UU | Creature - Thalakos | R | Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) | 3/3 | |
Thalakos Mistfolk | 2U | Creature - Thalakos Illusion | C | Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. |
2/1 | |
Thermal Blast | 4R | Instant | C | Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. |
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Thicket Elemental | 3GG | Creature - Elemental | R | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. |
4/4 | |
Thieves' Auction | 4RRR | Sorcery | R | Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. | ||
Thought Devourer | 2UU | Creature - Beast | R | Flying Your maximum hand size is reduced by four. |
4/4 | |
Thought Eater | 1U | Creature - Beast | U | Flying Your maximum hand size is reduced by three. |
2/2 | |
Thran Quarry | Land | R | At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. |
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Thran War Machine | 4 | Artifact Creature - Construct | U | Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. |
4/5 | |
Thran Weaponry | 4 | Artifact | R | Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. |
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Thrashing Wumpus | 3BB | Creature - Beast | R | {B}: Thrashing Wumpus deals 1 damage to each creature and each player. | 3/3 | |
Thriss, Nantuko Primus | 5GG | Legendary Creature - Insect Druid | R | {G}, {T}: Target creature gets +5/+5 until end of turn. | 5/5 | |
Thrive | XG | Sorcery | C | Put a +1/+1 counter on each of X target creatures. | ||
Thunder of Hooves | 3R | Sorcery | U | Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. | ||
Thundercloud Elemental | 5UU | Creature - Elemental | U | Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. |
3/4 | |
Thundering Giant | 3RR | Creature - Giant | U | Haste | 4/3 | |
Thunderscape Master | 2RR | Creature - Human Wizard | R | {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. |
2/2 | |
Thwart | 2UU | Instant | U | You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. |
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Ticking Gnomes | 3 | Artifact Creature - Gnome | U | Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. |
3/3 | |
Tidal Bore | 1U | Instant | C | You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. |
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Tidal Courier | 3U | Creature - Merfolk | U | When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn. |
1/2 | |
Tidal Kraken | 5UUU | Creature - Kraken | R | Tidal Kraken is unblockable. | 6/6 | |
Tidal Surge | 1U | Sorcery | C | Tap up to three target creatures without flying. | ||
Tiger Claws | 2G | Enchantment - Aura | C | Flash Enchant creature Enchanted creature gets +1/+1 and has trample. |
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Tigereye Cameo | 3 | Artifact | U | {T}: Add {G} or {W} to your mana pool. | ||
Timberwatch Elf | 2G | Creature - Elf | C | {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. | 1/2 | |
Time Ebb | 2U | Sorcery | C | Put target creature on top of its owner's library. | ||
Timid Drake | 2U | Creature - Drake | U | Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. |
3/3 | |
Titania's Boon | 3G | Sorcery | U | Put a +1/+1 counter on each creature you control. | ||
Titania's Chosen | 2G | Creature - Elf Archer | U | Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. | 1/1 | |
Tolarian Winds | 1U | Instant | C | Discard all the cards in your hand, then draw that many cards. | ||
Tooth and Claw | 3R | Enchantment | R | Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. | ||
Tooth of Ramos | 3 | Artifact | R | {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. |
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Torch Song | 2R | Enchantment | U | At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. |
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Torrent of Fire | 3RR | Sorcery | C | Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. | ||
Tortured Existence | B | Enchantment | C | {B}, Discard a creature card: Return target creature card from your graveyard to your hand. | ||
Totem Speaker | 4G | Creature - Elf Druid | U | Whenever a Beast enters the battlefield, you may gain 3 life. | 3/3 | |
Tranquil Thicket | Land | C | Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.) |
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Trap Runner | 2WW | Creature - Human Soldier | U | {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) | 2/3 | |
Traveling Plague | 3BB | Enchantment - Aura | R | Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. |
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Treacherous Link | 1B | Enchantment - Aura | U | Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. |
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Treacherous Werewolf | 2B | Creature - Werewolf Minion | C | Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." | 2/2 | |
Treasure Hunter | 2W | Creature - Human | U | When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. | 2/2 | |
Treasure Trove | 2UU | Enchantment | U | {2}{U}{U}: Draw a card. | ||
Treefolk Healer | 4G | Creature - Treefolk Cleric | U | {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. | 2/3 | |
Treefolk Seedlings | 2G | Creature - Treefolk | U | Treefolk Seedlings's toughness is equal to the number of Forests you control. | 2/0 | |
Treetop Bracers | 1G | Enchantment - Aura | C | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. |
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Treetop Rangers | 2G | Creature - Elf | C | Treetop Rangers can't be blocked except by creatures with flying. | 2/2 | |
Trench Wurm | 3B | Creature - Wurm | U | {2}{R}, {T}: Destroy target nonbasic land. | 3/3 | |
Tribal Unity | X2G | Instant | U | Creatures of the creature type of your choice get +X/+X until end of turn. | ||
Troll-Horn Cameo | 3 | Artifact | U | {T}: Add {R} or {G} to your mana pool. | ||
Troublesome Spirit | 2UU | Creature - Spirit | R | Flying At the beginning of your end step, tap all lands you control. |
3/4 | |
Trumpeting Armodon | 3G | Creature - Elephant | U | {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. | 3/3 | |
Tsabo Tavoc | 5BR | Legendary Creature - Horror | R | First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. |
7/4 | |
Tsabo's Decree | 5B | Instant | R | Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. | ||
Tsabo's Web | 2 | Artifact | R | When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
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Turbulent Dreams | UU | Sorcery | R | As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. |
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Turnabout | 2UU | Instant | U | Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. | ||
Twigwalker | 2G | Creature - Insect | U | {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. | 2/2 | |
Twilight's Call | 4BB | Sorcery | R | You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. Each player returns all creature cards from his or her graveyard to the battlefield. |
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Twisted Experiment | 1B | Enchantment - Aura | C | Enchant creature Enchanted creature gets +3/-1. |
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Two-Headed Dragon | 4RR | Creature - Dragon | R | Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. |
4/4 | |
Unburden | 1BB | Sorcery | C | Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) |
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Undertaker | 1B | Creature - Human Spellshaper | C | {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. | 1/1 | |
Unhinge | 2B | Sorcery | C | Target player discards a card. Draw a card. |
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Unspeakable Symbol | 1BB | Enchantment | U | Pay 3 life: Put a +1/+1 counter on target creature. | ||
Unstable Shapeshifter | 3U | Creature - Shapeshifter | R | Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. | 0/1 | |
Unworthy Dead | 1B | Creature - Skeleton | C | {B}: Regenerate Unworthy Dead. | 1/1 | |
Uphill Battle | 2R | Enchantment | U | Creatures played by your opponents enter the battlefield tapped. | ||
Upwelling | 3G | Enchantment | R | Mana pools don't empty as steps and phases end. | ||
Urborg Drake | 1UB | Creature - Drake | U | Flying Urborg Drake attacks each turn if able. |
2/3 | |
Urborg Elf | 1G | Creature - Elf Druid | C | {T}: Add {G}, {U}, or {B} to your mana pool. | 1/1 | |
Urborg Emissary | 2B | Creature - Human Wizard | U | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. |
3/1 | |
Urborg Phantom | 2B | Creature - Spirit Minion | C | Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. |
3/1 | |
Urborg Shambler | 2BB | Creature - Horror | U | Other black creatures get -1/-1. | 4/3 | |
Urborg Skeleton | B | Creature - Skeleton | C | Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. |
0/1 | |
Urborg Uprising | 4B | Sorcery | C | Return up to two target creature cards from your graveyard to your hand. Draw a card. |
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Urborg Volcano | Land | U | Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. |
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Urza's Blueprints | 6 | Artifact | R | Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. |
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Urza's Guilt | 2UB | Sorcery | R | Each player draws two cards, then discards three cards, then loses 4 life. | ||
Vampire Hounds | 2B | Creature - Vampire Hound | C | Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. | 2/2 | |
Vampiric Dragon | 6BR | Creature - Vampire Dragon | R | Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. |
5/5 | |
Vampiric Embrace | 2BB | Enchantment - Aura | U | Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. |
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Veiled Apparition | 1U | Enchantment | U | When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." | ||
Veiled Crocodile | 2U | Enchantment | R | When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. | ||
Veiled Sentry | U | Enchantment | U | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. | ||
Venerable Monk | 2W | Creature - Human Monk Cleric | U | When Venerable Monk enters the battlefield, you gain 2 life. | 2/2 | |
Vengeful Dead | 3B | Creature - Zombie | C | Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. | 3/2 | |
Venomous Dragonfly | 3G | Creature - Insect | C | Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. |
1/1 | |
Verdant Field | 2G | Enchantment - Aura | U | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
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Verdant Touch | 1G | Sorcery | R | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) |
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Verdigris | 2G | Instant | U | Destroy target artifact. | ||
Verduran Emissary | 2G | Creature - Human Wizard | U | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. |
2/3 | |
Veteran Brawlers | 1R | Creature - Human Soldier | R | Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. |
4/4 | |
Vexing Beetle | 4G | Creature - Insect | R | Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. |
3/3 | |
Vhati il-Dal | 2BG | Legendary Creature - Human Warrior | R | {T}: Target creature's power or toughness becomes 1 until end of turn. | 3/3 | |
Viashino Bey | 2RR | Creature - Viashino | C | If Viashino Bey attacks, all creatures you control attack if able. | 4/3 | |
Viashino Cutthroat | 2RR | Creature - Viashino | U | Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand. |
5/3 | |
Viashino Heretic | 2R | Creature - Viashino | U | {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. | 1/3 | |
Viashino Outrider | 2R | Creature - Viashino | C | Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | 4/3 | |
Viashino Runner | 3R | Creature - Viashino | C | Viashino Runner can't be blocked except by two or more creatures. | 3/2 | |
Viashino Sandscout | 1R | Creature - Viashino Scout | C | Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) |
2/1 | |
Viashino Weaponsmith | 3R | Creature - Viashino | C | Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. | 2/2 | |
Vicious Kavu | 1BR | Creature - Kavu | U | Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. | 2/2 | |
Victimize | 2B | Sorcery | U | Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | ||
Vigilant Sentry | 1WW | Creature - Human Nomad | C | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." | 2/2 | |
Vigorous Charge | G | Instant | C | Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. |
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Vile Consumption | 1UB | Enchantment | R | All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." | ||
Vile Requiem | 2BB | Enchantment | U | At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. |
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Vine Trellis | 1G | Creature - Plant Wall | C | Defender (This creature can't attack.) {T}: Add {G} to your mana pool. |
0/4 | |
Vintara Elephant | 4G | Creature - Elephant | C | Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. |
4/3 | |
Vintara Snapper | GG | Creature - Turtle | U | Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) | 2/2 | |
Viseling | 4 | Artifact Creature - Construct | U | At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. | 2/2 | |
Vitality Charm | G | Instant | C | Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. | ||
Vodalian Hypnotist | 1U | Creature - Merfolk Wizard | U | {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. | 1/1 | |
Vodalian Zombie | UB | Creature - Merfolk Zombie | C | Protection from green | 2/2 | |
Voice of the Woods | 3GG | Creature - Elf | R | Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. | 2/2 | |
Volcanic Wind | 4RR | Sorcery | U | Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. | ||
Volcano Imp | 3B | Creature - Imp | C | Flying {1}{R}: Volcano Imp gains first strike until end of turn. |
2/2 | |
Volley of Boulders | 8R | Sorcery | R | Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Volrath the Fallen | 3BBB | Legendary Creature - Shapeshifter | R | {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. | 6/4 | |
Volrath's Curse | 1U | Enchantment - Aura | C | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
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Volrath's Dungeon | 2BB | Enchantment | R | Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. |
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Volrath's Gardens | 1G | Enchantment | R | {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. | ||
Volrath's Laboratory | 5 | Artifact | R | As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. |
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Voracious Cobra | 2RG | Creature - Snake | U | First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. |
2/2 | |
Vug Lizard | 1RR | Creature - Lizard | U | Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
3/4 | |
Walking Desecration | 2B | Creature - Zombie | U | {B}, {T}: Creatures of the creature type of your choice attack this turn if able. | 1/1 | |
Walking Dream | 3U | Creature - Illusion | U | Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. |
3/3 | |
Wandering Stream | 2G | Sorcery | C | Domain — You gain 2 life for each basic land type among lands you control. | ||
War Cadence | 2R | Enchantment | U | {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. | ||
War Tax | 2U | Enchantment | U | {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. | ||
Warmonger | 3R | Creature - Minotaur Monger | U | {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. | 3/3 | |
Warmth | 1W | Enchantment | U | Whenever an opponent casts a red spell, you gain 2 life. | ||
Warped Devotion | 2B | Enchantment | R | Whenever a permanent is returned to a player's hand, that player discards a card. | ||
Warped Researcher | 4U | Creature - Human Wizard Mutant | U | Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) | 3/4 | |
Warrior Angel | 4WW | Creature - Angel Warrior | R | Flying Whenever Warrior Angel deals damage, you gain that much life. |
3/4 | |
Wash Out | 3U | Sorcery | U | Return all permanents of the color of your choice to their owners' hands. | ||
Waste Away | 4B | Instant | C | As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. |
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Wave of Reckoning | 4W | Sorcery | R | Each creature deals damage to itself equal to its power. | ||
Wayfaring Giant | 5W | Creature - Giant | U | Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. | 1/3 | |
Waylay | 2W | Instant | U | Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. | ||
Wayward Angel | 4WW | Creature - Angel Horror | R | Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." |
4/4 | |
Weathered Wayfarer | W | Creature - Human Nomad Cleric | R | {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. | 1/1 | |
Weatherseed Treefolk | 2GGG | Creature - Treefolk | R | Trample When Weatherseed Treefolk dies, return it to its owner's hand. |
5/3 | |
Web of Inertia | 2U | Enchantment | U | At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. | ||
Welkin Hawk | 1W | Creature - Bird | C | Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. |
1/1 | |
Well-Laid Plans | 2U | Enchantment | R | Prevent all damage that would be dealt to a creature by another creature if they share a color. | ||
Wellwisher | 1G | Creature - Elf | C | {T}: You gain 1 life for each Elf on the battlefield. | 1/1 | |
Wheel and Deal | 3U | Instant | R | Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. |
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Wheel of Torture | 3 | Artifact | R | At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. | ||
Whip Sergeant | 2R | Creature - Human Soldier | U | {R}: Target creature gains haste until end of turn. (It can attack this turn.) | 2/1 | |
Whipgrass Entangler | 2W | Creature - Human Cleric | C | {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." | 1/3 | |
Whipkeeper | 2RR | Creature - Dwarf | U | {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. | 1/1 | |
Whirlpool Drake | 3U | Creature - Drake | U | Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. |
2/2 | |
Whispering Shade | 3B | Creature - Shade | C | Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn. |
1/1 | |
Wild Mammoth | 2G | Creature - Elephant | U | At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. | 3/4 | |
Wild Might | 1G | Instant | C | Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. | ||
Windborn Muse | 3W | Creature - Spirit | R | Flying Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
2/3 | |
Winding Wurm | 4G | Creature - Wurm | C | Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | 6/6 | |
Winds of Rath | 3WW | Sorcery | R | Destroy all creatures that aren't enchanted. They can't be regenerated. | ||
Windscouter | 3U | Creature - Human Scout | U | Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) |
3/3 | |
Wipe Clean | 1W | Instant | C | Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.) |
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Wirecat | 4 | Artifact Creature - Cat | U | Wirecat can't attack or block if an enchantment is on the battlefield. | 4/3 | |
Witch Engine | 5B | Creature - Horror | R | Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) |
4/4 | |
Withdraw | UU | Instant | C | Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. | ||
Woodripper | 3GG | Creature - Beast | U | Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. |
4/6 | |
Word of Blasting | 1R | Instant | U | Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. | ||
Words of War | 2R | Enchantment | R | {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. | ||
Aven Archer | 3WW | Creature - Bird Soldier Archer | U | Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. |
2/2 | |
Apprentice Necromancer | 1B | Creature - Zombie Wizard | R | {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. | 1/1 |