Retired Cards

Name C Type R Text P/T Act.
Graveborn Muse 2BB Creature - Zombie Spirit R At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. 3/3
Arms Dealer 2R Creature - Goblin Rogue U {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1
Living Death 3BB Sorcery R Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Urza's Rage 2R Instant R Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
Grim Monolith 2 Artifact R Grim Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool.
{4}: Untap Grim Monolith.
Heartwood Dryad 1G Creature - Dryad C Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1
Repulse 2U Instant U Return target creature to its owner's hand.
Draw a card.
Opal Caryatid W Enchantment C When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Karn, Silver Golem 5 Legendary Artifact Creature - Golem M Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
4/4
Masticore 4 Artifact Creature - Masticore M At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
4/4
Visara the Dreadful 3BBB Legendary Creature - Gorgon M Flying
{T}: Destroy target creature. It can't be regenerated.
5/5
Arcanis the Omnipotent 3UUU Legendary Creature - Wizard R {T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3/4
Avatar of Fury 6RR Creature - Avatar R If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
6/6
Avatar of Might 6GG Creature - Avatar R If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
8/8
Altar of Dementia 2 Artifact R Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Cantivore 1WW Creature - Lhurgoyf R Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
0/0
Crosis, the Purger 3UBR Legendary Creature - Dragon R Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
6/6
Corpse Dance 2B Instant R Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Bribery 3UU Sorcery R Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Bearscape 1GG Enchantment R {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
Barrin, Master Wizard 1UU Legendary Creature - Human Wizard R {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Barrin's Spite 2UB Sorcery R Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Braids, Cabal Minion 2BB Legendary Creature - Human Minion R At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Bloodfire Colossus 6RR Creature - Giant R {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. 6/6
Energy Field 1U Enchantment R Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Dust Bowl Land R {T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Dromar, the Banisher 3WUB Legendary Creature - Dragon R Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6
Ertai, the Corrupted 2WUB Legendary Creature - Human Wizard R {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4
Draco 16 Artifact Creature - Dragon R Domain — Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
9/9
False Prophet 2WW Creature - Human Cleric R When False Prophet dies, exile all creatures. 2/2
Evacuation 3UU Instant R Return all creatures to their owners' hands.
Decree of Pain 6BB Sorcery R Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Cursed Scroll 1 Artifact R {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Darigaaz, the Igniter 3BRG Legendary Creature - Dragon R Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6
Defense of the Heart 3G Enchantment R At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Desolation Angel 3BB Creature - Angel R Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
Decree of Savagery 7GG Instant R Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Decree of Silence 6UU Enchantment R Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
Hidden Stag 1G Enchantment R Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Holistic Wisdom 1GG Enchantment R {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Humility 2WW Enchantment R All creatures lose all abilities and are 1/1.
Helm of Possession 4 Artifact R You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
Insurrection 5RRR Sorcery R Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Head Games 3BB Sorcery R Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Kirtar's Wrath 4WW Sorcery R Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
Kor Haven Legendary Land R {T}: Add {1} to your mana pool.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Hanna, Ship's Navigator 1WU Legendary Creature - Human Artificer R {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2
Keldon Necropolis Legendary Land R {T}: Add {1} to your mana pool.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
Kavu Titan 1G Creature - Kavu R Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
2/2
Kamahl, Fist of Krosa 4GG Legendary Creature - Human Druid R {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4/3
Kamahl, Pit Fighter 4RR Legendary Creature - Human Barbarian R Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
6/1
Goblin Goon 3R Creature - Goblin Mutant R Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
6/6
Genesis 4G Creature - Incarnation R At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. 4/4
Gilded Drake 1U Creature - Drake R Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
3/3
Ground Seal 1G Enchantment R When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Greater Good 2GG Enchantment R Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Goblin Marshal 4RR Creature - Goblin Warrior R Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.
3/3
Grindstone 1 Artifact R {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
Oath of Ghouls 1B Enchantment R At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
Opposition 2UU Enchantment R Tap an untapped creature you control: Tap target artifact, creature, or land.
Nostalgic Dreams GG Sorcery R As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Parallax Nexus 2B Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.
Opal Archangel 4W Enchantment R When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Phantom Nishoba 5GW Creature - Cat Beast Spirit R Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0/0
Patriarch's Bidding 3BB Sorcery R Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Phantom Nantuko 2G Creature - Insect Spirit R Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
0/0
Nightscape Master 2BB Creature - Zombie Wizard R {U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
2/2
Patron Wizard UUU Creature - Human Wizard R Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2
Pattern of Rebirth 3G Enchantment - Aura R Enchant creature
When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
Penumbra Wurm 5GG Creature - Wurm R Trample
When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.
6/6
Misdirection 3UU Instant R You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Meditate 2U Instant R Draw four cards. You skip your next turn.
Magnivore 2RR Creature - Lhurgoyf R Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
0/0
Mind Over Matter 2UUUU Enchantment R Discard a card: You may tap or untap target artifact, creature, or land.
Mindwarper 2BB Creature - Spirit R Mindwarper enters the battlefield with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.
0/0
Mutilate 2BB Sorcery R All creatures get -1/-1 until end of turn for each Swamp you control.
Mortivore 2BB Creature - Lhurgoyf R Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
0/0
Mogg Infestation 3RR Sorcery R Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
Mirri's Guile G Enchantment R At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Ravenous Baboons 3R Creature - Ape R When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
Saproling Burst 4G Enchantment R Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
Reya Dawnbringer 6WWW Legendary Creature - Angel R Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6
Scroll Rack 2 Artifact R {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Recurring Nightmare 2B Enchantment R Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Seedborn Muse 3GG Creature - Spirit R Untap all permanents you control during each other player's untap step. 2/4
Quicksilver Amulet 4 Artifact R {4}, {T}: You may put a creature card from your hand onto the battlefield.
Planar Despair 3BB Sorcery R Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Plague Wind 7BB Sorcery R Destroy all creatures you don't control. They can't be regenerated.
Rout 3WW Sorcery R You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
Rofellos, Llanowar Emissary GG Legendary Creature - Elf Druid R {T}: Add {G} to your mana pool for each Forest you control. 2/1
Phyrexian Tower Legendary Land R {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
Phyrexian Plaguelord 3BB Creature - Carrier R {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
4/4
Rith, the Awakener 3RGW Legendary Creature - Dragon R Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.
6/6
Phyrexian Delver 3BB Creature - Zombie R When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. 3/2
Phyrexian Processor 4 Artifact R As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.
Sulfuric Vortex 1RR Enchantment R At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Symbiotic Deployment 2G Enchantment R Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
Starstorm XRR Instant R Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Static Orb 3 Artifact R As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Stroke of Genius X2U Instant R Target player draws X cards.
Spiritmonger 3BG Creature - Beast R Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
6/6
Soltari Champion 2W Creature - Soltari Soldier R Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
2/2
Spike Weaver 2GG Creature - Spike R Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Sneak Attack 3R Enchantment R {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Show and Tell 2U Sorcery R Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Skizzik 3R Creature - Elemental R Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
5/3
Skyship Weatherlight 4 Legendary Artifact R When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Spike Hatcher 6G Creature - Spike R Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
Spike Breeder 3G Creature - Spike R Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
0/0
Thornscape Master 2GG Creature - Human Wizard R {R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
2/2
Temporal Aperture 2 Artifact R {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Time Stretch 8UU Sorcery R Target player takes two extra turns after this one.
Treachery 3UU Enchantment - Aura R Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
Xantid Swarm G Creature - Insect R Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
0/1
Traumatize 3UU Sorcery R Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Tradewind Rider 3U Creature - Spirit R Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1/4
Volrath's Shapeshifter 1UU Creature - Shapeshifter R As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2}: Discard a card.
0/1
Volrath's Stronghold Legendary Land R {T}: Add {1} to your mana pool.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Vernal Bloom 3G Enchantment R Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Undermine UUB Instant R Counter target spell. Its controller loses 3 life.
Verdant Force 5GGG Creature - Elemental R At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. 7/7
Wild Research 2R Enchantment R {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
Weird Harvest XGG Sorcery R Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Trade Routes 1U Enchantment R {1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Yavimaya Hollow Legendary Land R {T}: Add {1} to your mana pool.

{G}, {T}: Regenerate target creature.
Worship 3W Enchantment R If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Rishadan Port Land R {T}: Add {1} to your mana pool.

{1}, {T}: Tap target land.
Terravore 1GG Creature - Lhurgoyf R Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
0/0
Seismic Assault RRR Enchantment R Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Goblin Sharpshooter 2R Creature - Goblin R Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
1/1
Doomed Necromancer 2B Creature - Human Cleric Mercenary R {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2
Moggcatcher 2RR Creature - Human Mercenary R {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library. 2/2
Goblin Piledriver 1R Creature - Goblin Warrior R Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1/2
Decree of Justice XX2WW Sorcery R Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
Akroma's Vengeance 4WW Sorcery R Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Undead Gladiator 1BB Creature - Zombie Barbarian R {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
3/1
Karmic Guide 3WW Creature - Angel Spirit R Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Replenish 3W Sorcery R Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Teferi's Moat 3WU Enchantment R As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
Lightning Angel 1RWU Creature - Angel R Flying, vigilance, haste 3/4
Shadowmage Infiltrator 1UB Creature - Human Wizard R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Verdeloth the Ancient 4GG Legendary Creature - Treefolk R Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
4/7
Upheaval 4UU Sorcery R Return all permanents to their owners' hands.
Stifle U Instant R Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Sparksmith 1R Creature - Goblin R {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. 1/1
High Market Land R {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
Fluctuator 2 Artifact R Cycling abilities you activate cost you up to {2} less to activate.
Wasteland Land R {T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Confiscate 4UU Enchantment - Aura R Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
Ravenous Baloth 2GG Creature - Beast R Sacrifice a Beast: You gain 4 life. 4/4
Fecundity 2G Enchantment R Whenever a creature dies, that creature's controller may draw a card.
Tangle Wire 3 Artifact R Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Arc Mage 2R Creature - Human Spellshaper U {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. 2/2
Aphetto Grifter 2U Creature - Human Wizard U Tap two untapped Wizards you control: Tap target permanent. 1/1
Chain of Acid 3G Sorcery U Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Chain of Smog 1B Sorcery U Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Buried Alive 2B Sorcery U Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Chimeric Idol 3 Artifact U {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Cartographer 2G Creature - Human U When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. 2/2
Beast Attack 2GGG Instant U Put a 4/4 green Beast creature token onto the battlefield.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Brawn 3G Creature - Incarnation U Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3/3
Bottle Gnomes 3 Artifact Creature - Gnome U Sacrifice Bottle Gnomes: You gain 3 life. 1/3
Brass Secretary 3 Artifact Creature - Construct U {2}, Sacrifice Brass Secretary: Draw a card. 2/1
Dromar's Charm WUB Instant U Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Flameshot 3R Sorcery U You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Dauthi Mercenary 2B Creature - Dauthi Knight Mercenary U Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
2/1
Dauthi Cutthroat 1B Creature - Dauthi Minion U Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
1/1
Darigaaz's Charm BRG Instant U Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Dismiss 2UU Instant U Counter target spell.
Draw a card.
Dauthi Warlord 1B Creature - Dauthi Soldier U Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
0/1
Henge of Ramos Land U {T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.
Harrow 2G Instant U As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Keldon Champion 2RR Creature - Human Barbarian U Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.
3/2
Gempalm Sorcerer 2U Creature - Human Wizard U Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
2/2
Gerrard's Verdict WB Sorcery U Target player discards two cards. You gain 3 life for each land card discarded this way.
Foil 2UU Instant U You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
Forbid 1UU Instant U Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Overrun 2GGG Sorcery U Creatures you control get +3/+3 and gain trample until end of turn.
Phantom Flock 3WW Creature - Bird Soldier Spirit U Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0/0
Phantom Centaur 2GG Creature - Centaur Spirit U Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Phantatog 1WU Creature - Atog U Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
1/2
Penumbra Kavu 4G Creature - Kavu U When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. 3/3
Night / Day B Instant U
Narcissism 2G Enchantment U {G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Mogg Cannon 2 Artifact U {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Rancor G Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Pyrostatic Pillar 1R Enchantment U Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Rummaging Wizard 3U Creature - Human Wizard U {2}{U}: Look at the top card of your library. You may put that card into your graveyard. 2/2
Rewind 2UU Instant U Counter target spell. Untap up to four lands.
Prowling Pangolin 3BB Creature - Anteater Beast U When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5
Rith's Charm RGW Instant U Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.
Propaganda 2U Enchantment U Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Phyrexian Gargantua 4BB Creature - Horror U When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. 4/4
Spite / Malice 3U Instant U
Slice and Dice 4RR Sorcery U Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Spike Rogue 1GG Creature - Spike U Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
0/0
Shadowstorm R Sorcery U Shadowstorm deals 2 damage to each creature with shadow.
Soltari Monk WW Creature - Soltari Monk Cleric U Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1
Shower of Coals 3RR Sorcery U Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
Thaumatog 1GW Creature - Atog U Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1/2
Treva's Charm GWU Instant U Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.
Wall of Mulch 1G Creature - Wall U Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
0/4
Wall of Junk 2 Artifact Creature - Wall U Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0/7
Engulfing Flames R Instant U Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Violent Eruption 1RRR Instant U Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Armadillo Cloak 1GW Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Complicate 2U Instant U Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Arc Lightning 2R Sorcery U Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Valor 3W Creature - Incarnation U First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
Soltari Priest WW Creature - Soltari Cleric U Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1
Still Life 1GG Enchantment U {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
Wax / Wane G Instant U
Blastoderm 2GG Creature - Beast U Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5/5
Browbeat 2R Sorcery U Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Flamewave Invoker 2R Creature - Goblin Mutant U {7}{R}: Flamewave Invoker deals 5 damage to target player. 2/2
Faceless Butcher 2BB Creature - Nightmare Horror U When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
Avalanche Riders 3R Creature - Human Nomad U Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2/2
Assault / Battery R Sorcery U
Waterfront Bouncer 1U Creature - Merfolk Spellshaper U {U}, {T}, Discard a card: Return target creature to its owner's hand. 1/1
Wall of Blossoms 1G Creature - Plant Wall U Defender
When Wall of Blossoms enters the battlefield, draw a card.
0/4
Symbiotic Beast 4GG Creature - Insect Beast U When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. 4/4
Battlefield Forge Land U {T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Bloodstained Mire Land U {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Caves of Koilos Land U {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Windswept Heath Land U {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Wooded Foothills Land U {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Yavimaya Coast Land U {T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
Polluted Delta Land U {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Silver Drake 1WU Creature - Drake U Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3/3
Recoil 1UB Instant U Return target permanent to its owner's hand. Then that player discards a card.
Quicksilver Dagger 1UR Enchantment - Aura U Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
Goblin Legionnaire RW Creature - Goblin Soldier U {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
Terminate BR Instant U Destroy target creature. It can't be regenerated.
Soltari Emissary 1W Creature - Soltari Soldier U {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 2/1
Shivan Reef Land U {T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Enfeeblement BB Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Dauthi Horror 1B Creature - Dauthi Horror C Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
2/1
Dauthi Marauder 2B Creature - Dauthi Minion C Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1
Deepwood Drummer 1G Creature - Human Spellshaper C {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Kor Chant 2W Instant C All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Mageta's Boon 1W Enchantment - Aura C Flash
Enchant creature
Enchanted creature gets +1/+2.
Mistform Dreamer 2U Creature - Illusion C Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
2/1
Mistform Wall 2U Creature - Illusion Wall C Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
1/4
Second Thoughts 4W Instant C Exile target attacking creature.
Draw a card.
Spike Worker 2G Creature - Spike C Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
Soltari Trooper 1W Creature - Soltari Soldier C Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1/1
Wizard Mentor 2U Creature - Human Wizard C {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2
Firebolt R Sorcery C Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Heat Ray XR Instant C Heat Ray deals X damage to target creature.
Thalakos Scout 2U Creature - Thalakos Soldier Scout C Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
2/1
Tribal Flames 1R Sorcery C Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
Patriarch's Desire 3B Enchantment - Aura C Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Penumbra Bobcat 2G Creature - Cat C When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. 2/1
Giant Warthog 5G Creature - Boar Beast C Trample 5/5
Goblin Clearcutter 3R Creature - Goblin C {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. 3/3
Discombobulate 2UU Instant C Counter target spell. Look at the top four cards of your library, then put them back in any order.
Strafe R Sorcery C Strafe deals 3 damage to target nonred creature.
Rush of Knowledge 4U Sorcery C Draw cards equal to the highest converted mana cost among permanents you control.
Flooded Strand Land U {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Llanowar Wastes Land U {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Treva, the Renewer 3GWU Legendary Creature - Dragon R Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
Frenzied Tilling 3RG Sorcery U Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Sarcatog 1BR Creature - Atog U Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
1/2
Plow Under 3GG Sorcery R Put two target lands on top of their owners' libraries.
Spike Colony 4G Creature - Spike C Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Symbiotic Elf 3G Creature - Elf C When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. 2/2
Spike Soldier 2GG Creature - Spike Soldier U Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
Sudden Impact 3R Instant U Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Wave of Indifference XR Sorcery C X target creatures can't block this turn.
Disease Carriers 2BB Creature - Rat C When Disease Carriers dies, target creature gets -2/-2 until end of turn. 2/2
Dauthi Mindripper 3B Creature - Dauthi Minion U Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1
Gloomdrifter 3B Creature - Zombie Minion U Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
2/2
Swat 1BB Instant C Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tainted Pact 1B Instant R Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Duress B Sorcery C Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Soltari Lancer 2W Creature - Soltari Knight C Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
2/2
Soltari Crusader 2W Creature - Soltari Knight U Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
2/1
Crosis's Charm UBR Instant U Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Annihilate 3BB Instant U Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Attrition 1BB Enchantment R {B}, Sacrifice a creature: Destroy target nonblack creature.
Ghastly Demise B Instant C Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Coalition Victory 3WUBRG Sorcery M You win the game if you control a land of each basic land type and a creature of each color.
Lavamancer's Skill 1R Enchantment - Aura C Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Pendrell Flux 1U Enchantment - Aura C Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Goblin Sledder R Creature - Goblin C Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1
Fireslinger 1R Creature - Human Wizard C {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. 1/1
Skirk Outrider 3R Creature - Goblin C As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. 2/2
Snorting Gahr 2GG Creature - Rhino Beast C Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3
Crested Craghorn 4R Creature - Goat Beast C Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
4/1
Anurid Barkripper 1GG Creature - Frog Beast C Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. 2/2
Consume Strength 1BG Instant U Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Emperor Crocodile 3G Creature - Crocodile R When you control no other creatures, sacrifice Emperor Crocodile. 5/5
Thoughtbound Primoc 2R Creature - Bird Beast U Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
2/3
Ember Beast 2R Creature - Beast C Ember Beast can't attack or block alone. 3/4
Silt Crawler 2G Creature - Beast C When Silt Crawler enters the battlefield, tap all lands you control. 3/3
Thresher Beast 3GG Creature - Beast C Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Barkhide Mauler 4G Creature - Beast C Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Serra Avatar 4WWW Creature - Avatar M Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
0/0
Metalworker 3 Artifact Creature - Construct R {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. 1/2
Reflecting Pool Land U {T}: Add to your mana pool one mana of any type that a land you control could produce.
Chainer, Dementia Master 3BB Legendary Creature - Human Minion R Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
Cabal Patriarch 3BBB Legendary Creature - Human Wizard R {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
5/5
Ascendant Evincar 4BB Legendary Creature - Vampire R Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
3/3
Scion of Darkness 5BBB Creature - Avatar R Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
6/6
Avatar of Woe 6BB Creature - Avatar R If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
6/5
Ghitu War Cry 2R Enchantment U {R}: Target creature gets +1/+0 until end of turn.
Price of Progress 1R Instant U Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Jackal Pup R Creature - Hound U Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1
Ancient Hydra 4R Creature - Hydra U Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
5/1
Airdrop Condor 4R Creature - Bird U Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
2/2
Reckless One 3R Creature - Goblin Avatar U Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
0/0
Corrupt 5B Sorcery U Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Seton's Scout 1G Creature - Centaur Druid Scout Archer U Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Albino Troll 1G Creature - Troll U Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
3/3
Undead Warchief 2BB Creature - Zombie U Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
1/1
Soulless One 3B Creature - Zombie Avatar U Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. 0/0
Slaughter 2BB Instant U Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Phyrexian Defiler 2BB Creature - Carrier U {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. 3/3
Massacre 2BB Sorcery U If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
Filth 3B Creature - Incarnation U Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2
Diabolic Servitude 3B Enchantment U When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Spike Cannibal 1BB Creature - Spike U Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
0/0
Infest 1BB Sorcery U All creatures get -2/-2 until end of turn.
Engineered Plague 2B Enchantment U As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
Wall of Souls 1B Creature - Wall U Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
0/4
Smother 1B Instant U Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Dauthi Ghoul 1B Creature - Dauthi Zombie U Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
1/1
Cabal Interrogator 1B Creature - Zombie Wizard U {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. 1/1
Reanimate B Sorcery U Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Dredge B Instant U Sacrifice a creature or land.

Draw a card.
Cremate B Instant U Exile target card from a graveyard.
Draw a card.
Opportunity 4UU Instant U Target player draws four cards.
Spiketail Drake 3UU Creature - Drake U Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3/3
Thieving Magpie 2UU Creature - Bird U Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
1/3
Concentrate 2UU Sorcery U Draw three cards.
Long-Term Plans 2U Instant U Search your library for a card, shuffle your library, then put that card third from the top.
Wall of Tears 1U Creature - Wall U Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0/4
Fog Bank 1U Creature - Wall U Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0/2
Whispers of the Muse U Instant U Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Syncopate XU Instant U Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Opal Acrolith 2W Enchantment U Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
Catapult Squad 1W Creature - Human Soldier U Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Chain of Vapor U Instant U Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Wing Shards 1WW Instant U Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Akroma's Blessing 2W Instant U Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Arrest 2W Enchantment - Aura U Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Root Maze G Enchantment R Artifacts and lands enter the battlefield tapped.
Phage the Untouchable 3BBBB Legendary Creature - Zombie Minion R When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Blasted Landscape Land U {T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Daru Encampment Land U {T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Faerie Conclave Land U Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
Ghitu Encampment Land U Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Goblin Burrows Land U {T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Maze of Shadows Land U {T}: Add {1} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Nantuko Monastery Land U {T}: Add {1} to your mana pool.
Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
Temple of the False God Land U {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
Voltaic Key 1 Artifact U {1}, {T}: Untap target artifact.
Sungrass Egg 1 Artifact U {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
Skycloud Egg 1 Artifact U {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
Shadowblood Egg 1 Artifact U {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
Mossfire Egg 1 Artifact U {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
Darkwater Egg 1 Artifact U {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
Steamclaw 2 Artifact U {3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
Seal of Fire R Enchantment U Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Seal of Doom 2B Enchantment U Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Megrim 2B Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Knight of Dusk 1BB Creature - Human Knight U {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2
Chainer's Edict 1B Sorcery U Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Planar Void B Enchantment U Whenever another card is put into a graveyard from anywhere, exile that card.
Submerge 4U Instant U If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.
Think Tank 2U Enchantment U At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Recoup 1R Sorcery U Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Breakthrough XU Sorcery U Draw four cards, then choose X cards in your hand and discard the rest.
Ballista Squad 3W Creature - Human Rebel U {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2
Soulcatchers' Aerie 1W Enchantment U Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Thorn Elemental 5GG Creature - Elemental R You may have Thorn Elemental assign its combat damage as though it weren't blocked. 7/7
Spellbane Centaur 2G Creature - Centaur R Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Utopia Tree 1G Creature - Plant R {T}: Add one mana of any color to your mana pool. 0/2
Manabond G Enchantment R At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Devastating Dreams RR Sorcery R As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Goblin Welder R Creature - Goblin Artificer R {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. 1/1
Unmask 3B Sorcery R You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Mindslicer 2BB Creature - Horror R When Mindslicer dies, each player discards his or her hand. 4/3
Phyrexian Infiltrator 2B Creature - Minion R {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) 2/2
Plaguebearer 1B Creature - Zombie R {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. 1/1
Nantuko Shade BB Creature - Insect Shade R {B}: Nantuko Shade gets +1/+1 until end of turn. 2/1
Sarcomancy B Enchantment R When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Spelljack 3UUU Instant R Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Rishadan Brigand 4U Creature - Human Pirate R Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
3/2
Persuasion 3UU Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
Opalescence 2WW Enchantment R Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
Soltari Guerrillas 2WR Creature - Soltari Soldier R Shadow (This creature can block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2
Tower of the Magistrate Land R {T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Whetstone 3 Artifact R {3}: Each player puts the top two cards of his or her library into his or her graveyard.
Emmessi Tome 4 Artifact R {5}, {T}: Draw two cards, then discard a card.
Planar Portal 6 Artifact R {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
Living Wish 1G Sorcery R You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Burning Wish 1R Sorcery R You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Cunning Wish 2U Instant R You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Golden Wish 3WW Sorcery R You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
Opal Titan 2WW Enchantment R When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
Opal Avenger 2W Enchantment R When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
True Believer WW Creature - Human Cleric R You have shroud. (You can't be the target of spells or abilities.) 2/2
Auratog 1W Creature - Atog R Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2
Planar Guide W Creature - Human Cleric R {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1
Goblin Pyromancer 3R Creature - Goblin Wizard R When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
2/2
Exclude 2U Instant U Counter target creature spell.

Draw a card.
Phyrexian Negator 2B Creature - Horror R Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
5/5
Goblin Lookout 1R Creature - Goblin C {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2
Phyrexian Tyranny UBR Enchantment R Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
Rebuild 2U Instant U Return all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Might of Oaks 3G Instant R Target creature gets +7/+7 until end of turn.
Suffocating Blast 1UUR Instant R Counter target spell and Suffocating Blast deals 3 damage to target creature.
Desolation Giant 2RR Creature - Giant R Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Parallax Tide 2UU Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
Cho-Manno, Revolutionary 2WW Legendary Creature - Human Rebel R Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
Gaea's Might G Instant C Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Hapless Researcher U Creature - Human Wizard C Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1
Primoc Escapee 6U Creature - Bird Beast U Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
Knight of Dawn 1WW Creature - Human Knight U First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2/2
White Knight WW Creature - Human Knight U First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2
Silver Knight WW Creature - Human Knight U First strike, protection from red 2/2
Stand / Deliver W Instant U
Seal of Strength G Enchantment C Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Reclaim G Instant C Put target card from your graveyard on top of your library.
Aggressive Urge 1G Instant C Target creature gets +1/+1 until end of turn.
Draw a card.
Moment's Peace 1G Instant C Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Crop Rotation G Instant C As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Symbiosis 1G Instant C Two target creatures each get +2/+2 until end of turn.
Sudden Strength 3G Instant C Target creature gets +3/+3 until end of turn.

Draw a card.
Rampant Growth 1G Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Pouncing Jaguar G Creature - Cat C Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
Thornscape Familiar 1G Creature - Insect C Red spells and white spells you cast cost {1} less to cast. 2/1
Wood Elves 2G Creature - Elf Scout C When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. 1/1
Thornscape Apprentice G Creature - Human Wizard C {R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
1/1
Ana Disciple G Creature - Human Wizard C {U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
1/1
Phantom Tiger 2G Creature - Cat Spirit C Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1/0
Spike Drone G Creature - Spike Drone C Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
Blood Frenzy 1R Instant C Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Trumpet Blast 2R Instant C Attacking creatures get +2/+0 until end of turn.
Zap 2R Instant C Zap deals 1 damage to target creature or player.

Draw a card.
Fiery Mantle 1R Enchantment - Aura C Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Fling 1R Instant C As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Shock R Instant C Shock deals 2 damage to target creature or player.
Spark Spray R Instant C Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
Flame Burst 1R Instant C Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Panic Attack 2R Sorcery C Up to three target creatures can't block this turn.
Mogg Bombers 3R Creature - Goblin C When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. 3/4
Rock Jockey 2R Creature - Goblin C You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
3/3
Shock Troops 3R Creature - Human Soldier C Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 2/2
Chainflinger 3R Creature - Beast C {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
2/2
Goblin Spelunkers 2R Creature - Goblin Warrior C Mountainwalk 2/2
Goblin Masons 1R Creature - Goblin C When Goblin Masons dies, destroy target Wall. 2/1
Goblin Gardener 3R Creature - Goblin C When Goblin Gardener dies, destroy target land. 2/1
Kris Mage R Creature - Human Spellshaper C {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. 1/1
Phyrexian Debaser 3B Creature - Carrier C Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
2/2
Plague Spores 4BR Sorcery C Destroy target nonblack creature and target land. They can't be regenerated.
Phyrexian Ghoul 2B Creature - Zombie C Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. 2/2
Crippling Fatigue 1BB Sorcery C Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exhume 1B Sorcery C Each player puts a creature card from his or her graveyard onto the battlefield.
Vicious Hunger BB Sorcery C Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Recover 2B Sorcery C Return target creature card from your graveyard to your hand.
Draw a card.
Bubbling Muck B Sorcery C Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
Morbid Hunger 4BB Sorcery C Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Afflict 2B Instant C Target creature gets -1/-1 until end of turn.
Draw a card.
Vendetta B Instant C Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Dark Banishing 2B Instant C Destroy target nonblack creature. It can't be regenerated.
Diabolic Edict 1B Instant C Target player sacrifices a creature.
Reaping the Graves 2B Instant C Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Toxic Stench 1B Instant C Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Death Bomb 3B Instant C As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Sicken B Enchantment - Aura C Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)
Skittering Horror 2B Creature - Horror C When you cast a creature spell, sacrifice Skittering Horror. 4/3
Skittering Skirge BB Creature - Imp C Flying
When you cast a creature spell, sacrifice Skittering Skirge.
3/2
Phyrexian Broodlings 1BB Creature - Minion C {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. 2/2
Dauthi Slayer BB Creature - Dauthi Soldier C Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
2/2
Carnophage B Creature - Zombie C At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2
Dauthi Jackal 2B Creature - Dauthi Hound C Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
2/1
Crypt Creeper 1B Creature - Zombie C Sacrifice Crypt Creeper: Exile target card from a graveyard. 2/1
Death's-Head Buzzard 1BB Creature - Bird C Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
2/1
Dusk Imp 2B Creature - Imp C Flying 2/1
Nightscape Familiar 1B Creature - Zombie C Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
1/1
Bog Witch 2B Creature - Human Spellshaper C {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. 1/1
Plague Witch 1B Creature - Elf Spellshaper C {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1
Nightscape Apprentice B Creature - Zombie Wizard C {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
1/1
Looming Shade 2B Creature - Shade C {B}: Looming Shade gets +1/+1 until end of turn. 1/1
Blood Pet B Creature - Thrull C Sacrifice Blood Pet: Add {B} to your mana pool. 1/1
Soltari Visionary 1WW Creature - Soltari Cleric C Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Prismatic Strands 2W Instant C Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rishadan Footpad 3U Creature - Human Pirate U When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. 2/2
Land Grant 1G Sorcery C If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
Stormscape Apprentice U Creature - Human Wizard C {W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
1/1
Balloon Peddler 2U Creature - Human Spellshaper C {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Kingfisher 3U Creature - Bird C Flying
When Kingfisher dies, draw a card.
2/2
Capsize 1UU Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Spell Blast XU Instant C Counter target spell with converted mana cost X.
Jilt 1U Instant C Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.
Worldly Counsel 1U Instant C Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Thran Dynamo 4 Artifact U {T}: Add {3} to your mana pool.
Rishadan Cutpurse 2U Creature - Human Pirate C When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. 1/1
Seeker of Skybreak 1G Creature - Elf C {T}: Untap target creature. 2/1
Trained Armodon 1GG Creature - Elephant C 3/3
Wirewood Savage 2G Creature - Elf C Whenever a Beast enters the battlefield, you may draw a card. 2/2
Unholy Grotto Land R {T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Destructive Flow BRG Enchantment R At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Haunting Echoes 3BB Sorcery R Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Eastern Paladin 2BB Creature - Zombie Knight R {B}{B}, {T}: Destroy target green creature. 3/3
Western Paladin 2BB Creature - Zombie Knight R {B}{B}, {T}: Destroy target white creature. 3/3
Phyrexian Scuta 3B Creature - Zombie R Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3/3
Lord of the Undead 1BB Creature - Zombie R Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2/2
Spectral Lynx 1W Creature - Cat Spirit R Protection from green
{B}: Regenerate Spectral Lynx.
2/1
Hidden Predators G Enchantment R When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Hidden Herd G Enchantment R When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Hidden Gibbons G Enchantment R When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Yavimaya Wurm 4GG Creature - Wurm C Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 6/4
Wirewood Herald 1G Creature - Elf C When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. 1/1
Wirewood Elf 1G Creature - Elf Druid C {T}: Add {G} to your mana pool. 1/2
Wirewood Pride G Instant C Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Wall of Distortion 2BB Creature - Wall C Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
1/3
Twitch 2U Instant C You may tap or untap target artifact, creature, or land.
Draw a card.
Thornwind Faeries 1UU Creature - Faerie C Flying
{T}: Thornwind Faeries deals 1 damage to target creature or player.
1/1
Spire Owl 1U Creature - Bird C Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
Phyrexian Monitor 3B Creature - Skeleton C {B}: Regenerate Phyrexian Monitor. 2/2
Phyrexian Denouncer 1B Creature - Carrier C {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. 1/1
Putrid Imp B Creature - Zombie Imp C Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1/1
Prohibit 1U Instant C Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.
Mana Leak 1U Instant C Counter target spell unless its controller pays {3}.
Hidden Spider G Enchantment C When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Gempalm Polluter 5B Creature - Zombie C Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3
Dirty Wererat 3B Creature - Human Rat Minion C {B}, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
2/3
Disciple of Malice 1B Creature - Human Cleric C Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
Aven Windreader 3UU Creature - Bird Soldier Wizard C Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
3/3
Aphetto Dredging 3B Sorcery C Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Agonizing Demise 3B Instant C Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
Barren Moor Land C Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
Secluded Steppe Land C Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
Wirewood Lodge Land U {T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.
Wirewood Channeler 3G Creature - Elf Druid U {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. 2/2
Heedless One 3G Creature - Elf Avatar U Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
0/0
Wirewood Hivemaster 1G Creature - Elf U Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. 1/1
Hidden Ancients 1G Enchantment U When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Gempalm Strider 1G Creature - Elf U Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
2/2
Wirewood Symbiote G Creature - Insect U Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. 1/1
Flame Wave 3RRRR Sorcery U Flame Wave deals 4 damage to target player and each creature he or she controls.
Goblin Machinist 4R Creature - Goblin U {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. 0/5
Pardic Collaborator 3R Creature - Human Barbarian U First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
2/2
Spellshock 2R Enchantment U Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Volcanic Spray 1R Sorcery U Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wall of Razors 1R Creature - Wall U Defender (This creature can't attack.)
First strike
4/1
Plague Dogs 4B Creature - Zombie Hound U When Plague Dogs dies, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
3/3
Wall of Vipers 2B Creature - Snake Wall U Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
2/4
Plague Spitter 2B Creature - Horror U At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
2/2
Dauthi Trapper 2B Creature - Dauthi Minion U {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 1/1
Dauthi Embrace 2B Enchantment U {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Power Sink XU Instant U Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
Disrupt U Instant U Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
Predict 1U Instant U Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Aquamoeba 1U Creature - Elemental Beast C Discard a card: Switch Aquamoeba's power and toughness until end of turn. 1/3
Seal of Removal U Enchantment C Sacrifice Seal of Removal: Return target creature to its owner's hand.
Peek U Instant C Look at target player's hand.
Draw a card.
Opt U Instant C Look at the top card of your library. You may put that card on the bottom of your library.

Draw a card.
Mind Games U Instant C Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Mental Note U Instant C Put the top two cards of your library into your graveyard.

Draw a card.
Careful Study U Sorcery C Draw two cards, then discard two cards.
Gempalm Avenger 5W Creature - Human Soldier C Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5
Razorfoot Griffin 3W Creature - Griffin C Flying
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Pegasus Charger 2W Creature - Pegasus C Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
Diving Griffin 1WW Creature - Griffin C Flying, vigilance 2/2
Dismantling Blow 2W Instant C Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Auramancer 2W Creature - Human Wizard C When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2
Benalish Trapper 1W Creature - Human Soldier C {W}, {T}: Tap target creature. 1/2
Angelic Wall 1W Creature - Wall C Defender, flying 0/4
Smite W Instant C Destroy target blocked creature.
Nantuko Disciple 3G Creature - Insect Druid C {G}, {T}: Target creature gets +2/+2 until end of turn. 2/2
Nantuko Cultivator 3G Creature - Insect Druid R When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2
Nantuko Calmer 2GG Creature - Insect Druid C {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
Nantuko Mentor 2G Creature - Insect Druid R {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1
Nantuko Elder 2G Creature - Insect Druid U {T}: Add {1}{G} to your mana pool. 1/2
Nantuko Blightcutter 2G Creature - Insect Druid R Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2/2
Nantuko Tracer 1G Creature - Insect Druid C When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. 2/1
Forcemage Advocate 1G Creature - Centaur Shaman U {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. 2/1
Goblin Grappler R Creature - Goblin C Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) 1/1
Goblin Berserker 3R Creature - Goblin Berserker U First strike, haste 2/2
Goblin Dynamo 5RR Creature - Goblin Mutant U {T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
4/4
Nantuko Shrine 1GG Enchantment R Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
Bullwhip 4 Artifact U {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Aven Fogbringer 3U Creature - Bird Wizard C Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
2/1
Aven Redeemer 3W Creature - Bird Cleric C Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
Aven Fateshaper 6U Creature - Bird Wizard U Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
4/5
Battlewise Aven 3W Creature - Bird Soldier C Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
2/2
Aven Flock 4W Creature - Bird Soldier C Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
2/3
Cinder Elemental 3R Creature - Elemental U {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. 2/2
Captain Sisay 2GW Legendary Creature - Human Soldier M {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. 2/2
Cephalid Looter 2U Creature - Cephalid Rogue C {T}: Target player draws a card, then discards a card. 2/1
Brass Herald 6 Artifact Creature - Golem R As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
Airborne Aid 3U Sorcery C Draw a card for each Bird on the battlefield.
Absorb WUU Instant R Counter target spell. You gain 3 life.
Call of the Herd 2G Sorcery R Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stormscape Master 2UU Creature - Human Wizard R {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
2/2
Dreamborn Muse 2UU Creature - Spirit R At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. 2/2
Trade Secrets 1UU Sorcery R Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
Rayne, Academy Chancellor 2U Legendary Creature - Human Wizard R Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Planar Overlay 2U Sorcery R Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
Ambassador Laquatus 1UU Legendary Creature - Merfolk Wizard R {3}: Target player puts the top three cards of his or her library into his or her graveyard. 1/3
Divert U Instant R Change the target of target spell with a single target unless that spell's controller pays {2}.
Avatar of Hope 6WW Creature - Avatar R If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
Aven Brigadier 3WWW Creature - Bird Soldier R Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
3/5
Gerrard Capashen 3WW Legendary Creature - Human Soldier R At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
3/4
Blinding Angel 3WW Creature - Angel R Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
2/4
Avenging Angel 3WW Creature - Angel R Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
Voice of All 2WW Creature - Angel R Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
2/2
Parallax Wave 2WW Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
Cataclysm 2WW Sorcery R Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Wall of Nets 1WW Creature - Wall R Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0/7
Paladin en-Vec 1WW Creature - Human Knight R First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2
Mystic Crusader 1WW Creature - Human Nomad Mystic R Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
Mobilization 2W Enchantment R Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
Hidden Retreat 2W Enchantment R Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Aven Shrine 1WW Enchantment R Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Vengeful Dreams WW Instant R As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.
Planar Collapse 1W Enchantment R At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Planar Birth 1W Sorcery R Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Flicker 1W Sorcery R Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Abandon Hope X1B Sorcery U As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Abolish 1WW Instant U You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
Abundance 2GG Enchantment R If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Academy Researchers 1UU Creature - Human Wizard U When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2
Acridian 1G Creature - Insect C Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/4
Aerial Caravan 4UU Creature - Human Soldier R Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4/3
Æther Burst 1U Instant C Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst.
Æther Charge 4R Enchantment U Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
Æther Mutation 3GU Sorcery U Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Æther Rift 1RG Enchantment R At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Afterlife 2W Instant U Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Aggravated Assault 2R Enchantment R {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
Akroma's Devoted 3W Creature - Human Cleric U Cleric creatures have vigilance. 2/4
Alexi, Zephyr Mage 3UU Legendary Creature - Human Spellshaper R {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3
Alley Grifters 1BB Creature - Human Mercenary C Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2
Alpha Kavu 2G Creature - Kavu U {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
Alpha Status 2G Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Ambush Commander 3GG Creature - Elf R Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Anaconda 3G Creature - Snake U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) 3/3
Ancestor's Chosen 5WW Creature - Human Cleric U First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
4/4
Ancient Kavu 3R Creature - Kavu C {2}: Ancient Kavu becomes colorless until end of turn. 3/3
Ancient Ooze 5GG Creature - Ooze R Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. 0/0
Ancient Spider 2GW Creature - Spider R First strike; reach (This creature can block creatures with flying.) 2/5
Andradite Leech 2B Creature - Leech R Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
2/2
Angelic Favor 3W Instant U If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
Angelic Shield WU Enchantment U Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Anthroplasm 2UU Creature - Shapeshifter R Anthroplasm enters the battlefield with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
0/0
Anurid Brushhopper 1GW Creature - Frog Beast R Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/4
Anurid Swarmsnapper 2G Creature - Frog Beast U Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
1/4
Arcane Teachings 2R Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
Archivist 2UU Creature - Human Wizard R {T}: Draw a card. 1/1
Argothian Elder 3G Creature - Elf Druid U {T}: Untap two target lands. 2/2
Argothian Wurm 3G Creature - Wurm R Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Armored Guardian 3WU Creature - Cat Soldier R {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/5
Artifact Mutation RG Instant R Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
Atalya, Samite Master 3WW Legendary Creature - Human Cleric R {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. 2/3
Attunement 2U Enchantment R Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Aura Flux 2U Enchantment C Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Aura Mutation GW Instant R Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
Aura Thief 3U Creature - Illusion R Flying
When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2/2
Avenger en-Dal 1W Creature - Human Spellshaper R {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1
Backlash 1BR Instant U Tap target untapped creature. That creature deals damage equal to its power to its controller.
Balancing Act 2WW Sorcery R Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Balshan Collaborator 3U Creature - Bird Soldier U Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
2/2
Balthor the Defiled 2BB Legendary Creature - Zombie Dwarf R Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
2/2
Balthor the Stout 1RR Legendary Creature - Dwarf Barbarian R Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
2/2
Barbed Field 2RR Enchantment - Aura U Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
Bargaining Table 5 Artifact R {X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Barrin's Codex 4 Artifact R At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Battle of Wits 3UU Enchantment R At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Battle Squadron 3RR Creature - Goblin R Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
0/0
Battle Strain 1R Enchantment U Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Battlefield Medic 1W Creature - Human Cleric C {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1
Battlefield Percher 3BB Creature - Bird U Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2/2
Battlefield Scrounger 3GG Creature - Centaur C Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. 3/3
Beacon of Destiny 1W Creature - Human Cleric R {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3
Bedlam 2RR Enchantment R Creatures can't block.
Belbe's Portal 5 Artifact R As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Bellowing Fiend 4B Creature - Spirit R Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
Benalish Heralds 3W Creature - Human Soldier U {3}{U}, {T}: Draw a card. 2/4
Benalish Lancer 2W Creature - Human Knight C Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
2/2
Berserk Murlodont 4G Creature - Beast C Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3
Bifurcate 3G Sorcery R Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Bind 1G Instant R Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Black Market 3BB Enchantment R Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
Bladewing's Thrall 2BB Creature - Zombie U Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
3/3
Blanchwood Armor 2G Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Blazing Specter 2BR Creature - Specter R Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2/2
Blessed Orator 3W Creature - Human Cleric U Other creatures you control get +0/+1. 1/4
Blind Seer 2UU Legendary Creature - Human Wizard R {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Blizzard Elemental 5UU Creature - Elemental R Flying
{3}{U}: Untap Blizzard Elemental.
5/5
Blockade Runner 3U Creature - Merfolk C {U}: Blockade Runner is unblockable this turn. 2/2
Blood Celebrant B Creature - Human Cleric C {B}, Pay 1 life: Add one mana of any color to your mana pool. 1/1
Blood Vassal 2B Creature - Thrull C Sacrifice Blood Vassal: Add {B}{B} to your mana pool. 2/2
Bloodfire Infusion 2R Enchantment - Aura C Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Bloodfire Kavu 2RR Creature - Kavu U {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. 2/2
Bloodline Shaman 1G Creature - Elf Wizard Shaman U {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
Bloodshot Cyclops 5R Creature - Cyclops Giant R {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. 4/4
Bloodstone Cameo 3 Artifact U {T}: Add {B} or {R} to your mana pool.
Blurred Mongoose 1G Creature - Mongoose R Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
2/1
Boa Constrictor 4G Creature - Snake U {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3
Body Snatcher 2BB Creature - Minion R When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
2/2
Bog Down 2B Sorcery C Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
Bog Glider 2B Creature - Human Mercenary C Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
Bomb Squad 3R Creature - Dwarf R {T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
Bounty Hunter 2BB Creature - Human Archer Minion R {T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
2/2
Brawl 3RR Instant R Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Breaking Point 1RR Sorcery R Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Breath of Darigaaz 1R Sorcery U Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
Briar Patch 1GG Enchantment U Whenever a creature attacks you, it gets -1/-0 until end of turn.
Brink of Madness 2BB Enchantment R At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
Broken Fall 2G Enchantment C Return Broken Fall to its owner's hand: Regenerate target creature.
Brontotherium 4GG Creature - Beast U Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
5/3
Brush with Death 2B Sorcery C Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Burgeoning G Enchantment R Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Butcher Orgg 4RRR Creature - Orgg R You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. 6/6
Cabal Coffers Land U {2}, {T}: Add {B} to your mana pool for each Swamp you control.
Cabal Surgeon 2BB Creature - Human Minion C {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. 2/1
Cabal Torturer 1BB Creature - Human Minion C {B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
1/1
Cackling Witch 1B Creature - Human Spellshaper U {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1
Call to the Grave 4B Enchantment R At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Caller of the Claw 2G Creature - Elf R Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
Caller of the Hunt 2G Creature - Human R As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
0/0
Callous Giant 4RR Creature - Giant R If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4
Callous Oppressor 1UU Creature - Cephalid R You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1/2
Calming Licid 2W Creature - Licid U {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Caltrops 3 Artifact U Whenever a creature attacks, Caltrops deals 1 damage to it.
Canopy Crawler 3G Creature - Beast U Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
2/2
Canopy Spider 1G Creature - Spider C Reach (This creature can block creatures with flying.) 1/3
Canopy Surge 1G Sorcery U Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
Capashen Knight 1W Creature - Human Knight C First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1/1
Captain's Maneuver XRW Instant U The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Carbonize 2R Instant U Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
Carnassid 4GG Creature - Beast R Trample

{1}{G}: Regenerate Carnassid.
5/4
Carpet of Flowers G Enchantment U At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
Carrion Wall 1BB Creature - Wall U Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
3/2
Carrion Wurm 3BB Creature - Zombie Wurm U Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5
Carrionette 1B Creature - Skeleton R {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. 1/1
Cat Burglar 3B Creature - Kor Rogue Minion C {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. 2/2
Catapult Master 3WW Creature - Human Soldier R Tap five untapped Soldiers you control: Exile target creature. 3/3
Cateran Brute 2B Creature - Horror Mercenary C {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library. 2/2
Cateran Enforcer 3BB Creature - Horror Mercenary U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
4/3
Cateran Kidnappers 2BB Creature - Human Mercenary U {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 4/2
Cateran Overlord 4BBB Creature - Horror Mercenary R Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
7/5
Cateran Persuader BB Creature - Human Mercenary C {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library. 2/1
Cateran Slaver 4BB Creature - Horror Mercenary R Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
5/5
Cateran Summons B Sorcery U Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Cathodion 3 Artifact Creature - Construct U When Cathodion dies, add {3} to your mana pool. 3/3
Cauldron Dance 4BR Instant U Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Caustic Tar 4BB Enchantment - Aura U Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Cave Sense 1R Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave-In 3RR Sorcery R You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
Celestial Convergence 2WW Enchantment R Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Centaur Garden Land U {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Centaur Glade 3GG Enchantment U {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
Centaur Rootcaster 3G Creature - Centaur Druid C Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. 2/2
Cephalid Broker 3U Creature - Cephalid U {T}: Target player draws two cards, then discards two cards. 2/2
Cephalid Constable 1UU Creature - Cephalid Wizard R Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. 1/1
Cephalid Illusionist 1U Creature - Cephalid Wizard U Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
Cephalid Inkshrouder 2U Creature - Cephalid U Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) 2/1
Cephalid Retainer 2UU Creature - Cephalid R {U}{U}: Tap target creature without flying. 2/3
Cephalid Sage 3U Creature - Cephalid U Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3
Ceremonial Guard 2R Creature - Human Soldier C When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
Ceta Disciple U Creature - Merfolk Wizard C {R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
1/1
Chamber of Manipulation 2UU Enchantment - Aura U Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Charging Paladin 2W Creature - Human Knight U Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Charging Rhino 3GG Creature - Rhino R Charging Rhino can't be blocked by more than one creature. 4/4
Charging Troll 2GW Creature - Troll U Vigilance
{G}: Regenerate Charging Troll.
3/3
Charisma UUU Enchantment - Aura R Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Charmed Griffin 3W Creature - Griffin U Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
3/3
Chastise 3W Instant U Destroy target attacking creature. You gain life equal to its power.
Chatter of the Squirrel G Sorcery C Put a 1/1 green Squirrel creature token onto the battlefield.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chieftain en-Dal 1WW Creature - Human Knight U Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2
Childhood Horror 3B Creature - Horror U Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
2/2
Chilling Apparition 2B Creature - Spirit U {B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
1/1
Chimeric Staff 4 Artifact R {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Chlorophant GGG Creature - Elemental R At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1/1
Cho-Arrim Bruiser 5W Creature - Ogre Rebel R Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
Choke 2G Enchantment U Islands don't untap during their controllers' untap steps.
Cho-Manno's Blessing WW Enchantment - Aura C Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Churning Eddy 3U Sorcery C Return target creature and target land to their owners' hands.
Cinder Seer 3R Creature - Human Wizard U {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. 1/1
Cinder Shade 1BR Creature - Shade U {B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
1/1
Citanul Centaurs 3G Creature - Centaur R Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6/3
Citanul Flute 5 Artifact R {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Citanul Hierophants 3G Creature - Human Druid R Creatures you control have "{T}: Add {G} to your mana pool." 3/2
Claws of Wirewood 3G Sorcery U Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Cleansing Meditation 1WW Sorcery U Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Clear 1W Instant U Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Clear the Land 2G Sorcery R Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Clickslither 1RRR Creature - Insect R Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
3/3
Clone 3U Creature - Shapeshifter R You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0
Close Quarters 2RR Enchantment U Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
Cloud Cover 2WU Enchantment R Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Cloud Spirit 2U Creature - Spirit U Flying
Cloud Spirit can block only creatures with flying.
3/1
Cloudreach Cavalry 1W Creature - Human Soldier U As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1
Clutch of Undeath 3BB Enchantment - Aura C Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Coastal Piracy 2UU Enchantment R Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Tower Land U Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Coffin Puppets 3BB Creature - Zombie R Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. 3/3
Coffin Queen 2B Creature - Zombie Wizard R You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
Collective Unconscious 4GG Sorcery R Draw a card for each creature you control.
Commander Eesha 2WW Legendary Creature - Bird Soldier R Flying, protection from creatures 2/4
Commander Greven il-Vec 3BBB Legendary Creature - Human Warrior R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
7/5
Commando Raid 2R Instant U Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Conspiracy 3BB Enchantment R As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Constant Mists 1G Instant U Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Consumptive Goo BB Creature - Ooze R {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. 1/1
Contamination 2B Enchantment R At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Contested Cliffs Land R {T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Convalescent Care 1WW Enchantment R At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Copper Gnomes 2 Artifact Creature - Gnome R {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. 1/1
Corpse Harvester 3BB Creature - Zombie Wizard U {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. 3/3
Corrupt Official 4B Creature - Human Minion R {2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
3/1
Cover of Darkness 1B Enchantment R As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Covert Operative 4U Creature - Human Wizard C Covert Operative is unblockable. 3/2
Covetous Dragon 4R Creature - Dragon R Flying
When you control no artifacts, sacrifice Covetous Dragon.
6/5
Cowardice 3UU Enchantment R Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Crackdown 2W Enchantment R Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Cradle Guard 1GG Creature - Treefolk U Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4/4
Crash 2R Instant C You may sacrifice a Mountain rather than pay Crash's mana cost.

Destroy target artifact.
Crashing Boars 3GG Creature - Boar U Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. 4/4
Crashing Centaur 4GG Creature - Centaur U {G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3/4
Crater Hellion 4RR Creature - Hellion Beast R Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
Crazed Armodon 2GG Creature - Elephant R {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. 3/3
Crazed Skirge 3B Creature - Imp U Flying, haste 2/2
Crenellated Wall 4 Artifact Creature - Wall U Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
0/4
Crookclaw Elder 5U Creature - Bird Wizard U Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2
Crossbow Infantry 1W Creature - Human Soldier Archer C {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1
Crosswinds 1G Enchantment U Creatures with flying get -2/-0.
Crown of Flames R Enchantment - Aura C Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Crown of Suspicion 1B Enchantment - Aura C Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Crown of Vigor 1G Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Cruel Revival 4B Instant C Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Crumbling Sanctuary 5 Artifact R If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
Crypt Angel 4B Creature - Angel R Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
3/3
Crystal Chimes 3 Artifact U {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Cultural Exchange 4UU Sorcery R Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Cursed Flesh B Enchantment - Aura C Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Cursed Monstrosity 4B Creature - Horror R Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4/3
Customs Depot 1U Enchantment U Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Darba 3G Creature - Bird Beast U At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4
Daring Leap 1WU Instant C Target creature gets +1/+1 and gains flying and first strike until end of turn.
Dark Hatchling 4BB Creature - Horror R Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3/3
Dark Ritual B Instant C Add {B}{B}{B} to your mana pool.
Dark Suspicions 2BB Enchantment R At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Dark Triumph 4B Instant U If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.
Darkling Stalker 3B Creature - Shade Spirit C {B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
1/1
Darkwatch Elves 2G Creature - Elf U Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
2/2
Daunting Defender 4W Creature - Human Cleric C If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
Dawn Elemental WWWW Creature - Elemental R Flying
Prevent all damage that would be dealt to Dawn Elemental.
3/3
Dawn of the Dead 2BBB Enchantment R At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Dawnstrider 1G Creature - Dryad Spellshaper R {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1
Day of the Dragons 4UUU Enchantment R When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Deadapult 2R Enchantment R {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
Deadly Insect 4G Creature - Insect C Shroud (This permanent can't be the target of spells or abilities.) 6/1
Deadshot 3R Sorcery R Tap target creature. It deals damage equal to its power to another target creature.
Death Charmer 2B Creature - Worm Mercenary C Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. 2/2
Death Grasp XWB Sorcery R Death Grasp deals X damage to target creature or player. You gain X life.
Death Mutation 6BG Sorcery U Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Death or Glory 4W Sorcery R Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Death Pit Offering 2BB Enchantment R When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
Death Pits of Rath 3BB Enchantment R Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Death Pulse 2BB Instant U Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Death Stroke BB Sorcery C Destroy target tapped creature.
Death Wish 1BB Sorcery R You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
Deathgazer 3B Creature - Lizard U Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2
Deathmark Prelate 3B Creature - Human Cleric U {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. 2/3
Death's Duet 2B Sorcery C Return two target creature cards from your graveyard to your hand.
Decaying Soil 1BB Enchantment R At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Decimate 2RG Sorcery R Destroy target artifact, target creature, target enchantment, and target land.
Deep Reconnaissance 2G Sorcery U Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deepwood Elder GG Creature - Dryad Spellshaper R {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2
Deepwood Ghoul 2B Creature - Zombie C Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Deepwood Legate 3B Creature - Shade U If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
1/1
Deepwood Tantiv 4G Creature - Beast U Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4
Defiant Vanguard 2W Creature - Human Rebel U When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
Defiling Tears 2B Instant U Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Delaying Shield 3W Enchantment R If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Delraich 6B Creature - Horror R Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
6/6
Deluge 2U Instant U Tap all creatures without flying.
Delusions of Mediocrity 3U Enchantment R When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Denying Wind 7UU Sorcery R Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
Desperate Research 1B Sorcery R Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Despondency 1B Enchantment - Aura C Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Destructive Urge 1RR Enchantment - Aura U Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Devouring Strossus 5BBB Creature - Horror R Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
9/9
Devout Witness 2W Creature - Human Spellshaper C {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2
Diabolic Intent 1B Sorcery R As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Diligent Farmhand G Creature - Human Druid C {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1
Dimensional Breach 5WW Sorcery R Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Diplomatic Escort 1U Creature - Human Spellshaper U {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. 1/1
Dirge of Dread 2B Sorcery C All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Dirtcowl Wurm 4G Creature - Wurm R Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
Disappear 2UU Enchantment - Aura U Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
Disciple of Kangee 2W Creature - Human Wizard C {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Discordant Dirge 3BB Enchantment R At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Disenchant 1W Instant C Destroy target artifact or enchantment.
Dispersing Orb 3UU Enchantment U {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Disruptive Student 2U Creature - Human Wizard C {T}: Counter target spell unless its controller pays {1}. 1/1
Distorting Wake XUUU Sorcery R Return X target nonland permanents to their owners' hands.
Disturbed Burial 1B Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Dive Bomber 3W Creature - Bird Soldier C Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
2/2
Diversionary Tactics 3W Enchantment U Tap two untapped creatures you control: Tap target creature.
Divine Presence 2W Enchantment R If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
Divine Sacrament 1WW Enchantment R White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Divining Witch 1B Creature - Human Spellshaper R {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. 1/1
Do or Die 1B Sorcery R Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Dodecapod 4 Artifact Creature - Golem U If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
Dogged Hunter 2W Creature - Human Nomad R {T}: Destroy target creature token. 1/1
Dominaria's Judgment 2W Instant R Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Dominate X1UU Instant U Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
Dominating Licid 1UU Creature - Licid R {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
1/1
Donate 2U Sorcery R Target player gains control of target permanent you control.
Doom Cannon 6 Artifact R As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Doomsday Specter 2UB Creature - Specter R Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
2/3
Downhill Charge 2R Instant C You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Dracoplasm UR Creature - Shapeshifter R Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
0/0
Dragon Arch 5 Artifact U {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Dragon Blood 3 Artifact U {3}, {T}: Put a +1/+1 counter on target creature.
Dragon Breath 1R Enchantment - Aura C Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Dragon Fangs 1G Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Dragon Roost 4RR Enchantment R {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Dragon Scales 1W Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Dragon Shadow 1B Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Dragon Tyrant 8RR Creature - Dragon R Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
6/6
Dragon Wings 1U Enchantment - Aura C Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
Dragonstorm 8R Sorcery R Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Dralnu's Pet 1UU Creature - Shapeshifter R Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
2/2
Dream Cache 2U Sorcery C Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dregs of Sorrow X4B Sorcery R Destroy X target nonblack creatures. Draw X cards.
Drifting Djinn 4UU Creature - Djinn R Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/5
Drinker of Sorrow 2B Creature - Horror R Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
5/3
Druid's Call 1G Enchantment - Aura U Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Dual Nature 4GG Enchantment R Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
Dueling Grounds 1GW Enchantment R No more than one creature can attack each turn.
No more than one creature can block each turn.
Dungeon Shade 3B Creature - Shade Spirit C Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
1/1
Dwarven Bloodboiler RRR Creature - Dwarf R Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
Dwarven Driller 3R Creature - Dwarf U {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. 2/2
Dwarven Patrol 2R Creature - Dwarf U Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
4/2
Dwarven Strike Force 4R Creature - Dwarf Berserker U Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3
Earsplitting Rats 3B Creature - Rat C When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
2/1
Earthblighter 1B Creature - Human Cleric U {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1
Ebony Treefolk 1BG Creature - Treefolk U {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. 3/3
Eladamri, Lord of Leaves GG Legendary Creature - Elf Warrior R Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
2/2
Eladamri's Call GW Instant R Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Electryte 3RR Creature - Beast R Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
Elephant Ambush 2GG Instant C Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Elfhame Palace Land U Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Elite Archers 5W Creature - Human Soldier Archer R {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3
Elite Javelineer 2W Creature - Human Soldier U Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2
Elven Rite 1G Sorcery U Distribute two +1/+1 counters among one or two target creatures.
Elven Warhounds 3G Creature - Hound R Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. 2/2
Elvish Aberration 5G Creature - Elf Mutant U {T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
4/5
Elvish Champion 1GG Creature - Elf R Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) 2/2
Elvish Fury G Instant C Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Elvish Guidance 2G Enchantment - Aura C Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
Elvish Herder G Creature - Elf C {G}: Target creature gains trample until end of turn. 1/1
Elvish Pioneer G Creature - Elf Druid C When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1/1
Elvish Piper 3G Creature - Elf Shaman R {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1
Elvish Soultiller 3GG Creature - Elf Mutant R When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4
Elvish Vanguard 1G Creature - Elf Warrior R Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1
Elvish Warrior GG Creature - Elf Warrior C 2/3
Embalmed Brawler 2B Creature - Zombie C Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2/2
Embargo 3U Enchantment R Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
Embermage Goblin 3R Creature - Goblin Wizard U When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
1/1
Emblazoned Golem 2 Artifact Creature - Golem U Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1/2
Endangered Armodon 2GG Creature - Elephant C When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5
Endless Scream XB Enchantment - Aura C Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Energizer 4 Artifact Creature - Juggernaut R {2}, {T}: Put a +1/+1 counter on Energizer. 2/2
Enlistment Officer 3W Creature - Human Soldier U First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
Enormous Baloth 6G Creature - Beast U 7/7
Enrage XR Instant U Target creature gets +X/+0 until end of turn.
Enslaved Horror 3B Creature - Horror U When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. 4/4
Ensnare 3U Instant U You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.
Ephemeron 4UU Creature - Illusion R Flying
Discard a card: Return Ephemeron to its owner's hand.
4/4
Equilibrium 1UU Enchantment R Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Erhnam Djinn 3G Creature - Djinn R At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. 4/5
Ertai's Meddling XU Instant R X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
Escaped Shapeshifter 3UU Creature - Shapeshifter R As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4
Essence Fracture 3UU Sorcery U Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Evasive Action 1U Instant U Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Everglove Courier 2G Creature - Elf U You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
2/1
Evincar's Justice 2BB Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Eviscerator 3BB Creature - Horror R Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
5/5
Excise XW Instant C Exile target attacking creature unless its controller pays {X}.
Exoskeletal Armor 1G Enchantment - Aura U Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Expendable Troops 1W Creature - Human Soldier C {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. 2/1
Explosive Growth G Instant C Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
Explosive Vegetation 3G Sorcery U Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Expunge 2B Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
Extinction 4B Sorcery R Destroy all creatures of the creature type of your choice.
Extortion 3BB Sorcery R Look at target player's hand and choose up to two cards from it. That player discards those cards.
Extra Arms 4R Enchantment - Aura U Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
Extravagant Spirit 3U Creature - Spirit R Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
4/4
Extruder 4 Artifact Creature - Juggernaut U Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
4/3
Faces of the Past 2U Enchantment R Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Fade Away 2U Sorcery C For each creature, its controller sacrifices a permanent unless he or she pays {1}.
False Demise 2U Enchantment - Aura U Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Famished Ghoul 3B Creature - Zombie U {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. 3/2
Fanning the Flames XRR Sorcery U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
Far Wanderings 2G Sorcery C Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
Fault Line XRR Instant R Fault Line deals X damage to each creature without flying and each player.
Feeding Frenzy 2B Instant U Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Ferocity 1G Enchantment - Aura C Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Fervent Charge 1WBR Enchantment R Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Fever Charm R Instant C Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
Fevered Convulsions BB Enchantment R {2}{B}{B}: Put a -1/-1 counter on target creature.
Fighting Drake 2UU Creature - Drake U Flying 2/4
Firebrand Ranger 1R Creature - Human Soldier U {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1
Firecat Blitz XRR Sorcery U Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Firescreamer 3B Creature - Kavu C {R}: Firescreamer gets +1/+0 until end of turn. 2/2
Flaming Sword 1R Enchantment - Aura C Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Flash of Insight X1U Instant U Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Flay 3B Sorcery C Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
Fledgling Imp 2B Creature - Imp C {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
Fleetfoot Panther 1GW Creature - Cat U Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
3/4
Fleeting Image 2U Creature - Illusion R Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
2/1
Flesh Reaver 1B Creature - Horror U Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4
Flickering Ward W Enchantment - Aura U Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Flowering Field 1W Enchantment - Aura U Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Flowstone Armor 3 Artifact U You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Flowstone Charger 2RW Creature - Beast U Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5
Flowstone Crusher 3RR Creature - Beast U {R}: Flowstone Crusher gets +1/-1 until end of turn. 4/4
Flowstone Giant 2RR Creature - Giant C {R}: Flowstone Giant gets +2/-2 until end of turn. 3/3
Flowstone Hellion 4R Creature - Hellion Beast U Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
3/3
Flowstone Mauler 4RR Creature - Beast R Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
4/5
Flowstone Salamander 3RR Creature - Salamander U {R}: Flowstone Salamander deals 1 damage to target creature blocking it. 3/4
Flowstone Slide X2RR Sorcery R All creatures get +X/-X until end of turn.
Fodder Cannon 4 Artifact U {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Fog of Gnats BB Creature - Insect C Flying
{B}: Regenerate Fog of Gnats.
1/1
Folk Medicine 2G Instant C You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Food Chain 2G Enchantment R Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Fool's Tome 4 Artifact R {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
Forced March XBBB Sorcery R Destroy all creatures with converted mana cost X or less.
Forgotten Cave Land C Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
Forgotten Harvest 1G Enchantment R At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Foster 2GG Enchantment R Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Foul Imp BB Creature - Imp U Flying
When Foul Imp enters the battlefield, you lose 2 life.
2/2
Foul Presence 2B Enchantment - Aura U Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Fountain Watch 3WW Creature - Human Cleric R Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4
Frantic Purification 2W Instant C Destroy target enchantment.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Frenetic Raptor 5R Creature - Lizard Beast U Beasts can't block. 6/6
Frightshroud Courier 2B Creature - Zombie U You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1
Frog Tongue G Enchantment - Aura C Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Frozen Solid 1UU Enchantment - Aura C Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Fugitive Druid 3G Creature - Human Druid R Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Fugue 3BB Sorcery U Target player discards three cards.
Furious Assault 2R Enchantment C Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
Furnace Brood 3R Creature - Elemental C {R}: Target creature can't be regenerated this turn. 3/3
Furnace of Rath 1RRR Enchantment R If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Furnace Spirit 2R Creature - Spirit C Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
1/1
Gaea's Balance 3G Sorcery U As an additional cost to cast Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
Gaea's Bounty 2G Sorcery C Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
Gaea's Cradle Legendary Land R {T}: Add {G} to your mana pool for each creature you control.
Gaea's Embrace 2GG Enchantment - Aura U Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
Gaea's Herald 1G Creature - Elf R Creature spells can't be countered. 1/1
Gaea's Skyfolk GU Creature - Elf Merfolk C Flying 2/2
Galina's Knight WU Creature - Merfolk Knight C Protection from red 2/2
Gallantry 1W Instant U Target blocking creature gets +4/+4 until end of turn.

Draw a card.
Game Preserve 2G Enchantment R At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Gamekeeper 3G Creature - Elf U When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2
Gang of Elk 5G Creature - Elk Beast U Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Gangrenous Goliath 3BB Creature - Zombie Giant R Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. 4/4
Gerrard's Battle Cry W Enchantment R {2}{W}: Creatures you control get +1/+1 until end of turn.
Gerrard's Command GW Instant C Untap target creature. It gets +3/+3 until end of turn.
Gerrard's Irregulars 4R Creature - Human Soldier C Trample, haste 4/2
Ghastly Remains BBB Creature - Zombie R Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
0/0
Ghitu Fire XR Sorcery R You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.
Ghitu Fire-Eater 2R Creature - Human Nomad U {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. 2/2
Ghitu Slinger 2R Creature - Human Nomad C Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
2/2
Ghosthelm Courier 2U Creature - Human Wizard U You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
2/1
Ghoul's Feast 1B Instant U Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Giant Caterpillar 3G Creature - Insect C {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. 3/3
Giant Strength RR Enchantment - Aura C Enchant creature
Enchanted creature gets +2/+2.
Gigapede 3GG Creature - Insect R Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
6/1
Glade Gnarr 5G Creature - Beast C Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
Glintwing Invoker 4U Creature - Human Wizard Mutant C {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3
Glittering Lion 2W Creature - Cat U Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2/2
Global Ruin 4W Sorcery R Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
Glowering Rogon 5G Creature - Beast C Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) 4/4
Glowrider 2W Creature - Human Cleric R Noncreature spells cost {1} more to cast. 2/1
Gluttonous Zombie 4B Creature - Zombie U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/3
Goham Djinn 5B Creature - Djinn U {1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5
Goliath Beetle 2G Creature - Insect C Trample 3/1
Goretusk Firebeast 5R Creature - Elemental Boar Beast C When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. 2/2
Gorilla Titan 3GG Creature - Ape U Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
4/4
Gorilla Warrior 2G Creature - Ape Warrior C 3/2
Grafted Skullcap 4 Artifact R At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Grand Melee 3R Enchantment R All creatures attack each turn if able.

All creatures block each turn if able.
Granite Grip 2R Enchantment - Aura C Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Gratuitous Violence 2RRR Enchantment R If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Grave Consequences 1B Instant U Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
Grave Defiler 3B Creature - Zombie U When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{B}: Regenerate Grave Defiler.
2/1
Gravegouger 2B Creature - Nightmare Horror C When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2
Gravespawn Sovereign 4BB Creature - Zombie R Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3
Gravestorm BBB Enchantment R At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
Great Whale 5UU Creature - Whale R When Great Whale enters the battlefield, untap up to seven lands. 5/5
Greel, Mind Raker 3BB Legendary Creature - Horror Spellshaper R {X}{B}, {T}, Discard two cards: Target player discards X cards at random. 3/3
Greener Pastures 2G Enchantment R At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
Grollub 2B Creature - Beast C Whenever Grollub is dealt damage, each opponent gains that much life. 3/3
Grotesque Hybrid 4B Creature - Zombie U Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
3/3
Groundskeeper G Creature - Human Druid U {1}{G}: Return target basic land card from your graveyard to your hand. 1/1
Guided Passage URG Sorcery R Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
Guided Strike 1W Instant C Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
Guiltfeeder 3BB Creature - Horror R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
0/4
Gulf Squid 3U Creature - Squid Beast C When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Gurzigost 3GG Creature - Beast R At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
6/8
Gustcloak Sentinel 2WW Creature - Human Soldier U Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3
Gustcloak Skirmisher 3W Creature - Bird Soldier U Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
2/3
Halberdier 3R Creature - Human Barbarian C First strike 3/1
Hammerhead Shark 1U Creature - Fish C Hammerhead Shark can't attack unless defending player controls an Island. 2/3
Hand to Hand 2R Enchantment R During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Harmonic Convergence 2G Instant U Put all enchantments on top of their owners' libraries.
Harsh Mercy 2W Sorcery R Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Hatred 3BB Instant R As an additional cost to cast Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
Haunted Angel 2W Creature - Angel U Flying
When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
3/3
Haunted Crossroads 2B Enchantment U {B}: Put target creature card from your graveyard on top of your library.
Havoc Demon 5BB Creature - Demon R Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
5/5
Heart Warden 1G Creature - Elf Druid C {T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
1/1
Heartstone 3 Artifact U Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Heartwood Giant 3GG Creature - Giant R {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. 4/4
Heartwood Treefolk 2GG Creature - Treefolk U Forestwalk 3/4
Heat of Battle 1R Enchantment U Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Heightened Awareness 3UU Enchantment R As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Hell-Bent Raider 1RR Creature - Human Barbarian R First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
2/2
Henge Guardian 5 Artifact Creature - Dragon Wurm U {2}: Henge Guardian gains trample until end of turn. 3/4
Herald of Serra 2WW Creature - Angel R Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4
Hermetic Study 1U Enchantment - Aura C Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Heroes' Reunion GW Instant U Target player gains 7 life.
Hesitation 1U Enchantment U When a player casts a spell, sacrifice Hesitation and counter that spell.
Highway Robber 2BB Creature - Human Rogue Mercenary C When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2
Hindering Touch 3U Instant C Counter target spell unless its controller pays {2}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Hint of Insanity 2B Sorcery R Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
Hired Giant 3R Creature - Giant U When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. 4/4
Hollow Dogs 4B Creature - Zombie Hound C Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3
Hollow Specter 1BB Creature - Specter R Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
2/2
Hollow Warrior 4 Artifact Creature - Golem Warrior U Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. 4/4
Honor the Fallen 1W Instant R Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Hope and Glory 1W Instant U Untap two target creatures. Each of them gets +1/+1 until end of turn.
Horned Cheetah 2GW Creature - Cat U Whenever Horned Cheetah deals damage, you gain that much life. 2/2
Horned Kavu RG Creature - Kavu C When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. 3/4
Horned Troll 2G Creature - Troll C {G}: Regenerate Horned Troll. 2/2
Hornet Cannon 4 Artifact U {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
Horseshoe Crab 2U Creature - Crab C {U}: Untap Horseshoe Crab. 1/3
Howling Gale 1G Instant U Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Howling Wolf 2GG Creature - Wolf C When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. 2/2
Hulking Ogre 2R Creature - Ogre U Hulking Ogre can't block. 3/3
Hull Breach RG Sorcery C Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
Humble 1W Instant U Target creature loses all abilities and becomes 0/1 until end of turn.
Hundroog 6G Creature - Beast C Cycling {3} ({3}, Discard this card: Draw a card.) 4/7
Hunted Wumpus 3G Creature - Beast U When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. 6/6
Hunting Grounds GW Enchantment R Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Hunting Kavu 1RG Creature - Kavu U {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3
Hunting Moa 2G Creature - Bird Beast U Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3/2
Hush 3G Sorcery C Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
Hypnotic Cloud 1B Sorcery C Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.
Hypnox 8BBB Creature - Nightmare Horror R Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8/8
Hypochondria 1W Enchantment U {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Ichorid 3B Creature - Horror R Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3/1
Illuminate XR Sorcery U Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.
Imaginary Pet 1U Creature - Illusion R At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4
Impatience 2R Enchantment R At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
Imps' Taunt 1B Instant U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Incendiary R Enchantment - Aura U Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
Infected Vermin 2B Creature - Rat U {2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
1/1
Infernal Genesis 4BB Enchantment R At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
Information Dealer 1U Creature - Human Wizard C {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1
Insist G Sorcery R The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Inspirit 2W Instant U Untap target creature. It gets +2/+4 until end of turn.
Instigator 1B Creature - Human Spellshaper R {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1
Interdict 1U Instant U Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Intrepid Hero 2W Creature - Human Soldier R {T}: Destroy target creature with power 4 or greater. 1/1
Intruder Alarm 2U Enchantment R Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Invasion Plans 2R Enchantment R All creatures block each turn if able.
The attacking player chooses how each creature blocks each turn.
Invigorating Falls 2GG Sorcery C You gain life equal to the number of creature cards in all graveyards.
Invulnerability 1W Instant U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Iridescent Angel 5WU Creature - Angel R Flying, protection from all colors 4/4
Iridescent Drake 3U Creature - Drake U Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2/2
Ironshell Beetle 1G Creature - Insect C When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1
Ivy Elemental XG Creature - Elemental R Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0
Ivy Seer 3G Creature - Elf Wizard U {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1
Jackalope Herd 3G Creature - Rabbit Beast C When you cast a spell, return Jackalope Herd to its owner's hand. 4/5
Jade Leech 2GG Creature - Leech R Green spells you cast cost {G} more to cast. 5/5
Jagged Lightning 3RR Sorcery U Jagged Lightning deals 3 damage to each of two target creatures.
Jareth, Leonine Titan 3WWW Legendary Creature - Cat Giant R Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
4/7
Jeska, Warrior Adept 2RR Legendary Creature - Human Barbarian Warrior R First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
3/1
Jeweled Spirit 3WW Creature - Spirit R Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3/3
Jeweled Torque 2 Artifact U As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Jhovall Rider 4W Creature - Human Rebel U Trample 3/3
Jinxed Idol 2 Artifact R At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
Jolrael, Empress of Beasts 3GG Legendary Creature - Human Spellshaper R {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3
Jolrael's Favor 1G Enchantment - Aura C Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
Jolting Merfolk 2UU Creature - Merfolk U Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
2/2
Jungle Barrier 2GU Creature - Plant Wall U Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
2/6
Kaboom! 4R Sorcery R Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
Kamahl's Desire 1R Enchantment - Aura C Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Kamahl's Summons 3G Sorcery U Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.
Karmic Justice 2W Enchantment R Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Karn's Touch UU Instant R Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Kavu Aggressor 2R Creature - Kavu C Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
3/2
Kavu Chameleon 3GG Creature - Kavu U Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
4/4
Kavu Climber 3GG Creature - Kavu C When Kavu Climber enters the battlefield, draw a card. 3/3
Kavu Howler 4GG Creature - Kavu U When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. 4/5
Kavu Lair 2G Enchantment R Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Kavu Mauler 4GG Creature - Kavu R Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
4/4
Kavu Monarch 2RR Creature - Kavu R Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
3/3
Kavu Scout 2R Creature - Kavu Scout C Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2
Keeneye Aven 3U Creature - Bird Soldier C Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
2/3
Keeper of the Beasts GG Creature - Human Wizard U {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. 1/2
Keeper of the Dead BB Creature - Human Wizard U {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. 1/2
Keeper of the Light WW Creature - Human Wizard U {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2
Keeper of the Nine Gales 2U Creature - Bird Wizard R Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
1/2
Keldon Firebombers 3RR Creature - Human Soldier R When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. 3/3
Keldon Twilight 1BR Enchantment R At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
Keldon Vandals 2R Creature - Human Rogue C Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.
4/1
Kezzerdrix 2BB Creature - Rabbit Beast R First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4
Killer Whale 3UU Creature - Whale U {U}: Killer Whale gains flying until end of turn. 3/5
Kindle 1R Instant C Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
Krakilin XGG Creature - Beast U Krakilin enters the battlefield with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
0/0
Krosan Archer 3G Creature - Centaur Archer C Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2/3
Krosan Beast 3G Creature - Squirrel Beast R Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. 1/1
Krosan Constrictor 3G Creature - Snake C Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
2/2
Krosan Drover 3G Creature - Elf C Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast. 2/2
Krosan Groundshaker 4GGG Creature - Beast U {G}: Target Beast creature gains trample until end of turn. 6/6
Krosan Reclamation 1G Instant U Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Krosan Restorer 2G Creature - Human Druid C {T}: Untap target land.
Threshold — {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
1/2
Krosan Verge Land U Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Krosan Vorine 3G Creature - Cat Beast C Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
3/2
Krosan Warchief 2G Creature - Beast U Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2/2
Kurgadon 4G Creature - Beast U Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon. 3/3
Kyren Negotiations 2RR Enchantment U Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
Lab Rats B Sorcery C Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 black Rat creature token onto the battlefield.
Laccolith Grunt 2R Creature - Beast C Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. 2/2
Laccolith Rig R Enchantment - Aura C Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Laccolith Titan 5RR Creature - Beast R Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6
Laccolith Warrior 2RR Creature - Beast Warrior U Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. 3/3
Lancers en-Kor 3WW Creature - Kor Soldier U Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
3/3
Landslide R Sorcery U Sacrifice any number of Mountains. Landslide deals that much damage to target player.
Laquatus's Champion 4BB Creature - Nightmare Horror R When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
6/3
Laquatus's Creativity 4U Sorcery U Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
Larceny 3BB Enchantment R Whenever a creature you control deals combat damage to a player, that player discards a card.
Lashknife Barrier 2W Enchantment U When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Last Laugh 2BB Enchantment R Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
Last Rites 2B Sorcery C Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Last Stand WUBRG Sorcery R Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Last-Ditch Effort R Instant U Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.
Latulla, Keldon Overseer 3RR Legendary Creature - Human Spellshaper R {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. 3/3
Lava Blister 1R Sorcery U Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
Lava Runner 1RR Creature - Lizard R Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
2/2
Lava Zombie 1BR Creature - Zombie C When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
Lavaborn Muse 3R Creature - Spirit R At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. 3/3
Leaf Dancer 1GG Creature - Centaur C Forestwalk 2/2
Leery Fogbeast 2G Creature - Beast C Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Legacy's Allure UU Enchantment U At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Legerdemain 2UU Sorcery U Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Lesser Gargadon 2RR Creature - Beast U Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4
Lethal Vapors 2BB Enchantment R Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Ley Line 3G Enchantment U At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
Liability 1BB Enchantment R Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Liberate 1W Instant U Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Lieutenant Kirtar 1WW Legendary Creature - Bird Soldier R Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
2/2
Life Burst 1W Instant C Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Lifeline 5 Artifact R Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Lightning Blast 3R Instant U Lightning Blast deals 4 damage to target creature or player.
Lightning Dragon 2RR Creature - Dragon R Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.
4/4
Lightning Elemental 3R Creature - Elemental C Haste (This creature can attack and {T} as soon as it comes under your control.) 4/1
Lightning Hounds 2RR Creature - Hound C First strike 3/2
Lightning Surge 3RR Sorcery R Lightning Surge deals 4 damage to target creature or player.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lilting Refrain 1U Enchantment U At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
Limestone Golem 6 Artifact Creature - Golem U {2}, Sacrifice Limestone Golem: Target player draws a card. 3/4
Lin Sivvi, Defiant Hero 1WW Legendary Creature - Human Rebel M {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
1/3
Lingering Death 1B Enchantment - Aura C Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Lingering Mirage 1U Enchantment - Aura U Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Liquid Fire 4RR Sorcery U As an additional cost to cast Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Liquify 2U Instant C Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Lithophage 3RR Creature - Insect R At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. 7/7
Living Airship 3U Creature - Metathran C Flying
{2}{G}: Regenerate Living Airship.
2/3
Living Terrain 2GG Enchantment - Aura U Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Llanowar Dead BG Creature - Zombie Elf C {T}: Add {B} to your mana pool. 2/2
Llanowar Knight GW Creature - Elf Knight C Protection from black 2/2
Llawan, Cephalid Empress 3U Legendary Creature - Cephalid R When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3
Loafing Giant 4R Creature - Giant R Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. 4/6
Lobotomy 2UB Sorcery U Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
Lone Wolf 2G Creature - Wolf U You may have Lone Wolf assign its combat damage as though it weren't blocked. 2/2
Lonely Sandbar Land C Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
Longhorn Firebeast 2R Creature - Elemental Ox Beast C When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. 3/2
Lowland Basilisk 2G Creature - Basilisk C Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Lowland Giant 2RR Creature - Giant C 4/3
Lull 1G Instant C Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Lumbering Satyr 2GG Creature - Satyr Beast U All creatures have forestwalk. 5/4
Lure 1GG Enchantment - Aura U Enchant creature
All creatures able to block enchanted creature do so.
Lurking Evil BBB Enchantment R Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
Lurking Skirge 1B Enchantment R When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
Mages' Contest 1RR Instant R You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Mageta the Lion 3WW Legendary Creature - Human Spellshaper R {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3
Maggot Therapy 2B Enchantment - Aura C Flash
Enchant creature
Enchanted creature gets +2/-2.
Magistrate's Scepter 3 Artifact R {4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Magma Burst 3R Instant C Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
Magnigoth Treefolk 4G Creature - Treefolk R Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. 2/6
Malevolent Awakening 1BB Enchantment U {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Mana Breach 2U Enchantment U Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
Mana Cache 1RR Enchantment R At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.
Mana Maze 1U Enchantment R Players can't cast spells that share a color with the spell most recently cast this turn.
Mana Severance 1U Sorcery R Search your library for any number of land cards and exile them. Then shuffle your library.
Manakin 2 Artifact Creature - Construct C {T}: Add {1} to your mana pool. 1/1
Maniacal Rage 1R Enchantment - Aura C Enchant creature
Enchanted creature gets +2/+2 and can't block.
Mantis Engine 5 Artifact Creature - Insect U {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3/3
Marauding Knight 2BB Creature - Zombie Knight R Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
2/2
Marble Titan 3W Creature - Giant R Creatures with power 3 or greater don't untap during their controllers' untap steps. 3/3
Mark of Fury R Enchantment - Aura C Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
Marker Beetles 1GG Creature - Insect C When Marker Beetles dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
2/3
Marsh Crocodile 2UB Creature - Crocodile U When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
4/4
Marsh Lurker 3B Creature - Beast C Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2
Martyr's Cause 2W Enchantment U Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Martyrs' Tomb 2WB Enchantment U Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Mask of the Mimic U Instant U As an additional cost to cast Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Masked Gorgon 4B Creature - Gorgon R Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
5/5
Master Healer 4W Creature - Human Cleric R {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. 1/4
Mawcor 3UU Creature - Beast R Flying

{T}: Mawcor deals 1 damage to target creature or player.
3/3
Meddle 1U Instant U If target spell has only one target and that target is a creature, change that spell's target to another creature.
Meltdown XR Sorcery U Destroy each artifact with converted mana cost X or less.
Menacing Ogre 3RR Creature - Ogre R Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Mercadian Atlas 5 Artifact R At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Mercenary Informer 2W Creature - Human Rebel Mercenary R Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1
Mesmeric Fiend 1B Creature - Nightmare Horror C When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
Metamorphic Wurm 3GG Creature - Elephant Wurm U Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3
Metathran Aerostat 2UU Creature - Metathran R Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
2/2
Metathran Elite 1UU Creature - Metathran Soldier U Metathran Elite is unblockable as long as it's enchanted. 2/3
Metathran Transport 1UU Creature - Metathran U Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
1/3
Metathran Zombie 1U Creature - Metathran Zombie C {B}: Regenerate Metathran Zombie. 1/1
Metrognome 4 Artifact R When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.
{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.
Midnight Ritual X2B Sorcery R Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
Midsummer Revel 3GG Enchantment R At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
Might Weaver 1G Creature - Human Wizard U {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 2/1
Mind Burst 1B Sorcery C Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Mind Maggots 3B Creature - Insect U When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. 2/2
Mind Peel B Sorcery U Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
Mind Slash 1BB Enchantment U {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Mind Sludge 4B Sorcery U Target player discards a card for each Swamp you control.
Mindless Automaton 4 Artifact Creature - Construct R Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0/0
Mine Bearer 2W Creature - Human Soldier C {T}, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1
Mine Layer 3R Creature - Dwarf R {1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
1/1
Minion of the Wastes 3BBB Creature - Minion R Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
0/0
Minotaur Explorer 1R Creature - Minotaur Scout U When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. 3/3
Minotaur Illusionist 3UR Creature - Minotaur Wizard U {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
3/4
Mire Kavu 3R Creature - Kavu C Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2
Mirri, Cat Warrior 1GG Legendary Creature - Cat Warrior R First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3
Yavimaya's Embrace 5GUU Enchantment - Aura R Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Zombie Boa 4B Creature - Zombie Snake C {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. 3/3
Yawgmoth's Agenda 3BB Enchantment R You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Zephid's Embrace 2UU Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Youthful Knight 1W Creature - Human Knight C First strike (This creature deals combat damage before creatures without first strike.) 2/1
Zombie Assassin 4B Creature - Zombie Assassin C {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. 3/2
Zerapa Minotaur 2RR Creature - Minotaur C First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
3/3
Zealous Inquisitor 2W Creature - Human Cleric U {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2
Yavimaya Scion 4G Creature - Treefolk C Protection from artifacts 4/4
Yavimaya Kavu 2RG Creature - Kavu U Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
0/0
Words of Wilding 2G Enchantment R {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.
Wormfang Behemoth 3UU Creature - Nightmare Fish Beast R When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5/5
Wormfang Crab 3U Creature - Nightmare Crab U Wormfang Crab is unblockable.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
Wormfang Newt 1U Creature - Nightmare Salamander Beast C When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Worn Powerstone 3 Artifact U Worn Powerstone enters the battlefield tapped.
{T}: Add {2} to your mana pool.
Worthy Cause W Instant U Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Wretched Anurid 1B Creature - Zombie Frog Beast C Whenever another creature enters the battlefield, you lose 1 life. 3/3
Yavimaya Barbarian RG Creature - Elf Barbarian C Protection from blue 2/2
Yavimaya Granger 2G Creature - Elf C Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
2/2
Words of Waste 2B Enchantment R {1}: The next time you would draw a card this turn, each opponent discards a card instead.
Zombie Trailblazer BBB Creature - Zombie Scout U Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
2/2
Mirror Strike 3W Instant U All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Mirror Wall 3U Creature - Wall C Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
3/4
Mirrorwood Treefolk 3G Creature - Treefolk U {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. 2/4
Misery Charm B Instant C Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
Misstep 1U Sorcery C Creatures target player controls don't untap during that player's next untap step.
Mist of Stagnation 3UU Enchantment R Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
Mistform Skyreaver 5UU Creature - Illusion R Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
6/6
Mistform Stalker 1U Creature - Illusion U {1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
Mistform Ultimus 3U Legendary Creature - Illusion R Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3
Mistform Wakecaster 4U Creature - Illusion U Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3
Mistform Warchief 2U Creature - Illusion U Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1/3
Mobile Fort 4 Artifact Creature - Wall U Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
0/6
Molimo, Maro-Sorcerer 4GGG Legendary Creature - Elemental R Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
0/0
Molten Hydra 1R Creature - Hydra R {1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.
1/1
Molten Influence 1R Instant R Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Momentum 2G Enchantment - Aura U Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
Mongrel Pack 3G Creature - Hound R When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield. 4/1
Monstrous Hound 3R Creature - Hound R Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
4/4
Morality Shift 5BB Sorcery R Exchange your graveyard and library. Then shuffle your library.
Morgue Theft 1B Sorcery C Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Morgue Thrull 2B Creature - Thrull C Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. 2/2
Morgue Toad 2B Creature - Frog C Sacrifice Morgue Toad: Add {U}{R} to your mana pool. 2/2
Morningtide 1W Sorcery R Exile all cards from all graveyards.
Mortal Combat 2BB Enchantment R At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Mortuary 3B Enchantment R Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Mounted Archers 3W Creature - Human Soldier Archer C Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
2/3
Mournful Zombie 2B Creature - Zombie C {W}, {T}: Target player gains 1 life. 2/1
Mourning 1B Enchantment - Aura C Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
Mudhole 2R Instant R Target player exiles all land cards from his or her graveyard.
Multani, Maro-Sorcerer 4GG Legendary Creature - Elemental R Shroud (This permanent can't be the target of spells or abilities.)
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
0/0
Mungha Wurm 2GG Creature - Wurm R You can't untap more than one land during your untap step. 6/5
Murderous Betrayal BBB Enchantment R {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Muscle Burst 1G Instant C Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Mystic Enforcer 2GW Creature - Human Nomad Mystic R Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3/3
Mystic Visionary 1W Creature - Human Nomad Mystic C Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1
Mystic Zealot 3W Creature - Human Nomad Mystic C Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4
Mythic Proportions 4GGG Enchantment - Aura R Enchant creature
Enchanted creature gets +8/+8 and has trample.
Nakaya Shade 1B Creature - Shade U {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. 1/1
Natural Affinity 2G Instant R All lands become 2/2 creatures until end of turn. They're still lands.
Natural Emergence 2RG Enchantment R When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Natural Spring 3GG Sorcery U Target player gains 8 life.
Naturalize 1G Instant C Destroy target artifact or enchantment.
Nature's Revolt 3GG Enchantment R All lands are 2/2 creatures that are still lands.
Nausea 1B Sorcery C All creatures get -1/-1 until end of turn.
Necra Disciple B Creature - Human Wizard C {G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1
Necrologia 3BB Instant U Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay X life.
Draw X cards.
Need for Speed R Enchantment R Sacrifice a land: Target creature gains haste until end of turn.
Needle Storm 2G Sorcery U Needle Storm deals 4 damage to each creature with flying.
Needleshot Gourna 4GG Creature - Beast C Reach (This creature can block creatures with flying.) 3/6
Nefarious Lich BBBB Enchantment R If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
Nefashu 4BB Creature - Zombie Mutant R Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3
Nemata, Grove Guardian 4GG Legendary Creature - Treefolk R {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5
Nesting Wurm 4GG Creature - Wurm U Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
4/3
Nether Spirit 1BB Creature - Spirit R At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2
New Frontiers XG Sorcery R Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
No Quarter 3R Enchantment R Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
No Rest for the Wicked 1B Enchantment U Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Noble Panther 1GW Creature - Cat R {1}: Noble Panther gains first strike until end of turn. 3/3
Noetic Scales 4 Artifact R At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
Nomad Mythmaker 2W Creature - Human Nomad Cleric R {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2
Nomad Stadium Land U {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
Nomadic Elf 1G Creature - Elf Nomad C {1}{G}: Add one mana of any color to your mana pool. 2/2
Notorious Assassin 3B Creature - Human Spellshaper Assassin R {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. 2/2
Noxious Field 1BB Enchantment - Aura U Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Noxious Ghoul 3BB Creature - Zombie U Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3
Nut Collector 5G Creature - Human Druid R At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1/1
Oath of Mages 1R Enchantment R At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
Oath of Scholars 3U Enchantment R At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.
Ogre Shaman 3RR Creature - Ogre Shaman R {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. 3/3
Ogre Taskmaster 3R Creature - Ogre U Ogre Taskmaster can't block. 4/3
Okk 1R Creature - Goblin R Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
One with Nature G Enchantment - Aura U Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Onslaught R Enchantment C Whenever you cast a creature spell, tap target creature.
Opportunist 2R Creature - Human Soldier U {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2
Oppression 1BB Enchantment R Whenever a player casts a spell, that player discards a card.
Oracle en-Vec 1W Creature - Human Wizard R {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. 1/1
Oracle's Attendants 3W Creature - Human Soldier R {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5
Order of Yawgmoth 2BB Creature - Zombie Knight U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2/2
Ordered Migration 3WU Sorcery U Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
Organ Grinder 2B Creature - Zombie C {T}, Exile three cards from your graveyard: Target player loses 3 life. 3/1
Orim's Chant W Instant R Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
Orim's Prayer 1WW Enchantment U Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Orim's Thunder 2W Instant C Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Ostracize B Sorcery C Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
Otarian Juggernaut 4 Artifact Creature - Juggernaut R Otarian Juggernaut can't be blocked by Walls.
Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
2/3
Outbreak 3B Sorcery U You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Outmaneuver XR Instant U X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Overabundance 1RG Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
Overburden 1U Enchantment R Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.
Overgrown Estate BGW Enchantment R Sacrifice a land: You gain 3 life.
Overlaid Terrain 2GG Enchantment R As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
Overmaster R Sorcery R The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Oversold Cemetery 1B Enchantment R At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Overwhelming Instinct 2G Enchantment U Whenever you attack with three or more creatures, draw a card.
Pack Hunt 3G Sorcery R Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
Painbringer 2BB Creature - Human Minion U {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 1/1
Pale Moon 1U Instant R Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Pallimud 2R Creature - Beast R As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
0/3
Pandemonium 3R Enchantment R Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Pangosaur 2GG Creature - Lizard R Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6
Parallel Evolution 3GG Sorcery R For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Parallel Thoughts 3UU Enchantment R When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Pardic Firecat 3R Creature - Elemental Cat C Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
2/3
Path of Peace 3W Sorcery C Destroy target creature. Its owner gains 4 life.
Pearlspear Courier 2W Creature - Human Soldier U You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2/1
Pedantic Learning UU Enchantment R Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Peer Pressure 3U Sorcery R Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Pemmin's Aura 1UU Enchantment - Aura U Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Pendrell Drake 3U Creature - Drake C Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
2/3
Persecute 2BB Sorcery R Choose a color. Target player reveals his or her hand and discards all cards of that color.
Pestilence 2BB Enchantment U At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Petradon 6RR Creature - Nightmare Beast R When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
5/6
Petravark 3R Creature - Nightmare Beast C When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Pianna, Nomad Captain 1WW Legendary Creature - Human Nomad R Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. 2/2
Pincher Beetles 2G Creature - Insect C Shroud (This creature can't be the target of spells or abilities.) 3/1
Pinpoint Avalanche 3RR Instant C Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Pious Warrior 3W Creature - Human Rebel Warrior C Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3
Pit Raptor 2BB Creature - Bird Mercenary U Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
4/3
Pit Spawn 4BBB Creature - Demon R First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
Whenever Pit Spawn deals damage to a creature, exile that creature.
6/4
Pit Trap 2 Artifact U {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Plagiarize 3U Instant R Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Planeswalker's Fury 2R Enchantment R {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
Planeswalker's Mischief 2U Enchantment R {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
Planeswalker's Scorn 2B Enchantment R {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
Plated Rootwalla 4G Creature - Lizard C {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. 3/3
Plated Spider 4G Creature - Spider C Reach (This creature can block creatures with flying.) 4/4
Possessed Aven 2UU Creature - Bird Soldier Horror R Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
3/3
Possessed Barbarian 2RR Creature - Human Barbarian Horror R First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
3/3
Possessed Centaur 2GG Creature - Centaur Horror R Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
3/3
Possessed Nomad 2WW Creature - Human Nomad Horror R Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
Power Armor 4 Artifact U Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Power Matrix 4 Artifact R {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Powerstone Minefield 2RW Enchantment R Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Precognition 4U Enchantment R At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Predator, Flagship 5 Legendary Artifact R {2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.
Predatory Hunger G Enchantment - Aura C Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Price of Glory 2R Enchantment U Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Priest of Titania 1G Creature - Elf Druid C {T}: Add {G} to your mana pool for each Elf on the battlefield. 1/1
Primal Boost 2G Instant U Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Primal Growth 2G Sorcery C Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Primal Rage 1G Enchantment U Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Primeval Shambler 4B Creature - Horror Mercenary U {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
Primitive Etchings 2GG Enchantment R Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Prison Barricade 1W Creature - Wall C Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
1/3
Probe 2U Sorcery C Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.
Provoke 1G Instant C Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.
Psionic Gift 1U Enchantment - Aura C Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Psychic Battle 3UU Enchantment R Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
Psychic Theft 1U Sorcery R Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Psychotic Haze 2BB Instant C Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Puffer Extract 5 Artifact U {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Pulsating Illusion 4U Creature - Illusion U Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
0/1
Pulse of Llanowar 3G Enchantment U If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Pulverize 4RR Sorcery R You may sacrifice two Mountains rather than pay Pulverize's mana cost.

Destroy all artifacts.
Puppeteer 2U Creature - Human Wizard U {U}, {T}: You may tap or untap target creature. 1/2
Purify 3WW Sorcery R Destroy all artifacts and enchantments.
Putrid Warrior WB Creature - Zombie Soldier Warrior C Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life. 2/2
Pyre Zombie 1BR Creature - Zombie R At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
2/1
Pyromancy 2RR Enchantment R {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
Quagmire Druid 2B Creature - Zombie Druid C {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2
Questing Phelddagrif 1GWU Creature - Phelddagrif R {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4/4
Quirion Elves 1G Creature - Elf Druid C As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
1/1
Quirion Explorer 1G Creature - Elf Druid Scout C {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1/1
Quirion Sentinel 1G Creature - Elf Druid C When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. 2/1
Quirion Trailblazer 3G Creature - Elf Scout C When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. 1/2
Rabid Elephant 4G Creature - Elephant C Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4
Rabid Rats 1B Creature - Rat C {T}: Target blocking creature gets -1/-1 until end of turn. 1/1
Rabid Wolverines 3GG Creature - Wolverine C Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. 4/4
Rackling 4 Artifact Creature - Construct U At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. 2/2
Radiant Kavu RGW Creature - Kavu R {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3
Radiant, Archangel 3WW Legendary Creature - Angel R Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3/3
Radiant's Dragoons 3W Creature - Human Soldier U Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
2/5
Raging Kavu 1RG Creature - Kavu R Flash
Haste
3/1
Rain of Blades W Instant U Rain of Blades deals 1 damage to each attacking creature.
Rain of Filth B Instant U Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
Ramosian Captain 1WW Creature - Human Rebel U First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
Ramosian Sky Marshal 3WW Creature - Human Rebel R Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
3/3
Ranger en-Vec 1GW Creature - Human Soldier Archer U First strike
{G}: Regenerate Ranger en-Vec.
2/2
Ransack 3U Sorcery R Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Rapid Decay 1B Instant R Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rappelling Scouts 2WW Creature - Human Rebel Scout R Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1/4
Rathi Assassin 2BB Creature - Zombie Mercenary Assassin R {1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
2/2
Rathi Dragon 2RR Creature - Dragon R Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Rathi Fiend 3B Creature - Horror Mercenary U When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
2/2
Rathi Intimidator 1BB Creature - Horror Mercenary C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
2/1
Rats of Rath 1B Creature - Rat C {B}: Destroy target artifact, creature, or land you control. 2/1
Raven Familiar 2U Creature - Bird U Flying
Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
Ravenous Skirge 2B Creature - Imp C Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1/1
Ray of Revelation 1W Instant C Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Razing Snidd 4BR Creature - Beast U When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
3/3
Razorfin Hunter UR Creature - Merfolk Goblin C {T}: Razorfin Hunter deals 1 damage to target creature or player. 1/1
Reality Anchor 1G Instant C Target creature loses shadow until end of turn.

Draw a card.
Reap 1G Instant U Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.
Rebel Informer 2B Creature - Human Mercenary Rebel R Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
1/2
Reborn Hero 2W Creature - Human Soldier R Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
2/2
Recantation 3UU Enchantment R At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
Reckless Abandon R Sorcery C As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
Reckless Assault 2BR Enchantment R {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
Reckless Ogre 3R Creature - Ogre C Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2
Reckless Spite 1BB Instant U Destroy two target nonblack creatures. You lose 5 life.
Recycle 4GG Enchantment R Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Redeem 1W Instant U Prevent all damage that would be dealt this turn to up to two target creatures.
Reef Shaman U Creature - Merfolk Shaman C {T}: Target land becomes the basic land type of your choice until end of turn. 0/2
Refresh 2G Instant C Regenerate target creature.
Draw a card.
Refreshing Rain 3G Instant U If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.
Reins of Power 2UU Instant R Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Rejuvenate 3G Sorcery C You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reminisce 2U Sorcery U Target player shuffles his or her graveyard into his or her library.
Renegade Warlord 4R Creature - Human Warrior U First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
3/3
Renounce 1W Instant U Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Repel 3U Instant C Put target creature on top of its owner's library.
Repentance 2W Sorcery U Target creature deals damage to itself equal to its power.
Repentant Vampire 3BB Creature - Vampire R Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
3/3
Repercussion 1RR Enchantment R Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Repopulate 1G Instant C Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reprocess 2BB Sorcery R Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Rescind 1UU Instant C Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rescue U Instant C Return target permanent you control to its owner's hand.
Respite 1G Instant C Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Restless Dreams B Sorcery C As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
Resuscitate 1G Instant U Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Retaliation 2G Enchantment U Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Rethink 2U Instant C Counter target spell unless its controller pays {X}, where X is its converted mana cost.
Retraced Image U Sorcery R Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Retromancer 2RR Creature - Viashino Shaman C Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 3/3
Reveille Squad 2WW Creature - Human Rebel U Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Revenant 4B Creature - Spirit R Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
0/0
Reverent Mantra 3W Instant R You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Revive 1G Sorcery U Return target green card from your graveyard to your hand.
Reviving Vapors 2WU Instant U Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Rhox 4GG Creature - Rhino Beast R You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5/5
Rhystic Lightning 2R Instant C Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
Rhystic Scrying 2UU Sorcery U Draw three cards. Then, if any player pays {2}, discard three cards.
Rhystic Study 2U Enchantment C Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rhystic Syphon 3BB Sorcery U Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
Rhystic Tutor 2B Sorcery R Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
Rib Cage Spider 2G Creature - Spider C Reach (This creature can block creatures with flying.) 1/4
Ridgeline Rager 2R Creature - Beast C {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2
Ridgetop Raptor 3R Creature - Lizard Beast U Double strike (This creature deals both first-strike and regular combat damage.) 2/1
Ring of Gix 3 Artifact R Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}, {T}: Tap target artifact, creature, or land.
Riptide Crab 1WU Creature - Crab U Vigilance
When Riptide Crab dies, draw a card.
1/3
Riptide Director 2UU Creature - Human Wizard R {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3
Riptide Replicator X4 Artifact R As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.
Riptide Shapeshifter 3UU Creature - Shapeshifter U {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. 3/3
Rising Waters 3U Enchantment R Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.
Rites of Spring 1G Sorcery C Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Rivalry 2R Enchantment R At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
Rolling Stones 1W Enchantment R Wall creatures can attack as though they didn't have defender.
Root Greevil 3G Creature - Beast C {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. 2/3
Rootbreaker Wurm 5GG Creature - Wurm U Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 6/6
Rooting Kavu 2GG Creature - Kavu U When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 4/3
Rootwalla 2G Creature - Lizard C {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. 2/2
Rootwater Alligator 3G Creature - Crocodile C Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2
Rootwater Hunter 2U Creature - Merfolk C {T}: Rootwater Hunter deals 1 damage to target creature or player. 1/1
Rootwater Matriarch 2UU Creature - Merfolk R {T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Rootwater Shaman 2U Creature - Merfolk Shaman R You may cast Aura cards with enchant creature as though they had flash. 2/2
Rorix Bladewing 3RRR Legendary Creature - Dragon R Flying, haste 6/5
Rotting Giant 1B Creature - Zombie Giant U Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3
Rouse 1B Instant C If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.
Ruby Leech 1R Creature - Leech R First strike
Red spells you cast cost {R} more to cast.
2/2
Rupture 2R Sorcery U Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Rushing River 2U Instant C Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
Rushwood Dryad 1G Creature - Dryad C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) 2/1
Rushwood Elemental GGGGG Creature - Elemental R Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
Rushwood Herbalist 2G Creature - Human Spellshaper C {G}, {T}, Discard a card: Regenerate target creature. 2/2
Rushwood Legate 2G Creature - Dryad U If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. 2/1
Saber Ants 3G Creature - Insect U Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. 2/3
Sabertooth Nishoba 4GW Creature - Cat Beast Warrior R Trample, protection from blue and from red 5/5
Sabertooth Wyvern 4R Creature - Drake U Flying, first strike 3/2
Sacred Ground 1W Enchantment R Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Sadistic Glee B Enchantment - Aura C Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Sailmonger 3U Creature - Human Monger U {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Salt Marsh Land U Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Samite Archer 1WU Creature - Human Cleric Archer U {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
1/1
Samite Sanctuary 2W Enchantment R {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Sand Squid 3U Creature - Squid Beast R Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2/2
Sandbar Serpent 4U Creature - Serpent U Cycling {2} ({2}, Discard this card: Draw a card.) 3/4
Sandstone Warrior 2RR Creature - Human Soldier Warrior C First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
1/3
Sanguine Guard 1BB Creature - Zombie Knight U First strike
{1}{B}: Regenerate Sanguine Guard.
2/2
Saprazzan Breaker 4U Creature - Beast U {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. 3/3
Saprazzan Outrigger 3U Creature - Merfolk C When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5
Saproling Cluster 1G Enchantment R {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
Saproling Infestation 1G Enchantment R Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.
Saproling Symbiosis 3G Sorcery R You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
Savage Firecat 3RR Creature - Elemental Cat R Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
0/0
Savage Gorilla 4G Creature - Ape C {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. 3/3
Scalding Salamander 2R Creature - Salamander U Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1
Scalpelexis 4U Creature - Beast R Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
1/5
Scandalmonger 3B Creature - Boar Monger U {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. 3/3
Scavenged Weaponry 2B Enchantment - Aura C Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Scent of Nightshade 1B Instant C Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Scorching Lava 1R Instant C Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Scoria Cat 3RR Creature - Cat U Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3
Scour 2WW Instant U Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
Scouting Trek 1G Sorcery U Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Scragnoth 4G Creature - Beast U Scragnoth can't be countered.
Protection from blue
3/4
Screaming Seahawk 4U Creature - Bird C Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Screams of the Damned 3BB Enchantment U {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Screeching Buzzard 3B Creature - Bird C Flying
When Screeching Buzzard dies, each opponent discards a card.
2/2
Screeching Harpy 2BB Creature - Harpy Beast U Flying
{1}{B}: Regenerate Screeching Harpy.
2/2
Sea Snidd 4U Creature - Beast C {T}: Target land becomes the basic land type of your choice until end of turn. 3/3
Seahunter 2UU Creature - Human Mercenary R {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library. 2/2
Searing Flesh 6R Sorcery U Searing Flesh deals 7 damage to target opponent.
Searing Rays 2R Sorcery U Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Searing Touch R Instant U Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.
Searing Wind 8R Instant R Searing Wind deals 10 damage to target creature or player.
Seashell Cameo 3 Artifact U {T}: Add {W} or {U} to your mana pool.
Seaside Haven Land U {T}: Add {1} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Seasoned Marshal 2WW Creature - Human Soldier U Whenever Seasoned Marshal attacks, you may tap target creature. 2/2
Second Chance 2U Enchantment R At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Seedtime 1G Instant R Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Seer's Vision 2UB Enchantment U Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Seething Anger R Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Segmented Wurm 3RG Creature - Wurm U Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5
Seize the Day 3R Sorcery R Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Selfless Exorcist 3WW Creature - Human Cleric R {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. 3/4
Serene Offering 1W Instant U Destroy target enchantment. You gain life equal to its converted mana cost.
Serene Sunset XG Instant U Prevent all combat damage X target creatures would deal this turn.
Serpent Warrior 2B Creature - Snake Warrior C When Serpent Warrior enters the battlefield, you lose 3 life. 3/3
Serpentine Kavu 4G Creature - Kavu C {R}: Serpentine Kavu gains haste until end of turn. 4/4
Serra Advocate 3W Creature - Angel U Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
2/2
Serra's Embrace 2WW Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Serra's Liturgy 2WW Enchantment R At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
Serra's Sanctum Legendary Land R {T}: Add {W} to your mana pool for each enchantment you control.
Servant of Volrath 2B Creature - Minion C When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3
Seton, Krosan Protector GGG Legendary Creature - Centaur Druid R Tap an untapped Druid you control: Add {G} to your mana pool. 2/2
Seton's Desire 2G Enchantment - Aura C Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Sever Soul 3BB Sorcery U Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Shackles 2W Enchantment - Aura C Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Shade's Breath 1B Instant U Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
Shade's Form 1BB Enchantment - Aura C Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Shaleskin Bruiser 6R Creature - Beast U Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4/4
Shaman en-Kor 1W Creature - Kor Cleric Shaman R {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
Shaman's Trance 2R Instant R Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
Shambling Swarm 1BBB Creature - Horror R When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3
Shard Phoenix 4R Creature - Phoenix R Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
2/2
Shared Triumph 1W Enchantment R As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
Shepherd of Rot 1B Creature - Zombie Cleric C {T}: Each player loses 1 life for each Zombie on the battlefield. 1/1
Shield Dancer 2W Creature - Human Rebel U {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3
Shieldmage Elder 5W Creature - Human Cleric Wizard U Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3
Shifting Sky 2U Enchantment R As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Shifting Wall X Artifact Creature - Wall U Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
0/0
Shifty Doppelganger 2U Creature - Shapeshifter R {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. 1/1
Shimmering Barrier 1W Creature - Wall U Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
1/3
Shivan Harvest 1R Enchantment U {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Shivan Hellkite 5RR Creature - Dragon R Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
5/5
Shivan Oasis Land U Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Shivan Phoenix 4RR Creature - Phoenix R Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
3/4
Shivan Raptor 2R Creature - Lizard U First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/1
Shivan Zombie BR Creature - Barbarian Zombie C Protection from white 2/2
Shiv's Embrace 2RR Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
Shocker 1R Creature - Insect R Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. 1/1
Shoving Match 2U Instant U Until end of turn, all creatures gain "{T}: Tap target creature."
Shrieking Mogg 1R Creature - Goblin R Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
1/1
Sick and Tired 2B Instant C Two target creatures each get -1/-1 until end of turn.
Sickening Dreams 1B Sorcery U As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Sigil of the New Dawn 3W Enchantment R Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Silent Assassin BB Creature - Human Mercenary Assassin R {3}{B}: Destroy target blocking creature at end of combat. 2/1
Silkenfist Order 3WW Creature - Kor Soldier U Whenever Silkenfist Order becomes blocked, untap it. 3/5
Silklash Spider 3GG Creature - Spider R Reach (This creature can block creatures with flying.)
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2/7
Silver Seraph 5WWW Creature - Angel R Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
6/6
Silver Wyvern 3UU Creature - Drake R Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4/3
Silverglade Elemental 4G Creature - Elemental C When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. 4/4
Silverglade Pathfinder 1G Creature - Dryad Spellshaper U {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 1/1
Silvos, Rogue Elemental 3GGG Legendary Creature - Elemental R Trample
{G}: Regenerate Silvos, Rogue Elemental.
8/5
Simian Grunts 2G Creature - Ape C Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4
Simoon RG Instant U Simoon deals 1 damage to each creature target opponent controls.
Sinister Strength 1B Enchantment - Aura C Enchant creature
Enchanted creature gets +3/+1 and is black.
Sivvi's Ruse 2WW Instant U If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Sivvi's Valor 2W Instant R If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Skeletal Scrying XB Instant U As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.
Skeleton Scavengers 2B Creature - Skeleton R Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
0/0
Skirge Familiar 4B Creature - Imp U Flying
Discard a card: Add {B} to your mana pool.
3/2
Skirk Drill Sergeant 1R Creature - Goblin U Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1
Skirk Fire Marshal 3RR Creature - Goblin R Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2/2
Skulking Fugitive 2B Creature - Horror Mercenary C When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4
Skulltap 1B Sorcery C As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.
Sky Spirit 1WU Creature - Spirit U Flying, first strike 2/2
Skyshaper 2 Artifact U Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Skyshooter 1G Creature - Centaur Archer U Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1/2
Skyshroud Blessing 1G Instant U Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Skyshroud Claim 3G Sorcery C Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
Skyshroud Cutter 3G Creature - Beast C If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life. 2/2
Skyshroud Elf 1G Creature - Elf Druid C {T}: Add {G} to your mana pool.
{1}: Add {R} or {W} to your mana pool.
1/1
Skyshroud Poacher 2GG Creature - Human Rebel R {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library. 2/2
Skyshroud Ranger G Creature - Elf C {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. 1/1
Skyshroud Sentinel 2G Creature - Elf C When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. 1/1
Skyshroud Troll 2GG Creature - Troll Giant C {1}{G}: Regenerate Skyshroud Troll. 3/3
Skyshroud Troopers 3G Creature - Elf Druid Warrior C {T}: Add {G} to your mana pool. 3/3
Skyshroud Vampire 3BB Creature - Vampire U Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
3/3
Skywing Aven 2U Creature - Bird Soldier C Flying
Discard a card: Return Skywing Aven to its owner's hand.
2/1
Slate of Ancestry 4 Artifact R {4}, {T}, Discard your hand: Draw a card for each creature you control.
Sleeper Agent B Creature - Minion R When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Sleeper's Guile 2B Enchantment - Aura C Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
Sleeper's Robe UB Enchantment - Aura U Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Slinking Skirge 3B Creature - Imp C Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
2/1
Sliptide Serpent 4UU Creature - Serpent R {3}{U}: Return Sliptide Serpent to its owner's hand. 4/4
Sluggishness 1R Enchantment - Aura C Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Smash 2R Instant C Destroy target artifact.
Draw a card.
Smokespew Invoker 2B Creature - Zombie Mutant C {7}{B}: Target creature gets -3/-3 until end of turn. 3/1
Smokestack 4 Artifact R At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Smoldering Tar 2BR Enchantment U At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Snag 3G Instant U You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Snake Pit 3G Enchantment U Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
Somnophore 2UU Creature - Illusion R Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
Song of Serenity 1G Enchantment U Creatures that are enchanted can't attack or block.
Soothsaying U Enchantment U {3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Soul Burn X2B Sorcery C Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
Soul Channeling 2B Enchantment - Aura C Enchant creature
Pay 2 life: Regenerate enchanted creature.
Soul Feast 3BB Sorcery U Target player loses 4 life and you gain 4 life.
Soul Link 1WB Enchantment - Aura C Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Soul Scourge 4B Creature - Nightmare Horror C Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
Soul Sculptor 2W Creature - Human R {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1
Souldrinker 3B Creature - Spirit U Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2
Soulgorger Orgg 3RR Creature - Nightmare Orgg U Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
6/6
Sparkcaster 2RG Creature - Kavu U When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player.
5/3
Sparring Golem 3 Artifact Creature - Golem U Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2
Spawning Pool Land U Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spidersilk Armor 2G Enchantment C Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Spinal Embrace 3UUB Instant R Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Spinal Graft 1B Enchantment - Aura C Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Spindrift Drake U Creature - Drake C Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
2/1
Spined Fluke 2B Creature - Worm Horror U When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
5/1
Spineless Thug 1B Creature - Zombie Mercenary C Spineless Thug can't block. 2/2
Spirit en-Kor 3W Creature - Kor Spirit C Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
2/2
Spirit Flare 3W Instant C Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Spirit Weaver 1W Creature - Human Wizard U {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Spiritualize 2W Instant U Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Spiteful Bully 1B Creature - Zombie Mercenary C At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. 3/3
Spitfire Handler 1R Creature - Goblin U Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
1/1
Spitting Hydra 3RR Creature - Hydra R Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
0/0
Spitting Spider 3GG Creature - Spider U Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3/5
Splinter 2GG Sorcery U Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
Spontaneous Combustion 1BR Instant U As an additional cost to cast Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Spontaneous Generation 3G Sorcery R Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
Sporogenesis 3G Enchantment R At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.
When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
Spreading Plague 4B Enchantment R Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
Sprouting Vines 2G Instant C Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Spur Grappler 2R Creature - Beast C Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1
Spurnmage Advocate W Creature - Human Nomad U {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1
Spurred Wolverine 4R Creature - Wolverine Beast C Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2
Squall 2G Sorcery U Squall deals 2 damage to each creature with flying.
Squallmonger 3G Creature - Monger U {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Squee's Embrace RW Enchantment - Aura C Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Squeeze 3U Enchantment R Sorcery spells cost {3} more to cast.
Squirrel Mob 1GG Creature - Squirrel R Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2
Squirrel Nest 1GG Enchantment - Aura U Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
Squirrel Wrangler 2GG Creature - Human Druid R {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2
Stabilizer 2 Artifact R Players can't cycle cards.
Stag Beetle 3GG Creature - Insect R Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. 0/0
Stalking Assassin 1UB Creature - Human Assassin R {3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
1/1
Stalking Stones Land U {T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Stamina 2G Enchantment - Aura U Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Stampede Driver G Creature - Human Spellshaper U {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1
Stand or Fall 3R Enchantment R At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
Standardize UU Instant R Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Standing Troops 2W Creature - Human Soldier C Vigilance 1/4
Standstill 1U Enchantment U When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Star Compass 2 Artifact U Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color that a basic land you control could produce.
Starke of Rath 1RR Legendary Creature - Human Rogue R {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2
Starlight Invoker 1W Creature - Human Cleric Mutant U {7}{W}: You gain 5 life. 1/3
Starlit Sanctum Land U {T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Statecraft 3U Enchantment R Prevent all combat damage that would be dealt to and dealt by creatures you control.
Staunch Defenders 3WW Creature - Human Soldier U When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Steadfast Guard WW Creature - Human Rebel C Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Steal Enchantment UU Enchantment - Aura U Enchant enchantment
You control enchanted enchantment.
Steal Strength 1B Instant C Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Steam Vines 1RR Enchantment - Aura U Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
Steel Leaf Paladin 4GW Creature - Elf Knight C First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4/4
Steely Resolve 1G Enchantment R As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Stinging Barrier 2UU Creature - Wall C Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
0/4
Stitch Together BB Sorcery U Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Stone Kavu 4G Creature - Kavu C {R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
3/3
Stone-Tongue Basilisk 4GGG Creature - Basilisk R Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
4/5
Stonewood Invoker 1G Creature - Elf Mutant C {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. 2/2
Storage Matrix 3 Artifact R As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Strength of Isolation 1W Enchantment - Aura U Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Strength of Night 2G Instant C Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Strength of Unity 3W Enchantment - Aura C Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Strongarm Thug 2B Creature - Human Mercenary U When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. 1/1
Stronghold Assassin 1BB Creature - Zombie Assassin R {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1
Stronghold Biologist 2U Creature - Human Spellshaper U {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1
Stronghold Gambit 1R Sorcery R Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
Stronghold Machinist 2U Creature - Human Spellshaper U {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1
Stronghold Taskmaster 2BB Creature - Giant Minion U Other black creatures get -1/-1. 4/3
Stronghold Zeppelin 2UU Creature - Human U Flying
Stronghold Zeppelin can block only creatures with flying.
3/3
Stun 1R Instant C Target creature can't block this turn.
Draw a card.
Subversion 3BB Enchantment R At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Sulam Djinn 5G Creature - Djinn U Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6
Sulfuric Vapors 3R Enchantment R If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Sunder 3UU Instant R Return all lands to their owners' hands.
Sunfire Balm 2W Instant U Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
Sunken Field 1U Enchantment - Aura U Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Sunken Hope 3UU Enchantment R At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
Sunscape Master 2WW Creature - Human Wizard R {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
2/2
Suppress 2B Sorcery U Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
Supreme Inquisitor 3UU Creature - Human Wizard R Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. 1/3
Surprise Deployment 3W Instant U Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Sustenance 1G Enchantment U {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Sutured Ghoul 4BBB Creature - Zombie R Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
0/0
Swelter 3R Sorcery U Swelter deals 2 damage to each of two target creatures.
Sword Dancer 1W Creature - Human Rebel U {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
Sylvan Messenger 3G Creature - Elf U Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sylvan Might 1G Instant U Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sylvan Safekeeper G Creature - Human Wizard R Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1
Syphon Mind 3B Sorcery C Each other player discards a card. You draw a card for each card discarded this way.
Tahngarth, Talruum Hero 3RR Legendary Creature - Minotaur Warrior R Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4
Tainted Æther 2BB Enchantment R Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Tangle 1G Instant U Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Task Force 2W Creature - Human Rebel C Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Task Mage Assembly 2R Enchantment R When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
Tattoo Ward 2W Enchantment - Aura U Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Taunting Elf G Creature - Elf C All creatures able to block Taunting Elf do so. 0/1
Tectonic Break XRR Sorcery R Each player sacrifices X lands.
Tectonic Instability 2R Enchantment R Whenever a land enters the battlefield, tap all lands its controller controls.
Teferi's Care 2W Enchantment U {W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
Telekinetic Bonds 2UUU Enchantment R Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Telethopter 4 Artifact Creature - Thopter U Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1
Temper X1W Instant U Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Temporal Adept 1UU Creature - Human Wizard R {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1
Temporal Distortion 3UU Enchantment R Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Temporary Insanity 3R Instant U Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Tempting Licid 2G Creature - Licid U {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
2/2
Tempting Wurm 1G Creature - Wurm R When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. 5/5
Tephraderm 4R Creature - Beast R Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4/5
Teroh's Vanguard 3W Creature - Human Nomad U Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
2/3
Terrain Generator Land U {T}: Add {1} to your mana pool.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Territorial Dispute 4RR Enchantment R At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Testament of Faith W Enchantment U {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
Tethered Griffin W Creature - Griffin R Flying

When you control no enchantments, sacrifice Tethered Griffin.
2/3
Tethered Skirge 2B Creature - Imp U Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
2/2
Thalakos Deceiver 3U Creature - Thalakos Wizard R Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
1/1
Thalakos Dreamsower 2U Creature - Thalakos Wizard U Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
1/1
Thalakos Drifters 2UU Creature - Thalakos R Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) 3/3
Thalakos Mistfolk 2U Creature - Thalakos Illusion C Shadow (This creature can block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
2/1
Thermal Blast 4R Instant C Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
Thicket Elemental 3GG Creature - Elemental R Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
4/4
Thieves' Auction 4RRR Sorcery R Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
Thought Devourer 2UU Creature - Beast R Flying
Your maximum hand size is reduced by four.
4/4
Thought Eater 1U Creature - Beast U Flying
Your maximum hand size is reduced by three.
2/2
Thran Quarry Land R At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
Thran War Machine 4 Artifact Creature - Construct U Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each turn if able.
4/5
Thran Weaponry 4 Artifact R Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Thrashing Wumpus 3BB Creature - Beast R {B}: Thrashing Wumpus deals 1 damage to each creature and each player. 3/3
Thriss, Nantuko Primus 5GG Legendary Creature - Insect Druid R {G}, {T}: Target creature gets +5/+5 until end of turn. 5/5
Thrive XG Sorcery C Put a +1/+1 counter on each of X target creatures.
Thunder of Hooves 3R Sorcery U Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Thundercloud Elemental 5UU Creature - Elemental U Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
3/4
Thundering Giant 3RR Creature - Giant U Haste 4/3
Thunderscape Master 2RR Creature - Human Wizard R {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
2/2
Thwart 2UU Instant U You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.
Ticking Gnomes 3 Artifact Creature - Gnome U Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
3/3
Tidal Bore 1U Instant C You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
Tidal Courier 3U Creature - Merfolk U When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
1/2
Tidal Kraken 5UUU Creature - Kraken R Tidal Kraken is unblockable. 6/6
Tidal Surge 1U Sorcery C Tap up to three target creatures without flying.
Tiger Claws 2G Enchantment - Aura C Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Tigereye Cameo 3 Artifact U {T}: Add {G} or {W} to your mana pool.
Timberwatch Elf 2G Creature - Elf C {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2
Time Ebb 2U Sorcery C Put target creature on top of its owner's library.
Timid Drake 2U Creature - Drake U Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
3/3
Titania's Boon 3G Sorcery U Put a +1/+1 counter on each creature you control.
Titania's Chosen 2G Creature - Elf Archer U Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. 1/1
Tolarian Winds 1U Instant C Discard all the cards in your hand, then draw that many cards.
Tooth and Claw 3R Enchantment R Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
Tooth of Ramos 3 Artifact R {T}: Add {W} to your mana pool.

Sacrifice Tooth of Ramos: Add {W} to your mana pool.
Torch Song 2R Enchantment U At the beginning of your upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
Torrent of Fire 3RR Sorcery C Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
Tortured Existence B Enchantment C {B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Totem Speaker 4G Creature - Elf Druid U Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
Tranquil Thicket Land C Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
Trap Runner 2WW Creature - Human Soldier U {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) 2/3
Traveling Plague 3BB Enchantment - Aura R Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Treacherous Link 1B Enchantment - Aura U Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
Treacherous Werewolf 2B Creature - Werewolf Minion C Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2
Treasure Hunter 2W Creature - Human U When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/2
Treasure Trove 2UU Enchantment U {2}{U}{U}: Draw a card.
Treefolk Healer 4G Creature - Treefolk Cleric U {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/3
Treefolk Seedlings 2G Creature - Treefolk U Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/0
Treetop Bracers 1G Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Treetop Rangers 2G Creature - Elf C Treetop Rangers can't be blocked except by creatures with flying. 2/2
Trench Wurm 3B Creature - Wurm U {2}{R}, {T}: Destroy target nonbasic land. 3/3
Tribal Unity X2G Instant U Creatures of the creature type of your choice get +X/+X until end of turn.
Troll-Horn Cameo 3 Artifact U {T}: Add {R} or {G} to your mana pool.
Troublesome Spirit 2UU Creature - Spirit R Flying
At the beginning of your end step, tap all lands you control.
3/4
Trumpeting Armodon 3G Creature - Elephant U {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3
Tsabo Tavoc 5BR Legendary Creature - Horror R First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
7/4
Tsabo's Decree 5B Instant R Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Tsabo's Web 2 Artifact R When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Turbulent Dreams UU Sorcery R As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
Turnabout 2UU Instant U Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Twigwalker 2G Creature - Insect U {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2
Twilight's Call 4BB Sorcery R You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.
Twisted Experiment 1B Enchantment - Aura C Enchant creature
Enchanted creature gets +3/-1.
Two-Headed Dragon 4RR Creature - Dragon R Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
4/4
Unburden 1BB Sorcery C Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
Undertaker 1B Creature - Human Spellshaper C {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. 1/1
Unhinge 2B Sorcery C Target player discards a card.
Draw a card.
Unspeakable Symbol 1BB Enchantment U Pay 3 life: Put a +1/+1 counter on target creature.
Unstable Shapeshifter 3U Creature - Shapeshifter R Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. 0/1
Unworthy Dead 1B Creature - Skeleton C {B}: Regenerate Unworthy Dead. 1/1
Uphill Battle 2R Enchantment U Creatures played by your opponents enter the battlefield tapped.
Upwelling 3G Enchantment R Mana pools don't empty as steps and phases end.
Urborg Drake 1UB Creature - Drake U Flying
Urborg Drake attacks each turn if able.
2/3
Urborg Elf 1G Creature - Elf Druid C {T}: Add {G}, {U}, or {B} to your mana pool. 1/1
Urborg Emissary 2B Creature - Human Wizard U Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
3/1
Urborg Phantom 2B Creature - Spirit Minion C Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
3/1
Urborg Shambler 2BB Creature - Horror U Other black creatures get -1/-1. 4/3
Urborg Skeleton B Creature - Skeleton C Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
0/1
Urborg Uprising 4B Sorcery C Return up to two target creature cards from your graveyard to your hand.

Draw a card.
Urborg Volcano Land U Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Urza's Blueprints 6 Artifact R Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
Urza's Guilt 2UB Sorcery R Each player draws two cards, then discards three cards, then loses 4 life.
Vampire Hounds 2B Creature - Vampire Hound C Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Vampiric Dragon 6BR Creature - Vampire Dragon R Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
5/5
Vampiric Embrace 2BB Enchantment - Aura U Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Veiled Apparition 1U Enchantment U When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
Veiled Crocodile 2U Enchantment R When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Veiled Sentry U Enchantment U When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
Venerable Monk 2W Creature - Human Monk Cleric U When Venerable Monk enters the battlefield, you gain 2 life. 2/2
Vengeful Dead 3B Creature - Zombie C Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2
Venomous Dragonfly 3G Creature - Insect C Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1/1
Verdant Field 2G Enchantment - Aura U Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Verdant Touch 1G Sorcery R Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Verdigris 2G Instant U Destroy target artifact.
Verduran Emissary 2G Creature - Human Wizard U Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
2/3
Veteran Brawlers 1R Creature - Human Soldier R Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
4/4
Vexing Beetle 4G Creature - Insect R Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
3/3
Vhati il-Dal 2BG Legendary Creature - Human Warrior R {T}: Target creature's power or toughness becomes 1 until end of turn. 3/3
Viashino Bey 2RR Creature - Viashino C If Viashino Bey attacks, all creatures you control attack if able. 4/3
Viashino Cutthroat 2RR Creature - Viashino U Haste
At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
5/3
Viashino Heretic 2R Creature - Viashino U {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. 1/3
Viashino Outrider 2R Creature - Viashino C Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/3
Viashino Runner 3R Creature - Viashino C Viashino Runner can't be blocked except by two or more creatures. 3/2
Viashino Sandscout 1R Creature - Viashino Scout C Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2/1
Viashino Weaponsmith 3R Creature - Viashino C Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2
Vicious Kavu 1BR Creature - Kavu U Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Victimize 2B Sorcery U Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Vigilant Sentry 1WW Creature - Human Nomad C Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2
Vigorous Charge G Instant C Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.
Vile Consumption 1UB Enchantment R All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Vile Requiem 2BB Enchantment U At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Vine Trellis 1G Creature - Plant Wall C Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
0/4
Vintara Elephant 4G Creature - Elephant C Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
4/3
Vintara Snapper GG Creature - Turtle U Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2
Viseling 4 Artifact Creature - Construct U At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. 2/2
Vitality Charm G Instant C Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
Vodalian Hypnotist 1U Creature - Merfolk Wizard U {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. 1/1
Vodalian Zombie UB Creature - Merfolk Zombie C Protection from green 2/2
Voice of the Woods 3GG Creature - Elf R Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. 2/2
Volcanic Wind 4RR Sorcery U Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
Volcano Imp 3B Creature - Imp C Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2/2
Volley of Boulders 8R Sorcery R Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Volrath the Fallen 3BBB Legendary Creature - Shapeshifter R {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. 6/4
Volrath's Curse 1U Enchantment - Aura C Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
Volrath's Dungeon 2BB Enchantment R Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.
Volrath's Gardens 1G Enchantment R {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
Volrath's Laboratory 5 Artifact R As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
{5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.
Voracious Cobra 2RG Creature - Snake U First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
2/2
Vug Lizard 1RR Creature - Lizard U Mountainwalk
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4
Walking Desecration 2B Creature - Zombie U {B}, {T}: Creatures of the creature type of your choice attack this turn if able. 1/1
Walking Dream 3U Creature - Illusion U Walking Dream is unblockable.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
3/3
Wandering Stream 2G Sorcery C Domain — You gain 2 life for each basic land type among lands you control.
War Cadence 2R Enchantment U {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
War Tax 2U Enchantment U {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
Warmonger 3R Creature - Minotaur Monger U {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3
Warmth 1W Enchantment U Whenever an opponent casts a red spell, you gain 2 life.
Warped Devotion 2B Enchantment R Whenever a permanent is returned to a player's hand, that player discards a card.
Warped Researcher 4U Creature - Human Wizard Mutant U Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) 3/4
Warrior Angel 4WW Creature - Angel Warrior R Flying
Whenever Warrior Angel deals damage, you gain that much life.
3/4
Wash Out 3U Sorcery U Return all permanents of the color of your choice to their owners' hands.
Waste Away 4B Instant C As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
Wave of Reckoning 4W Sorcery R Each creature deals damage to itself equal to its power.
Wayfaring Giant 5W Creature - Giant U Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3
Waylay 2W Instant U Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
Wayward Angel 4WW Creature - Angel Horror R Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
Weathered Wayfarer W Creature - Human Nomad Cleric R {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. 1/1
Weatherseed Treefolk 2GGG Creature - Treefolk R Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Web of Inertia 2U Enchantment U At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
Welkin Hawk 1W Creature - Bird C Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
1/1
Well-Laid Plans 2U Enchantment R Prevent all damage that would be dealt to a creature by another creature if they share a color.
Wellwisher 1G Creature - Elf C {T}: You gain 1 life for each Elf on the battlefield. 1/1
Wheel and Deal 3U Instant R Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Wheel of Torture 3 Artifact R At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Whip Sergeant 2R Creature - Human Soldier U {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
Whipgrass Entangler 2W Creature - Human Cleric C {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." 1/3
Whipkeeper 2RR Creature - Dwarf U {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1
Whirlpool Drake 3U Creature - Drake U Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2
Whispering Shade 3B Creature - Shade C Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
1/1
Wild Mammoth 2G Creature - Elephant U At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. 3/4
Wild Might 1G Instant C Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Windborn Muse 3W Creature - Spirit R Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
2/3
Winding Wurm 4G Creature - Wurm C Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/6
Winds of Rath 3WW Sorcery R Destroy all creatures that aren't enchanted. They can't be regenerated.
Windscouter 3U Creature - Human Scout U Flying
Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3
Wipe Clean 1W Instant C Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
Wirecat 4 Artifact Creature - Cat U Wirecat can't attack or block if an enchantment is on the battlefield. 4/3
Witch Engine 5B Creature - Horror R Swampwalk
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
4/4
Withdraw UU Instant C Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Woodripper 3GG Creature - Beast U Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
Word of Blasting 1R Instant U Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
Words of War 2R Enchantment R {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
Aven Archer 3WW Creature - Bird Soldier Archer U Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
2/2
Apprentice Necromancer 1B Creature - Zombie Wizard R {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. 1/1