Retired Cards

Name C Type R Text P/T Act.
Totem-Hung Saurian 1URG Creature - Lizard U Trample
At the beginning of your upkeep add 2 to your mana pool.
3/4
Netherworld Knowledge BG Sorcery U Put the top five cards of your library into your graveyard, then return a card from your graveyard to your hand.
Battlefield Chirurgeon 2W Creature - Human Cleric U Whenever a creature you control dies, gain 1 life.
WBR, Sacrifice a creature: Put a 1/1 white Soldier creature token onto the battlefield.
2/2
Debris Trader B Creature - Human Mercenary U Intimidate
BGW: Each player puts the top 3 cards of their library into their graveyard
1/1
Phalanx Drill Sergeant 1R Creature - Human Soldier U RWU: Token creatures you control get +1/+1 until end of turn. 2/1
Waste Disposal Technician 3G Creature - Human Wizard U GUB, Put target creature card in a graveyard on the bottom of its owner's library: Draw a card. 3/2
Obscure Battlemage 2U Creature - Lizard Shaman U R, T: Draw a card, then discard a card.
G, T: Counter target activated or triggered ability.
2/2
Fleeting Battlemage 1R Creature - Human Wizard U 1RW: Target creature gains first strike until end of turn.
1UR: Draw a card, then discard a card.
2/2
Dogmatic Battlemage 1W Creature - Human Cleric Wizard U WB, T: Return target creature card with converted mana cost 1 or less from your graveyard to play.
RW, T: Target creature gets first strike until end of turn.
2/2
Slaughtering Battlemage 2B Creature - Human Shaman U 3G: Target creature gets +2/+2 until end of turn.
3W: Target creature gains lifelink until end of turn.
2/2
Demonsoul Hero 2W Creature - Human Warrior U When Demonsoul Hero dies, you may pay WBR. If you do, put a 3/3 black Demon creature token with flying onto the battlefield. 3/2
Restoration Hero 2B Creature - Human Warrior U Whenever a creature dies, you may pay BGW. If you do, remove all counters from all creatures. 3/2
Mirrorhall Hero 2R Creature - Human Warrior U When Mirrorhall Hero attacks you may pay RWU. If you do, put a token that's a copy of Mirrorhall Hero onto the battlefield, tapped and attacking. That token has "At the beginning of the end step, exile this permanent." 3/2
Deathsplice Hero 2G Creature - Human Warrior U Whenever a creature enters the battlefield under your control from any zone other than your hand, you may pay GUB. If you do, put two +1/+1 counters on it. 3/2
Into the Void 4U Sorcery U Return up to two target creatures to their owner's hands.
Flamewracked Heretic 3R Creature - Human U T: Flamewracked Heretic deals 1 damage to target creature or player 5/1
Zhaur Emergent GUB Creature - Mutant C Emerge GUB (GUB, Sacrifice this creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.)
When Zhaur Emergent dies, draw a card
1/1
Fluxgate Hero 2U Creature - Human Warrior U URG: Untap all permanents you control. Activate this ability only during your upkeep and only once each turn. 3/2
Trickster's Gambit 1R Instant U If Trickster's Gambit is countered, draw seven cards.
Creatures you control get +1/+0 until end of turn.
Baloth Tyrant GGGG Creature - Beast U 6/6
Transcendent Souls 4WW Creature - Human Soldier U Flying
When Transcendent Souls enters the battlefield choose one - put a token onto the battlefield that's a copy of it except it does not have this ability or sacrifice it and put a 4/4 white Angel creature token with Flying onto the battlefield.
2/2
Avalanche Herald 3R Creature - Elemental U Resound - At the beginning of your upkeep if this came under your control since the beginning of your last upkeep you may Sacrifice four lands. If you do, put a 5/2 red Elemental creature token with Haste onto the battlefield. 5/2
Damassian Fallen 1WBR Creature - Zombie Warrior U When Damassian Fallen dies, if it had no counters on it return it to the battlefield and put a +1/+1 or -1/-1 counter on it.
Damassian Fallen has Flying if it has a -1/-1 counter on it.
4/4
Shackled Spirit 2B Creature - Spirit U Defender
Whenever a creature you control dies, Shackled Spirit gains +4/+0 and loses Defender until end of turn.
0/4
Bloodpit Patrician 3B Creature - Vampire U Whenever a creature dies, Bloodpit Patrician gets +1/+1 until end of turn
Sacrifice a creature: Bloodpit Patrician gets +1/+1 until end of turn
2/4
Blaze XR Sorcery U Blaze deals X damage to target creature or player.
Concentrate 2UU Sorcery U Draw three cards.
Ultimate Price 1B Instant U Destroy target monocolored creature.
Wrack Falcon U Creature - Bird Mutant U Flying
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Wrack Falcon
Whenever you cast a creature spell remove a +1/+1 counter from Wrack Falcon
0/1
Inhibitor Mage 1R Creature - Human Wizard R Whenever a creature enters the battlefield, if it was not cast from a players hand, deal 2 damage to that creatures controller. 1/1
Amass the Components 3U Sorcery C Draw three cards, then put a card from your hand on the bottom of your library.
Unnatural Creation 5G Creature - Beast U Trample
When Unnatural Creation enters the battlefield, you gain 5 life.
5/5
Prudent Biologist 1GUB Creature - Human Wizard U Whenever you search your library, you may pay 1 life. If you do, you may also search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. 2/3
Twincoil Serpents 5U Creature - Serpent C Twincoil Serpents can't attack unless defending player controls an Island
Twin — When Twincoil Serpents enters the battlefield, put a token onto the battlefield that is a copy of it except it doesn't have this ability.
3/3
Parallel Replication 1U Sorcery U Each player chooses a creature they control and may put a token onto the battlefield that's a copy of it.
Seeker's Branch 0 Artifact C 1, sacrifice Seeker's Branch: Search your library for a basic land card and put it into your hand.
Gulfweed Barrier 1G Creature - Wall U Defender
Emerge 1U (1U, Sacrifice this creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.)
0/4
Zhauri Sewer Dweller 2U Creature - Horror U Flash
1B: Zhauri Sewer Dweller gains intimidate until end of turn.
2/2
Shared History U Sorcery C Each player may return an Instant or Sorcery card from their graveyard to their hand
Barrel Dwelling Cynic 2R Creature - Human Wizard U When Barrel Dwelling Cynic enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/1
Leader of the Line WBR Creature - Human Knight C First Strike
Sacrifice Leader of the Line: Leader of the Line deals damage equal to its power to target creature or player. You gain that much life.
2/2
Noble Ephemera RWU Creature - Spirit C Defender, Flying 1/8
Putrid Exhalation 1G Instant C Prevent all combat damage that would be dealt this turn by creatures without counters on them.
Underworld Devotee BWG Creature - Elf Shaman C Lifelink
When Underworld Devotee deals combat damage to a player, you may sacrifice it. If you do, return target permanent card from your graveyard to your hand.
3/3
Damassian Chosen 1WBR Creature - Human Knight Cleric C Haste, Lifelink, First Strike 3/1
Sumassian Aven 1RWU Creature - Bird Knight C Flying
Whenever you cast an instant or sorcery spell, Sumassian Aven gains first strike until end of turn.
3/3
Border Knight RWU Creature - Human Knight C First strike
As long as there is an instant or sorcery card in your graveyard, Border Knight has flying.
3/2
Mender of Pyk 1BGW Creature - Cat Shaman C Vigilance, lifelink, deathtouch 3/3
Idaran Sea Beast 1URG Creature - Beast C Shroud, trample
Whenever you cast an instant or sorcery spell you may switch Idaran Sea Beast's power and toughness until end of turn.
2/5
Otherworld Insight 2R2GU Sorcery U Draw 3 cards
Time Mutilation 2B2UG Sorcery U Untap all permanents you control
Edict of Fire 2W2UR Instant U Deal 5 damage to target creature.
Helpurge 2B2RW Sorcery U Exile target creature
Reborn Ritual 2G2WB Sorcery U Return target creature card from your graveyard to the battlefield.
Radiant Slaver 4WW Creature - Spirit Cleric U Flying
Immolate - When Radiant Slaver enters the battlefield you may sacrifice a creature. If you do, put a 4/4 white Angel creature token with Flying onto the battlefield
2/2
Mantle of the Sacrifice 2 Artifact - Equipment U When equipped creature is sacrificed draw a card.

Equip 0
Sumassian Skyguard 4W Creature - Human Soldier C Vigilance
1U: Sumassian Skyguard gains flying until end of turn.
2/5
Clone Reinforcements 2G Instant C Whenever target creature you control dies this turn, return it to the battlefield under your control at end of turn.
Seismic Splinter 3G Sorcery C Destroy target non-basic land. Seismic Splinter deals 1 damage to each creature with flying.
Aethergraft Research 2G Enchantment U Whenever another Enchantment enters the battlefield under your control, draw a card and gain 2 life.
Firepike Charger 1R Creature - Human Soldier C Haste
When Firepike Charger enters the battlefield it gets +1/+0 until end of turn for each creature you control
1/1
Warp the Skies 2G Instant C Destroy target creature with Flying
Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library)
Mana Convocation 1R Instant C You and target opponent each add RRRR to your mana pool.
Fervid Invader URG Creature - Lizard Warrior C Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Fervid Invader. 3/3
Children of Zhaur 4BB Creature - Zombie C Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library) 5/4
Scour the Tombs B Sorcery C Return target creature card in a graveyard to its owner's hand
Put target creature card in a graveyard on the bottom of its owner's library
Laboratory Apparition 4U Creature - Spirit C Flying
Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library)
3/3
Dance Eternal U Instant C Tap or untap target creature.
3: Return Dance Eternal from your graveyard to the top of your library.
Sumassian Steelblunter 1U Creature - Human Wizard C Tap all creatures you control: For each creature tapped this way, target creature gets -X/-0 until end of turn. 1/1
Mournvault Primate 1WB Creature - Vampire Cleric C Lifelink
Husk - You may cast this creature from your graveyard. If you do, put a Husk counter on it. It has 'When this creature is dealt damage, becomes the target of a spell or ability or would die, exile it' as long as it has a Husk counter on it.
3/1
Lifegate Channeler G Creature - Lizard Druid C T: Add G to your mana pool
T: Add 2 to your mana pool. Activate this ability only during your upkeep.
1/1
Sphere of Zhaur 1 Artifact C 2, T, Sacrifice Sphere of Zhaur: Add GUB to your mana pool. Draw a card.
Goaded Maniac 3R Creature - Human Berserker C When Goaded Maniac enters the battlefield put two 0/1 black Homunculus creature tokens onto the battlefield. 3/1
Facility Groundsman 2G Creature - Elf Shaman C When Facility Groundsman enters the battlefield, search your library for a Forest, Island, or Swamp card and put it onto the battlefield tapped. 2/1
Mulch Hauler 2G Creature - Plant Zombie C When Mulch Hauler enters the battlefield put the top four cards of your library into your graveyard then return a land card from your graveyard to your hand 1/3
Sumassian Sigil 3 Artifact C Sumassian Sigil enters the battlefield tapped.
When Sumassian Sigil enters the battlefield, add R, W, and U to your mana pool.
T: Add R, W, or U to your mana pool.
Pykmarsh Sigil 3 Artifact C T: Add B, G, or W to your mana pool.
2, T, Sacrifice Pykmarsh Sigil: Return target creature card from your graveyard to your hand.
Zhauri Sigil 2 Artifact C Zhauri Sigil enters the battlefield tapped.
T: Add G, U, or B to your mana pool.
Idaran Sigil 2 Artifact C 2, T: Add URG to your mana pool.
Damassian Sigil 2 Artifact C T: Add 1 to your mana pool.
T: Add W, B, or R to your mana pool. Damassian Sigil deals 1 damage to you.
Impressionable Hoplite 1R Creature - Human Soldier C Whenever you cast an instant or sorcery spell, Impressionable Hoplite gets +1/+0 and first strike until end of turn. 2/1
Stir the Stones 3R Sorcery C Put a 5/2 red Elemental creature token onto the battlefield
Ambush — You may cast Stir the Stones any time you may cast an instant. If you do, sacrifice the token at end of turn.
Inter 1B Sorcery C Search target player's library for a creature card and put it into his or her graveyard. Then that player shuffles his or her library.
Alert the Skyguard 2U Sorcery C Put a 2/2 blue Drake creature token with flying onto the battlefield.
Ambush — You may cast Alert the Skyguard any time you may cast an instant. If you do, sacrifice the token at end of turn.
Flesh Trader W Creature - Human Townsfolk C When Flesh Trader enters the battlefield put a 0/1 black homunculus creature token onto the battlefield. 1/1
Banishing Light 2W Enchantment C When Banishing Light enters the battlefield, exile another target nonland permanent until Banishing Light leaves the battlefield.
Testudo Formation U Enchantment - Aura C Flash
Enchant Creature
Enchanted creature gets +0/+2.
Whenever you cast an instant or sorcery spell, you may exile Testudo Formation, then return it to the battlefield enchanting target creature.
Spark Javelin 1R Instant C Deals 2 damage to target creature or player
Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library)
Momentary Strength G Instant C Target creature gets +1/+1 until end of turn
3: Return Momentary Strength from your graveyard to the top of your library
Preserve the Host 1G Instant C Target creature you control is Indestructible until end of turn. Sacrifice it at end of turn.
Draw a card
In the Bedroom 1W Enchantment C When In the Bedroom enters the battlefield, exile another target nonland permanent you control and target nonland permanent an opponent controls until In the Bedroom leaves the battlefield.
Sumassian Airscout U Creature - Human Soldier C Flying
Whenever a token creature enters the battlefield under your control, Sumassian Airscout gets +1/+1 until end of turn.
1/1
Know All Secrets 5U Sorcery C Draw 5 cards
Ogre Servitor 3R Creature - Ogre C Resound — At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay 0. If you do, discard a card then draw a card. 3/3
Deeper Understanding 2U Sorcery - Sumas C Draw 2 cards
Splice onto Sumas 2U
Disciple of Freedom 2W Creature - Human Cleric C Protection from Blue
Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library)
2/2
Disciple of Progress 2W Creature - Human Cleric C Protection from Green
Fatewarp 2 (2, Reveal this card from your hand: Draw a card then put this card on the top or bottom of your library)
2/2
Charged Lightning 1R Instant C Charged Lightning deals 3 damage to target creature.
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, then Charged Lightning deals 3 damage to that creature's controller also.
Capture the Spark 3U Instant C Counter target spell
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, then at the beginning of your next upkeep add X to your mana pool where X is the converted mana cost of the countered spell.
Illusory Formation 1U Instant C Exile target artifact, creature or land, then return that card to the battlefield under its owners control.
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, then copy this spell. You may choose new targets for the copy.
Call the Righteous 2W Instant C Put a 4/4 white Angel creature token with Flying and "at the end of the turn sacrifice this creature" onto the battlefield.
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, then the token gets +3/+3 until end of turn.
Call to Battle 1W Sorcery C Put 2 1/1 white Soldier creature tokens onto the battlefield.
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, put an additional 1/1 white Soldier creature token onto the battlefield.
Cobblebrute Conscription 4R Sorcery C Put a 5/2 red Elemental creature token onto the battlefield.
Intensify - Then look at the top card of your library. You may put it into your graveyard. If it is an instant or sorcery card, then the token gains haste.
Idaran Augermage UR Creature - Human Wizard C T: Draw a card, then put a card from your hand on the bottom of your library. 1/1
Trial by Fire 3R Sorcery C Deal 4 damage to target creature.
Republic (This spell costs 1 less to cast if you control a Red permanent. The same is true for White and Blue permanents.)
Youngling Sphinx 4U Creature - Sphinx C Flying, Shroud
You may look at the top card of your library
2/3
Darksoul Sergeant 2W Creature - Human Soldier C First strike
When Darksoul Sergeant enters the battlefield, if B was spent to cast it, each player sacrifices a creature.
2/1
Burial Attendant 1B Creature - Human Cleric C When Burial Attendant enters the battlefield, if G was spent to cast this, put target card from a graveyard on the bottom of its owner's library. 2/2
Idaran Farseeker 1G Creature - Lizard Shaman C Resound — At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay G. If you do, search your library for an Island, Mountain or Forest card and put it into your hand. Then shuffle your library. 2/1
Iconoclastic Glee RW Sorcery C Destroy target artifact or enchantment. Iconoclastic Glee deals damage equal to that card's converted mana cost to target creature.
Jackal Guardian 2W Creature - Human Soldier C Husk - You may cast this creature from your graveyard. If you do, put a Husk counter on it and it gains 'when this creature is dealt damage, becomes the target of a spell or ability or dies exile it' 2/3
Tower Shield Drill U Instant C Target creature gets +0/+2 until end of turn.
3: Return Tower Shield Drill from your graveyard to the top of your library.
Firepike Charge R Instant C Target creature gets +1/+0 until end of turn.
3: Return Firepike Charge from your graveyard to the top of your library.
Stonerage 1R Instant C Switch target creature's power and toughness until end of turn. It gains "This creature must attack this turn if able" and "This creature may attack as though it didn't have Defender" until end of turn.
Fleshvat Surgeon 1B Creature - Homunculus C 1B, T, Sacrifice a creature: put two 0/1 black homunculus creature tokens onto the battlefield. 1/2
Educated Barbarian 3R Creature - Human Warrior C Educated Barbarian gets +1/+0 for each card in your hand. 0/2
Flametower Lancers RW Creature - Human Soldier C Flying
Formation - You may cast this card as a Sorcery that reads "Put two 1/1 red soldier creature tokens with Haste onto the battlefield"
2/2
Chained Firefiend 3R Creature - Elemental C Formation - You may cast this card as a Sorcery that reads "Put three 1/1 red soldier creature tokens onto the battlefield" 5/1
Senator's Retinue 1U Creature - Human Soldier C Formation - You may cast this card as a Sorcery that reads "Put a 1/1 blue bird creature token with Flying onto the battlefield" 1/3
Republican Guard 2U Creature - Human Soldier C Republican Guard is all colours 1/4
Razorswan Squadron 5U Creature - Human Soldier C Razorswan Squadron can't attack unless your opponent controls an Island
Formation - You may cast this card as a Sorcery that reads "Put three 1/1 blue bird creature tokens with Flying onto the battlefield".
5/5
Squadron Apothecary 1W Creature - Human Cleric C When Squadron Apothecary enters the battlefield gain 4 life
Formation - You may cast this card as a Sorcery that reads "Put two 1/1 white soldier creature tokens onto the battlefield"
1/1
Legion Warhound 1W Creature - Sumas Dog C 2/2
Airship Marines 2WW Creature - Human Soldier C Flying
Formation - You may cast this card as a Sorcery that reads "Put three 1/1 white soldier creature tokens onto the battlefield"
2/4
Cremation's Fire 2R Instant C Cremation's Fire deals 1 damage to target creature, 1 damage to another target creature, and 1 damage to a third target creature.
Battle Fodder 1R Sorcery C Search your library for a creature with converted mana cost 1 or less and put it onto the battlefield. If it's white put a +1/+1 counter on it.
Phoenixwings 1W Instant C Target creature gains First Strike and Flying until end of turn. If it's red it gets +2/+0 until end of turn.
Through the Gate 1U Instant C The next spell you play this turn has Flash. If it's green, draw a card when it resolves.
Venomous Fury G Sorcery C Target creature you control gains Deathtouch until end of turn if it's black. It fights target creature.
Citizen Militia RW Creature - Human Soldier C Put a card from your hand on top of your library: Citizen Militia gains First Strike until end of turn
Exile the top card of your library: Citizen Militia gains Haste until end of turn
2/2
Fanatic of Damas R Creature - Human Soldier C When Fanatic of Damas or the creature it Haunts dies, Fanatic of Damas deals 1 damage to target creature or player
Haunt
1/1
Loam Harvest G Instant C Search your library for up to two land cards and put them into your graveyard, then shuffle your library. Draw a card.
Harvest 2 (At the beginning of your upkeep, if this is in your graveyard you may put exactly two cards from your graveyard on the bottom of your library. If you do, put this card on top of your library.)
Draconic Cohort 3 Artifact Creature - Dragon C Spend only mana of three different colours to cast Draconic Cohort
Flying
Draconic Cohort is all colours.
3/2
Pain Transferal 1B Instant C Regenerate target creature. If it's white it gains "whenever this creature is dealt damage you gain that much life" until end of turn.
Work the Corpse 1B Sorcery C Return target creature from your graveyard to the battlefield. Sacrifice it at end of turn.
Child of Zhaur 2B Creature - Zombie Mutant C When Child of Zhaur eners the battlefield sacrifice it unless you pay 3.
When Child of Zhaur dies target creature gets -2/-2 until end of turn.
3/3
Infested Mass 3G Creature - Beast Mutant C When Infested Mass enters the battlefield sacrifice it unless you pay 4.
When Infested Mass dies put a 3/3 green Beast creature token onto the battlefield.
4/5
Soulfeaster 6B Creature - Zombie C Soulfeaster costs 1 less for each card you own that is exiled. 3/3
Blind Rage 2R Sorcery C Target creature fights itself.
Royal Exorcist 3W Creature - Human Cleric C When Royal Exorcist enters the battlefield choose up to three exiled cards and shuffle them into their owner's libraries 2/4
Pykmarsh Haunter 3BGW Creature - Spirit C Delve 4/4
Idaran Sentinel 1G Creature - Elf Warrior C When Idaran Sentinel enters the battlefield you may search your library and sideboard for any number of cards named Idaran Sentinel and put them into your hand. If you searched your library this way shuffle it. 2/1
Stygian Offering 5G Instant C Delve
Exile target noncreature permanent.
Menacing Auxiliary 3R Creature - Ogre Soldier C Intimidate
Haunt
Haunted Creature has Intimidate
3/2
Clanking Expiration 5B Instant C Delve
Destroy target creature.
Whipstitched Infantry 2U Creature - Human Mutant Soldier U Haunt
Emerge 2U (2U, Sacrifice Whipstitched Infantry: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.)
Haunted creature has Emerge 2U
2/2
Dreams of Idara 1U Instant C Chose a nonland card you own from outside the game. Until end of turn, you may play that card as though it was in your hand.
Pulmonic Parasitism U Enchantment - Aura C Enchant Creature
Enchanted creature has Flying
When a non-token creature enters the battlefield under your control, if you didn't play it from your hand you may return Pulmonic Parasitism from your graveyard to the battlefield attached to that creature.
Angelic Guidance 1W Enchantment - Aura C Enchant Creature
Haunt
Enchanted or Haunted creature gets +1/+1 and has Flying
Damassian Squire W Creature - Human Soldier C Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets +1/+1
1/1
Mournvault Guardian 2W Creature - Human Soldier C Mournvault Guardian gets +1/+1 if there are no cards in your graveyard
Harvest 3 (At the beginning of your upkeep, if this is in your graveyard you may put exactly 3 cards from your graveyard on the bottom of your library and this card on top of your library)
2/3
Zhauri Sigil 2 1GU Artifact C T: Add G, U, or B to your mana pool. Zhauri Sigil 2 deals 1 damage to you.
Decaying Garden Land C T: Add B to your mana pool.
Forestcycling 1
Plainscycling 1
Hallowed Bloodpit 2 Land C T: Add W to your mana pool.
Swampcycling 1
Mountaincycling 1
Attended Sprite 3U Creature - Faerie Wizard C Flying
Cohort 2 (When Attended Sprite enters the battlefield, you may search your library for a creature with converted mana cost 2 or less and put it onto the battlefield)
1/1
Conscript Leader 1R Creature - Human Soldier C Cohort 1 (When Conscript Leader enters the battlefield, you may search your library for a creature with converted mana cost 1 or less and put it onto the battlefield) 1/1
Trained Murlodont 5W Creature - Beast C Cohort 3 (When Trained Murlodont enters the battlefield, you may search your library for a creature with converted mana cost 3 or less and put it onto the battlefield) 2/4
Phalanx Healer 2W Creature - Human Cleric C 1W, T: Gain 1 Life
Cohort 2 (When Phalanx Healer enters the battlefield, you may search your library for a creature with converted mana cost 2 or less and put it onto the battlefield)
0/1
Velite Archer 2R Creature - Human Archer C 1R,T: Velite Archer deals 1 damage to target player.
Cohort 2 (When Velite Archer enters the battlefield, you may search your library for a creature with converted mana cost 2 or less and put it onto the battlefield)
0/1
Dream Vessel XRWU Creature - Elemental C Dream Vessel enters the battlefield with X +1/+1 counters on it.
Cohort X (When Dream Vessel enters the battlefield, you may search your library for a creature with converted mana cost X or less and put it onto the battlefield. If you do, shuffle your library.)
0/0
Delusional Therapist 2U Creature - Human Wizard Mutant C T: Target player puts the top X cards of his or her library into his or her graveyard, where X is equal to Delusional Therapist's power.
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Delusional Therapist)
1/3
Marshland Delver 3B Creature - Elf Rogue Mutant C Swampwalk
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Marshland Delver.)
3/2
Freakish Elf G Creature - Elf Mutant C Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Freakish Elf) 1/1
Experiment Strix 1U Creature - Bird Mutant C Flying
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Experiment Strix)
1/1
Pykmarsh Defender BGW Creature - Zombie C Canopic -- BGW (Exile this card from your graveyard: Add BGW to your mana pool) 3/3
Deathsong Adherant 3B Creature - Human Cleric C Deathtouch
Canopic -- Exile Deathsong Adherant from your graveyard: Target creature gains deathtouch until end of turn.
3/3
Styke Strider 4GG Creature - Beast C Trample
Canopic -- GG (Exile this card from your graveyard: Add GG to your mana pool)
6/4
Styke Priest 1W Creature - Human Cleric C Canopic -- W (Exile this card from your graveyard: Add W to your mana pool) 2/2
Extract the Heart 3BB Sorcery C Destroy target non-black creature.
Canopic -- BB (Exile this card from your graveyard: Add BB to your mana pool)
Repulsing Shield U Instant C Shield -- U (You may play this card face down as a Shield for {3}. A Shield may be declared as a blocker. If it is, turn it face up and you may cast it for U.)
Return target creature to its owner's hand.
Fevered Hallucination 1B Instant C Search target players sideboard and exile a card from it.
Draw a card.
Benevolent Spirit 1W Creature - Spirit C Flying
When Benevolent Spirit enters the battlefield, gain 2 life.
Liminal 1W (If Benevolent Spirit is exiled you may cast it for its Liminal cost. If you do, put it on the bottom of your library after it resolves)
1/1
Ravenous Spirit 1B Creature - Spirit C When Ravenous Spirit enters the battlefield, target player loses 1 life and you gain 1 life.
Liminal 1B (If Ravenous Spirit is exiled you may cast it for its Liminal cost. If you do, put it on the bottom of your library after it resolves)
2/1
Feverish Spirit 1R Creature - Spirit C When Feverish Spirit enters the battlefield, target creature can't block this turn.
Liminal 1R (If Feverish Spirit is exiled you may cast it for its Liminal cost. If you do, put it on the bottom of your library after it resolves)
2/1
Runelash 1R Instant C Runelash deals 1 damage to target creature or player.
Process (Whenever this card leaves a zone other than the stack you may reveal it and pay its cost. If you do, put a copy of it onto the stack)
Child of Zhaur GUB Creature - Mutant C Deathtouch
The mana cost of creatures you control is increased by 1.
1/3
Hagfen Bats 2B Creature - Bat C Flying
Delve
2/1
Dreamgate Pulse 3U Sorcery C Draw a card
Mindcall (You may cast this card from your sideboard by exiling a nonland card from your hand as an additional cost. If you do, put it back into your sideboard as it resolves)
Spectral Snaring 2W Instant C Haunt
Tap two target creatures
When haunted creature dies return Spectral Snaring to its owners hand
Stronghold Orator 2W Creature - Human Cleric C Flash
Immolate - When Stronghold Orator enters the battlefield you may sacrifice a creature. If you do put two 1/1 white Human Soldier creature tokens onto the battlefield
1/4
Sanctified Swamp Land C T: Add B to your mana pool
Basic Landcycling - 1B
Nursery Copse Land C T: Add G to your mana pool
Basic Landcycling - 1G
Untamed River Land C T: Add U to your mana pool
Basic Landcycling - 1U
Hallowed Bloodpit Land C T: Add W to your mana pool
Basic Landcycling - 1W
Clifftop Senate Land C T: Add R to your mana pool
Basic Landcycling - 1R
Feed the Bloodvines 1G Instant C Destroy target creature with Flying
Harvest 5 (At the beginning of your upkeep you may put exactly 5 cards from your graveyard on the bottom of your library. If you do, put Feed the Bloodvines on top of your library)
Chokeweed Elder 4G Creature - Treefolk C When Chokeweed Elder is exiled add one mana of any colour to your mana pool 3/5
Skyfall Pulse 4G Sorcery C Destroy target creature with flying.
Mindcall (You may cast this card from your sideboard by exiling a nonland card from your hand as an additional cost. If you do, put it back into your sideboard as it resolves)
Bloodfury Legion 5R Creature - Human Berserker C Haunt
Bloodfury Legion and haunted creature must attack each turn if able
6/4
Cogwork Librarian 4 Artifact Creature - Construct R Draft Cogwork Librarian face up.
As you draft a card, you may draft an additional card. If you do, put Cogwork Librarian into that booster pack.
3/3
Walking Cartograph 3 Artifact Creature - Construct C When Walking Cartograph enters the battlefield you may search your library for a basic land card and put it onto the battlefield tapped then shuffle your library 1/1
Fleshwrither 2BB Creature - Horror C Transfigure 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) 3/3
Graft Horror GUB Creature - Horror C Whenever another creature dies, Graft Horror gets +1/+1 until end of turn 2/3
Prejudice 2U Instant C Counter target multicoloured spell.
Damassian Courage 3W Sorcery U Creatures you control gain +2/+2 until end of turn.
If B was spent to cast this, creatures you control gain lifelink until end of turn.
If R was spent to cast this, creatures you control gain first strike until end of turn.
Soul Jailer B Creature - Zombie Cleric C Whenever a card is exiled you may gain 1 life 1/1
Limbfiend BG Creature - Horror C T, Sacrifice Limbfiend : Target creature gets -2/-2 until end of turn
T, Shuffle Limbfiend into its owner's library: Target creature gets +2/+2 until end of turn
2/2
Wall of Refraction 1U Creature - Wall C Defender
T: Draw a card, then put a card from your hand on top of your library
0/4
Soul Blockade 1W Creature - Spirit C Defender, Flying
Ephemeral (At the end of your turn, if Soul Blockade is exiled with a soul counter on it remove all soul counters from it and return it to the battlefield, otherwise exile it and put a soul counter on it)
3/4
Soulcaller 1WB Creature - Spirit Soldier C Delve
When Soulcaller enters the battlefield you may choose a card in exile you own. That card Haunts Soulcaller.
2/2
Brain Caddy 1U Creature - Human Wizard C Transfigure - 1U
When Brain Caddy leaves any zone other than the stack you may reveal it and pay 1U. If you do, draw a card
0/1
Writhing Shaman 2G Creature - Druid Horror U Whenever a creature enters the battlefield under your control, if you didn't play it from your hand put a +1/+1 counter on it. 1/3