I stole this idea from Simon, but it would fit perfectly here as an ability for WRU. Needs a proper mechanic name though.
Kieran Symington · 2014-03-17 20:33:09
Retired 2014-04-10 11:11:35
YMTS 8 · C
I stole this idea from Simon, but it would fit perfectly here as an ability for WRU. Needs a proper mechanic name though.
Kieran Symington · 2014-03-17 20:33:09
Ah yes I had a cycle of these. Keyword was called Flux. My wording was( Flux X: Whenever ~ changes zones you may pay its Flux cost. If you do put a copy of it on the stack) If I remember they turned out to pretty strong, but yours has one less zone. On the face of it Draw and reveal, cast and reveal, and then play = 3 damage for 3RRR doesn't sound that busted, but we will need to playtest again.
Simon O'Keeffe · 2014-03-17 21:18:57
Well if we put this at common we are truly punching new world order in the face.
Thomas Baker · 2014-03-18 00:56:20
True, but I thought we were not quite as trapped by one of the pillars of new world order which is ensuring that new players can grok commons? Even so, I can see pushing these to uncommon as a cycle of 5 or somesuch
Simon O'Keeffe · 2014-03-18 08:11:18
The idea I had was to make this the RWU mechanic since the easiest place to move cards around from is your hand, but it could easily fit across all colours. You could even have a similar ability on creatures where you pay for an effect if it changes zones instead of them having CIP or death effects - which might be pretty interesting with Transfigure running around.
Kieran Symington · 2014-03-18 09:08:31
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2014-03-17 20:33:09 | Kieran Symington | Runelash | 1R | Instant | ~ deals 1 damage to target creature or player. Process (Whenever this card leaves a zone other than the stack you may reveal it and pay its cost. If you do, put a copy of it onto the stack) |