Cost may be a little high for this
Kieran Symington · 2014-03-21 13:00:05
YMTS 8 · C
Cost may be a little high for this
Kieran Symington · 2014-03-21 13:00:05
Kieran you make the best cards.
Simon O'Keeffe · 2014-03-21 13:27:12
Having a go at replacing Haunt with a similar ability for Enchantments. Returns them to play so they can be disenchanted again.
Kieran Symington · 2014-04-11 17:26:04
Is this from pre-Husk. Seems quite similar?
Thomas Baker · 2014-04-13 03:03:54
Under what circumstances is the aura meant to go to the graveyard? If the opponent sacs the creature under it for value?
Thomas Baker · 2014-04-13 05:46:22
Yeah, I guess when you put it on their big guy and then they Immolate it, at least then you get to use your enchantment as a pump/dehydration effect again. Seems like a fine minor interaction to have.
Simon O'Keeffe · 2014-04-13 08:40:10
The main time will be when you put it on your own creature as a Giant Growth and then Emerge it next turn to lock something down. The wording probably seems familiar because it's Persist with a different counter!
Kieran Symington · 2014-04-13 09:31:55
(Playtesting) Had this in hand and a trampler and Acid Jaw Beetle. Still couldn't really use it effectively because I was already winning and opponent was on defense. Maybe needs a little push of some sort?
Thomas Baker · 2014-04-14 03:16:19
I'm.not sure "I was winning so I didn't need this" is really a mark against this card! At the very least it could have been a giant growth to force through the last few points of damage.
Kieran Symington · 2014-04-14 15:22:34
It doesn't have Flash, though?
Thomas Baker · 2014-04-14 23:45:05
Should it?
Thomas Baker · 2014-04-14 23:49:46
No. It's just kind of like a Giant Growth because you can use it for a one-off 3 power boost to end the game with an evasion creature. I have plans to make a Reform card in Black and Green too because they are the colours where Emerge can let you move the Aura around.
Kieran Symington · 2014-04-15 09:39:12
I wonder if instead of the return ability this could do the 'twin' thing from Gemination of Lightning and give the ability to all creatures that share a name. It might get a bit brain-melting though! If it had the original 'move to a creature with the same name' ability it would be like a Vulshock Gauntlets for Twins whilst still being a removal spell most of the time.
Kieran Symington · 2014-05-29 09:47:38
The 'Reform' ability is actually pretty annoying. Changing to drawing a card so they still work as temporary effects on Emerge creatures without leaving the Naturalize effects blank.
Kieran Symington · 2014-06-09 21:31:24
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2014-06-09 21:31:41 | Kieran Symington | Weight of Spectres | 2U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. When ~ is put into a graveyard from the battlefield, draw a card |
| 2014-06-09 21:31:24 | Kieran Symington | Weight of Spectres | 2U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. When this card is put into a graveyard from the battlefield, draw a card |
| 2014-05-24 13:35:21 | Thomas Baker | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. When this card is put into a graveyard from the battlefield, if it has no fate counters on it return it to the battlefield attached to target creature and put a fate counter on it. |
| 2014-05-24 13:10:40 | Thomas Baker | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Reform - When this card is put into a graveyard from the battlefield, if it has no fate counters on it return it to the battlefield attached to target creature and put a fate counter on it. |
| 2014-05-24 09:31:23 | Thomas Baker | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and does not untap during its controller's untap step. Reform - When this card is put into a graveyard from the battlefield, if it has no fate counters on it return it to the battlefield attached to target creature and put a fate counter on it. |
| 2014-04-11 17:26:04 | Kieran Symington | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Enchanted creature gets +3/+3 and does not untap during its controller's untap step. Reform - When this card is put into a graveyard from the battlefield, if it has no fate counters on it return it to the battlefield attached to target creature and put a fate counter on it. |
| 2014-04-11 11:12:24 | Simon O'Keeffe | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Haunt Enchanted or Haunted creature gets +3/+3 and does not untap during its controller's untap step |
| 2014-03-21 13:00:05 | Kieran Symington | Weight of Spectres | 3U | Enchantment - Aura | Enchant Creature Haunt Enchanted or Haunted creature gets +3/+3 and does not untap during its controller's untap step |