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Increase the Pressure

YMTS 8 · C

Mana cost
2R
Type
Instant
Rules
Choose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn.
Power / toughness
/
Latest votes
+0 / −0

Comments (12)

Hmm much harder to do this kind of card for RWU than it was for WBR. The intersection of R and U abilities is basically nothing. Flying at a stretch.

Simon O'Keeffe · 2014-03-28 12:10:33

This is cool but I think we have to give people what they expect - three colour wedge charms!

Kieran Symington · 2014-03-28 12:26:59

I only gave this 'Charm' in the name because I was stuck for ideas. Wedge charms wouldn't exist at common anyway

Simon O'Keeffe · 2014-03-28 12:56:41

Definitely wordy but not without promise.

Thomas Baker · 2014-03-28 23:46:43

Doesn't this need to cost UR?

Thomas Baker · 2014-04-04 06:38:20

Well the first strike mode is WR and the flying is UR, and each is something that red could do by itself. The flying on the second mode is probably a stretch at common, but I couldn't think of another normal keyword that red and blue share.

Simon O'Keeffe · 2014-04-04 08:05:53

Ah, I see. There isn't a shared keyword unfortunately. R only gets flying on dragons. "Spells" is the UR connection which is hard to accommodate on an instant.

Thomas Baker · 2014-04-04 16:44:25

Well they did just print a common red flyer (Human Soldier) in Born of the Gods, so I think we will be okay

Simon O'Keeffe · 2014-04-04 17:37:07

I guess there is also a tradition of bad goblin fliers like Goblin Balloon Brigade to draw on.

Thomas Baker · 2014-04-10 05:26:47

When building decks to test I never felt like I wanted this card.

Kieran Symington · 2014-04-16 17:07:31

This would actually have been pretty good in the matchup where you were RWU vs GUB. You had a ton of guys with toughness greater than power that you could have blocked either and killed my attacker. It's only a common, not supposed to be amazing but sometimes great in the right deck. Happy to take suggestions to improve it though!

Simon O'Keeffe · 2014-04-16 22:29:47

Switching up abilities to git more aggro role of RWU

Simon O'Keeffe · 2014-05-23 11:50:24

Revision history (8)

DatePersonNameCostTypeRules
2014-05-24 14:31:56Thomas BakerIncrease the Pressure2RInstantChoose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn.
2014-05-24 09:53:32Thomas BakerIncrease the PressureRInstantChoose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn.
2014-05-24 09:53:06Thomas BakerTraining RegimeRInstantChoose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn.
2014-05-23 13:29:21Thomas BakerTraining RegimeRInstantChoose one — Token creatures you control get +1/+0 until end of turn; or target creature is unblockable until end of turn.
2014-05-23 11:50:24Simon O'KeeffeTraining RegimeRInstantChoose one -- Token creatures you control get +1/+0 until end of turn; or target creature is unblockable until end of turn.
2014-04-11 21:52:42Simon O'KeeffeTraining Regime1RInstantChoose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn.
2014-03-28 12:56:41Simon O'KeeffeTraining Regime1RInstantChoose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn.
2014-03-28 12:10:33Simon O'KeeffeCongressional Charm1RInstantChoose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn.