Hmm much harder to do this kind of card for RWU than it was for WBR. The intersection of R and U abilities is basically nothing. Flying at a stretch.
Simon O'Keeffe · 2014-03-28 12:10:33
YMTS 8 · C
Hmm much harder to do this kind of card for RWU than it was for WBR. The intersection of R and U abilities is basically nothing. Flying at a stretch.
Simon O'Keeffe · 2014-03-28 12:10:33
This is cool but I think we have to give people what they expect - three colour wedge charms!
Kieran Symington · 2014-03-28 12:26:59
I only gave this 'Charm' in the name because I was stuck for ideas. Wedge charms wouldn't exist at common anyway
Simon O'Keeffe · 2014-03-28 12:56:41
Definitely wordy but not without promise.
Thomas Baker · 2014-03-28 23:46:43
Doesn't this need to cost UR?
Thomas Baker · 2014-04-04 06:38:20
Well the first strike mode is WR and the flying is UR, and each is something that red could do by itself. The flying on the second mode is probably a stretch at common, but I couldn't think of another normal keyword that red and blue share.
Simon O'Keeffe · 2014-04-04 08:05:53
Ah, I see. There isn't a shared keyword unfortunately. R only gets flying on dragons. "Spells" is the UR connection which is hard to accommodate on an instant.
Thomas Baker · 2014-04-04 16:44:25
Well they did just print a common red flyer (Human Soldier) in Born of the Gods, so I think we will be okay
Simon O'Keeffe · 2014-04-04 17:37:07
I guess there is also a tradition of bad goblin fliers like Goblin Balloon Brigade to draw on.
Thomas Baker · 2014-04-10 05:26:47
When building decks to test I never felt like I wanted this card.
Kieran Symington · 2014-04-16 17:07:31
This would actually have been pretty good in the matchup where you were RWU vs GUB. You had a ton of guys with toughness greater than power that you could have blocked either and killed my attacker. It's only a common, not supposed to be amazing but sometimes great in the right deck. Happy to take suggestions to improve it though!
Simon O'Keeffe · 2014-04-16 22:29:47
Switching up abilities to git more aggro role of RWU
Simon O'Keeffe · 2014-05-23 11:50:24
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2014-05-24 14:31:56 | Thomas Baker | Increase the Pressure | 2R | Instant | Choose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn. |
| 2014-05-24 09:53:32 | Thomas Baker | Increase the Pressure | R | Instant | Choose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn. |
| 2014-05-24 09:53:06 | Thomas Baker | Training Regime | R | Instant | Choose one — Creatures you control get +2/+0 until end of turn; or each creature you control can't be blocked except by two or more creatures this turn. |
| 2014-05-23 13:29:21 | Thomas Baker | Training Regime | R | Instant | Choose one — Token creatures you control get +1/+0 until end of turn; or target creature is unblockable until end of turn. |
| 2014-05-23 11:50:24 | Simon O'Keeffe | Training Regime | R | Instant | Choose one -- Token creatures you control get +1/+0 until end of turn; or target creature is unblockable until end of turn. |
| 2014-04-11 21:52:42 | Simon O'Keeffe | Training Regime | 1R | Instant | Choose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn. |
| 2014-03-28 12:56:41 | Simon O'Keeffe | Training Regime | 1R | Instant | Choose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn. |
| 2014-03-28 12:10:33 | Simon O'Keeffe | Congressional Charm | 1R | Instant | Choose one -- Target creature gains first strike and it's power becomes equal to it's toughness until end of turn; or target creature gains flying and it's toughness becomes equal to it's power until end of turn. |