Instants and Sorceries aren't a very big feature of this set currently. And the benefit here of being able to move this around isn't very exciting. Woo, surprise extra toughness! Am I missing something?
Thomas Baker · 2014-04-14 03:05:02
Retired 2014-05-24 07:31:39
YMTS 8 · C
Instants and Sorceries aren't a very big feature of this set currently. And the benefit here of being able to move this around isn't very exciting. Woo, surprise extra toughness! Am I missing something?
Thomas Baker · 2014-04-14 03:05:02
I think the reason instants/sorceries are not a huge feature is that all of our wedge keywords are creature based, and so we are massively overbalanced in terms of creatures vs spells ratio. We have ~66% creatures and ~33% spells, when a normal set ratio is much closer to 50/50. Formation will give us a slight lean towards spells and make cards like this ever so slightly better. Regarding this card itself it is pretty unexciting. I originally had it as a +1/+1, but even that might not be interesting enough. Perhaps it should grant a keyword ability or have flash, or draw a card when it enters the battlefield? People might try to abuse it as a draw engine then.
Simon O'Keeffe · 2014-04-14 08:26:40
Adding Flash to maybe entice somebody into playing this.
Simon O'Keeffe · 2014-04-28 11:58:18
I still don't think I would ever play this.
Kieran Symington · 2014-04-28 13:07:35
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2014-04-28 11:58:18 | Simon O'Keeffe | Testudo Formation | U | Enchantment - Aura | Flash Enchant Creature Enchanted creature gets +0/+2. Whenever you cast an instant or sorcery spell, you may exile ~, then return it to the battlefield enchanting target creature. |
| 2014-04-11 11:09:34 | Simon O'Keeffe | Testudo Formation | U | Enchantment - Aura | Enchant Creature Enchanted creature gets +0/+2. Whenever you cast an instant or sorcery spell, you may exile ~, then return it to the battlefield enchanting target creature. |
| 2014-04-04 17:43:26 | Simon O'Keeffe | Testudo Formation | U | Enchantment - Aura | Enchant Creature Enchanted creature gets +0/+2. Whenever you cast an instant or sorcery spell, you may exile ~, then return it to the battlefield enchanting target creature. |