Multiverse archive

Zhauri Sewer Dweller

Retired 2014-06-26 22:01:48

YMTS 8 · U

Mana cost
2U
Type
Creature - Horror
Rules
Flash 1B: ~ gains intimidate until end of turn.
Power / toughness
2 / 2
Latest votes
+0 / −0

Comments (8)

"Nobody knows what failed experiments still live beneath the laboratories of Zhaur" -- Dinstaaf, Prelate of Pyk

Simon O'Keeffe · 2014-04-11 11:26:05

This is quite an odd combination of abilities isn't it?

Kieran Symington · 2014-04-11 11:38:45

yes, but I am lazy and had a meeting just minutes before

Simon O'Keeffe · 2014-04-11 12:04:28

In my head was the idea of a weird creature that lurks in the sewers and drops on unsuspecting adventurers, and then once it has appeared people flee in terror from it. You are correct in that there is no real connection between the abilities. Perhaps change flash for shroud? Or switch the black ability to first strike (a bit of a stretch for a blue creature maybe)?

Simon O'Keeffe · 2014-04-11 12:08:24

No room for this at common.

Thomas Baker · 2014-05-24 20:16:53

this just seems really bad? I like the idea of a flash guy but they typically are either a removal dude or a pseudo haste threat

Paul Hodgson · 2014-05-26 15:52:00

This guy was part of a cycle of guys with allied colour activations, but most of the others are gone now, so we can probably retire this.

Simon O'Keeffe · 2014-05-26 19:11:17

I put some space in the uncommon skeleton (see Trello) for allied cards. Not sure if we will use it or not.

Thomas Baker · 2014-05-26 21:26:23

Revision history (3)

DatePersonNameCostTypeRules
2014-05-24 20:16:53Thomas BakerZhauri Sewer Dweller2UCreature - HorrorFlash 1B: ~ gains intimidate until end of turn.
2014-05-24 09:32:27Thomas BakerZhauri Sewer Dweller2UCreature - HorrorFlash 1B: ~ gains intimidate until end of turn.
2014-04-11 11:26:05Simon O'KeeffeZhauri Sewer Dweller2UCreature - HorrorFlash 1B: ~ gains intimidate until end of turn.