An enabler for a second use of Empower as well as doubling up on Emerge. Might actually be way too strong for a common. I assume my wording avoids infinite sac combo in the end step?
Simon O'Keeffe · 2014-04-15 11:50:02
Retired 2014-06-08 10:18:15
YMTS 8 · C
An enabler for a second use of Empower as well as doubling up on Emerge. Might actually be way too strong for a common. I assume my wording avoids infinite sac combo in the end step?
Simon O'Keeffe · 2014-04-15 11:50:02
Isn't this just unspeakably good? If your opponent tries to trade any creatures you just cast this for a giant blowout. Plus you get all their CIP abilities again. AND if you steal one of their creatures then kill it you get to keep it permanently. And we haven't even discussed the synergies with Emerge and Immolate!
Kieran Symington · 2014-04-15 13:05:46
I know, I know. I had it at a sorcery originally and then thought it was so crap nobody would play it. Should be target creature not all your creatures too.
Simon O'Keeffe · 2014-04-15 13:09:20
| Date | Person | Name | Cost | Type | Rules |
|---|---|---|---|---|---|
| 2014-04-15 13:09:20 | Simon O'Keeffe | Clone Reinforcements | 2G | Instant | Whenever target creature you control dies this turn, return it to the battlefield under your control at end of turn. |
| 2014-04-15 11:50:02 | Simon O'Keeffe | Clone Reinforcements | 2G | Instant | Whenever a creature you control dies this turn, return it to the battlefield under your control at end of turn. |