Name C Type R Text P/T Act.
Sphinx of the Steel Wind X 5WUB Artifact Creature - Sphinx C Flying, first strike, vigilance, lifelink, protection from red and from green.
Cycling B, Exile all cards from your graveyard.
6/6 6
Nomad Stadium X Land - Plains C T: Add W.
Threshold - W, T, Sacrifice Nomad Stadium X: You gain 4 life. Activate this ability only if there are seven or more cards in your graveyard.
1
Evolving Wilds X Land C Sacrifice Evolving Wilds X: Put a basic land you own from outside the game onto the battlefield tapped. 2
Traveler's Amulet X 1 Artifact C 1, Sacrifice Traveler's Amulet X: Put a basic land card you own from outside the game into your hand. 2
Prismatic Vista X Land C T, Pay 1 life, Sacrifice Prismatic Vista X: Put a basic land card you own from outside the game onto the battlefield tapped. 2
Fabled Passage X Land C T, Sacrifice Fabled Passage X: Put a basic land card you own from outside the game onto the battlefield tapped. Then if you control four or more lands, untap that land. 3
Terramorphic Expanse X Land C T, Sacrifice Terramorphic Expanse X: Put a basic land card you own from outside the game onto the battlefield tapped. 2
Skarrg Goliath X 6GG Creature - Beast C Trample
Bloodrush - 5GG, Discard Skarrg Goliath X: Target attacking creature gets +9/+9 and gains trample until end of turn.
Reinforce 2 - 2G
9/9 3
Dakmor Salvage Land C Dakmor Salvage enters the battlefield tapped.
T: Add B.
Dredge 2.
4
Seismic Assault X 3R Enchantment C Discard a land card: Seismic Assault X deals 2 damage to any target. 3
Feldon of the Third Path 1RR Legendary Creature - Human Artificer C 2R, T: Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/3 3
Balance 1W Sorcery C Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 3
Radical Idea X U Instant C Draw a card.
Jump-Start
4
Sevinne's Reclamation 2W Sorcery C Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 4W
2
Hypochondria 1W Enchantment C W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
2
Backdraft Hellkite 3RR Creature - Dragon C Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
4/4 2
Past in Flames 3R Sorcery C Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4R
2
About Face X R Instant C Switch target creature’s power and toughness until end of turn.
Retrace
3
Scavenging Ooze 1G Creature - Ooze C G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. 2/2 2
Sylvan Might 1G Instant C Target creature gets +2/+2 and gains trample until end of turn.
Flashback 2GG
2
Wood Sage GU Creature - Human Druid C T: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1 2
Patchwork Gnomes X 3 Artifact Creature - Gnome C Discard a card: Regenerate Patchwork Gnomes X. 3/1 2
Bazaar of Baghdad X Land C T: Draw two cards, then discard three cards.
Threshold - T: Add 1. Activate this ability only if there are seven or more cards in your graveyard.
2
Strip Mine Land C T: Add 1.
T, Sacrifice Strip Mine: Destroy target land.
2
Blasted Landscape X Land C T: Add 1.
Cycling - Pay 2 life.
2
Archaeological Dig X Land C T: Add 1.
T, Sacrifice Archaeological Dig X: Add one mana of any color.
Threshold - You may play Archaeological Dig X from your graveyard as long as there are seven or more cards in your graveyard.
2
Lotus Field Land C Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
T: Add three mana of any one color.
1
Sulfur Vent X Land - Swamp Mountain C T: Add B or R.
Sulfur Vent X enters the battlefield tapped.
Sacrifice Sulfur Vent X: Add U.
5
Ancient Spring X Land - Island Swamp C T: Add U or B.
Ancient Spring X enters the battlefield tapped.
Sacrifice Ancient Spring X: Add W.
3
Geothermal Crevice X Land - Mountain Forest C T: Add R or G.
Geothermal Crevice X enters the battlefield tapped.
Sacrifice Geothermal Crevice X: Add B.
3
Tinder Farm X Land - Plains Forest C T: Add W or G.
Tinder Farm X enters the battlefield tapped.
Sacrifice Tinder Farm X: Add R.
5
Irrigation Ditch X Land - Plains Island C T: Add W or U.
Irrigation Ditch X enters the battlefield tapped.
Sacrifice Irrigation Ditch X: Add G.
6
Waterlogged Grave Land C T, Pay 1 life: Add G or U.
1, T, Sacrifice Waterlogged Grave: Draw a card.
1
Wasteland Land C T: Add 1.
T, Sacrifice Wasteland: Destroy target nonbasic land.
1
Volrath's Stronghold Legendary Land C T: Add 1.
1B, T: Put target creature card from your graveyard on top of your library.
1
Tranquil Thicket Land C Tranquil Thicket enters the battlefield tapped.
T: Add G.
Cycling G
1
Sunbaked Canyon Land C T, Pay 1 life: Add R or W.
1, T, Sacrifice Sunbaked Canyon: Draw a card.
1
Silent Clearing Land C T, Pay 1 life: Add W or B.
1, T, Sacrifice Silent Clearing: Draw a card.
1
Secluded Steppe Land C Secluded Steppe enters the battlefield tapped.
T: Add W
Cycling W
1
Petrified Field X Land C T: Add 1
T, Sacrifice Petrified Field X: Return target land card from your graveyard to your hand.
Threshold - T, Sacrifice Petrified Field X: Return two target lands from your graveyard to the battlefield. Activate this ability only if there are seven or more cards in your graveyard.
1
Nurturing Peatland Land C T, Pay 1 life: Add B or G.
1, T, Sacrifice Nurturing Peatland: Draw a card.
1
Lonely Sandbar Land C Lonely Sandbar enters the battlefield tapped.
T: Add U.
Cycling U
1
Irrigated Farmland Land - Plains Island C T: Add W or U
Irrigated Farmland enters the battlefield tapped.
Cycling 2
1
Lotus Vale Land C When Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add three mana of any one color.
1
Hostile Desert Land - Desert C T: Add 1.
2, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
1
Gemstone Mine Land C Gemstone Mine enters the battlefield with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any colour. If there are no mining counters on Gemstone Mine, sacrifice it.
1
Forgotten Cave Land C Forgotten Cave enters the battlefield tapped.
T: Add R.
Cycling R
1
Fiery Islet Land C T, Pay 1 life: Add U or R.
1, T, Sacrifice Fiery Islet: Draw a card.
1
Lantern-Lit Graveyard X Land C T, Pay 1 life: Add B or R.
1, T, Sacrifice Lantern-Lit Graveyard X: Draw a card.
1
Waterveil Cavern X Land C T, Pay 1 life: Add U or B.
1, T, Sacrifice Waterveil Cavern X: Draw a card.
2
Cloudcrest Lake X Land C T, Pay 1 life: Add W or U.
1, T, Sacrifice Cloudcrest Lake X: Draw a card.
1
Horizon Canopy Land C T, Pay 1 life: Add W or G
1, T, Sacrifice Horizon Canopy: Draw a card.
2
Pinecrest Ridge X Land C T, Pay 1 Life: Add R or G.
1, T, Sacrifice Pinecrest Ridge X: Draw a card.
1
An-Havva Township X Land - Plains Mountain C T: Add W or R.
An-Havva Township X enters the battlefield tapped.
Cycling 2
1
Wizards' School X Land - Plains Swamp C T: Add W or B.
Wizards' School X enters the battlefield tapped.
Cycling 2
1
Castle Sengir X Land - Island Mountain C T: Add U or R
Castle Sengir X enters the battlefield tapped.
Cycling 2
1
Koskun Keep X Land - Swamp Forest C T: Add B or G
Koskun Keep X enters the battlefield tapped.
Cycling 2
1
Aysen Abbey X Land - Island Forest C T: Add U or G
Aysen Abbey X enters the battlefield tapped.
Cycling 2
1
Crystal Vein X Land C T: Add 1.
T, Sacrifice Crystal Vein X: Add 2.
Threshold - T, Sacrifice Crystal Vein X: Add 4. Activate this ability only if there are seven or more cards in your graveyard.
1
Cephalid Coliseum X Land - Island C T: Add U.
U, T, Sacrifice Cephalid Coliseum X: Target player draws three cards, then discards three cards. Activate this ability only if there are seven or more cards in your graveyard.
1
Cabal Pit X Land - Swamp C T: Add B.
Threshold B, T, Sacrifice Cabal Pit X: Return target creature card from your graveyard to your hand. Activate this ability only if there are seven or more cards in your graveyard.
2
Centaur Garden X Land - Forest C T: Add G.
Threshold - G, T, Sacrifice Centaur Garden X: Target creature gets +3/+3 until end of turn. Activate this ability only if there are seven or more cards in your graveyard.
1
Canyon Slough Land - Swmp Mountain C T: Add B or R.
Canyon Slough enters the battlefield tapped.
Cycling 2
1
Buried Ruin Land C T: Add 1.
2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
1
Barren Moor Land C Barren Moor enters the battlefield tapped.
T: Add B.
Cycling B
1
Barbarian Ring X Land - Mountain C T: Add R
Threshold - R, T, Sacrifice Barbarian Ring X: Barbarian Ring X deals 2 damage to target creature or player. Activate this ability only if there are seven or more cards in your graveyard.
2
Ash Barrens Land C T: Add 1
Basic landcycling 1
1
Academy Ruins Legendary Land C T: Add 1
1U, T: Put target artifact card from your graveyard on top of your library.
1
Smuggler's Copter 2 Artifact - Vehicle C Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 - 3/3
1
Elaborate Firecannon X 2 Artifact C Elaborate Firecannon X doesn't untap during your untap step.
4, T: Elaborate Firecannon X deals 2 damage to target creature or player.
Discard a card: Untap Elaborate Firecannon X.
1
Shard of Broken Glass X 1 Artifact - Equipment C Living Weapon
Equipped creature gets +1/+1.
Whenever Shard of Broken Glass X attacks, put the top two cards of your library into your graveyard.
Equip 3
1
Chromatic Sphere 1 Artifact C 1, T, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. 1
Trading Post 4 Artifact C 1, T, Discard a card: You gain 4 life.
1, T, Pay 1 life: Create a 0/1 white Goat creature token.
1, T, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
1, T, Sacrifice an artifact: Draw a card.
1
Grimoire of the Dead 4 Legendary Artifact C 1, T, Discard a card: Put a study counter on Grimoire of the Dead.
T, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
1
Bonehoard 4 Artifact - Equipment C Living Weapon
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip 2
1
Desecrated Tomb 3 Artifact C Whenver one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. 1
Crucible of Worlds X 3 Artifact C You may play land cards from your graveyard.
Exile three land cards from your graveyard: Return Crucible of Worlds X from your graveyard to your hand.
1
Runechanter's Pike 2 Artifact - Equipment C Runechanter's Pike has first strike and gets +X/+0, where X is thw number of instant and sorcery cards in your graveyard.
Equip 2
1
Millstone X 2 Artifact C 2, T: Target player puts the top two cards of their library into their graveyard.
2, T, Sacrifice Millstone X: Target player puts the top five cards of their library into their graveyard.
1
Grinding Station 2 Artifact C T, Sacrifice an Artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, untap Grinding Station.
1
Corrupted Grafstone X 2 Artifact C Corrupted Grafstone X enters the battlefield tapped.
T: Choose a color of a card in your graveyard: Add one mana of that card's color to your mana pool.
3: Return Corrupted Grafstone X from your graveyard to the battlefield.
1
Altar of Dementia 2 Artifact C Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power into his or her graveyard. 1
Expedition Map X 1 Artifact C 2, T, Sacrifice X: Search your library for a land card, reveal it and put it into your hand, then shuffle your library.
Threshold - As long as there are seven or more cards in your graveyard, Expedition Map X has "When Expedition Map X is put into your graveyard from the battlefield, draw a card".
1
Terrarion 1 Artifact C Terrarion enters the battlefield tapped.
2, T, Sacrifice Terrarion: Add two mana in any combination of colours.
When Terrarion is put into a graveyard from the battlefield, draw a card.
1
Grindstone 1 Artifact C 3, T: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. 2
Shriekhorn 1 Artifact C Shriekhorn enters the battlefield with three charge counters on it.
T, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
1
Conjurer's Bauble 1 Artifact C T, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. 1
Codex Shredder 1 Artifact C T: Target player puts the top card of his or her library into his or her graveyard.
5, T, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
1
Chromatic Star 1 Artifact C 1, T, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
1
Lotus Petal X 0 Artifact C T, Sacrifice Lotus Petal X: Add one mana of any color.
Dredge 1
2
Mox Diamond 0 Artifact C If Mox Diamond would enter the battlefield, you may discard a land card. If you do, put Mox Diamond onto the battlefield. If you don't, put Mox Diamond into its owner's graveyard.
T: Add one mana of any color.
1
Hollow One 5 Artifact Creature - Golem C Hollow One costs 2 less to cast for each card you've cycled or discarded this turn.
Cycling 2
4/4 1
Epitaph Golem X 5 Artifact Creature - Golem C 2: Put target card from your graveyard on the bottom of your library
3, Exile Epitaph Golem X from your graveyard: Shuffle up to three target cards from your graveyard into your library.
3/5 1
Myr Retriever X 2 Artifact Creature - Myr C When Myr Retriever X enters the battlefield, put the top three cards of your library into your graveyard.
When Myr Retriever X dies, return another target artifact card from your graveyard to your hand.
1/1 2
Molten-Tail Masticore 4 Artifact Creature - Masticore C At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
4, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
2: Regenerate Molten-Tail Masticore
4/4 1
Junktroller X 4 Artifact Creature - Golem C Defender
T: Put target card from a graveyard on the bottom of its owner's library.
Unearth 1
0/6 2
Scrap Trawler 3 Artifact Creature - Construct C Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. 3/2 1
Millikin 2 Artifact Creature - Construct C T, Put the top card of your library into your graveyard: Add 1. 0/1 1
Godsire X 4RGGW Creature - Beast C Vigilance
T: Create an 8/8 red, green and white Beast creature token.
2RGW, Discard Godsire X: Create a 4/4 red, green and white Beast creature token.
8/8 2
Vengeful Rebirth 4RG Sorcery C Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.
Exile Vengeful Rebirth.
1
Spitting Image 4GUGU Sorcery C Create a token that's a copy of target creature.
Retrace
1
Grave Upheaval 4BR Sorcery C Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling 2
1
Worm Harvest 2BGBGBG Sorcery C Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
1
Waves of Aggression 3RWRW Sorcery C Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
1
Vigean Intuition X 1GU Instant C Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Flashback 3GU
1
Hypothesizzle X 3UR Instant C Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle X deals 4 damage to target creature.
Jump-Start
1
Heartwarming Redemption X 2RW Instant C Discard your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Madness - RW, Discard a card.
2
Beacon Bolt 1UR Sorcery C Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-Start
1
Reap the Past XRG Sorcery C Return X cards at random from your graveyard to your hand. Exile Reap the Past. 1
Tariel, Reckoner of Souls 4WBR Legendary Creature - Angel C Flying, Vigilance
T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4/7 1
Charnelhoard Wurm X 4BRG Creature - Wurm C Trample
Whenever Charnelhoard Wurm X deals damage to an opponent, you may return target card from your graveyard to your hand.
Unearth 2BRG
6/6 1
Teneb, the Harvester 3BGW Legendary Creature - Dragon C Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 2B. If you do, put target creature card in a graveyard onto the battlefield under your control.
6/6 1
Sedris, the Traitor King X 3UBR Legendary Creature - Zombie Warrior C Each creature card in your graveyard has Unearth 2B.
Unearth 1UBR
5/5 1
Debtors' Knell 4WBWBWB Enchantment C At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. 3
Muldrotha, the Gravetide 3BGU Legendary Creature - Elemental Avatar C During each of your turns, you may play up to one permanent of each type from your graveyard. 6/6 1
Malfegor 2BBRR Legendary Creature - Demon Dragon C Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
6/6 1
Firemane Angel 3RWW Creature - Angel C Flying, First Strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
4/3 1
Iridescent Angel X 5WU Creature - Angel C Flying, Protection from all colours
Cycling 2WU
When you cycle Iridescent Angel X, target creature gains protection from all colours until end of turn.
4/4 1
The Gitrog Monster 3BG Legendary Creature - Frog Horror C Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more lands are put into your graveyard from anywhere, draw a card.
6/6 1
Sevinne, the Chronoclasm 2URW Legendary Creature - Human Wizard C Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery card from your graveyard each turn, copy that spell. You may choose new targets for the copy.
2/2 1
Ravos, Soultender X 3WB Legendary Creature - Human Cleric C Flying
Other creatures you control get +1/+1
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
2/2 1
Lord of Extinction 3GB Creature - Elemental C Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */* 1
Avalanche Tusker X 2GUR Creature - Elephant Warrior C Whenever Avalanche Tusker X attacks, target creature defending player controls blocks it this combat if able.
Unearth 1GUR
6/4 2
Restoration Gearsmith X 2WB Creature - Human Artificer C When Restoration Gearsmith X enters the battlefield, return target artefact or enchantment card from your graveyard to your hand.
Embalm 4WB
3/3 1
Ghor-Clan Rampager X 2RG Creature - Beast C Trample
Bloodrush - RG, Discard Ghor-Clan Rampager X: Target attacking creature gets +4/+4 and gains trample until end of turn.
4RG, Exile Ghor-Clan Rampager X from your graveyard: Target creature gets +4/+4 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
4/4 1
Enigma Drake X 1UR Creature - Drake C Enigma Drake X's power is equal to the number of instant and sorcery cards in your graveyard plus the number of instant and sorcery cards you own in exile. */4 1
Soul Manipulation X 1UB Instant C Choose one or both -
Counter target creature spell.
Return target creature card from your graveyard to your hand.
Flashback 5UB
1
Mystic Enforcer X 2GW Creature - Human Nomad Mystic C Protection from black.
Threshold - Mystic Enforcer X gets +3/+3 and has flying as long as there are seven or more cards in your graveyard.
Basic landcyling 2
3/3 1
Knight of the Reliquary 1GW Creature - Human Knight C Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
2/2 1
Atzocan Seer X 1GW Creature - Human Druid C T: Add one mana of any color.
Sacrifice Atzocan Seer X: Return target creature card from your graveyard to your hand.
2/3 1
Grenzo, Dungeon Warden XBR Legendary Creature - Goblin Rogue C Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
2: Put the bottom card of your library into your graveyard. If it’s a creature card with power less than or equal to Grenzo’s power, put it onto the battlefield.
2/2 1
Psychatog 1UB Creature - Atog C Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2 1
Prized Amalgam 1UB Creature - Zombie C Whenever a creature enters the battlefield under your control, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3 1
Temmet, Vizier of Naktamun WU Legendary Creature - Human Cleric C At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.
Embalm 3WU
2/2 1
Hanna, Ship's Navigator 1WU Legendary Creature - Human Artificer C 1WU, T: Return target artifact or enchantment card from your graveyard to your hand. 1/2 1
Roar of the Wurm 6G Sorcery C Create a 6/6 green Wurm creature token.
Flashback 3G
1
Seasons Past 4GG Sorcery C Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. 1
Become Immense 5G Instant C Delve
Target creature gets +6/+6 until end of turn.
1
Spider Spawning 4G Sorcery C Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback 6B
1
Grizzly Fate X 6GG Sorcery C Delve
Create two 2/2 green Bear creature tokens.
Threshold - Create four of those tokens instead if there are seven or more cards in your graveyard.
Flashback 6GG
2
Savage Conception 3GG Sorcery C Create a 3/3 green Beast creature token.
Retrace
1
Beast Attack 2GGG Instant C Create a 4/4 green Beast creature token.
Flashback 2GGG
1
Pulse of Murasa X 2G Instant C Return target creature or land card from your graveyard to your hand. You gain 6 life.
Jump-Start
1
Gnaw to the Bone 2G Instant C You gain 2 life for each creature card in your graveyard.
Flashback 2G
1
Ayula's Influence X GGG Enchantment C Discard a land card: Create a 2/2 green Bear creature token.
Basic landcycling 2
2
Call of the Herd 2G Sorcery C Create a 3/3 green Elephant creature token.
Flashback 3G
1
Winding Way 1G Sorcery C Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type into your hand and the rest into your graveyard. 1
Travel Preparations 1G Sorcery C Put a +1/+1 counter on each of up to two target creatures.
Flashback 1W
1
Tracker's Instincts 1G Sorcery C Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback 2U
1
Survival of the Fittest 1G Enchantment C G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. 1
Return to Nature 1G Instant C Choose one -
Destroy target artefact.
Destroy target enchantment.
Exile target card from a graveyard.
1
Regrowth 1G Sorcery C Return target card from your graveyard to your hand. 1
Moment's Peace 1G Instant C Prevent all combat damage that would be dealt this turn.
Flashback 2G
1
Life from the Loam 1G Sorcery C Return up to three target land cards from your graveyard to your hand.
Dredge 3
1
Grapple With the Past 1G Instant C Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. 1
Wildest Dreams XXG Sorcery C Return X target cards from your graveyard to your hand. Exile Wildest Dreams. 1
Traverse the Ulvenwald X G Sorcery C Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Threshold - If there are seven or more cards in your library, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
1
Krosan Tusker 5GG Creature - Boar Beast C Cycling 2G
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5 1
Shefet Monitor X 5G Creature - Lizard C Cycling 3G
When you cycle Shefet Monitor X, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
6/5 1
Multani, Yavimaya's Avatar 4GG Legendary Creature - Elemental Avatar C Reach, Trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land in your graveyard.
1G, Return two lands you control to their owners' hand: Return Multani from your graveyard to your hand.
0/0 1
Honored Hydra 5G Creature - Snake Hydra C Trample
Embalm 3G
6/6 1
Greenwarden of Murasa 4GG Creature - Elemental C When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4 1
Kessig Cagebreakers 4G Creature - Human Rogue C Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4 2
Golgari Grave-Troll 4G Creature - Troll Skeleton C Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6
0/0 1
Arrogant Wurm 3GG Creature - Wurm C Trample
Madness 2G
4/4 1
Vengevine 2GG Creature - Elemental C Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4/3 1
Prized Unicorn X 2G Creature - Unicorn C All creatures able to block Prized Unicorn X do so.
Unearth 3GGG
2/2 1
Gnarlwood Dryad X G Creature - Dryad Horror C Deathtouch
Threshold - Gnarlwood Dryad X gets +2/+2 as long as there are seven or more cards in your graveyard.
Unearth 1GG
1/1 3
Masked Admirers 2GG Creature - Elf Shaman C When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.
3/2 1
Centaur Vinecrasher 3G Creature - Plant Centaur C Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from your graveyard to your hand.
1/1 1
Centaur Chieftain 3G Creature - Centaur C Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3/3 1
Brawn 3G Creature - Incarnation C Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3/3 2
Terravore X 1GG Creature - Lhurgoyf C Trample
Terravore X's power and toughness are each equal to the number of land cards in all graveyards.
Cycling - Sacrifice a land
*/* 1
Splinterfright 2G Creature - Elemental C Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
*/* 1
Eternal Witness 1GG Creature - Human Shaman C When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 2/1 1
Avenging Druid X 2G Creature - Human Druid C Intimidate
Whenever Avenging Druid X deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3 1
Wild Mongrel 1G Creature - Hound C Discard a card: Wild Mongrel gets +2/+2 and becomes the color of your choice until end of turn. 2/2 1
Werebear 1G Creature - Human Bear Druid C T: Add G
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1/1 1
Resilient Khenra 1G Creature - Jackal Wizard C When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize 4GG
2/2 1
Noose Constrictor 1G Creature - Snake C Reach
Discard a card: Noose Constrictor gets +2/+2 until end of turn.
2/2 1
Hermit Druid 1G Creature - Human Druid C G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1 1
Fauna Shaman 1G Creature - Elf Shaman C G, T, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. 2/2 1
Llanowar Mentor X G Creature - Elf Spellshaper C G, T, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "T: Add G".
Unearth G
1/1 2
Wasteland Viper X G Creature - Snake C Deathtouch
Bloodrush - G, Discard Wasteland Viper X: Target attacking creature gets +1/+0 and gains deathtouch until end of turn.
Embalm 2GG
1/2 3
Deepwood Drummer X 1G Creature - Human Spellshaper C G,T, Discard a card: Target creature gets +2/+2 until end of turn.
Madness 1GG
2/1 1
Elvish Reclainer G Creature - Elf Warrior C Elvish Reclainer gets +2/+2 as long as there are three or more land cards in your graveyard.
2,T, Sacrifice a Land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
1/2 1
Volley of Boulders X 8R Sorcery C Delve
Volley of Boulders deals 6 damage divided as you choose among any number of targets.
Flashback RRRRRR
1
Swirling Sandstorm X 3R Sorcery C Swirling Sandstorm X deals 3 damage to each creature without flying.
Threshold - if there are seven or more cards in your graveyard, Swirling Sandstorm X deals 6 damage to each creature without flying instead.
1
Fledgling Dragon X 1RR Creature - Dragon C Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “R: Fledgling Dragon gets +1/+0 until end of turn.”
2/2 1
Book Burning 1R Sorcery C Any player may have Book Burning deal 6 damage to them. If no one does, target player puts the top six cards of their library into their graveyard. 1
Flaming Gambit X XR Instant C Flaming Gambit X deals X damage to target creature. That creature’s controller may choose to have Flaming Gambit X deal twice that much damage to them instead.
Flashback XRR
1
Knollspine Invocation 1RR Enchantment C X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target. 1
Burning Vengeance 2R Enchantment C Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. 1
Molten Vortex R Enchantment C R, Discard a land card: Molten Vortex deals 2 damage to any target. 1
Devil’s Play XR Sorcery C Devil’s Play deals X damage to any target.
Flashback XRRR
1
Throws of Chaos 3R Sorcery C Cascade
Retrace
1
Wheel of Fortune 2R Sorcery C Each player discards his or her hand, then draws seven cards. 1
Cathartic Reunion 1R Sorcery C As an additional cost to cast this spell, discard two cards.
Draw three cards.
1
Magmatic Insight R Sorcery C As an additional cost to cast this spell, discard a land card.
Draw two cards.
1
Gamble R Sorcery C Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. 1
Flame Jab R Sorcery C Flame Jab deals 1 damage to any target.
Retrace.
1
Firebolt R Sorcery C Firebolt deals 2 damage to any target.
Flashback 4R
1
Careful Study X U Sorcery C Draw two cards, then discard two cards.
Jump-Start
2
Faithless Looting R Sorcery C Draw two cards, then discard two cards.
Flashback 2R
1
Magmatic Sinkhole 5R Instant C Delve
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
1
Violent Eruption 1RRR Instant C Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness 1RR
1
Fiery Temper 1RR Instant C Fiery Temper deals 3 damage to any target.
Madness R
1
Thrill of Possibility 1R Instant C As an additional cost to cast this spell, discard a card.
Draw two cards.
1
Desperate Ravings 1R Instant C Draw two cards, then discard a card at random.
Flashback 2U
1
Ancient Grudge X 1R Instant C Destroy target artifact.
Flashback R
1
Lightning Axe R Instant C As an additional cost to cast this spell, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.
1
Firestorm R Instant C As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
1
Skinbrand Goblin X 1R Creature - Goblin Warrior C Bloodrush - R, Discard Skinbrand Goblin X: Target attacking creature gets +2/+1 until end of turn.
Unearth R
2/1 2
Anje’s Ravager 2R Creature - Vampire Berserker C Anje’s Ravager attacks each combat if able.
Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.
Madness 1R
3/3 1
Rix Maadi Reveler X 1R Creature - Human Shaman C Spectacle 2RR
When Rix Maadi Reveler X enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler X’s spectacle cost was paid, instead discard your hand, then draw three cards.
2/2 1
Burning-Fist Minotaur 1R Creature - Minotaur Wizard C First Strike
1R, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
2/1 1
Sand Strangler X 3R Creature - Beast C When Sand Strangler X enters the battlefield, if there is a land in your graveyard you may have Sand Strangler X deal 3 damage to target creature. 3/3 1
Cyclops Electromancer X 4R Creature - Cyclops Wizard C When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 5/2 1
Bedlam Reveller 6RR Creature - Devil Horror C Bedlam Reveller costs 1 less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveller enters the battlefield, discard your hand, then draw three cards.
3/4 1
Flayer of the Hatebound 5R Creature - Devil C Undying
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4/2 1
Charmbreaker Devils 5R Creature - Devil C At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4 1
Scourge Devil 4R Creature - Devil C When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth 2R
3/3 1
Reckless Wurm 3RR Creature - Wurm C Trample
Madness 2R
4/4 1
Goblin Dark-Dwellers 3RR Creature - Goblin C Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4 1
Neheb, Dreadhorde Champion 2RR Legendary Creature - Zombie Minotaur Warrior C Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much R. Until end of turn, you don’t lose this mana as steps and phases end.
5/4 1
Anger X 3R Creature - Incarnation C Haste
As long as Anger X is in your graveyard and you control a Mountain, creatures you control have haste.
3/2 1
Vithian Stinger X 2R Creature - Human Shaman C T: Vithian Stinger X deals 1 damage to target creature or player.
T: Exile Vithian Stinger X, it deals 3 damage to target creature or player.
Unearth 1R
0/1 1
Squee, Goblin Nabob 2R Legendary Creature - Goblin C At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 1/1 1
Seasoned Pyromancer 1RR Creature - Human Shaman C When Seasoned Pyromancer enters the battlefield, discard two cards then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
3RR, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2 1
Countryside Crusher 1RR Creature - Giant Warrior C At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3 1
Chandra’s Phoenix X 1RR Creature - Phoenix C Flying, Haste
Whenever you cast a red spell from your graveyard you may return Chandra’s Phoenix X from your graveyard to the battlefield.
2/2 1
Goblin Welder R Creature - Goblin Artificer C T: Choose target artifact a player controls and target artifact card in that player’s graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. 1/1 1
Goblin Engineer 1R Creature - Goblin Artificer C When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.
R, T, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.
1/2 1
Dismissive Pyromancer 1R Creature - Human Wizard C R, T, Discard a card: Draw a card.
2R, T, Sacrifice Dismissive Pyromancer: Dismissive Pyromancer deals 4 damage to target creature.
2/2 1
Grim Lavamancer R Creature - Human Wizard C R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. 1/1 1
Dire Fleet Daredevil 1R Creature - Human Pirate C First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
2/1 1
Veilborn Ghoul X 4B Creature - Zombie C Veilborn Ghoul X can’t block.
1B: Return Veilborn Ghoul X and target creature card from your graveyard to your hand.
4/1 2
Psychotic Haze X 2BB Sorcery C All creatures get -2/-2 until end of turn.
Madness 1BB, Pay 3 life
1
Murderous Compulsion 2B Sorcery C Destroy target tapped creature.
Madness 1B
1
Grisly Survivor X 2B Creature - Minotaur Warrior C Lifelink
Whenever you cycle or discard a card, Grisly Survivor X gets +2/+0 until end of turn.
2/2 1
Tortured Existence B Enchantment C B, Discard a creature card: Return target creature card from your graveyard to your hand. 1
Zombie Infestation X 1B Enchantment C When Zombie Infestation X enters the battlefield, create a 2/2 black Zombie creature token.
Discard two cards: Create a 2/2 black Zombie creature token.
Discard two cards: Populate.
2
Gorging Vulture 2B Creature - Bird C Flying
When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.
2/2 1
Carrion Feeder X B Creature - Zombie C Carrion Feeder X can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder X.
Embalm - Sacrifice a creature.
1/1 1
Whip of Erebos 2BB Legendary Enchantment Artifact C Attacking creatures you control have lifelink.
B, T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
1
Necromancy 2B Enchantment C You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.
1
Animate Dead 1B Enchantment - Aura C Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
1
Living Death X 3BB Sorcery C Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Cycling - Pay 3 life
1
Dread Return 2BB Sorcery C Return target creature card from your graveyard to the battlefield.
Flashback - Sacrifice three creatures.
1
Yawgmoth’s Will 2B Sorcery C Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
1
Buried Alive X 1B Sorcery C Search your library for up to two creature cards, put them into your graveyard, then shuffle your library.
Flashback 3B
2
Chainer’s Edict 1B Sorcery C Target player sacrifices a creature.
Flashback 5BB
1
Unearth B Sorcery C Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling 2
1
Reanimate B Sorcery C Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. 1
Murderous Cut 4B Instant C Delve
Destroy target creature.
1
Makeshift Mannequin X 3B Instant C Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has “When this creature becomes the target of a spell or ability, sacrifice it.”
Madness - Sacrifice a creature.
1
Crippling Fatigue X 1BB Instant C Target creature gets -2/-2 until end of turn.
Threshold - Destroy that creature instead if there are seven or more cards in your graveyard.
Flashback 1B - Pay 3 life.
1
Ghastly Demise B Instant C Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. 1
Entomb B Instant C Search your library for a card, put that card into your graveyard, then shuffle your library. 1
Darkblast B Instant C Target creature gets -1/-1 until end of turn.
Dredge 3
1
Sultai Scavenger X 5B Artifact Creature - Bird Warrior C Delve
Flying
Unearth 2BB
3/3 2
Gurmag Angler X 6B Artifact Creature - Zombie Fish C Delve
Scavenge 6B
5/5 2
Tasigur, the Golden Fang 5B Legendary Creature - Human Shaman C Delve
2 (G/U)(G/U): Put the top two cards of your library into your graveyard, then return a nonland card of an opponent’s choice from your graveyard to your hand.
4/5 1
Extractor Demon 4BB Creature - Demon C Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard.
Unearth 2B
5/5 1
Vengeful Pharaoh 2BBB Creature - Zombie C Deathtouch
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
5/4 1
Syr Konrad, the Grim 3BB Legendary Creature - Human Knight C Whenever a creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
1B: Each player puts the top card of their library into their graveyard.
5/4 1
Sheoldred, Whispering One 5BB Legendary Creature - Praetor C Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent’s upkeep, that player sacrifices a creature.
6/6 1
Doom Whisperer 3BB Creature - Nightmare Demon C Flying, Trample
Pay 2 life: Surveil 2.
6/6 1
Corpse Connoisseur X 3B Creature - Zombie Wizard C When Corpse Connoisseur X enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B
3/3 1
Cabal Patriarch X 3BBB Legendary Creature - Human Wizard C Discard a card: Target creature gets -1/-1 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Exile three cards from your graveyard: target creature gets -1/-1 until end of turn.
5/5 1
Chainer, Dementia Master 3BB Legendary Creature - Human Minion C Nightmare creatures get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
3/3 1
Nearheath Chaplain X 2W Creature - Human Cleric C Lifelink
You may cast Nearheath Chaplain X from your graveyard.
When Nearheath Chaplain X enters the battlefield, if you cast it from your graveyard, exile it and create two 1/1 white Spirit creature tokens with flying.
3/1 2
Bone Miser 4B Creature - Zombie Wizard C Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add BB.
Whenever you discard a noncreature, nonland card, draw a card.
4/4 1
Sewer Nemesis 3B Creature - Horror C As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis’s power and toughness are each equal to the number of cards in the chosen player’s graveyard.
Whenever the chosen player casts a spell, that player puts the top card of their library into their graveyard.
*/* 1
Mortivore 2BB Creature - Lhurgoyf C Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore.
*/* 1
Reassembling Skeleton X 1B Creature - Skeleton C You may cast Reassembling Skeleton X from your graveyard. 1/1 2
Ghoulcaller’s Accomplice X 1B Creature - Human Rogue C You may cast Ghoulcaller’s Accomplice X from your graveyard.
When Ghoulcaller’s Accomplice X enters the battlefield, if you cast it from your graveyard exile it and create a 2/2 black Zombie creature token.
2/2 2
Hell’s Caretaker 3B Creature - Horror C T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. 1/1 1
Haunted Dead 3B Creature - Zombie C When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
1B, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
2/2 1
Gravedigger X 3B Creature - Zombie C When Gravedigger X enters the battlefield, return target creature card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, also return another target creature card from your graveyard to your hand.
2/2 1
Stinkweed Imp X 2B Creature - Imp C Flying, Deathtouch
Dredge 5
1/2 1
Doomed Necromancer 2B Creature - Human Cleric Wizard C B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 1/1 2
Apprentice Necromancer X 1B Creature - Zombie Wizard C B, T, Sacrifice Apprentice Necromancer X: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Unearth 2B
1/1 1
Big Game Hunter 1BB Creature - Human Rebel Assassin C When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can’t be regenerated.
Madness B
1/1 1
Rotting Rats 1B Creature - Rat C When Rotting Rats enters the battlefield, each player discards a card.
Unearth 1B
1/1 1
Golgari Thug X 1B Creature - Human Warrior C When Golgari Thug X dies, put target creature card from your graveyard on top of your library.
Dredge 4
2/1 2
Bloodghast BB Creature - Vampire Spirit C Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1 1
Stitcher’s Supplier B Creature - Zombie C When Stitcher’s Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard. 1/1 1
Gravecrawler X B Creature - Zombie C Gravecrawler X can’t block.
You may cast Gravecrawler X from your graveyard as long as you control at least two creatures that share a creature type.
2/1 1
Cryptbreaker B Creature - Zombie C 1B, T, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1/1 1
Circling Vultures X B Creature - Bird C Flying
You may discard Circling Vultures X any time you could cast an instant.
During your upkeep, remove a card in your graveyard from the game or sacrifice Circling Vultures X.
Dredge 1
3/2 1
Memory's Journey X 1U Instant C Target player shuffles up to three target cards from his or her graveyard into his or her library.
Dredge 5
2
The Mirari Conjecture 4U Enchantment - Saga C I - Return target instant card from your graveyard to your hand.
II - Return target sorcery card from your graveyard to your hand.
III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
1
Secrets of the Dead 2U Enchantment C Whenever you cast a spell from your graveyard, draw a card. 1
Back From the Brink 4UU Enchantment C Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. 1
Think Tank X 2U Enchantment C At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from your library you may pay 1. If you do, draw a card.
2
Treasure Cruise 7U Sorcery C Delve
Draw three cards.
1
Rise From the Tides 5U Sorcery C Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. 1
Increasing Confusion XU Sorcery C Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into their graveyard instead.
Flashback XU
1
Mystic Retrieval X 3U Sorcery C Return target instant or sorcery card you own from your graveyard or from exile to your hand.
Flashback 3U
1
Deep Analysis 3U Sorcery C Target player draws two cards.
Flashback 1U, Pay 3 life.
1
Compulsive Research 2U Sorcery C Target player draws three cards, then that player discards two cards unless he or she discards a land card. 1
Chart a Course 1U Sorcery C Draw two cards. Then discard a card unless you attacked with a creature this turn. 1
Quiet Speculation X 1U Sorcery C Search your library for up to two instant or sorcery cards and put them into your graveyard, then shuffle your library.
Flashback 2UU
1
Silent Departure X U Sorcery C Return target creature to its owner's hand.
Flashback 3U
1
Brain Freeze 1U Instant C Target player puts the top three cards of his or her libarary into his or her graveyard.
Storm
1
Familiar's Ruse X UU Instant C As an additional cost to cast X, return a creature you control to its onwer's hand.
Counter target spell
Madness - Return two creatures you control to their owners' hands
1
Twiddle X U Instant C Tap or untap target artifact, creature or land.
Flashback - Put the top three cards of your library into your graveyard.
1
Dig Through Time 6UU Instant C Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
1
Mystical Teachings 3U Instant C Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B
1
Gifts Ungiven 3U Instant C Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. 1
Fact or Fiction 3U Instant C Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 1
Intuition 2U Instant C Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. 1
Frantic Search 2U Instant C Draw two cards then discard two cards. Untap up to three lands. 1
Circular Logic 2U Instant C Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U
1
Visions of Beyond U Instant C Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. 1
Thought Scour X U Instant C Target player puts the top two cards of his or her library into his or her graveyard.
Threshold - If there are seven or more cards in your graveyard, that player puts the top five cards of his or her library into his or her graveyard instead.
Draw a card.
1
Obsessive Search X U Instant C Draw a card.
Madness 0
1
Mental Note X U Instant C Put the top two cards of your library into your graveyard.
Draw a card.
Flashback 3U
1
Sultai Skullkeeper X 1U Creature - Naga Shaman C When Sultai Skullkeeper X enters the battlefield, put the top two cards of your library into your graveyard, then you may put a card you own in exile into your graveyard. 2/1 1
Nehazal, Primal Tide 5UU Legendary Creature - Elder Dinosaur C Nehazal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7 1
Vantress Gargoyle 1U Artifact Creature - Gargoyle C Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
T: Each player puts the top card of their library into their graveyard.
5/4 2
Kederekt Leviathan 6UU Creature - Leviathan C When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth 6U
5/5 1
Skaab Goliath 5U Creature - Zombie Giant C As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
6/9 1
River Kelpiie 3UU Creature - Beast C Whenever River Kelpiie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3 1
Mirror-Mad Phantasm 3UU Creature - Spirit C Flying
U: Mirror-Mad Phantasm’s owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1 1
Glyph Keeper 3UU Creature - Sphinx C Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5UU
5/3 1
Body Double 4U Creature - Shapeshifter C You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0 2
Mindshrieker 1U Creature - Spirit Bird C Flying
2: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.
1/1 2
Skaab Ruinator 1UU Creature - Zombie Horror C As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
5/6 1
Wonder 3U Creature - Incarnation C Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2 1
Vizier of Many Faces 2UU Creature - Shapeshifter Cleric C You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it’s white, and it’s a Zombie in addition to its other types.
Embalm 3UU
0/0 1
Undead Alchemist 3U Creature - Zombie C If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.
Whenever a creature card is put into an opponent’s graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2 1
Archaeomancer X 2UU Creature - Human Wizard C When Archaeomancer X enters the battlefield, return target instant card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, also return target sorcery card from your graveyard to your hand.
1/2 1
Merfolk Looter X 1U Creature - Merfolk Rogue C T: Draw a card, then discard a card.
Unearth U
1/1 2
Waterfront Bouncer 1U Creature - Merfolk Spellshaper C U, T, Discard a card: Return target creature to its owner's hand. 1/1 1
Laboratory Maniac X 2U Creature - Human Wizard C If you would draw a card while your library has no cards in it, you win the game instead.
Unearth 2U
2/2 1
Breath of Life X 3W Sorcery C Return target permanent card from your graveyard to the battlefield. 3
Emry, Lurker of the Loch 2U Legendary Creature - Merfolk Wizard C This spell costs 1 less to cast for each artifact you control.
When Emry enters the battlefield, put the top four cards of your library into your graveyard.
T: Choose target artifact card in your graveyard. You may cast that spell this turn.
1/2 1
Champion of Wits X 2U Creature - Naga Wizard C When Champion of Wits X enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 4UU
2/1 1
Bazaar Trademage 2U Creature - Human Wizard C Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3/4 1
Snapcaster Mage 1U Creature - Human Wizard C Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to is mana cost.
2/1 1
Deranged Assistant X 1U Creature - Human Wizard C T, Put the top card of your library into your graveyard: Add 1
Embalm 1U
1/1 1
Hedron Crab U Creature - Crab C Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. 0/3 1
Confessor X W Creature - Human Cleric C Whenever you discard a card, you may gain 1 life.
W, Discard a card: Gain 1 life.
1/1 4
Descend Upon the Sinful X 8WW Sorcery C Delve
Exile all creatures.
2
Feeling of Dread X 1W Instant C Tap up to two target creatures
Flashback 1(G/U)
2
Radiant's Judgment X 2W Instant C Destroy target creature with power 4 or greater.
Cycling 2
Madness 2WW
2
Rally the Peasants X 2W Instant C Creatures you control get +1/+1 until end of turn.
Cycling 2
Flashback 2W
2
Astral Drift X 2W Enchantment C Whenever you discard Astral Drift X or another card while Astral Drift X is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling 2W
2
Astral Slide X 2W Enchantment C Whenever you discard a card, you may exile target creature. If you do, return the exiled card to the battlefield under its onwer's control at the beginning of the next end step.
Madness 2W
2
Divine Sacrament X 1WW Enchantment C Creatures you control get +1/+1
Threshold - Creatures you control get an additional +1/+1 as long as there are seven or more cards in your graveyard.
3
Seance X 2WW Enchantment C At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
1: The next time you would draw a card this turn, you gain 5 life instead.
2
Thalia's Geistcaller X 2W Creature - Human Cleric C Lifelink
Whenever a creature card is exiled from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Thalia's Geistcaller X gains indestructible until end of turn.
3/1 2
False Defeat X 3W Sorcery C Return target creature card from your graveyard to the battlefield.
Madness - Exile seven cards from your graveyard.
2
Kirtar's Desire W Enchantment - Aura C Enchant Creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block while there are seven or more cards in your graveyard.
1
Kirtar's Wrath 4WW Sorcery C Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, create two 1/1 white Spirit creature tokens with flying.
1
Increasing Devotion 3WW Sorcery C Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback 7WW
1
Battle Screech 2WW Sorcery C Create two 1/1 white Bird creature tokens with flying
Flashback - Tap three untapped white creatures you control.
1
Lingering Souls 2W Sorcery C Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B
1
Momentary Blink 1W Instant C Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback 3U
1
Resilient Wanderer X 2WW Creature - Human Nomad C First Strike
Discard a card: Resilient Wanderer X gains protection from the colour of your choice until end of turn.
3/2 3
Sacred Cat X W Creature - Cat C When Sacred Cat X enters the battlefield, create a 1/1 white Cat Spirit creature token with flying.
Embalm W
0/1 3
Stonecloaker X 2W Artifact Creature - Gargoyle C Flash
Flying
When Stonecloaker X enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker X enters the battlefield, exile target card from a graveyard.
3/2 2
Ancestor's Chosen X 5WW Enchantment Creature - Human Cleric C First Strike
When Ancestor's Chosen X enters the battlefield, you gain 1 life for each card in your graveyard.
Cycling 2
4/4 3
Restoration Specialist 1W Creature - Dwarf Artificer C W, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one enchantment card from your graveyard to your hand. 2/1 2
Valor X 3W Creature - Incarnation C First Strike
As long as Valor X is in your graveyard and you control a Plains, creatures you control have first strike.
3/2 2
Trueheart Duelist X 1W Creature - Human Warrior C Trueheart Duelist X can block an additional creature each combat.
Embalm 1W
2/2 3
Tireless Tribe X W Creature - Human Nomad C Discard a card: Tireless Tribe X gets +0/+4 until end of turn. 2/1 2
Auramancer X 2W Creature - Human Wizard C When Auramancer X enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, you may also return target artifact card from your graveyard to your hand.
2/2 2
Stoic Champion X WW Creature - Human Soldier C Whenever you discard a card, Stoic Champion X gets +2/+2 until end of turn.
Basic Landcycling 2
2/2 3
Patrol Hound X 1W Creature - Hound C Discard a card: Patrol Hound X gains first strike until end of turn.
Madness - Discard a card.
2/2 2
Mystic Visionary X 1W Creature - Human Nomad C Lifelink
Threshold - Mystic Visionary X has flying as long as there are seven or more cards in your graveyard.
2/1 2
Loyal Retainers X 2W Creature - Human Advisor C Sacrifice Loyal Retainers X: Return target creature card from your graveyard to the battlefield. Activate this ability only during your turn before attackers are declared. 1/1 2
Jotun Grunt X 1W Creature - Giant Soldier C Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owners' library.
Dredge 4
4/4 2
Icatian Crier X 2W Creature - Human Spellshaper C 1W, T, Discard a card: Create two 1/1 white Citizen creature tokens.
Unearth W
1/1 3
Disposal Mummy X 2W Creature - Zombie Jackal C When Disposal Mummy X enters the battlefield, exile target card from an opponent's graveyard.
Embalm 2W
2/3 2
Reya Dawnbringer 6WWW Legendary Creature - Angel C Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 1
Eternal Dragon 5WW Creature - Dragon Spirit C Flying
3WW: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling 2
5/5 1
Sun Titan 4WW Creature - Giant C Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent with converted mana cost 3 or less from your graveyard to the battlefield.
6/6 1
Reveillark 4W Creature - Elemental C Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke 5W
4/3 1
Mageta the Lion 3WW Legendary Creature - Human Spellshaper C 2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those cratures can't be regenerated. 3/3 1
Karmic Guide 3WW Creature - Angel Spirit C Flying, Protection from Black
Echo 3WW
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2 1
Glory 3WW Creature - Incarnation C Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
3/3 1
Angel of Sanctions 3WW Creature - Angel C Flying
When Angel of Sanctions enters the battlefield, you may exile target creature an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm 5W
3/4 1
Daring Archaeologist 3W Creature - Human Artificer C When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist.
3/3 1
Vesperlark 2W Creature - Elemental C Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke 1W
2/1 1
Sunscourge Champion 2W Creature - Human Wizard C When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize - 2WW, Discard a card.
2/3 1
Hallowed Spiritkeeper 1WW Creature - Avatar C Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2 1
Magus of the Balance 1W Creature - Human Wizard C 4W, T, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2 1
Avenger en-Dal 1W Creature - Human Spellshaper C 2W, T, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1 1
Adorned Pouncer 1W Creature - Cat C Double Strike
Eternalize 3WW
1/1 1
Mardu Woe-Reaper W Creature - Human Warrior C Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. 2/1 1