Name C Type R Text P/T Act.
Giant Growth Ancestral Man 1G Creature - Elf U When Giant Growth Ancestral Man dies, draw cards equal to its power. 1/1 1
Tough Student 1UR Creature - Human Warrior C Prowess 2/1 5
Treasure Chest 3 Artifact C {3}, {T}, Sacrifice Treasure Chest: Draw three cards. 5
Experimenting Blacksmith 1R Creature - Dwarf Artificer C When Experimenting Blacksmith enters the battlefield, you may sacrifice an artifact. If you do, Experimenting Blacksmith deals 3 damage to target creature or player. 2/1 3
Matter Dispersal 2 2U Sorcery C Put target nonland permanent on top of its owner's library
Interweave {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its interweave cost. If you do, add this card's effects to that spell.)
6
Custodian of the Cloak 2W Creature - Human Cleric Spellshaper C {W}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 2/2 5
Misty Spellbomb 1 Artifact C {U}, Sacrifice Misty Spellbomb: Target creature cannot be the target of spells or abilities your opponents control until end of turn.
When Misty Spellbomb is put into a graveyard from the battlefield, you may pay 1. If you do, draw a card.
4
Sky Serpent 4U Creature - Serpent C Defender
Wingmate – If you control a creature with flying, Sky Serpent has flying.
3/6 7
Spectral Summoning 2W Instant C Put a 1/1 white Spirit creature token with flying onto the battlefield.
Target creature you control gets +X/+X until end of turn where X is the number of creatures you control.
6
Sunrise Falcon 1W Creature - Bird C Flying
Sunrise Falcon can block only creatures with flying.
2/1 4
Parapet Lancer 1WR Creature - Human Soldier C First Strike 2/1 10
Compost Limper G Creature - Plant Zombie C When Compost Limper enters the battlefield, you may discard a land card. If you do, put a +1/+1 counter on Compost Limper. 1/2 2
Snapping Crocodile 2G Creature - Crocodile C Protection from Pirates. 3/3 3
Deepforest Moss 2GG Creature - Plant C When Deepforest Moss enters the battlefield, add {B}{G}{G} to your mana pool. 2/3 4
Mausoleum Weed 4G Creature - Plant C Exile a creature card from your graveyard: Mausoleum Weed gains deathtouch until end of turn. 4/4 2
Crushing Spellbomb 1 Artifact C {G}, Sacrifice Crushing Spellbomb: Destroy target artifact.
When Crushing Spellbomb is put into a graveyard from the battlefield, you may pay 1. If you do, draw a card.
5
Safety Spellbomb 1 Artifact C {W}, Sacrifice Safety Spellbomb: Prevent the next 2 damage that would be dealt to target creature this turn.
When Safety Spellbomb is put into a graveyard from the battlefield, you may pay 1. If you do, draw a card.
3
Urge Feeder 2G Creature - Zombie C {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 2/2 3
Anger Spellbomb 1 Artifact C {R}, Sacrifice Anger Spellbomb: Target creature gets +3/+0 until end of turn.
When Anger Spellbomb is put into a graveyard from the battlefield, you may pay {1}. If you do, draw a card.
6
Ancient Forgetter 2U Creature - Naga Wizard C Hexproof
{T}: Target player puts the top card of his or her library into his or her graveyard.
1/3 4
Angry Dwarf 1R Creature - Dwarf Soldier C Angry Dwarf has haste as long as you control an artifact. 2/1 5
Stalwart Dwarf 2W Creature - Dwarf Soldier C Stalwart Dwarf has vigilance as long as you control an artifact. 3/3 3
Experimenting Blacksmith 2 1R Creature - Dwarf Artificer C As an additional cost to cast Experimenting Blacksmith 2, you may sacrifice an artifact. If you do, Experimenting Blacksmith 2 enters the battlefield with a +1/+1 counter on it. 2/1 2
Walker of the Spiral 1BG Creature - Zombie C Deathtouch 2/1 5
Redoubtable Priest 1WB Creature - Human Cleric C Lifelink 2/1 3
Lurking Sneakthief 1GU Creature - Naga Rogue C Flash 2/1 7
Flung 2 2R Sorcery C Target creature you control gets +2/+0 and gains flying and trample. Sacrifice it at end of turn.
Interweave – {R}, Reveal Flung 2 from your hand: target creature you control gets +1/+0 and gains trample until end of turn. (Activate this ability only when you cast an instant or sorcery spell.)
4
Matter Dispersal 3U Sorcery C Put target nonland permanent on top of its owner's library.
Interweave – {U}, reveal Matter Dispersal from your hand: return target creature to its owner's hand. (Activate this ability only when you cast an instant or sorcery spell.)
3
Gust from the East U Instant C Target creature gains flying until end of turn.
Interweave {U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its interweave cost. If you do, add this card's effects to that spell.)
2
Plaguetree 2 4G Creature - Plant Zombie C Graveflower 4 – When Plaguetree 2 dies, return target creature with converted mana cost 4 or less from your graveyard to your hand. 4/4 3
Bridge Builder 1R Creature - Dwarf Artificer C {T}: Target creature can't be blocked except by creatures with flying or reach this turn. 1/1 4
Arch Exhumer 2B Creature - Zombie Spellshaper C {1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token into play tapped. 2/2 3
The Black Spot 2B Enchantment - Aura C Enchant creature
At the beginning of your upkeep, destroy enchanted creature.
2
Aerial Denial UU Instant C Counter target spell unless it's controller pays {2}.
Wingmate – If you control a creature with flying, counter that spell instead.
4
Airship Pilot 2U Creature - Human Pirate Spellshaper C {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 8
Hurling Giant 3WR Creature - Giant U {1}{W}, {T}: Target creature you control gains flying until end of turn. Exile that creature at the beginning of the next end step.
{1}{R}, {T}, Sacrifice an artifact: Hurling Giant deals 2 damage to target creature or player.
4/4 5
Chaplain of the War Barge 2B Creature - Human Cleric Spellshaper C {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. 2/2 4
Sewerkeeper 2B Creature - Human Rogue C {2}{B}, {T}, Sacrifice a creature: Return target creature card from your graveyard to your hand. 2/2 4
Sober Custodian 3W Creature - Human Cleric C {W}, {T}, Sacrifice Sober Custodian: Return target enchantment from your graveyard to play. 3/3 2
Double Cleave 1WR Instant C Target creature gains double strike until end of turn. 4
Chromatic Star 1 Artifact C {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
3
Poison Spellbomb 1 Artifact C {B}, Sacrifice Poison Spellbomb: Target creature gains deathtouch until end of turn.
When Poison Spellbomb is put into a graveyard from the battlefield, you may pay 1. If you do, draw a card.
2
Cannonneer 2R Creature - Dwarf Soldier C {T}, Sacrifice an artifact: Cannonneer deals 2 damage to target creature or player. 2/2 2
Melee Pirate 1U Creature - Human Pirate C {U}: Melee Pirate gains flying until end of turn. 2/1 2
Boatswain 2R Creature - Human Wizard Spellshaper C {T}, Discard a card: Draw a card. 2/2 7
Lick of Flame 2 R Instant C Lick of Flame deals 1 damage to target creature. If that creature has flying, Lick of Flame deals 2 damage instead.
Interweave {R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its interweave cost. If you do, add this card's effects to that spell.)
2
Scorching Steam 2 1R Instant C Scorching Steam deals 2 damage to target creature or player.
Interweave {1}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its interweave cost. If you do, add this card's effects to that spell.)
3
Matter Dispersal 3 1U Instant C Return target nonland permanent to its owner's hand.
Interweave {1}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its interweave cost. If you do, add this card's effects to that spell.)
3
Dwarven Axe 1 Artifact - Equipment C Equipped creature gets +1/+1.
Equip {1}
3
Traveler's Amulet 1 Artifact C {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 2
Wayfarer's Bauble 1 Artifact C {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 2
Sepulcher Attendant 1G Creature - Human Druid C {T}: Add {1} to your mana pool. If there is a creature card in your graveyard add one mana of any color to your mana pool instead. 2/1 8
Defender of the Chancel 2W Creature - Human Cleric C {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4 2
Wildflowerman 1G Creature - Plant C {T}, Exile a card from your graveyard: Add one mana of any color to your mana pool. 1/1 2
Preventer 1W Creature - Human Cleric C {1}, {T}: Tap target creature without flying. 1/2 2
Seize the Moment 2 2U Instant C Draw three cards then discard two cards unless you discard an instant or sorcery card. 1
Move Between the Clouds 1W Sorcery C Exile up to one permanent you control and up to one permanent you don't control, then return those cards to the battlefield under their owners' control. 4
Call of the Earth 2 2G Sorcery C Reveal the top five cards of your library. You may put a creature card without flying from among them into your hand. Put the rest into your graveyard. 1
Hulking Mulch 4GG Creature - Plant C Hexproof, vigilance 6/6 1
Towering Beast 5G Creature - Beast C Trample, reach 5/5 1
Bloodhunter Bat 3B Creature - Bat C Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2/2 1
Grave Mediator 4B Creature - Zombie Cleric C Exile a creature card from your graveyard: Grave Mediator gains lifelink until end of turn. 4/4 1
Charging Rhino 3GG Creature - Rhino C Charging Rhino can't be blocked by more than one creature. 4/4 1
Poison-Wielding Pirate 1B Creature - Human Rogue C Deathtouch
When Poison-Wielding Pirate deals combat damage to a player you may discard a card. If you do, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
1/1 1
Thing from the Dark 4B Creature - Elemental C Haste, deathtouch 3/3 1
Aven Pillager 1U Creature - Bird Pirate C Flying
Whenever Aven Pillager deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1 2
Wingbeat Herald 2U Creature - Bird Wizard C Flying
When Wingbeat Herald enters the battlefield, look at the top five cards of your library. You may reveal a creature with flying from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2 4
Vault Raider 2 2U Creature - Human Pirate C Wingmate – If you control a creature with flying, Vault Raider 2 has "Whenever this creature deals combat damage to a player, draw a card". 1/3 1
Sepulcher Watcher 4W Creature - Spirit C Whenever you return a card from your graveyard to your hand, you may gain 3 life.
Graveflower 4 – When Sepulcher Watcher dies, return target creature card with converted mana cost 4 or less from your graveyard to your hand.
3/3 3
Plague Carrier 1BB Creature - Zombie Cleric C Menace
Whenever Plague Carrier deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
2/2 6
Selfless Giant 4W Creature - Giant C Sacrifice Selfless Giant: Destroy target enchantment. 3/4 1
Devoted Guardian 3W Creature - Giant C Devoted Guardian has first strike as long as it's enchanted.
When Devoted Guardian dies, return target enchantment from your graveyard to your hand.
3/3 1
Defender of the Nave 3W Creature - Human Cleric C Flash
Lifelink
3/1 2
Slithering Death 4B Creature - Zombie C Sacrifice Slithering Death: Target creature gets -2/-2 until end of turn.
Graveflower 4 – When Slithering Death dies, return target creature card with converted mana cost 4 or less from your graveyard to your hand.
3/2 3
Crookclaw Transmuter 3U Creature - Bird Wizard C Flash, flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3/1 4
Malign Smokebeast 1B Creature - Horror C Flying
Discard a card: Malign Smokebeast gets +2/+0 until end of turn. Activate this ability only once each turn.
0/2 5
Consider U Sorcery C Scry 1. Draw a card. 10
Intrepid Merchant 2U Creature - Human Pirate C When Intrepid Merchant dies, draw a card. 2/2 3
Wizardfire 2 3RR Sorcery C Wizardfire deals 4 damage to target creature.
If you control a wizard, Wizardfire 2 deals 6 damage instead.
7
Yottatree Patrol 1G Creature - Human Ranger C Wingmate – If you control a creature with flying, Yottatree Patrol has vigilance. 2/2 2
Vault Raider 2U Creature - Human Pirate C Whenever Vault Raider deals combat damage to a player, draw a card.
Wingmate – If you control a creature with flying, Vault Raider has 1U: Vault Raider can't be blocked this turn.
1/3 2
Messenger Airship 1U Creature - Human Pirate C Flying 1/3 5
Stretching Arms 1G Instant C Target creature gets +2/+2 and gains reach until end of turn. 2
Lifefetcher 4WW Creature - Spirit C Flying
When Lifefetcher enters the battlefield, you may return a creature with converted mana cost 2 or less from your graveyard to play.
3/2 7
Move Between the Clouds 2 1W Sorcery C Exile up to one permanent you control and up to one permanent you don't control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. 2
Light Arrows 1G Enchantment - Aura C Flash
Enchant creature
Enchanted creature gets +1/+1 and has reach.
2
Waterfall at the High Temple 2W Enchantment C At the beginning of your upkeep you may gain 2 life.
Sacrifice Waterfall at the High Temple: Prevent all damage that would be dealt to you or creatures you control this turn.
4
Stoneforge Dwarf 1W Creature - Dwarf Artificer C When Stoneforge Dwarf enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal it, put it in into your hand, then shuffle your library. 1/2 4
Doughty Fighter 2 2W Creature - Dwarf Soldier C Doughty Fighter 2 enters the battlefield with a +1/+1 counter on it if you control an artifact. 2/3 3
Ash Sifter 2W Creature - Dwarf Artificer C When Ash Sifter enters the battlefield, you may return target artifact from your graveyard to your hand. 2/3 4
Shielding Plax 2UG Enchantment - Aura C Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
6
Invert UR Instant C Switch target creature's power and toughness until end of turn.
Draw a card.
3
Zephyr Sprite U Creature - Faerie C Flying 1/1 3
Rhox Archer 4G Creature - Rhino Archer C Reach 3/5 1
Seal of Primordium 1G Enchantment C Sacrifice Seal of Primordium: Destroy target artifact or enchantment. 1
Edge Guardian 3 Artifact Creature - Construct C Defender
Wingmate – If you control a creature with flying, Edge Guardian loses defender.
2/4 1
Outcrop Beast 3R Creature - Beast C Wingmate – If you control a creature with flying, Outcrop Beast has first strike 3/3 1
Privateer 1B Creature - Human Pirate C Wingmate – If you control a creature with flying, Privateer has flying. 2/2 2
False Harbor 3B Sorcery C Destroy target tapped creature. 1
Walk the Plank 3B Sorcery C Exile target creature without flying. 3
Scorching Steam 1R Instant C Scorching Steam deals 2 damage to target creature or player. 1
Gravestealer 3B Creature - Zombie Pirate C Flying
Whenever Gravestealer deals combat damage to a player you may exile target card from that player's graveyard.
2/2 2
Corsair Skyship 3U Creature - Human Pirate C Flying
Whenever Corsair Skyship deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
2/2 1
Banish from the Upper 3W Enchantment C When Banish from the Upper enters the battlefield, exile target creature until Banish from the Upper leaves the battlefield. (That creature returns under its owner’s control.)
Sacrifice Banish from the Upper: Draw a card.
1
Druid's Skyweft 2W Enchantment - Aura C Enchant creature
Enchanted creature has flying.
Sacrifice Druid's Skyweft: Draw a card.
1
Fertile Ground 1G Enchantment - Aura C Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). 1
Lick of Flame R Instant C Lick of Flame deals 1 damage to target creature. If that creature has flying, Lick of Flame deals 2 damage instead. 2
Forge Fire R Instant C As an additional cost to cast Forge Fire, sacrifice an artifact.
Forge Fire deals 4 damage to target creature.
1
Hearth Protector 2 1R Creature - Dwarf Wizard C When Hearth Protector 2 enters the battlefield, if you control an artifact, Hearth Protector 2 deals 1 damage to target creature or player. 2/1 1
Research Drone 1 Artifact Creature - Drone C Sacrifice Research Drone: Draw a card, then discard a card. 1/1 1
Curse of Slaughter B Enchantment - Aura C Enchant creature
Enchanted creature has, "Whenever another creature dies this creature deals damage equal to its power to its controller."
3
Call of the Earth 2G Sorcery C Reveal the top three cards of your library. Put all creature cards without flying revealed this way into your hand and the rest into your graveyard. 2
Wingshot 3GB Instant C Destroy target creature with flying. You gain 3 life. 3
Seize the Moment 2U Instant C Draw three cards. Then discard two cards unless you discard a creature card. 3
Flung 2R Sorcery C Target creature you control gets +2/+0 and gains flying and trample. Sacrifice it at end of turn. 3
Wizardfire 3RR Sorcery C Wizardfire deals 4 damage to target creature.
If you control a wizard, draw a card.
2
Xenocidal Notion 3B Instant C Destroy target nonhuman creature. 2
Falling Rock 4R Sorcery C As an additional cost to cast Falling Rock, discard a card.
Falling Rock deals 3 damage to target creature or player.
Draw two cards.
2
Giant Foulweed 2 3G Creature - Plant Zombie C Trample
Graveflower 3 – When Giant Foulweed 2 dies, return target creature card with converted mana cost 3 or less from your graveyard to your hand.
3/3 2
Giant Foulweed 3G Creature - Plant Zombie C Trample
Graveleech 1 – As an additional cost to cast Giant Foulweed you may exile a card from your graveyard. If you do, Giant Foulweed enters the battlefield with a +1/+1 counter on it.
3/3 2
Skypair Hoplite 1W Creature - Human Soldier C Wingmate – If you control a creature with flying, Skypair Hoplite gets +1/+1. 2/1 4
Plaguetree 4G Creature - Plant Zombie C Graveleech 2 – As an additional cost to cast Plaguetree, you may exile a creature card from your graveyard. If you do, Plaguetree enters the battlefield with 2 +1/+1 counters on it. 5/5 2
Exacter of Payment 1B Creature - Zombie Cleric C When Exacter of Payment enters the battlefield, each player sacrifices a creature. 1/1 1
Fume Spitter B Creature - Horror C Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1 1
Essence Drain 4B Sorcery C Essence Drain deals 3 damage to target creature or player and you gain 3 life. 1
Innocent Blood B Sorcery C Each player sacrifices a creature. 1
Oppressive Rays W Enchantment - Aura C Enchant creature
Enchanted creature can't attack or block unless it's controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
1
Clutching Death 3GG Creature - Horror C Reach
When Clutching Death enters the battlefield, destroy target creature with flying.
1/3 1
Treewalker 2G Creature - Spider C Reach, Deathtouch 1/3 1
Scrappy Familiar 2U Creature - Bird C Flying, prowess
When Scrappy Familiar dies, draw a card.
1/2 1
Leave Behind 2UU Sorcery C Return up to two target creatures without flying to their owner's hands. 1
Summon Aid 2W Sorcery C Put 2 1/1 white Soldier creature tokens onto the battlefield. Then you gain life equal to the number of creatures you control. 1
Inspire W Instant C Until end of turn, target creature gets +1/+1 and gains flying. 1
Send Heavenward 4W Instant C Destroy target attacking creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. 1
Fastidious Disciple 2W Creature - Human Cleric C Sacrifice Fastidious Disciple: Destroy target enchantment. 2/3 1
Armored Griffin 3W Creature - Griffin C Flying, vigilance 2/3 1
Voiceless Spirit 2W Creature - Spirit C Flying, first strike 2/1 1
Once More Loyal Soldier 2WB Sorcery C Return target creature with converted mana cost 2 or less from your graveyard to play. 1
Zephyrean Eruption 2UU Sorcery R Put a falling counter on each creature. (Your flying creatures can remove falling counters on your creatures. Each flying creature you control gain: Tap: Remove a falling counter from target creature you control. On your upkeep, exile all creatures you control with a falling counter on it.) 2