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A subset of the magiccards.info search syntax is implemented.

c:
color
mana=
mana cost
t:
type
r:
rarity
o:
rules text
pow=, pow>, pow<
power
tou=, tou>, tou<
toughness
*
include retired cards in results

Examples:

  • tension turtle
  • t:"human wizard"
  • c:r tou>2
  • t:wizard pow<2
  • t:creature mana=WW o:lifelink
  • o:"target attacking"
  • mana=2uu *
  • c:g NOT tou>3
  • c:w OR (c:u AND o:vigilance)
  • c:r OR c:u OR c:g

Search

71 results for 'r:common c:u'

Name C Type R Text P/T Act.
Archaeomancer X 2UU Creature - Human Wizard C When Archaeomancer X enters the battlefield, return target instant card from your graveyard to your hand.
Threshold - If there are seven or more cards in your graveyard, also return target sorcery card from your graveyard to your hand.
1/2 1
Back From the Brink 4UU Enchantment C Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. 1
Bazaar Trademage 2U Creature - Human Wizard C Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3/4 1
Body Double 4U Creature - Shapeshifter C You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0 2
Brain Freeze 1U Instant C Target player puts the top three cards of his or her libarary into his or her graveyard.
Storm
1
Careful Study X U Sorcery C Draw two cards, then discard two cards.
Jump-Start
2
Champion of Wits X 2U Creature - Naga Wizard C When Champion of Wits X enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 4UU
2/1 1
Chart a Course 1U Sorcery C Draw two cards. Then discard a card unless you attacked with a creature this turn. 1
Circular Logic 2U Instant C Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U
1
Compulsive Research 2U Sorcery C Target player draws three cards, then that player discards two cards unless he or she discards a land card. 1
Deep Analysis 3U Sorcery C Target player draws two cards.
Flashback 1U, Pay 3 life.
1
Deranged Assistant X 1U Creature - Human Wizard C T, Put the top card of your library into your graveyard: Add 1
Embalm 1U
1/1 1
Dig Through Time 6UU Instant C Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
1
Emry, Lurker of the Loch 2U Legendary Creature - Merfolk Wizard C This spell costs 1 less to cast for each artifact you control.
When Emry enters the battlefield, put the top four cards of your library into your graveyard.
T: Choose target artifact card in your graveyard. You may cast that spell this turn.
1/2 1
Fact or Fiction 3U Instant C Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 1
Familiar's Ruse X UU Instant C As an additional cost to cast X, return a creature you control to its onwer's hand.
Counter target spell
Madness - Return two creatures you control to their owners' hands
1
Frantic Search 2U Instant C Draw two cards then discard two cards. Untap up to three lands. 1
Gifts Ungiven 3U Instant C Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. 1
Glyph Keeper 3UU Creature - Sphinx C Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5UU
5/3 1
Hedron Crab U Creature - Crab C Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. 0/3 1
Increasing Confusion XU Sorcery C Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into their graveyard instead.
Flashback XU
1
Intuition 2U Instant C Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. 1
Kederekt Leviathan 6UU Creature - Leviathan C When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth 6U
5/5 1
Laboratory Maniac X 2U Creature - Human Wizard C If you would draw a card while your library has no cards in it, you win the game instead.
Unearth 2U
2/2 1
Memory's Journey X 1U Instant C Target player shuffles up to three target cards from his or her graveyard into his or her library.
Dredge 5
2
Mental Note X U Instant C Put the top two cards of your library into your graveyard.
Draw a card.
Flashback 3U
1
Merfolk Looter X 1U Creature - Merfolk Rogue C T: Draw a card, then discard a card.
Unearth U
1/1 2
Mindshrieker 1U Creature - Spirit Bird C Flying
2: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.
1/1 2
Mirror-Mad Phantasm 3UU Creature - Spirit C Flying
U: Mirror-Mad Phantasm’s owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1 1
Mystic Retrieval X 3U Sorcery C Return target instant or sorcery card you own from your graveyard or from exile to your hand.
Flashback 3U
1
Mystical Teachings 3U Instant C Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B
1
Nehazal, Primal Tide 5UU Legendary Creature - Elder Dinosaur C Nehazal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7 1
Obsessive Search X U Instant C Draw a card.
Madness 0
1
Quiet Speculation X 1U Sorcery C Search your library for up to two instant or sorcery cards and put them into your graveyard, then shuffle your library.
Flashback 2UU
1
Radical Idea X U Instant C Draw a card.
Jump-Start
4
Rise From the Tides 5U Sorcery C Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. 1
River Kelpiie 3UU Creature - Beast C Whenever River Kelpiie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3 1
Secrets of the Dead 2U Enchantment C Whenever you cast a spell from your graveyard, draw a card. 1
Silent Departure X U Sorcery C Return target creature to its owner's hand.
Flashback 3U
1
Skaab Goliath 5U Creature - Zombie Giant C As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
6/9 1
Skaab Ruinator 1UU Creature - Zombie Horror C As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
5/6 1
Snapcaster Mage 1U Creature - Human Wizard C Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to is mana cost.
2/1 1
Sultai Skullkeeper X 1U Creature - Naga Shaman C When Sultai Skullkeeper X enters the battlefield, put the top two cards of your library into your graveyard, then you may put a card you own in exile into your graveyard. 2/1 1
The Mirari Conjecture 4U Enchantment - Saga C I - Return target instant card from your graveyard to your hand.
II - Return target sorcery card from your graveyard to your hand.
III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
1
Think Tank X 2U Enchantment C At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from your library you may pay 1. If you do, draw a card.
2
Thought Scour X U Instant C Target player puts the top two cards of his or her library into his or her graveyard.
Threshold - If there are seven or more cards in your graveyard, that player puts the top five cards of his or her library into his or her graveyard instead.
Draw a card.
1
Treasure Cruise 7U Sorcery C Delve
Draw three cards.
1
Twiddle X U Instant C Tap or untap target artifact, creature or land.
Flashback - Put the top three cards of your library into your graveyard.
1
Undead Alchemist 3U Creature - Zombie C If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.
Whenever a creature card is put into an opponent’s graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2 1
Vantress Gargoyle 1U Artifact Creature - Gargoyle C Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
T: Each player puts the top card of their library into their graveyard.
5/4 2
Visions of Beyond U Instant C Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. 1
Vizier of Many Faces 2UU Creature - Shapeshifter Cleric C You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it’s white, and it’s a Zombie in addition to its other types.
Embalm 3UU
0/0 1
Waterfront Bouncer 1U Creature - Merfolk Spellshaper C U, T, Discard a card: Return target creature to its owner's hand. 1/1 1
Wonder 3U Creature - Incarnation C Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2 1
Avalanche Tusker X 2GUR Creature - Elephant Warrior C Whenever Avalanche Tusker X attacks, target creature defending player controls blocks it this combat if able.
Unearth 1GUR
6/4 2
Beacon Bolt 1UR Sorcery C Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-Start
1
Enigma Drake X 1UR Creature - Drake C Enigma Drake X's power is equal to the number of instant and sorcery cards in your graveyard plus the number of instant and sorcery cards you own in exile. */4 1
Hanna, Ship's Navigator 1WU Legendary Creature - Human Artificer C 1WU, T: Return target artifact or enchantment card from your graveyard to your hand. 1/2 1
Hypothesizzle X 3UR Instant C Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle X deals 4 damage to target creature.
Jump-Start
1
Iridescent Angel X 5WU Creature - Angel C Flying, Protection from all colours
Cycling 2WU
When you cycle Iridescent Angel X, target creature gains protection from all colours until end of turn.
4/4 1
Muldrotha, the Gravetide 3BGU Legendary Creature - Elemental Avatar C During each of your turns, you may play up to one permanent of each type from your graveyard. 6/6 1
Prized Amalgam 1UB Creature - Zombie C Whenever a creature enters the battlefield under your control, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3 1
Psychatog 1UB Creature - Atog C Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2 1
Sedris, the Traitor King X 3UBR Legendary Creature - Zombie Warrior C Each creature card in your graveyard has Unearth 2B.
Unearth 1UBR
5/5 1
Sevinne, the Chronoclasm 2URW Legendary Creature - Human Wizard C Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery card from your graveyard each turn, copy that spell. You may choose new targets for the copy.
2/2 1
Soul Manipulation X 1UB Instant C Choose one or both -
Counter target creature spell.
Return target creature card from your graveyard to your hand.
Flashback 5UB
1
Sphinx of the Steel Wind X 5WUB Artifact Creature - Sphinx C Flying, first strike, vigilance, lifelink, protection from red and from green.
Cycling B, Exile all cards from your graveyard.
6/6 6
Spitting Image 4GUGU Sorcery C Create a token that's a copy of target creature.
Retrace
1
Temmet, Vizier of Naktamun WU Legendary Creature - Human Cleric C At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.
Embalm 3WU
2/2 1
Vigean Intuition X 1GU Instant C Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Flashback 3GU
1
Wood Sage GU Creature - Human Druid C T: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1 2