Name
C
Type
R
Text
P/T
Act.
Runemark Binder 1RW Creature - Human Cleric U Creatures you control that are enchanted get +1/+1. 2/2 4
Uncovered Knowledge 1U Instant C Draw a card
Profusion U (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay U and return this card from your graveyard to your hand)
9
Senate Scholar 2U Creature - Human Wizard C (U/R), T: Draw a card, then discard a card. 1/3 4
Prejudice 2U Instant C Counter target multi-coloured spell. 4
Tract Shredder B Creature - Zombie C At the beginning of your upkeep, put the top 3 cards of your library into your graveyard. 2/2 6
Prize Sow R Creature - Boar C When Prize Sow dies, each opponent draws a card. 3/2 8
Farseek Elf 2G Creature - Elf Scout C When Farseek Elf enters the battlefield, you may search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. 1/1 5
Mulch Hauler 2G Creature - Insect C When Mulch Hauler enters the battlefield, reveal the top 5 cards of your library. You may put a land card from amongst them into your hand and the rest into your graveyard. 2/2 6
Gulfweed Barrier 1GU Creature - Wall C Defender
When Gulfweed Barrier enters the battlefield, draw a card.
0/3 3
Stygian Offering 5G Instant C Delve
Exile target noncreature permanent.
7
Veilbore 1WB Sorcery U Exile target creature.
Recall - 3WB (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.)
7
Sigil of Action 3 Artifact C T: Add U, R or G to your mana pool.
1, T, Sacrifice Sigil of Action: Draw a card.
4
Runeveil WU Creature - Wall C Defender, Flying
Whenever Runeveil is dealt damage, you gain that much life
0/3 5
Netherworld Knowledge 1B Sorcery C Put the top five cards of your library into your graveyard, then return a card from your graveyard to your hand. 6
Draconic Cohort 3 Creature - Drake C Spend only mana of three different colours to cast Draconic Cohort
Flying
Draconic Cohort is all colours
3/2 8
Putrefactor 3BG Creature - Human Cleric U When Putrefactor enters the battlefield, destroy target artifact or creature. It can't be regenerated. 1/1 5
Shockbind 2RU Enchantment - Aura C Enchant Creature
Enchanted creature does not untap during its controller's untap step.
At the beginning of your upkeep, Shockbind deals 1 damage to target creature or player
4
Survey the Corpsehalls 2BG Sorcery C Search your library for a creature card and put it into your graveyard, then shuffle your library. You gain 2 life for each creature card in your graveyard. 3
General's Fate 2RW Instant C All damage that would be dealt to you this turn is dealt to target creature instead 2
Essence Dredge 1BG Sorcery U Return target creature card and target noncreature card from your graveyard to your hand. 4
Hostile Takeover GB Sorcery U Look at target players hand. Choose a land card from their hand and put it into play under your control. 3
Bilepurge G Instant C Regenerate target creature. Destroy all auras and equipment attached to that creature. 3
Sparkeater 3R Creature - Elemental C Whenever a creature is dealt damage, deal 1 damage to Sparkeater. 5/5 3
Intuitive Progression 3U Sorcery U Draw 2 cards.
If R was spend to cast this, deal 1 damage to target creature or player.
If G was spent to cast this, you may play an additional land this turn.
10
Wily Sneak 2U Creature - Human Rogue C Wily Sneak is unblockable. 2/2 2
Dreams of Idara 1U Instant C Chose a non-land card you own from outside the game. Until end of turn, you may play that card as though it was in your hand. 6
Zhauri Pathmage U Creature - Human Wizard C 3U, T: Target creature is unblockable this turn. 1/1 3
Quaestor 2W Creature - Human Advisor C T: Tap target creature. 1/1 2
Auxiliary W Creature - Human Soldier C 2/1 3
Trimist Sphere 2 Artifact C When Trimist Sphere enters the battlefield, draw a card
3, T, Sacrifice Trimist Sphere: Add 3 mana in any combination of colours to your mana pool.
5
Prismite 1 Artifact Creature - Construct C T: Add 1 to your mana pool
1, T: Add 1 mana of any colour to your mana pool.
0/1 2
Pykmarsh Triptych 0 Artifact C 1, Sacrifice Pykmarsh Triptych: Search your library for a basic Swamp, Forest, or Plains card and put it into your hand. Then shuffle your library. 6
Eminent Domain 3WR Sorcery C Destroy target land
If U was spend to cast Eminent Domain, gain control of that land instead
5
Pyrohydrox 2UR Creature - Elemental C Pyrohydrox gets +0/+1 for each Island you control.
Pyrohydrox gets +1/+0 for each Mountain you control.
1/1 3
Fall of Titans 2WB Instant C Destroy target creature with converted mana cast 6 or greater. 6
Element of Surprise 2RW Instant C Creatures you control get +1/+0 and first strike until end of turn. 2
Unwilling Sacrifice WB Instant C Destroy target creature with a converted mana cost of 3 or less.
Gain 3 life.
2
Mindscald UR Instant C Deal 3 damage to target player.
Draw a card.
3
Protospore Murlodont 4G Creature - Beast C When Protospore Murlodont enters or leaves the battlefield, you may put a +1/+1 counter on target creature. 3/3 3
Idaran Bloomvine 1G Creature - Plant C Search your library for a land card and reveal that card. Shuffle your library, then put the card on top of it. If an Island or a Mountain card was searched for this way, put it into your hand instead. 0/3 3
Terravision G Sorcery C Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. 2
Rampaging Miners 3R Creature - Human C When Rampaging Miners enters the battlefield, destroy target nonbasic land. 3/2 3
Chromafire 2R Sorcery C Chromafire deals 2 damage to target creature for each of its colours. 5
Capricious Imp 2R Creature - Imp C When Capricious Imp enters the battlefield, each player chooses a creature they don't control. As long as Capricious Imp remains in play, those creatures can't block. 2/2 3
Grave Feast 6BB Sorcery C Delve
Target player loses 5 life and you gain 5 life.
2
Act on Impulse R Sorcery C Look at the top three cards of your library. Put one of them into your hand and exile the other two. 3
Graveyard Attendant 3B Creature - Human Cleric U Whenever an opponents creature dies, you may search your library for a swamp card and put it into your hand, then shuffle your library. 2/2 4
Death Rattle 5B Instant C Delve
Destroy target nongreen creature. It can't be regenerated.
3
Everlasting Life 4BB Enchantment R Creatures you control have undying. 3
Damassian Scout 1B Creature - Human Scout C Intimidate 2/2 4
Pykmarsh Litany 1B Sorcery C Each player discards two cards.
If you discarded a creature card this way you may return up to one creature card from your graveyard to your hand.
4
Remove the Outliers 2U Sorcery C Reveal the top 4 cards of your library. Choose one, then an opponent chooses another. Put the chosen cards in your graveyard and the remaining cards into your hand. 2
Stormcloud Drake 2U Creature - Drake C Flying
Stormcloud Drake can block only creatures with flying.
R: Stormcloud Drake gets haste until end of turn.
3/1 3
Shimmersong U Sorcery C Target land becomes the basic land type of your choice until end of turn.
Draw a card
8
Slowpulse U Sorcery C Look at the top 3 cards of your library. Put one into your hand, and the rest on the bottom of your library in any order. 2
Battle Hardened Militia 1W Creature - Human Warrior C Whenever Battle Hardened Militia attacks it gets +0/+2 until end of turn 2/1 4
Tainted Citadel Land C T: Add 1 to your mana pool
T: Add one mana of any colour to your mana pool. Use this mana only to pay for White spells or to activate the abilities of White permanents
4
Stable Mirage 1U Enchantment - Aura C Enchant Land
Enchanted land is a Mountain and a Forest in addition to its existing types.
When Stable Mirage enters the battlefield, draw a card.
3
Captivating Illusionist 1U Creature - Human Wizard C When Captivating Illusionist enters the battlefield, you may tap target creature. 2/1 2
Impulsiveness 1R Sorcery C Exile the top two cards of your library. Until end of turn, you may play those cards as if they were in your hand. 4
Laboratory Charm GUB Instant U Choose one - Draw three cards, lose two life, discard a card; or destroy target creature with converted mana cost 4 or less; or search your library for a land and put it into play, then shuffle your library. 5
Wurmheart Wizard UB Creature - Human Wizard U Unblockable
5G: Wurmheart Wizard becomes a 5/5 green Wurm with trample and loses unblockable.
2/2 6
Local Knowledge 2RGU Sorcery C Discard your hand.
Draw a card for each differently named land you control.
5
Infernal Reaper 2BB Creature - Horror R When Infernal Reaper enters the battlefield, pay half your life, rounded up. Draw cards equal to the life lost this way.
When Infernal Reaper leaves the battlefield, discard your hand. You gain life equal to the number of cards discarded this way.
2/2 3
Protection Racket B Sorcery U Target opponent reveals their hand and chooses a card type. You choose a card from it that isn't of the chosen type. That player discards that card. 1
Vukosh, Demacian Champion 1R Legendary Creature - Human Barbarian R Whenever Vukosh, Demacian Champion deals damage to an opponent, tap target land that player controls. It doesn't untap during it's controllers next untap step. 2/1 2
Renekton, the Final Fury 1RR Legendary Creature - Lizard Wizard R Haste
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
2/2 2
Call to Battle 2WW Enchantment R Creatures you control have first strike and vigilance.
Discard Call to Battle: Search your library for a creature with converted mana cost 1 or less and put it into your hand. Then shuffle your library.
2
Luna Rubrum Drakeling 3R Creature - Drake R Flying
Nonbasic lands are Mountains.
3/2 1
New Domains 1G Sorcery C Search your library for a non-basic land card and put it into your hand, then shuffle your library. 4
Hermit Golem 3 Artifact Creature - Golem C Hermit Golem gets -1/-1 for each differently named land you control. 6/6 6
Skyblaze Arach 1URG Creature - Spider U Reach
When Skyblaze Arach enters the battlefield, target creature gains flying until end of turn.
When Skyblaze Arach enters the battlefield, it deals 4 damage to target creature, if it has flying.
2/4 7
Chromagoyf 2W Creature - Lhurgoyf R Chromagoyf gets +1/+1 for each different coloured card in all graveyards. 0/1 5
Experimenter's Tools 1 Artifact - Equipment C Equipped creature has "Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on equipped creature)"
Equip 1
7
Voracious Mamba 1GU Creature - Snake U Whenever Voracious Mamba deals combat damage to a player, draw cards equal to the number of +1/+1 counters on Voracious Mamba.
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Voracious Mamba)
1/1 5
Spinebreaker 3B Creature - Human Torturer R B, T: Destroy target creature with toughness less than Spinebreaker's power.
Surge--B (Whenever you cast a non-creature spell you may pay this cards Surge cost. If you do, put a +1/+1 counter on Spinebreaker)
1/1 8
Experiment Strix 1U Creature - Bird Mutant C Flying
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Experiment Strix)
1/1 5
Fresh Terrain 2G Sorcery C Search your library for a land with a different name than any land you control, and put it onto the battlefield tapped, then shuffle your library. 5
Cobblebone Conscription 3WBR Sorcery C Put a 5/2 red and black Beast token onto the battlefield, then populate. 5
Scatter the Firmament XXUU Sorcery R Delve
Return up to X target creatures to their owner's hand.
4
Substance Drain 1GU Instant C Return target creature to its owner's hand.
Put a +1/+1 counter on target creature.
3
Totem Gatherer 3G Creature - Human Shaman U At the beginning of your upkeep, return target permanent card, with converted mana cost of 1 or less, from your graveyard to your hand. 2/2 5
Entrenched Power 4RWU Sorcery R Skip your next two turns
The next time you would take a turn, you win the game instead
7
Idaran Phoenix 5R Creature - Phoenix R Flying
Profusion R (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay R and return this card from your graveyard to your hand)
4/4 3
Unbounded Growth 1G Instant C Put a +1/+1 counter on target creature
Profusion G (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay G and return this card from your graveyard to your hand)
5
Unwavering Flame 1R Instant C Unwavering Flame deals 1 damage to target creature or player.
Profusion R (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay R and return this card from your graveyard to your hand)
3
Sumassian Bureaucracy 2RWU Enchantment R Whenever an opponent would draw a card, instead look at the top 3 cards of that player's library, choose one, and put it into their hand. 10
Hexfire 3R Enchantment C When Hexfire enters the battlefield, it does 2 damage to target creature or player.
Sacrifice Hexfire: Hexfire Deals 2 damage to target creature or player.
4
Sequester 3W Enchantment R You have protection from everything.
Whenever you cast a spell, or attack, sacrifice Sequester.
4
Positive Reinforcement 2U Sorcery C Draw a card for each card you've drawn this turn. 2
Fickle Groundsman 2G Creature - Human Shaman U Flash
When Fickle Groundsman enters the battlefield, search target player's library for two basic land cards and reveal them. Shuffle their library, then put the cards on top of it.
2/2 5
Manic Spellcasting 3UR Enchantment R Whenever you cast an instant or sorcery spell, you may discard your hand. If any cards were discarded this way, copy target instant or sorcery spell you control. You may choose new targets for the copy. 3
Burn Chamber 4R Enchantment U Whenever you cast an enchantment spell, Burn Chamber deals 2 damage to target creature or player. 3
Breath of Sumas 1R Instant C Breath of Sumas deals X damage to target creature or player, where X is equal to the number of enchantments you control. 2
Apprentice Dispeller 1U Creature - Human Wizard C When Apprentice Dispeller enters the battlefield, return target enchantment to its owners hand. 1/1 2
Charm Distortion U Instant C Return target enchantment to its owners hand.
Draw a card.
1
Sumassian Enchanter 3U Creature - Human Wizard U Flash
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
2/2 3
Sumassian Nobleknight 2RWU Creature - Human Knight R Red, White and Blue creatures get +1/+1
Black and Green creatures get -1/-1
When Sumassian Nobleknight enters the battlefield, you may put any number of Knight cards from your hand into play.
4/4 9
Dictator's Charm WBR Instant U Choose one - Dictator's Charm Deals 3 damage to target creature, you gain life equal to the damage dealt this way; or exile target land; or put a 2/1 Human Guard creature token into play with Vigilance, Lifelink and Haste. 5
Planar Schism 4RR Sorcery R Each player chooses from the lands he or she controls a land of each unique name, then sacrifices the rest. 3
Spellfeast Golem 9 Creature - Golem U Delve--Instant/Sorcery (You may exile any number of instant or sorcery cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.) 9/9 2
Ethereal Mox 4 Artifact R Delve
T: Add one mana of any colour to your mana pool.
3
Weatherbeaten Isle Land U Weatherbeaten Isle enters the battlefield tapped.
T: Add U, R or G to your mana pool.
3
Decrepit Hollow Land U Decrepit Hollow enters the battlefield tapped.
T: Add B, G or W to your mana pool.
3
Desecrated Field Land U Desecrated Field enters the battlefield tapped.
T: Add W, B or R to your mana pool.
3
Damassian Tar Pits Land U T: Add 1 to your mana pool.
T: Add W, B or R to your mana pool. Damassian Tar Pits deals 1 damage to you.
2
Idaran Treeline Land U T: Add 1 to your mana pool.
T: Add U, R or G to your mana pool. Idaran Treeline deals 1 damage to you.
4
Driftwood Shambler 3GU Creature - Beast C Driftwood Shambler has +1/+1 as long as you control a Forest
Driftwood Shambler has shroud as long as you control an Island.
2/3 3
Ethelegad, Furious Vengeance 6WBR Legendary Creature - Dragon R Flying, haste
When Ethelegad, Furious Vengeance enters the battlefield each player chooses a permanent they control. Destroy all other permanents.
7/7 7
Verdant Shore Land R Verdant Shore enters the battlefield tapped unless you control two or fewer other lands.
T: Add G or U to your mana pool.
3
Bountiful Rebirth 4B Sorcery U Return target creature card from your graveyard to the battlefield.
If G was spent to cast Bountiful Rebirth, that creature enters the battlefield with an additional +1/+1 counter on it.
If W was spent to cast Bountiful Rebirth, gain life equal to that creatures toughness.
4
Life from Limb 2GB Sorcery U As an additional cost to cast Life from Limb, sacrifice a creature.
Distribute X +1/+1 counters among any number of creatures, where X is equal to the sacrificed creatures power.
2
Penumbra Lion 1W Creature - Cat U When Penumbra Lion dies, put a 2/1 black Cat creature token onto the battlefield. 2/1 9
Frost Dragon 5UU Creature - Dragon U Flying
When Frost Dragon enters the battlefield, you may tap or untap up to 4 target permanents.
4/4 3
Zhaur Trickster U Creature - Imp R Sacrifice Zhaur Trickster: Target instant or sorcery spell gains rebound. 1/1 7
Surge Goliath 5G Creature - Beast U Trample
Surge Goliath gets +1/+1 for each +1/+1 counter on Surge Goliath.
Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Surge Goliath)
3/3 2
Zhaur Nullifier 1G Creature - Elf Mutant U Sacrifice Zhaur Nullifier: Destroy a target artifact or enchantment for each +1/+1 counter on Zhaur Nullifier.
Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Zhaur Nullifier)
2/2 5
Clifftop Senate Land U Clifftop Senate enters the battlefield tapped.
T: Add R, W or U to your mana pool.
4
Rugged Steppe Land R Rugged Steppe enters the battlefield tapped unless you control two or fewer other lands.
T: Add R or W to your mana pool.
3
Hissing Fumarole Land R Hissing Fumarole enters the battlefield tapped unless you control two or fewer other lands.
T: Add U or R to your mana pool.
3
Leafy Grotto Land R Leafy Grotto enters the battlefield tapped unless you control two or fewer other lands.
T: Add B or G to your mana pool.
3
Moorland Sepulcher Land R Moorland Sepulcher enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or B to your mana pool.
4
Shield of Faith XW Instant U Prevent the next X damage that would be dealt to target creature or player this turn.
If B was spent to cast Shield of Faith, gain life equal to the damage prevented this way.
If R was spent to cast Shield of Faith, deal damage to target creature or player equal to the damage prevented this way.
6
Bloodthirsty Savage 4R Creature - Human Barbarian U Double strike
Whenever a creature an opponent controls dies, Bloodthirsty Savage gets +1/+1 until end of turn.
2/2 3
Test Subject Alpha GUB Creature - Human Mutant R Remove a +1/+1 counter from Test Subject Alpha: Test Subject Alpha gets trample, flying, or deathtouch until end of turn.
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Test Subject Alpha)
3/3 7
Zealous Tutor 2B Sorcery U Search your library for a card, reveal it, then put it into your hand. Then shuffle your library. Lose life equal to the converted mana cost of the revealed card. 6
Last Gasp Solution UR Sorcery U Discard your hand.
Search your library for a card and put that card into your hand. Then shuffle your library.
6
Wild Knight 3R Creature - Human Knight U First strike
Whenever Wild Knight deals combat damage to an opponent, discard your hand and draw 3 cards.
3/1 2
Mirror Charm 3 Artifact R 3, T: Choose an activated ability on a permanent. You may play that ability without paying its costs. 2
Oozeworld 4GU Enchantment R Whenever you play a creature, you may have it enter the battlefield as a copy of any creature on the battlefield. 3
Saboteur School 4BG Enchantment R Whenever a creature you control deals combat damage to a player, you may return target card from your graveyard to your hand. 2
Painted Herald 4 Creature - Golem U When Painted Herald enters the battlefield, choose a colour.
Spells of the chosen colour cost you 2 less to play.
2/2 3
Mirror Tutor B Sorcery U Each player may search his or her library for a card, and put it into his or her hand. If a player does so, shuffle their library afterwards. 2
Micropede 1G Creature - Insect U Hexproof
At the beginning of your upkeep, if Micropede is in your graveyard, you may discard a card from your hand. If you do, put Micropede onto the battlefield.
3/1 2
Sneaky Goblin 1R Creature - Goblin Rogue R R, T, Sacrifice Sneaky Goblin: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. 1/1 5
Delvefire 7BRBR Sorcery U Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Delvefire deals X damage to target creature or player, where X is equal to the number of cards exiled by Delvefire.
5
Growing Season 3G Enchantment U If an effect would place one or more counters on a permanent, it places twice as many of those counters on that permanent instead. 6
Idyllic Tutor 2W Sorcery R Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. 2
Cycle of Life BG Enchantment R 1, Sacrifice a creature: Put a +1/+1 counter on target creature. 4
Fragility 1B Enchantment R All creatures toughness becomes 1. 4
Wild Abandon R Enchantment U Whenever a card is put into your graveyard from your hand, add RR to your mana pool. 4
Mega Explore 2GG Sorcery U You may play two extra lands this turn.
Draw two cards.
4
Eternal Onslaught 4GGG Enchantment R At the beginning of your upkeep, search your library for a permanent card and put it onto the battlefield. Then shuffle your library. 4
Inspire the Reserves 1RW Enchantment R Whenever you cast a creature spell, put a 2/2 red and white Soldier creature token onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
RW: Target creature gains haste until end of turn.
9
Haunting Denial 3U Instant U Counter target spell.
Recall - 4UU (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.)
3
Voidflame R Sorcery U Deal 2 damage to target player.
Recall - Exile your library (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.)
3
Gather the Lost 5W Sorcery R Put a 1/1 white spirit creature token with flying onto the battlefield for each exiled creature card you own.
Recall - 5B (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.)
2
Graverobbing 1B Enchantment R All non-land cards in your hand have Delve.
All land cards in your graveyard have Dredge 2.
4
Terrain Bond 1BG Enchantment R Pay 3 life: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Sacrifice a land: Gain 1 life.
7
Army of Ants XG Sorcery R Put X 1/1 green Insect creature tokens onto the battlefield. 3
Tedious Bureaucrat 3WW Creature - Human R Spells cost your opponent an additional 1 mana to play. 3/3 9
Sumassian Transmogrifier 1W Creature - Human Wizard R 1W: Target permanent becomes an enchantment in addition to its other types until end of turn. 1/1 3
Coup d'état 4RWU Sorcery R Exchange libraries with target player.
(You now control each others libraries for the rest of the game)
3
Laboratory Garden Land - Forest Island R Laboratory Garden enters the battlefield tapped if you control another nonbasic land. 4
Damassian Arena Land U T: Add 1 to your mana pool.
2(B/R), T: Target creature gains haste until end of turn.
2
Sumassian Headlands Land U T: Add 1 to your mana pool.
T: Add R, W or U to your mana pool. Sumassian Headlands deals 1 damage to you.
5
Pykmarsh Heath Land U T: Add 1 to your mana pool.
T: Add B, W or G to your mana pool. Pykmarsh Heath deals 1 damage to you.
2
Zhaur Wetlands Land U T: Add 1 to your mana pool.
T: Add G, U or B to your mana pool. Zhaur Wetlands deals 1 damage to you.
2
Original Thinking 3U Sorcery U Discard your hand, then shuffle your graveyard into your library, then draw cards equal to the number discarded this way. 2
Phase Battery 4 Artifact R At the beginning of your upkeep, exile target permanent.
At end of turn, return the exiled permanent to the battlefield.
4
Genesis Stone 2 Artifact U T, Discard a card: If a land card was discarded this way, add 1 mana of any colour to your mana pool. If a creature card was discarded this way, put a 1/1 green Insect creature token onto the battlefield. 3
Regression Mage 3U Creature - Human Wizard U T: Return Regression Mage and another target creature to their owners' hands. Activate this ability only during your turn. 1/1 3
Tractslyph R Creature - Elemental R Discard a land card from your hand: Put a +1/+1 counter on Tractslyph. 1/1 2
Rockfall 1R Sorcery U As an additional cost to play Rockfall, sacrifice a land.
Rockfall deals 3 damage to each creature.
2
Goreblade Raider 1B Creature - Human Soldier U B: Target player dealt damage by Goreblade Raider this turn loses 1 life, and you gain 1 life. Play this ability only once per turn. 2/1 4
Winds of Wrath 3WW Sorcery R Destroy all creatures that aren't enchanted. They can't be regenerated. 2
Centurion 2W Creature - Human Soldier C 3/2 2
Legionary 1W Creature - Human Soldier C 2/2 2
Enervating Spirit 2W Creature - Spirit C Flying
When Enervating Spirit dies, gain 2 life.
1/3 2
Abhorrent Oratory 1WBR Creature - Elemental U All creatures attack each turn if able. 4/4 3
Prisoner's Runemark 1W Enchantment - Aura C Enchant Creature
If enchanted creature is white, it gets +1/+1.
If enchanted creature is not white, it can't attack or block.
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white Soldier creature token onto the battlefield and attach this Aura to it.)
2
Soldier's Runemark 1W Enchantment - Aura C Enchant Creature
Enchanted Creature gets +1/+1.
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white Soldier creature token onto the battlefield and attach this Aura to it.)
4
Essence Transfusion B Instant C Target creature gets -1/-1 until end of turn.
Return target creature card, with a converted mana cost 1 or less from, your graveyard to your hand.
2
Corpsevine Bonder B Creature - Zombie Cleric R Counters on creatures are -1/-1 counters.
1G, T: Put a +1/+1 counter on target creature.
0/1 3
Seismic Slateback 4BR Creature - Beast C When Seismic Slateback dies, destroy target land. 3/3 1
Idaran Gardener G Creature - Human Druid C T: Untap target land. 0/1 1
Rainbow Snidd 4U Creature - Beast C T: Target land becomes the basic land type of your choice until end of turn.
T: Target creature becomes the color or colors of your choice until end of turn.
3/3 1
Brushfire 4RG Sorcery U Choose one - Deal X damage to each creature; or deal X damage to target player; where X is equal to the number of differently named lands you control. 3
Sundering Vines 1G Instant C Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of differently named lands you control.
Draw a card.
1
Damassian Horizon Land C T, Sacrifice Damassian Horizon: Search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
T, Sacrifice Damassian Horizon: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
3
Sumassian Aerie Land U T: Add 1 to your mana pool.
2(U/W), T: Target creature gains flying until end of turn.
2
Sumassian Peak Land - Mountain U (T: Add R to your mana pool.)
As Sumassian Peak enters the battlefield, you may reveal a Sumas card from your hand. If you don't, Sumassian Peak enters the battlefield tapped.
T: Add W or U to your mana pool. Sumassian Peak deals 1 damage to you.
6
Irritable Hog 2R Creature - Boar C Overwhelm - Whenever all creatures you control attack, target creature can't block this turn. 2/2 4
Leatherhide Baloth 3G Creature - Beast C 1G: Regenerate Leatherhide Baloth. 4/2 1
Study Invocation 1U Enchantment C When Study Invocation enters the battlefield, draw a card, then discard a card.
Sacrifice Study Invocation: Draw a card, then discard a card.
1
Scar Marker 1B Enchantment C When Scar Marker enters the battlefield, target creature gets -1/-1 until end of turn.
Sacrifce Scar Marker: Target creature gets -1/-1 until end of turn.
2
Portal Sprite 1U Creature - Fairie C Flash, Flying
When Portal Sprite enters the battlefield, return a permanent you control to its owner's hand
1/1 5
Blisterpig 2BB Creature - Zombie Boar R Whenever Blisterpig deals combat damage to a player, that player sacrifices a permanent. 2/2 4
Archer's Runemark 2R Enchantment - Aura U Enchant Creature
Enchanted Creature has "T: This creature deals 1 damage to target creature or player"
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it)
4
Battle Chaplain 1WB Creature - Human Cleric U Sacrifice Battle Chaplain: Creatures you control are indestructible until end of turn. 2/2 8
Thought Experiment 3BB Enchantment R Pay 5 life: Draw 3 cards. 7
Pump Beast 2G Creature - Beast C Whenever Pump Beast deals combat damage to a player, put a +1/+1 counter on target creature. 2/2 2
Splinterstorm 2URG Instant R For each creature, put a token onto the battlefield that's a copy of that creature, then sacrifice each creature put onto the battlefield this way 3
Rousing Orator 2W Creature - Human Soldier C When Rousing Orator enters the battlefield, untap each creature you control 2/3 1
Crumbling Bone Beast 2B Creature - Skeleton C 4/1 2
Charge Leader 1R Creature - Human Berzerker C When Charge Leader enters the battlefield, creatures you control get +1/+0 and haste until end of turn 1/1 1
Twilight Citadel Land U T: Add 1 to your mana pool
At the beginning of your upkeep, if Twilight Citadel is exiled, you may put it onto the battlefield
1
Fury Harness 1R Enchantment - Aura C Enchant Creature.
Enchanted creature has "When this becomes untapped, it fights target creature."
4
Gravetwist B Instant C Return target creature card from your graveyard to the battlefield, then sacrifice it. 2
Ebon Duress B Sorcery C Target player reveals his or her hand. You choose a nonblack, nonland card from it. That player discards that card. 2
Impressment 2R Sorcery U Kicker - 1U
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.
If the kicker cost was paid, gain control of the creature permanently instead.
4
Courage of the Clans 1R Instant C Creatures you control gain haste until end of turn
Creatures you control get +1/+0 until end of turn
3
Subversive Charm URG Instant U Choose one - Target creature gets -3/-0, target creature gets +3/+0; or deal damage to target player equal to the number of cards in that players' hand; or put a creature card from your hand into play, that creature gains haste, sacrifice it at end of turn. 2
Airguard Plateau 3U Enchantment U White and Red creatures you control have "2: Gain flying until end of turn" 4
Shadow Sentry RWU Creature - Human Wizard U Shroud
T: Shadow Sentry deals 1 damage to target creature. Tap that creature.
2/2 7
Momentary Evolution 2G Instant U Target creature gets +3/+3 until end of turn.
If U was spent to cast this, creatures you control gain flying until end of turn
If B was spent to cast this, creatures you control gain deathtouch until end of turn.
4
Unravel Thoughts B Sorcery U Choose a converted mana cost. Target player reveals their hand and discards all nonland cards with that converted mana cost.
Flashback—Discard your hand.
4
Soldier Training Camp 2W Enchantment U Red and Blue creatures you control get +0/+1 and vigilance 6
Debris Rummager 3G Creature - Human Wizard C 3G, Exile target card from a graveyard: Draw a card 2/2 2
Predator's Instinct 1G Instant C Target creature gets +2/+2 and gains "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." until end of turn. 3
Corpse Eater 6BG Creature - Zombie Beast C Delve--Creature (You may exile any number of creature cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.) 5/5 2
Battlefield Scourge 2B Creature - Vampire U Sacrifice a creature: Put a +1/+1 counter on Battlefield Scourge.
Overwhelm - Whenever all creatures you control attack, Battlefield Scourge gains Flying until end of turn.
1/1 4
Bloodbound Fiend B Creature - Demon R At the beginning of your end step, sacrifice Bloodbound Fiend unless a creature died this turn. 5/5 7
Erupting Soil 1G Sorcery C Kicker 1U (You may pay an additional 1U as you cast this spell.)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
If Erupting Soil was kicked, return target creature to its owners hand.
2
Aether Zombie 2B Creature - Zombie C When Aether Zombie dies, remove all counters from all permanents. 2/2 1
Lucent Lark 2W Creature - Bird C Flying
Lucent Lark gets +1/+1 for each enchantment you control.
1/1 1
Blessed Pathwalker 4WB Creature - Human Cleric C Lifelink
Plainscycling 2
Swampcycling 2
3/3 3
Elusive Pathstrider 4GU Creature - Beast C Shroud
Forestcycling 2
Islandcycling 2
4/3 2
Mailed Pathwarden 4RW Creature - Human Soldier C First Strike
Mountaincycling 2
Plainscycling 2
3/3 1
Migrant Pathtracer 4UR Creature - Drake C Flying
Islandcycling 2
Mountaincycling 2
3/3 1
Corpsehall Pathshambler 4BG Creature - Zombie C Swampcycling 2
Forestcycling 2
4/4 1
Wall of Deliberation 1W Creature - Wall C Defender
When Wall of Deliberation dies, draw a card.
0/4 6
Man'O'War Elf 2GU Creature - Elf Jellyfish U When Man'O'War Elf enters the battlefield, you may return target creature to its owners hand.
T: Add G to your mana pool.
1/1 8
Sigil of Defiance 3 Artifact C T: Add R, W or U to your mana pool
1, T, Sacrifice Sigil of Defiance: Target creature gains Hexproof until end of turn
5
Fenleaper 3G Creature - Beast U Flash
Soulswap 4 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 4 or greater as an additional cost)
3/3 3
Ragefilled Paladin 3W Creature - Human Knight C Ragefilled Paladin has intimidate as long as you control a Swamp.
Ragefilled Paladin has haste as long as you control a Mountain.
2/2 4
Corpsehall Attendant 2BG Creature - Zombie Cleric U Whenever a creature you control dies, you may put a +1/+1 counter on target creature 2/2 4
Freakish Elf G Creature - Elf Mutant C Surge--0 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Freakish Elf) 1/1 7
Rustblade Lurcher 2B Creature - Zombie C Deathtouch
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost)
1/2 6
Pikeman's Runemark 3R Enchantment - Aura C Enchant Creature
Enchanted creature gets +2/+0 and has First Strike
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it)
3
Delusional Therapist 1U Creature - Human Mutant Wizard C T: Target player puts the top X cards of his or her library into his or her graveyard, where X is equal to Delusional Therapist's power.
Surge--(U/B) (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Delusional Therapist)
0/2 5
Idaran Triptych 0 Artifact C 1, Sacrifice Idaran Triptych: Search your library for a basic Island, Mountain, or Forest card and put it into your hand. Then shuffle your library. 3
Darklight Caster 2W Creature - Human Cleric C Vigilance
W, T: Tap target creature
2/1 4
Sumassian Triptych 0 Artifact C 1, Sacrifice Sumassian Triptych: Search your library for a basic Mountain, Plains, or Island card and put it into your hand. Then shuffle your library. 1
Damassian Triptych 0 Artifact C 1, Sacrifice Damassian Triptych: Search your library for a basic Plains, Swamp, or Mountain card and put it into your hand. Then shuffle your library. 1
Zhauri Triptych 0 Artifact C 1, Sacrifice Zhauri Triptych: Search your library for a basic Forest, Island, or Swamp card and put it into your hand. Then shuffle your library. 1
Crippling Hate 2BR Enchantment - Aura C Enchant Creature
Enchanted Creature gets +2/-2
Overwhelm - Whenever all creatures you control attack, Enchanted Creature gets +2/-2 until end of turn
6
Pykmarsh Adherant 1B Creature - Human C Soulswap 2 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 2 or greater as an additional cost) 2/2 2
Entrancer's Runemark U Enchantment - Aura C Enchant Creature
Enchanted Creature has "T: Target player puts the top two cards of his or her library into his or her graveyard."
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it)
1
Protoplast Clone 1GUB Creature - Shapeshifter R You may have Protoplast Clone enter the battlefield as a copy of any creature on the battlefield. If you do, it gains Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on it) 0/0 2
Sumassian Auramancer 3W Creature - Human Wizard C When Sumassian Auramancer enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. 1/4 3
High Priest of Pyk 1W Creature - Human Cleric C Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever another creature under your control dies, you may gain 1 life.
1/1 2
Pykmarsh Drifter 4W Creature - Spirit U Flying
Soulswap 5 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 5 or greater as an additional cost)
3/3 2
Sealord's Runemark 4U Enchantment - Aura C Enchant Creature
Enchanted Creature gets +4/+4 and can’t attack unless defending player controls an Island
Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it)
3
Zhaur Cultivator G Creature - Elf Shaman C T: Add G to your mana pool.
1, Pay 1 life: Add U or B to your mana pool.
1/1 3
Grisly Surgeon 3BG Creature - Human Mutant U Whenever a +1/+1 counter is placed on Grisly Surgeon, you may place a -1/-1 counter on target creature.
Surge--BG (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Grisly Surgeon)
2/2 5
Graft Slave 1B Creature - Zombie C 1B: Regenerate Graft Slave
Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Graft Slave)
1/1 5
Aquilifer 2W Creature - Human Soldier U Any spell or ability that would target a creature you control targets Aquilifer instead. 2/2 4
Armored Griffin 3W Creature - Griffin C Flying, vigilance 2/3 1
Abrogate 2U Instant C Counter target noncreature spell.
Draw a card.
1
Magistrate 2W Creature - Human Advisor U T: Add an imperium counter to Magistrate.
T, remove three imperium counters from Magistrate: Exile target creature.
1/1 1
Gladiator 3R Creature - Human Warrior U T: Gladiator fights target creature 2/3 2
Catapult 4 Artifact U T, Tap three untapped creatures you control: Catapult deals 3 damage to target creature or player. 3
Ballista 4 Artifact C T, Tap an untapped creature you control: Ballista deals 1 damage to target creature or player. 2
Scutum 1 Artifact - Equipment C Equipped creature gets +0/+3.
Equip 2
3
Pilum 0 Artifact - Equipment C Equipped creature has "T, Sacrifice Pilum: Pilum deals 2 damage to target creature."
Equip 1
3
Sigil of Hatred 3 Artifact C T: Add W, B or R to your mana pool
1, T, Sacrifice Sigil of Hatred: Sigil of Hatred deals 1 damage to target creature or player
2
UG Fetch Land Land C T: Add 1 to your mana pool
3, T, Sacrifice UG Fetch Land: Search your library for an Island card and a Forest card, and put them onto the battlefield tapped. Then shuffle your library.
2
Dragonheart Aven WU Creature - Bird U Flying
5R: Dragonheart Aven becomes a 5/5 red Dragon with flying and trample.
2/2 3
Demonheart Leonin GW Creature - Cat U Lifelink
5B: Demonheart Leonin becomes a 6/6 black Demon with flying and trample and loses lifelink.
2/2 3
Angelheart Zombie BR Creature - Zombie U Deathtouch
5W: Angelheart Zombie becomes a 5/5 white Angel with flying and vigilance and loses deathtouch.
2/2 5
Shifting Slime 2B Enchantment C Return Shifting Slime to its owner's hand: Target creature gains deathtouch until end of turn. 2
Ephemeral Wings 2U Enchantment C Return Ephemeral Wings to its owner's hand: Target creature gains flying until end of turn. 1
Flickering Ferocity 2G Enchantment C Return Flickering Ferocity to its owner's hand: Target creature gains trample until end of turn. 1
Mogg Flunkies 1R Creature - Goblin C Mogg Flunkies can't attack or block alone. 3/3 2
Tethered Psychopath RW Creature - Human Berserker U Overwhelm - Whenever all creatures you control attack, switch Tethered Psychopath's power and toughness until end of turn 1/4 4
Strength of Belief 2W Enchantment C Overwhelm - Whenever all creatures you control attack, all creatures you control get +0/+2 until end of turn. 2
Home Advantage URG Enchantment R At the beginning of your upkeep, if you control more lands than each opponent, draw a card and deal 1 damage to each opponent. 1
Keeper of Knowledge 2GUB Creature - Serpent R Deathtouch
At the beginning of your upkeep, you draw a card and you lose 1 life.
5/5 3
Sigil of Mutation 3 Artifact C T: Add G, U or B to your mana pool.
1, T, Sacrifice Sigil of Mutation: Put a +1/+1 counter on target creature.
3
Moldering Rhox WBG Creature - Zombie Rhino C Lifelink
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost)
3/2 2
Corrupt Squire W Creature - Human Soldier C Corrupt Squire gets +1/+0 and swampwalk as long as you control a Swamp,
Corrupt Squire gets +1/+0 and first strike as long as you control a Mountain.
1/1 4
Flux Portal 2U Enchantment R Whenever a creature enters the battlefield under your control, you may pay 1. If you do tap or untap target creature. 2
Demon Blacksmith 2BB Creature - Demon Artificer R You may play artifact spells by paying X life instead of their mana cost, where X is equal to their converted mana cost. 2/2 3
Deathbonder 2B Creature - Zombie R At the beginning of your upkeep, exile a creature card in your graveyard. Deathbonder gets +X/+Y, where X is the total power of all cards exiled this way and Y is the total toughness.
If there are no creature cards in your graveyard, sacrifice Deathbonder.
1/1 1
Sigil of Death 3 Artifact C T: Add B, W or G to your mana pool
1, T, Sacrifice Sigil of Death: Return target creature card from your graveyard to your hand
2
Grave Snapper 6G Creature - Plant C Grave Snapper costs 2 less to cast for each card in your graveyard
Soulswap 1 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 1 or greater as an additional cost)
1/1 5
Congressional Charm RWU Instant U Choose one - prevent the next 3 damage that would be dealt to target creature or player; or put target creature on top of its' owners library; or Congressional Charm deals 4 damage to target player. 4
Vitaloth 4GG Creature - Beast C When Vitaloth dies, gain 5 life. 5/5 1
Bleachbone Barricade 2W Creature - Wall C Defender
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost)
2/5 5
Ragged Seraph 3WW Creature - Angel R Flying
Overwhelm - Whenever all creatures you control attack, Ragged Seraph gains Lifelink until end of turn
4/4 5
Mangrove Swamp Land C Mangrove Swamp enters the battlefield tapped.
T: Add G, U, or B to your mana pool.
5
Idolator's Charm BGW Instant U Choose one - Destroy up to two target blocking creatures; or draw 2 cards and lose 2 life; or destroy target artifact or enchantment, its controller loses life equal to its' converted mana cost,you gain this much life. 5
Cunning of the Nobles 1U Instant C Creatures you control gain shroud until end of turn
Draw a card
1
Fortitude of the Militia 3W Instant C Put a 1/1 Human Solder creature token into play.
Creatures you control get +1/+1 until end of turn.
1
Republican Scout 1R Creature - Human Rogue C Republican Scout Gets +0/+2 and Vigilance as long as you control more white creatures than any other colour. 2/1 5
Republican Airguard 2U Creature - Human Knight C Flying
Republican Airguard gets +1/+0 and haste as long as you control more red creatures than any other colour.
2/2 4
Republican Squire 2W Creature - Human Knight C Republican Squire gets Flying and "Whenever this creature deals combat damage to an opponent, you may draw a card, if you do discard a card" if you control more Blue creatures than any other colour. 3/2 3
Scout Camp 3R Enchantment U White and Blue creatures you control have +1/+0 and haste 6
Frontline Zealot 2W Creature - Human Cleric Warrior U B: Frontline Zealot gains protection from green until end of turn.
R: Frontline Zealot gains protection from blue until end of turn.
2/2 6
Soulseize B Sorcery U As an additional cost to play Soulseize, pay X life.
Target player reveals X+1 cards from their hand, choose one and discard it.
2
Serpentheart Kavu RG Creature - Kavu U Haste
5U: Serpentheart Kavu becomes a 7/7 Serpent with Islandwalk and loses haste.
2/2 2