Name |
C |
Type |
R |
Text |
P/T |
Act. |
---|---|---|---|---|---|---|
Runemark Binder | 1RW | Creature - Human Cleric | U | Creatures you control that are enchanted get +1/+1. | 2/2 | 4 |
Uncovered Knowledge | 1U | Instant | C | Draw a card
Profusion U (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay U and return this card from your graveyard to your hand) |
9 | |
Senate Scholar | 2U | Creature - Human Wizard | C | (U/R), T: Draw a card, then discard a card. | 1/3 | 4 |
Prejudice | 2U | Instant | C | Counter target multi-coloured spell. | 4 | |
Tract Shredder | B | Creature - Zombie | C | At the beginning of your upkeep, put the top 3 cards of your library into your graveyard. | 2/2 | 6 |
Prize Sow | R | Creature - Boar | C | When Prize Sow dies, each opponent draws a card. | 3/2 | 8 |
Farseek Elf | 2G | Creature - Elf Scout | C | When Farseek Elf enters the battlefield, you may search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. | 1/1 | 5 |
Mulch Hauler | 2G | Creature - Insect | C | When Mulch Hauler enters the battlefield, reveal the top 5 cards of your library. You may put a land card from amongst them into your hand and the rest into your graveyard. | 2/2 | 6 |
Gulfweed Barrier | 1GU | Creature - Wall | C | Defender
When Gulfweed Barrier enters the battlefield, draw a card. |
0/3 | 3 |
Stygian Offering | 5G | Instant | C | Delve
Exile target noncreature permanent. |
7 | |
Veilbore | 1WB | Sorcery | U | Exile target creature.
Recall - 3WB (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.) |
7 | |
Sigil of Action | 3 | Artifact | C | T: Add U, R or G to your mana pool.
1, T, Sacrifice Sigil of Action: Draw a card. |
4 | |
Runeveil | WU | Creature - Wall | C | Defender, Flying
Whenever Runeveil is dealt damage, you gain that much life |
0/3 | 5 |
Netherworld Knowledge | 1B | Sorcery | C | Put the top five cards of your library into your graveyard, then return a card from your graveyard to your hand. | 6 | |
Draconic Cohort | 3 | Creature - Drake | C | Spend only mana of three different colours to cast Draconic Cohort
Flying Draconic Cohort is all colours |
3/2 | 8 |
Putrefactor | 3BG | Creature - Human Cleric | U | When Putrefactor enters the battlefield, destroy target artifact or creature. It can't be regenerated. | 1/1 | 5 |
Shockbind | 2RU | Enchantment - Aura | C | Enchant Creature
Enchanted creature does not untap during its controller's untap step. At the beginning of your upkeep, Shockbind deals 1 damage to target creature or player |
4 | |
Survey the Corpsehalls | 2BG | Sorcery | C | Search your library for a creature card and put it into your graveyard, then shuffle your library. You gain 2 life for each creature card in your graveyard. | 3 | |
General's Fate | 2RW | Instant | C | All damage that would be dealt to you this turn is dealt to target creature instead | 2 | |
Essence Dredge | 1BG | Sorcery | U | Return target creature card and target noncreature card from your graveyard to your hand. | 4 | |
Hostile Takeover | GB | Sorcery | U | Look at target players hand. Choose a land card from their hand and put it into play under your control. | 3 | |
Bilepurge | G | Instant | C | Regenerate target creature. Destroy all auras and equipment attached to that creature. | 3 | |
Sparkeater | 3R | Creature - Elemental | C | Whenever a creature is dealt damage, deal 1 damage to Sparkeater. | 5/5 | 3 |
Intuitive Progression | 3U | Sorcery | U | Draw 2 cards.
If R was spend to cast this, deal 1 damage to target creature or player. If G was spent to cast this, you may play an additional land this turn. |
10 | |
Wily Sneak | 2U | Creature - Human Rogue | C | Wily Sneak is unblockable. | 2/2 | 2 |
Dreams of Idara | 1U | Instant | C | Chose a non-land card you own from outside the game. Until end of turn, you may play that card as though it was in your hand. | 6 | |
Zhauri Pathmage | U | Creature - Human Wizard | C | 3U, T: Target creature is unblockable this turn. | 1/1 | 3 |
Quaestor | 2W | Creature - Human Advisor | C | T: Tap target creature. | 1/1 | 2 |
Auxiliary | W | Creature - Human Soldier | C | 2/1 | 3 | |
Trimist Sphere | 2 | Artifact | C | When Trimist Sphere enters the battlefield, draw a card
3, T, Sacrifice Trimist Sphere: Add 3 mana in any combination of colours to your mana pool. |
5 | |
Prismite | 1 | Artifact Creature - Construct | C | T: Add 1 to your mana pool
1, T: Add 1 mana of any colour to your mana pool. |
0/1 | 2 |
Pykmarsh Triptych | 0 | Artifact | C | 1, Sacrifice Pykmarsh Triptych: Search your library for a basic Swamp, Forest, or Plains card and put it into your hand. Then shuffle your library. | 6 | |
Eminent Domain | 3WR | Sorcery | C | Destroy target land
If U was spend to cast Eminent Domain, gain control of that land instead |
5 | |
Pyrohydrox | 2UR | Creature - Elemental | C | Pyrohydrox gets +0/+1 for each Island you control.
Pyrohydrox gets +1/+0 for each Mountain you control. |
1/1 | 3 |
Fall of Titans | 2WB | Instant | C | Destroy target creature with converted mana cast 6 or greater. | 6 | |
Element of Surprise | 2RW | Instant | C | Creatures you control get +1/+0 and first strike until end of turn. | 2 | |
Unwilling Sacrifice | WB | Instant | C | Destroy target creature with a converted mana cost of 3 or less.
Gain 3 life. |
2 | |
Mindscald | UR | Instant | C | Deal 3 damage to target player.
Draw a card. |
3 | |
Protospore Murlodont | 4G | Creature - Beast | C | When Protospore Murlodont enters or leaves the battlefield, you may put a +1/+1 counter on target creature. | 3/3 | 3 |
Idaran Bloomvine | 1G | Creature - Plant | C | Search your library for a land card and reveal that card. Shuffle your library, then put the card on top of it. If an Island or a Mountain card was searched for this way, put it into your hand instead. | 0/3 | 3 |
Terravision | G | Sorcery | C | Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | 2 | |
Rampaging Miners | 3R | Creature - Human | C | When Rampaging Miners enters the battlefield, destroy target nonbasic land. | 3/2 | 3 |
Chromafire | 2R | Sorcery | C | Chromafire deals 2 damage to target creature for each of its colours. | 5 | |
Capricious Imp | 2R | Creature - Imp | C | When Capricious Imp enters the battlefield, each player chooses a creature they don't control. As long as Capricious Imp remains in play, those creatures can't block. | 2/2 | 3 |
Grave Feast | 6BB | Sorcery | C | Delve
Target player loses 5 life and you gain 5 life. |
2 | |
Act on Impulse | R | Sorcery | C | Look at the top three cards of your library. Put one of them into your hand and exile the other two. | 3 | |
Graveyard Attendant | 3B | Creature - Human Cleric | U | Whenever an opponents creature dies, you may search your library for a swamp card and put it into your hand, then shuffle your library. | 2/2 | 4 |
Death Rattle | 5B | Instant | C | Delve
Destroy target nongreen creature. It can't be regenerated. |
3 | |
Everlasting Life | 4BB | Enchantment | R | Creatures you control have undying. | 3 | |
Damassian Scout | 1B | Creature - Human Scout | C | Intimidate | 2/2 | 4 |
Pykmarsh Litany | 1B | Sorcery | C | Each player discards two cards.
If you discarded a creature card this way you may return up to one creature card from your graveyard to your hand. |
4 | |
Remove the Outliers | 2U | Sorcery | C | Reveal the top 4 cards of your library. Choose one, then an opponent chooses another. Put the chosen cards in your graveyard and the remaining cards into your hand. | 2 | |
Stormcloud Drake | 2U | Creature - Drake | C | Flying
Stormcloud Drake can block only creatures with flying. R: Stormcloud Drake gets haste until end of turn. |
3/1 | 3 |
Shimmersong | U | Sorcery | C | Target land becomes the basic land type of your choice until end of turn.
Draw a card |
8 | |
Slowpulse | U | Sorcery | C | Look at the top 3 cards of your library. Put one into your hand, and the rest on the bottom of your library in any order. | 2 | |
Battle Hardened Militia | 1W | Creature - Human Warrior | C | Whenever Battle Hardened Militia attacks it gets +0/+2 until end of turn | 2/1 | 4 |
Tainted Citadel | Land | C | T: Add 1 to your mana pool
T: Add one mana of any colour to your mana pool. Use this mana only to pay for White spells or to activate the abilities of White permanents |
4 | ||
Stable Mirage | 1U | Enchantment - Aura | C | Enchant Land
Enchanted land is a Mountain and a Forest in addition to its existing types. When Stable Mirage enters the battlefield, draw a card. |
3 | |
Captivating Illusionist | 1U | Creature - Human Wizard | C | When Captivating Illusionist enters the battlefield, you may tap target creature. | 2/1 | 2 |
Impulsiveness | 1R | Sorcery | C | Exile the top two cards of your library. Until end of turn, you may play those cards as if they were in your hand. | 4 | |
Laboratory Charm | GUB | Instant | U | Choose one - Draw three cards, lose two life, discard a card; or destroy target creature with converted mana cost 4 or less; or search your library for a land and put it into play, then shuffle your library. | 5 | |
Wurmheart Wizard | UB | Creature - Human Wizard | U | Unblockable
5G: Wurmheart Wizard becomes a 5/5 green Wurm with trample and loses unblockable. |
2/2 | 6 |
Local Knowledge | 2RGU | Sorcery | C | Discard your hand.
Draw a card for each differently named land you control. |
5 | |
Infernal Reaper | 2BB | Creature - Horror | R | When Infernal Reaper enters the battlefield, pay half your life, rounded up. Draw cards equal to the life lost this way.
When Infernal Reaper leaves the battlefield, discard your hand. You gain life equal to the number of cards discarded this way. |
2/2 | 3 |
Protection Racket | B | Sorcery | U | Target opponent reveals their hand and chooses a card type. You choose a card from it that isn't of the chosen type. That player discards that card. | 1 | |
Vukosh, Demacian Champion | 1R | Legendary Creature - Human Barbarian | R | Whenever Vukosh, Demacian Champion deals damage to an opponent, tap target land that player controls. It doesn't untap during it's controllers next untap step. | 2/1 | 2 |
Renekton, the Final Fury | 1RR | Legendary Creature - Lizard Wizard | R | Haste
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
2/2 | 2 |
Call to Battle | 2WW | Enchantment | R | Creatures you control have first strike and vigilance.
Discard Call to Battle: Search your library for a creature with converted mana cost 1 or less and put it into your hand. Then shuffle your library. |
2 | |
Luna Rubrum Drakeling | 3R | Creature - Drake | R | Flying
Nonbasic lands are Mountains. |
3/2 | 1 |
New Domains | 1G | Sorcery | C | Search your library for a non-basic land card and put it into your hand, then shuffle your library. | 4 | |
Hermit Golem | 3 | Artifact Creature - Golem | C | Hermit Golem gets -1/-1 for each differently named land you control. | 6/6 | 6 |
Skyblaze Arach | 1URG | Creature - Spider | U | Reach
When Skyblaze Arach enters the battlefield, target creature gains flying until end of turn. When Skyblaze Arach enters the battlefield, it deals 4 damage to target creature, if it has flying. |
2/4 | 7 |
Chromagoyf | 2W | Creature - Lhurgoyf | R | Chromagoyf gets +1/+1 for each different coloured card in all graveyards. | 0/1 | 5 |
Experimenter's Tools | 1 | Artifact - Equipment | C | Equipped creature has "Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on equipped creature)"
Equip 1 |
7 | |
Voracious Mamba | 1GU | Creature - Snake | U | Whenever Voracious Mamba deals combat damage to a player, draw cards equal to the number of +1/+1 counters on Voracious Mamba.
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Voracious Mamba) |
1/1 | 5 |
Spinebreaker | 3B | Creature - Human Torturer | R | B, T: Destroy target creature with toughness less than Spinebreaker's power.
Surge--B (Whenever you cast a non-creature spell you may pay this cards Surge cost. If you do, put a +1/+1 counter on Spinebreaker) |
1/1 | 8 |
Experiment Strix | 1U | Creature - Bird Mutant | C | Flying
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Experiment Strix) |
1/1 | 5 |
Fresh Terrain | 2G | Sorcery | C | Search your library for a land with a different name than any land you control, and put it onto the battlefield tapped, then shuffle your library. | 5 | |
Cobblebone Conscription | 3WBR | Sorcery | C | Put a 5/2 red and black Beast token onto the battlefield, then populate. | 5 | |
Scatter the Firmament | XXUU | Sorcery | R | Delve
Return up to X target creatures to their owner's hand. |
4 | |
Substance Drain | 1GU | Instant | C | Return target creature to its owner's hand.
Put a +1/+1 counter on target creature. |
3 | |
Totem Gatherer | 3G | Creature - Human Shaman | U | At the beginning of your upkeep, return target permanent card, with converted mana cost of 1 or less, from your graveyard to your hand. | 2/2 | 5 |
Entrenched Power | 4RWU | Sorcery | R | Skip your next two turns
The next time you would take a turn, you win the game instead |
7 | |
Idaran Phoenix | 5R | Creature - Phoenix | R | Flying
Profusion R (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay R and return this card from your graveyard to your hand) |
4/4 | 3 |
Unbounded Growth | 1G | Instant | C | Put a +1/+1 counter on target creature
Profusion G (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay G and return this card from your graveyard to your hand) |
5 | |
Unwavering Flame | 1R | Instant | C | Unwavering Flame deals 1 damage to target creature or player.
Profusion R (Whenever a land enters the battlefield under your control, if it doesn't share a name with another land you control, you may pay R and return this card from your graveyard to your hand) |
3 | |
Sumassian Bureaucracy | 2RWU | Enchantment | R | Whenever an opponent would draw a card, instead look at the top 3 cards of that player's library, choose one, and put it into their hand. | 10 | |
Hexfire | 3R | Enchantment | C | When Hexfire enters the battlefield, it does 2 damage to target creature or player.
Sacrifice Hexfire: Hexfire Deals 2 damage to target creature or player. |
4 | |
Sequester | 3W | Enchantment | R | You have protection from everything.
Whenever you cast a spell, or attack, sacrifice Sequester. |
4 | |
Positive Reinforcement | 2U | Sorcery | C | Draw a card for each card you've drawn this turn. | 2 | |
Fickle Groundsman | 2G | Creature - Human Shaman | U | Flash
When Fickle Groundsman enters the battlefield, search target player's library for two basic land cards and reveal them. Shuffle their library, then put the cards on top of it. |
2/2 | 5 |
Manic Spellcasting | 3UR | Enchantment | R | Whenever you cast an instant or sorcery spell, you may discard your hand. If any cards were discarded this way, copy target instant or sorcery spell you control. You may choose new targets for the copy. | 3 | |
Burn Chamber | 4R | Enchantment | U | Whenever you cast an enchantment spell, Burn Chamber deals 2 damage to target creature or player. | 3 | |
Breath of Sumas | 1R | Instant | C | Breath of Sumas deals X damage to target creature or player, where X is equal to the number of enchantments you control. | 2 | |
Apprentice Dispeller | 1U | Creature - Human Wizard | C | When Apprentice Dispeller enters the battlefield, return target enchantment to its owners hand. | 1/1 | 2 |
Charm Distortion | U | Instant | C | Return target enchantment to its owners hand.
Draw a card. |
1 | |
Sumassian Enchanter | 3U | Creature - Human Wizard | U | Flash
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
2/2 | 3 |
Sumassian Nobleknight | 2RWU | Creature - Human Knight | R | Red, White and Blue creatures get +1/+1
Black and Green creatures get -1/-1 When Sumassian Nobleknight enters the battlefield, you may put any number of Knight cards from your hand into play. |
4/4 | 9 |
Dictator's Charm | WBR | Instant | U | Choose one - Dictator's Charm Deals 3 damage to target creature, you gain life equal to the damage dealt this way; or exile target land; or put a 2/1 Human Guard creature token into play with Vigilance, Lifelink and Haste. | 5 | |
Planar Schism | 4RR | Sorcery | R | Each player chooses from the lands he or she controls a land of each unique name, then sacrifices the rest. | 3 | |
Spellfeast Golem | 9 | Creature - Golem | U | Delve--Instant/Sorcery (You may exile any number of instant or sorcery cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.) | 9/9 | 2 |
Ethereal Mox | 4 | Artifact | R | Delve
T: Add one mana of any colour to your mana pool. |
3 | |
Weatherbeaten Isle | Land | U | Weatherbeaten Isle enters the battlefield tapped.
T: Add U, R or G to your mana pool. |
3 | ||
Decrepit Hollow | Land | U | Decrepit Hollow enters the battlefield tapped.
T: Add B, G or W to your mana pool. |
3 | ||
Desecrated Field | Land | U | Desecrated Field enters the battlefield tapped.
T: Add W, B or R to your mana pool. |
3 | ||
Damassian Tar Pits | Land | U | T: Add 1 to your mana pool.
T: Add W, B or R to your mana pool. Damassian Tar Pits deals 1 damage to you. |
2 | ||
Idaran Treeline | Land | U | T: Add 1 to your mana pool.
T: Add U, R or G to your mana pool. Idaran Treeline deals 1 damage to you. |
4 | ||
Driftwood Shambler | 3GU | Creature - Beast | C | Driftwood Shambler has +1/+1 as long as you control a Forest
Driftwood Shambler has shroud as long as you control an Island. |
2/3 | 3 |
Ethelegad, Furious Vengeance | 6WBR | Legendary Creature - Dragon | R | Flying, haste
When Ethelegad, Furious Vengeance enters the battlefield each player chooses a permanent they control. Destroy all other permanents. |
7/7 | 7 |
Verdant Shore | Land | R | Verdant Shore enters the battlefield tapped unless you control two or fewer other lands.
T: Add G or U to your mana pool. |
3 | ||
Bountiful Rebirth | 4B | Sorcery | U | Return target creature card from your graveyard to the battlefield.
If G was spent to cast Bountiful Rebirth, that creature enters the battlefield with an additional +1/+1 counter on it. If W was spent to cast Bountiful Rebirth, gain life equal to that creatures toughness. |
4 | |
Life from Limb | 2GB | Sorcery | U | As an additional cost to cast Life from Limb, sacrifice a creature.
Distribute X +1/+1 counters among any number of creatures, where X is equal to the sacrificed creatures power. |
2 | |
Penumbra Lion | 1W | Creature - Cat | U | When Penumbra Lion dies, put a 2/1 black Cat creature token onto the battlefield. | 2/1 | 9 |
Frost Dragon | 5UU | Creature - Dragon | U | Flying
When Frost Dragon enters the battlefield, you may tap or untap up to 4 target permanents. |
4/4 | 3 |
Zhaur Trickster | U | Creature - Imp | R | Sacrifice Zhaur Trickster: Target instant or sorcery spell gains rebound. | 1/1 | 7 |
Surge Goliath | 5G | Creature - Beast | U | Trample
Surge Goliath gets +1/+1 for each +1/+1 counter on Surge Goliath. Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Surge Goliath) |
3/3 | 2 |
Zhaur Nullifier | 1G | Creature - Elf Mutant | U | Sacrifice Zhaur Nullifier: Destroy a target artifact or enchantment for each +1/+1 counter on Zhaur Nullifier.
Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Zhaur Nullifier) |
2/2 | 5 |
Clifftop Senate | Land | U | Clifftop Senate enters the battlefield tapped.
T: Add R, W or U to your mana pool. |
4 | ||
Rugged Steppe | Land | R | Rugged Steppe enters the battlefield tapped unless you control two or fewer other lands.
T: Add R or W to your mana pool. |
3 | ||
Hissing Fumarole | Land | R | Hissing Fumarole enters the battlefield tapped unless you control two or fewer other lands.
T: Add U or R to your mana pool. |
3 | ||
Leafy Grotto | Land | R | Leafy Grotto enters the battlefield tapped unless you control two or fewer other lands.
T: Add B or G to your mana pool. |
3 | ||
Moorland Sepulcher | Land | R | Moorland Sepulcher enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or B to your mana pool. |
4 | ||
Shield of Faith | XW | Instant | U | Prevent the next X damage that would be dealt to target creature or player this turn.
If B was spent to cast Shield of Faith, gain life equal to the damage prevented this way. If R was spent to cast Shield of Faith, deal damage to target creature or player equal to the damage prevented this way. |
6 | |
Bloodthirsty Savage | 4R | Creature - Human Barbarian | U | Double strike
Whenever a creature an opponent controls dies, Bloodthirsty Savage gets +1/+1 until end of turn. |
2/2 | 3 |
Test Subject Alpha | GUB | Creature - Human Mutant | R | Remove a +1/+1 counter from Test Subject Alpha: Test Subject Alpha gets trample, flying, or deathtouch until end of turn.
Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Test Subject Alpha) |
3/3 | 7 |
Zealous Tutor | 2B | Sorcery | U | Search your library for a card, reveal it, then put it into your hand. Then shuffle your library. Lose life equal to the converted mana cost of the revealed card. | 6 | |
Last Gasp Solution | UR | Sorcery | U | Discard your hand.
Search your library for a card and put that card into your hand. Then shuffle your library. |
6 | |
Wild Knight | 3R | Creature - Human Knight | U | First strike
Whenever Wild Knight deals combat damage to an opponent, discard your hand and draw 3 cards. |
3/1 | 2 |
Mirror Charm | 3 | Artifact | R | 3, T: Choose an activated ability on a permanent. You may play that ability without paying its costs. | 2 | |
Oozeworld | 4GU | Enchantment | R | Whenever you play a creature, you may have it enter the battlefield as a copy of any creature on the battlefield. | 3 | |
Saboteur School | 4BG | Enchantment | R | Whenever a creature you control deals combat damage to a player, you may return target card from your graveyard to your hand. | 2 | |
Painted Herald | 4 | Creature - Golem | U | When Painted Herald enters the battlefield, choose a colour.
Spells of the chosen colour cost you 2 less to play. |
2/2 | 3 |
Mirror Tutor | B | Sorcery | U | Each player may search his or her library for a card, and put it into his or her hand. If a player does so, shuffle their library afterwards. | 2 | |
Micropede | 1G | Creature - Insect | U | Hexproof
At the beginning of your upkeep, if Micropede is in your graveyard, you may discard a card from your hand. If you do, put Micropede onto the battlefield. |
3/1 | 2 |
Sneaky Goblin | 1R | Creature - Goblin Rogue | R | R, T, Sacrifice Sneaky Goblin: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. | 1/1 | 5 |
Delvefire | 7BRBR | Sorcery | U | Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Delvefire deals X damage to target creature or player, where X is equal to the number of cards exiled by Delvefire. |
5 | |
Growing Season | 3G | Enchantment | U | If an effect would place one or more counters on a permanent, it places twice as many of those counters on that permanent instead. | 6 | |
Idyllic Tutor | 2W | Sorcery | R | Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | 2 | |
Cycle of Life | BG | Enchantment | R | 1, Sacrifice a creature: Put a +1/+1 counter on target creature. | 4 | |
Fragility | 1B | Enchantment | R | All creatures toughness becomes 1. | 4 | |
Wild Abandon | R | Enchantment | U | Whenever a card is put into your graveyard from your hand, add RR to your mana pool. | 4 | |
Mega Explore | 2GG | Sorcery | U | You may play two extra lands this turn.
Draw two cards. |
4 | |
Eternal Onslaught | 4GGG | Enchantment | R | At the beginning of your upkeep, search your library for a permanent card and put it onto the battlefield. Then shuffle your library. | 4 | |
Inspire the Reserves | 1RW | Enchantment | R | Whenever you cast a creature spell, put a 2/2 red and white Soldier creature token onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
RW: Target creature gains haste until end of turn. |
9 | |
Haunting Denial | 3U | Instant | U | Counter target spell.
Recall - 4UU (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.) |
3 | |
Voidflame | R | Sorcery | U | Deal 2 damage to target player.
Recall - Exile your library (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.) |
3 | |
Gather the Lost | 5W | Sorcery | R | Put a 1/1 white spirit creature token with flying onto the battlefield for each exiled creature card you own.
Recall - 5B (You may cast this card from exile for its Recall cost. Then put it on the bottom of your library.) |
2 | |
Graverobbing | 1B | Enchantment | R | All non-land cards in your hand have Delve.
All land cards in your graveyard have Dredge 2. |
4 | |
Terrain Bond | 1BG | Enchantment | R | Pay 3 life: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Sacrifice a land: Gain 1 life. |
7 | |
Army of Ants | XG | Sorcery | R | Put X 1/1 green Insect creature tokens onto the battlefield. | 3 | |
Tedious Bureaucrat | 3WW | Creature - Human | R | Spells cost your opponent an additional 1 mana to play. | 3/3 | 9 |
Sumassian Transmogrifier | 1W | Creature - Human Wizard | R | 1W: Target permanent becomes an enchantment in addition to its other types until end of turn. | 1/1 | 3 |
Coup d'état | 4RWU | Sorcery | R | Exchange libraries with target player.
(You now control each others libraries for the rest of the game) |
3 | |
Laboratory Garden | Land - Forest Island | R | Laboratory Garden enters the battlefield tapped if you control another nonbasic land. | 4 | ||
Damassian Arena | Land | U | T: Add 1 to your mana pool.
2(B/R), T: Target creature gains haste until end of turn. |
2 | ||
Sumassian Headlands | Land | U | T: Add 1 to your mana pool.
T: Add R, W or U to your mana pool. Sumassian Headlands deals 1 damage to you. |
5 | ||
Pykmarsh Heath | Land | U | T: Add 1 to your mana pool.
T: Add B, W or G to your mana pool. Pykmarsh Heath deals 1 damage to you. |
2 | ||
Zhaur Wetlands | Land | U | T: Add 1 to your mana pool.
T: Add G, U or B to your mana pool. Zhaur Wetlands deals 1 damage to you. |
2 | ||
Original Thinking | 3U | Sorcery | U | Discard your hand, then shuffle your graveyard into your library, then draw cards equal to the number discarded this way. | 2 | |
Phase Battery | 4 | Artifact | R | At the beginning of your upkeep, exile target permanent.
At end of turn, return the exiled permanent to the battlefield. |
4 | |
Genesis Stone | 2 | Artifact | U | T, Discard a card: If a land card was discarded this way, add 1 mana of any colour to your mana pool. If a creature card was discarded this way, put a 1/1 green Insect creature token onto the battlefield. | 3 | |
Regression Mage | 3U | Creature - Human Wizard | U | T: Return Regression Mage and another target creature to their owners' hands. Activate this ability only during your turn. | 1/1 | 3 |
Tractslyph | R | Creature - Elemental | R | Discard a land card from your hand: Put a +1/+1 counter on Tractslyph. | 1/1 | 2 |
Rockfall | 1R | Sorcery | U | As an additional cost to play Rockfall, sacrifice a land.
Rockfall deals 3 damage to each creature. |
2 | |
Goreblade Raider | 1B | Creature - Human Soldier | U | B: Target player dealt damage by Goreblade Raider this turn loses 1 life, and you gain 1 life. Play this ability only once per turn. | 2/1 | 4 |
Winds of Wrath | 3WW | Sorcery | R | Destroy all creatures that aren't enchanted. They can't be regenerated. | 2 | |
Centurion | 2W | Creature - Human Soldier | C | 3/2 | 2 | |
Legionary | 1W | Creature - Human Soldier | C | 2/2 | 2 | |
Enervating Spirit | 2W | Creature - Spirit | C | Flying
When Enervating Spirit dies, gain 2 life. |
1/3 | 2 |
Abhorrent Oratory | 1WBR | Creature - Elemental | U | All creatures attack each turn if able. | 4/4 | 3 |
Prisoner's Runemark | 1W | Enchantment - Aura | C | Enchant Creature
If enchanted creature is white, it gets +1/+1. If enchanted creature is not white, it can't attack or block. Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white Soldier creature token onto the battlefield and attach this Aura to it.) |
2 | |
Soldier's Runemark | 1W | Enchantment - Aura | C | Enchant Creature
Enchanted Creature gets +1/+1. Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white Soldier creature token onto the battlefield and attach this Aura to it.) |
4 | |
Essence Transfusion | B | Instant | C | Target creature gets -1/-1 until end of turn.
Return target creature card, with a converted mana cost 1 or less from, your graveyard to your hand. |
2 | |
Corpsevine Bonder | B | Creature - Zombie Cleric | R | Counters on creatures are -1/-1 counters.
1G, T: Put a +1/+1 counter on target creature. |
0/1 | 3 |
Seismic Slateback | 4BR | Creature - Beast | C | When Seismic Slateback dies, destroy target land. | 3/3 | 1 |
Idaran Gardener | G | Creature - Human Druid | C | T: Untap target land. | 0/1 | 1 |
Rainbow Snidd | 4U | Creature - Beast | C | T: Target land becomes the basic land type of your choice until end of turn.
T: Target creature becomes the color or colors of your choice until end of turn. |
3/3 | 1 |
Brushfire | 4RG | Sorcery | U | Choose one - Deal X damage to each creature; or deal X damage to target player; where X is equal to the number of differently named lands you control. | 3 | |
Sundering Vines | 1G | Instant | C | Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of differently named lands you control.
Draw a card. |
1 | |
Damassian Horizon | Land | C | T, Sacrifice Damassian Horizon: Search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
T, Sacrifice Damassian Horizon: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library. |
3 | ||
Sumassian Aerie | Land | U | T: Add 1 to your mana pool.
2(U/W), T: Target creature gains flying until end of turn. |
2 | ||
Sumassian Peak | Land - Mountain | U | (T: Add R to your mana pool.)
As Sumassian Peak enters the battlefield, you may reveal a Sumas card from your hand. If you don't, Sumassian Peak enters the battlefield tapped. T: Add W or U to your mana pool. Sumassian Peak deals 1 damage to you. |
6 | ||
Irritable Hog | 2R | Creature - Boar | C | Overwhelm - Whenever all creatures you control attack, target creature can't block this turn. | 2/2 | 4 |
Leatherhide Baloth | 3G | Creature - Beast | C | 1G: Regenerate Leatherhide Baloth. | 4/2 | 1 |
Study Invocation | 1U | Enchantment | C | When Study Invocation enters the battlefield, draw a card, then discard a card.
Sacrifice Study Invocation: Draw a card, then discard a card. |
1 | |
Scar Marker | 1B | Enchantment | C | When Scar Marker enters the battlefield, target creature gets -1/-1 until end of turn.
Sacrifce Scar Marker: Target creature gets -1/-1 until end of turn. |
2 | |
Portal Sprite | 1U | Creature - Fairie | C | Flash, Flying
When Portal Sprite enters the battlefield, return a permanent you control to its owner's hand |
1/1 | 5 |
Blisterpig | 2BB | Creature - Zombie Boar | R | Whenever Blisterpig deals combat damage to a player, that player sacrifices a permanent. | 2/2 | 4 |
Archer's Runemark | 2R | Enchantment - Aura | U | Enchant Creature
Enchanted Creature has "T: This creature deals 1 damage to target creature or player" Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it) |
4 | |
Battle Chaplain | 1WB | Creature - Human Cleric | U | Sacrifice Battle Chaplain: Creatures you control are indestructible until end of turn. | 2/2 | 8 |
Thought Experiment | 3BB | Enchantment | R | Pay 5 life: Draw 3 cards. | 7 | |
Pump Beast | 2G | Creature - Beast | C | Whenever Pump Beast deals combat damage to a player, put a +1/+1 counter on target creature. | 2/2 | 2 |
Splinterstorm | 2URG | Instant | R | For each creature, put a token onto the battlefield that's a copy of that creature, then sacrifice each creature put onto the battlefield this way | 3 | |
Rousing Orator | 2W | Creature - Human Soldier | C | When Rousing Orator enters the battlefield, untap each creature you control | 2/3 | 1 |
Crumbling Bone Beast | 2B | Creature - Skeleton | C | 4/1 | 2 | |
Charge Leader | 1R | Creature - Human Berzerker | C | When Charge Leader enters the battlefield, creatures you control get +1/+0 and haste until end of turn | 1/1 | 1 |
Twilight Citadel | Land | U | T: Add 1 to your mana pool
At the beginning of your upkeep, if Twilight Citadel is exiled, you may put it onto the battlefield |
1 | ||
Fury Harness | 1R | Enchantment - Aura | C | Enchant Creature.
Enchanted creature has "When this becomes untapped, it fights target creature." |
4 | |
Gravetwist | B | Instant | C | Return target creature card from your graveyard to the battlefield, then sacrifice it. | 2 | |
Ebon Duress | B | Sorcery | C | Target player reveals his or her hand. You choose a nonblack, nonland card from it. That player discards that card. | 2 | |
Impressment | 2R | Sorcery | U | Kicker - 1U
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. If the kicker cost was paid, gain control of the creature permanently instead. |
4 | |
Courage of the Clans | 1R | Instant | C | Creatures you control gain haste until end of turn
Creatures you control get +1/+0 until end of turn |
3 | |
Subversive Charm | URG | Instant | U | Choose one - Target creature gets -3/-0, target creature gets +3/+0; or deal damage to target player equal to the number of cards in that players' hand; or put a creature card from your hand into play, that creature gains haste, sacrifice it at end of turn. | 2 | |
Airguard Plateau | 3U | Enchantment | U | White and Red creatures you control have "2: Gain flying until end of turn" | 4 | |
Shadow Sentry | RWU | Creature - Human Wizard | U | Shroud
T: Shadow Sentry deals 1 damage to target creature. Tap that creature. |
2/2 | 7 |
Momentary Evolution | 2G | Instant | U | Target creature gets +3/+3 until end of turn.
If U was spent to cast this, creatures you control gain flying until end of turn If B was spent to cast this, creatures you control gain deathtouch until end of turn. |
4 | |
Unravel Thoughts | B | Sorcery | U | Choose a converted mana cost. Target player reveals their hand and discards all nonland cards with that converted mana cost.
Flashback—Discard your hand. |
4 | |
Soldier Training Camp | 2W | Enchantment | U | Red and Blue creatures you control get +0/+1 and vigilance | 6 | |
Debris Rummager | 3G | Creature - Human Wizard | C | 3G, Exile target card from a graveyard: Draw a card | 2/2 | 2 |
Predator's Instinct | 1G | Instant | C | Target creature gets +2/+2 and gains "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." until end of turn. | 3 | |
Corpse Eater | 6BG | Creature - Zombie Beast | C | Delve--Creature (You may exile any number of creature cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.) | 5/5 | 2 |
Battlefield Scourge | 2B | Creature - Vampire | U | Sacrifice a creature: Put a +1/+1 counter on Battlefield Scourge.
Overwhelm - Whenever all creatures you control attack, Battlefield Scourge gains Flying until end of turn. |
1/1 | 4 |
Bloodbound Fiend | B | Creature - Demon | R | At the beginning of your end step, sacrifice Bloodbound Fiend unless a creature died this turn. | 5/5 | 7 |
Erupting Soil | 1G | Sorcery | C | Kicker 1U (You may pay an additional 1U as you cast this spell.)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If Erupting Soil was kicked, return target creature to its owners hand. |
2 | |
Aether Zombie | 2B | Creature - Zombie | C | When Aether Zombie dies, remove all counters from all permanents. | 2/2 | 1 |
Lucent Lark | 2W | Creature - Bird | C | Flying
Lucent Lark gets +1/+1 for each enchantment you control. |
1/1 | 1 |
Blessed Pathwalker | 4WB | Creature - Human Cleric | C | Lifelink
Plainscycling 2 Swampcycling 2 |
3/3 | 3 |
Elusive Pathstrider | 4GU | Creature - Beast | C | Shroud
Forestcycling 2 Islandcycling 2 |
4/3 | 2 |
Mailed Pathwarden | 4RW | Creature - Human Soldier | C | First Strike
Mountaincycling 2 Plainscycling 2 |
3/3 | 1 |
Migrant Pathtracer | 4UR | Creature - Drake | C | Flying
Islandcycling 2 Mountaincycling 2 |
3/3 | 1 |
Corpsehall Pathshambler | 4BG | Creature - Zombie | C | Swampcycling 2
Forestcycling 2 |
4/4 | 1 |
Wall of Deliberation | 1W | Creature - Wall | C | Defender
When Wall of Deliberation dies, draw a card. |
0/4 | 6 |
Man'O'War Elf | 2GU | Creature - Elf Jellyfish | U | When Man'O'War Elf enters the battlefield, you may return target creature to its owners hand.
T: Add G to your mana pool. |
1/1 | 8 |
Sigil of Defiance | 3 | Artifact | C | T: Add R, W or U to your mana pool
1, T, Sacrifice Sigil of Defiance: Target creature gains Hexproof until end of turn |
5 | |
Fenleaper | 3G | Creature - Beast | U | Flash
Soulswap 4 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 4 or greater as an additional cost) |
3/3 | 3 |
Ragefilled Paladin | 3W | Creature - Human Knight | C | Ragefilled Paladin has intimidate as long as you control a Swamp.
Ragefilled Paladin has haste as long as you control a Mountain. |
2/2 | 4 |
Corpsehall Attendant | 2BG | Creature - Zombie Cleric | U | Whenever a creature you control dies, you may put a +1/+1 counter on target creature | 2/2 | 4 |
Freakish Elf | G | Creature - Elf Mutant | C | Surge--0 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Freakish Elf) | 1/1 | 7 |
Rustblade Lurcher | 2B | Creature - Zombie | C | Deathtouch
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost) |
1/2 | 6 |
Pikeman's Runemark | 3R | Enchantment - Aura | C | Enchant Creature
Enchanted creature gets +2/+0 and has First Strike Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it) |
3 | |
Delusional Therapist | 1U | Creature - Human Mutant Wizard | C | T: Target player puts the top X cards of his or her library into his or her graveyard, where X is equal to Delusional Therapist's power.
Surge--(U/B) (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Delusional Therapist) |
0/2 | 5 |
Idaran Triptych | 0 | Artifact | C | 1, Sacrifice Idaran Triptych: Search your library for a basic Island, Mountain, or Forest card and put it into your hand. Then shuffle your library. | 3 | |
Darklight Caster | 2W | Creature - Human Cleric | C | Vigilance
W, T: Tap target creature |
2/1 | 4 |
Sumassian Triptych | 0 | Artifact | C | 1, Sacrifice Sumassian Triptych: Search your library for a basic Mountain, Plains, or Island card and put it into your hand. Then shuffle your library. | 1 | |
Damassian Triptych | 0 | Artifact | C | 1, Sacrifice Damassian Triptych: Search your library for a basic Plains, Swamp, or Mountain card and put it into your hand. Then shuffle your library. | 1 | |
Zhauri Triptych | 0 | Artifact | C | 1, Sacrifice Zhauri Triptych: Search your library for a basic Forest, Island, or Swamp card and put it into your hand. Then shuffle your library. | 1 | |
Crippling Hate | 2BR | Enchantment - Aura | C | Enchant Creature
Enchanted Creature gets +2/-2 Overwhelm - Whenever all creatures you control attack, Enchanted Creature gets +2/-2 until end of turn |
6 | |
Pykmarsh Adherant | 1B | Creature - Human | C | Soulswap 2 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 2 or greater as an additional cost) | 2/2 | 2 |
Entrancer's Runemark | U | Enchantment - Aura | C | Enchant Creature
Enchanted Creature has "T: Target player puts the top two cards of his or her library into his or her graveyard." Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it) |
1 | |
Protoplast Clone | 1GUB | Creature - Shapeshifter | R | You may have Protoplast Clone enter the battlefield as a copy of any creature on the battlefield. If you do, it gains Surge--1 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on it) | 0/0 | 2 |
Sumassian Auramancer | 3W | Creature - Human Wizard | C | When Sumassian Auramancer enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. | 1/4 | 3 |
High Priest of Pyk | 1W | Creature - Human Cleric | C | Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever another creature under your control dies, you may gain 1 life. |
1/1 | 2 |
Pykmarsh Drifter | 4W | Creature - Spirit | U | Flying
Soulswap 5 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 5 or greater as an additional cost) |
3/3 | 2 |
Sealord's Runemark | 4U | Enchantment - Aura | C | Enchant Creature
Enchanted Creature gets +4/+4 and can’t attack unless defending player controls an Island Conscriptus (You may cast this Aura without a target. If you do, put a 1/1 white soldier creature token onto the battlefield and attach this Aura to it) |
3 | |
Zhaur Cultivator | G | Creature - Elf Shaman | C | T: Add G to your mana pool.
1, Pay 1 life: Add U or B to your mana pool. |
1/1 | 3 |
Grisly Surgeon | 3BG | Creature - Human Mutant | U | Whenever a +1/+1 counter is placed on Grisly Surgeon, you may place a -1/-1 counter on target creature.
Surge--BG (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Grisly Surgeon) |
2/2 | 5 |
Graft Slave | 1B | Creature - Zombie | C | 1B: Regenerate Graft Slave
Surge--2 (Whenever you cast a non-creature spell you may pay this card's Surge cost. If you do, put a +1/+1 counter on Graft Slave) |
1/1 | 5 |
Aquilifer | 2W | Creature - Human Soldier | U | Any spell or ability that would target a creature you control targets Aquilifer instead. | 2/2 | 4 |
Armored Griffin | 3W | Creature - Griffin | C | Flying, vigilance | 2/3 | 1 |
Abrogate | 2U | Instant | C | Counter target noncreature spell.
Draw a card. |
1 | |
Magistrate | 2W | Creature - Human Advisor | U | T: Add an imperium counter to Magistrate.
T, remove three imperium counters from Magistrate: Exile target creature. |
1/1 | 1 |
Gladiator | 3R | Creature - Human Warrior | U | T: Gladiator fights target creature | 2/3 | 2 |
Catapult | 4 | Artifact | U | T, Tap three untapped creatures you control: Catapult deals 3 damage to target creature or player. | 3 | |
Ballista | 4 | Artifact | C | T, Tap an untapped creature you control: Ballista deals 1 damage to target creature or player. | 2 | |
Scutum | 1 | Artifact - Equipment | C | Equipped creature gets +0/+3.
Equip 2 |
3 | |
Pilum | 0 | Artifact - Equipment | C | Equipped creature has "T, Sacrifice Pilum: Pilum deals 2 damage to target creature."
Equip 1 |
3 | |
Sigil of Hatred | 3 | Artifact | C | T: Add W, B or R to your mana pool
1, T, Sacrifice Sigil of Hatred: Sigil of Hatred deals 1 damage to target creature or player |
2 | |
UG Fetch Land | Land | C | T: Add 1 to your mana pool
3, T, Sacrifice UG Fetch Land: Search your library for an Island card and a Forest card, and put them onto the battlefield tapped. Then shuffle your library. |
2 | ||
Dragonheart Aven | WU | Creature - Bird | U | Flying
5R: Dragonheart Aven becomes a 5/5 red Dragon with flying and trample. |
2/2 | 3 |
Demonheart Leonin | GW | Creature - Cat | U | Lifelink
5B: Demonheart Leonin becomes a 6/6 black Demon with flying and trample and loses lifelink. |
2/2 | 3 |
Angelheart Zombie | BR | Creature - Zombie | U | Deathtouch
5W: Angelheart Zombie becomes a 5/5 white Angel with flying and vigilance and loses deathtouch. |
2/2 | 5 |
Shifting Slime | 2B | Enchantment | C | Return Shifting Slime to its owner's hand: Target creature gains deathtouch until end of turn. | 2 | |
Ephemeral Wings | 2U | Enchantment | C | Return Ephemeral Wings to its owner's hand: Target creature gains flying until end of turn. | 1 | |
Flickering Ferocity | 2G | Enchantment | C | Return Flickering Ferocity to its owner's hand: Target creature gains trample until end of turn. | 1 | |
Mogg Flunkies | 1R | Creature - Goblin | C | Mogg Flunkies can't attack or block alone. | 3/3 | 2 |
Tethered Psychopath | RW | Creature - Human Berserker | U | Overwhelm - Whenever all creatures you control attack, switch Tethered Psychopath's power and toughness until end of turn | 1/4 | 4 |
Strength of Belief | 2W | Enchantment | C | Overwhelm - Whenever all creatures you control attack, all creatures you control get +0/+2 until end of turn. | 2 | |
Home Advantage | URG | Enchantment | R | At the beginning of your upkeep, if you control more lands than each opponent, draw a card and deal 1 damage to each opponent. | 1 | |
Keeper of Knowledge | 2GUB | Creature - Serpent | R | Deathtouch
At the beginning of your upkeep, you draw a card and you lose 1 life. |
5/5 | 3 |
Sigil of Mutation | 3 | Artifact | C | T: Add G, U or B to your mana pool.
1, T, Sacrifice Sigil of Mutation: Put a +1/+1 counter on target creature. |
3 | |
Moldering Rhox | WBG | Creature - Zombie Rhino | C | Lifelink
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost) |
3/2 | 2 |
Corrupt Squire | W | Creature - Human Soldier | C | Corrupt Squire gets +1/+0 and swampwalk as long as you control a Swamp,
Corrupt Squire gets +1/+0 and first strike as long as you control a Mountain. |
1/1 | 4 |
Flux Portal | 2U | Enchantment | R | Whenever a creature enters the battlefield under your control, you may pay 1. If you do tap or untap target creature. | 2 | |
Demon Blacksmith | 2BB | Creature - Demon Artificer | R | You may play artifact spells by paying X life instead of their mana cost, where X is equal to their converted mana cost. | 2/2 | 3 |
Deathbonder | 2B | Creature - Zombie | R | At the beginning of your upkeep, exile a creature card in your graveyard. Deathbonder gets +X/+Y, where X is the total power of all cards exiled this way and Y is the total toughness.
If there are no creature cards in your graveyard, sacrifice Deathbonder. |
1/1 | 1 |
Sigil of Death | 3 | Artifact | C | T: Add B, W or G to your mana pool
1, T, Sacrifice Sigil of Death: Return target creature card from your graveyard to your hand |
2 | |
Grave Snapper | 6G | Creature - Plant | C | Grave Snapper costs 2 less to cast for each card in your graveyard
Soulswap 1 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 1 or greater as an additional cost) |
1/1 | 5 |
Congressional Charm | RWU | Instant | U | Choose one - prevent the next 3 damage that would be dealt to target creature or player; or put target creature on top of its' owners library; or Congressional Charm deals 4 damage to target player. | 4 | |
Vitaloth | 4GG | Creature - Beast | C | When Vitaloth dies, gain 5 life. | 5/5 | 1 |
Bleachbone Barricade | 2W | Creature - Wall | C | Defender
Soulswap 3 (You may cast this creature from your graveyard by sacrificing a creature with converted mana cost of 3 or greater as an additional cost) |
2/5 | 5 |
Ragged Seraph | 3WW | Creature - Angel | R | Flying
Overwhelm - Whenever all creatures you control attack, Ragged Seraph gains Lifelink until end of turn |
4/4 | 5 |
Mangrove Swamp | Land | C | Mangrove Swamp enters the battlefield tapped.
T: Add G, U, or B to your mana pool. |
5 | ||
Idolator's Charm | BGW | Instant | U | Choose one - Destroy up to two target blocking creatures; or draw 2 cards and lose 2 life; or destroy target artifact or enchantment, its controller loses life equal to its' converted mana cost,you gain this much life. | 5 | |
Cunning of the Nobles | 1U | Instant | C | Creatures you control gain shroud until end of turn
Draw a card |
1 | |
Fortitude of the Militia | 3W | Instant | C | Put a 1/1 Human Solder creature token into play.
Creatures you control get +1/+1 until end of turn. |
1 | |
Republican Scout | 1R | Creature - Human Rogue | C | Republican Scout Gets +0/+2 and Vigilance as long as you control more white creatures than any other colour. | 2/1 | 5 |
Republican Airguard | 2U | Creature - Human Knight | C | Flying
Republican Airguard gets +1/+0 and haste as long as you control more red creatures than any other colour. |
2/2 | 4 |
Republican Squire | 2W | Creature - Human Knight | C | Republican Squire gets Flying and "Whenever this creature deals combat damage to an opponent, you may draw a card, if you do discard a card" if you control more Blue creatures than any other colour. | 3/2 | 3 |
Scout Camp | 3R | Enchantment | U | White and Blue creatures you control have +1/+0 and haste | 6 | |
Frontline Zealot | 2W | Creature - Human Cleric Warrior | U | B: Frontline Zealot gains protection from green until end of turn.
R: Frontline Zealot gains protection from blue until end of turn. |
2/2 | 6 |
Soulseize | B | Sorcery | U | As an additional cost to play Soulseize, pay X life.
Target player reveals X+1 cards from their hand, choose one and discard it. |
2 | |
Serpentheart Kavu | RG | Creature - Kavu | U | Haste
5U: Serpentheart Kavu becomes a 7/7 Serpent with Islandwalk and loses haste. |
2/2 | 2 |